Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.
Other Anno 1800 Guides:
- Anno 1800: Production Chains Guide
- Anno 1800: Optimized City & Production Layouts
- Anno 1800: Festivals Guide
- Anno 1800: Jornaleros Needs
- Anno 1800: Farmers Needs
- Anno 1800: Workers Needs
- Anno 1800: Artisans Needs
- Anno 1800: Engineers Needs
- Anno 1800: Obreros Needs
Farmers Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Dirt Road | Connects buildings and allows for transportation of goods. | 3 Credits | N/A | N/A |
Marketplace | A place that provides your inhabitants with all the necessities of daily life. | 500 Credits 10 Timber | 20 Balance | 5×6 |
Farmer Residence | Your residents live here. Residents provide income and workforce. | 2 Timber | N/A | 3×3 |
Small Warehouse | Accepts and distributes goods from and to your production buildings. | 500 Credits 10 Timber | 20 Balance | 5×5 |
Lumberjack’s Hut | Produces 1t of wood in 00:15. | 100 Credits | 20 Balance 5 Farmers | 4×4 |
Sawmill | Produces 1t of timber in 00:15. | 100 Credits | 10 Balance 10 Farmers | 3×4 |
Fishery | Produces 1t of fish in 00:30. Requires free coastline. | 100 Credits 2 Timber | 40 Balance 25 Farmers | 5×6 and 5×16 |
Potato Farm | Produces 1t of potatoes in 00:30. Requires potato fertility. | 100 Credits 2 Timber | 20 Balance 20 Farmers | 3×3 |
Schnapps Distillery | Produces 1t of schnapps in 00:30. | 100 Credits 2 Timber | 40 Balance 50 Farmers | 3×4 |
Sheep Farm | Produces 1t of wool in 00:30. | 100 Credits 2 Timber | 20 Balance 10 Farmers | 3×3 |
Framework Knitters | Produces 1t of work clothes in 00:30. | 100 Credits 2 Timber | 50 Balance 50 Farmers | 4×4 |
Fire Station | Fights fire in its influence radius. Can mobilise additional special units if required. | 500 Credits 4 TimberTmbs soon enough!E into the bonkers and crazy fun cooperative shooter that we just can’ | 25 Balance | 3×5 |
Pub | Provides a public service for your residents. | 500 Credits 10 Timber | 20 Balance | 4×6 |
Grass | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Bush | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Poplar | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Fully Grown Tree | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | – | 1×1 |