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Anno 1800: Jornaleros’ Buildings

Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.

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Jornaleros’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Dirt Road Connects buildings and allows for transportation of goods. 3 Credits N/A N/A
Marketplace A place that provides your inhabitants with all the necessities of daily life. 500 Credits
10 Timber
20 Balance 5×6
Jornalero Residence Your residents live here. Residents provide income and workforce. 1 Timber N/A 3×3
Small Warehouse Accepts and distributes goods from and to your production buildings. 500 Credits
10 Timber
10 Balance 5×5
Lumberjack’s Hut Produces 1t of wood in 00:15. 500 Credits 10 Balance
10 Jornaleros
4×4
Sawmill Produces 1t of timber in 00:15. 500 Credits 10 Balance
20 Jornaleros
3×4
Fish Oil Factory Produces 1t of fish oil in 00:30. Requires free coastline. 500 Credits
6 Timber
5 Balance
5 Attractiveness
15 Jornaleros
5×8 and 5×13
Plantain Plantation Produces 1t of plantains in 00:30. Requires plantain fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×3
Fried Plantain Kitchen Produces 1t of fried plantains in 00:30. 500 Credits
2 Timber
15 Balance
25 Jornaleros
3×4
Trade Union Masters of their craft improve nearby productivity from here. 2500 Credits
25 Timber
5 Brick
50 Balance 4×4
Quay Beautifies your harbour area. Requires free harbour area. 20 Credits N/A N/A
Sailing shipyard Builds ships. Requires free coastline. 10000 Credits
20 Timber
100 Balance
100 Jornaleros
6×15
Depot Increases overall storage capacity by 50 tons. Requires free harbour area. 2500 Credits
10 Timber
10 Brick
20 Balance 4×10
Harbourmaster’s Office Allows you to influence your harbour buildings. Requires free harbour area. 2500 Credits
10 Timber
10 Brick
50 Balance 4×4
Repair Crane Repairs friendly units in range. Requires free harbour area. 500 Credits
50 Timber
75 Brick
50 Balance 5×5
Mounted Guns Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. 5000 Credits
20 Timber
20 Brick
10 Weapons
10 Balance 4×4
Pearl Farm Produces 1t of pearls in 01:30. Requires pearl abundance. Requires free coastline. 2500 Credits
10 Timber
25 Balance
50 Jornaleros
4×6
Cotton Plantation Produces 1t of cotton in 01:00. Requires cotton fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
4×4
Cotton Mill Produces 1t of cotton fabric in 00:30. 500 Credits
6 Timber
10 Balance
10 Jornaleros
4×4
Sailmakers Produces 1t of sails in 00:30. 500 Credits
8 Timber
15 Balance
20 Jornaleros
5×5
Sugar Cane Plantation Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×4
Rum Distillery Produces 1t of rum in 00:30. 500 Credits
6 Timber
50 Balance
30 Jornaleros
6×7
Fire Station Fights fire in its influence radius. Can mobilise additional special units if required. 500 Credits
4 Timber
25 Balance 3×5
Alpaca Farm Produces 1t of alpaca wool in 00:30. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×3
Poncho Darner Produces 1t of ponchos in 00:30 500 Credits
6 Timber
15 Balance
30 Jornaleros
4×5
Caoutchouc Plantation Produces 1t of caoutchouc in 01:00. Requires caoutchouc fertility. 2500 Credits
8 Timber
25 Balance
10 Jornaleros
3×3
Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500 Credits
6 Timber
50 Balance 4×5
Chapel Provides a public service for your residents. 500 Credits
10 Timber
10 Balance 3×4

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