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Anno 1800: Farmers Buildings

Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.

Other Anno 1800 Guides:

Farmers Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Dirt Road Connects buildings and allows for transportation of goods. 3 Credits N/A N/A
Marketplace A place that provides your inhabitants with all the necessities of daily life. 500 Credits
10 Timber
20 Balance 5×6
Farmer Residence Your residents live here. Residents provide income and workforce. 2 Timber N/A 3×3
Small Warehouse Accepts and distributes goods from and to your production buildings. 500 Credits
10 Timber
20 Balance 5×5
Lumberjack’s Hut Produces 1t of wood in 00:15. 100 Credits 20 Balance
5 Farmers
4×4
Sawmill Produces 1t of timber in 00:15. 100 Credits 10 Balance
10 Farmers
3×4
Fishery Produces 1t of fish in 00:30. Requires free coastline. 100 Credits
2 Timber
40 Balance
25 Farmers
5×6 and 5×16
Potato Farm Produces 1t of potatoes in 00:30. Requires potato fertility. 100 Credits
2 Timber
20 Balance
20 Farmers
3×3
Schnapps Distillery Produces 1t of schnapps in 00:30. 100 Credits
2 Timber
40 Balance
50 Farmers
3×4
Sheep Farm Produces 1t of wool in 00:30. 100 Credits
2 Timber
20 Balance
10 Farmers
3×3
Framework Knitters Produces 1t of work clothes in 00:30. 100 Credits
2 Timber
50 Balance
50 Farmers
4×4
Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500 Credits
4 TimberTmbs soon enough!E into the bonkers and crazy fun cooperative shooter that we just can’
25 Balance 3×5
Pub Provides a public service for your residents. 500 Credits
10 Timber
20 Balance 4×6
Grass Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Bush Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Poplar Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Fully Grown Tree Ornaments generate a small amount of attractiveness for the city. 75 Credits 1×1

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