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Anno 1800: Farmers Buildings

Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.

Other Anno 1800 Guides:

Farmers Buildings

BuildingDescriptionConstruction CostMaintenance CostDimensions
Dirt RoadConnects buildings and allows for transportation of goods.3 CreditsN/AN/A
MarketplaceA place that provides your inhabitants with all the necessities of daily life.500 Credits
10 Timber
20 Balance5×6
Farmer ResidenceYour residents live here. Residents provide income and workforce.2 TimberN/A3×3
Small WarehouseAccepts and distributes goods from and to your production buildings.500 Credits
10 Timber
20 Balance5×5
Lumberjack’s HutProduces 1t of wood in 00:15.100 Credits20 Balance
5 Farmers
4×4
SawmillProduces 1t of timber in 00:15.100 Credits10 Balance
10 Farmers
3×4
FisheryProduces 1t of fish in 00:30. Requires free coastline.100 Credits
2 Timber
40 Balance
25 Farmers
5×6 and 5×16
Potato FarmProduces 1t of potatoes in 00:30. Requires potato fertility.100 Credits
2 Timber
20 Balance
20 Farmers
3×3
Schnapps DistilleryProduces 1t of schnapps in 00:30.100 Credits
2 Timber
40 Balance
50 Farmers
3×4
Sheep FarmProduces 1t of wool in 00:30.100 Credits
2 Timber
20 Balance
10 Farmers
3×3
Framework KnittersProduces 1t of work clothes in 00:30.100 Credits
2 Timber
50 Balance
50 Farmers
4×4
Fire StationFights fire in its influence radius. Can mobilise additional special units if required.500 Credits
4 TimberTmbs soon enough!E into the bonkers and crazy fun cooperative shooter that we just can’
25 Balance3×5
PubProvides a public service for your residents.500 Credits
10 Timber
20 Balance4×6
GrassOrnaments generate a small amount of attractiveness for the city.75 CreditsN/A1×1
BushOrnaments generate a small amount of attractiveness for the city.75 CreditsN/A1×1
PoplarOrnaments generate a small amount of attractiveness for the city.75 CreditsN/A1×1
Fully Grown TreeOrnaments generate a small amount of attractiveness for the city.75 Credits1×1

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