This is going to be a simplified guide on one of the biggest questions I had starting out – Production chains.

We all heard in the beginning how many brick factories can be supported by 1 clay pit and that left me with the question of yes, but what else? How many?

**Other Anno 1800 Guides:**

**Anno 1800: Production Chains Guide****Anno 1800: Optimized City & Production Layouts****Anno 1800: Festivals Guide****Anno 1800: Investors’ Buildings****Anno 1800: Workers’ Buildings****Anno 1800: Obreros’ Buildings****Anno 1800: Artisans’ Buildings****Anno 1800: Jornaleros’ Buildings**

## Basic Guidelines

To better understand what I’ll be writing below here is an informative explanation with a complicated (but we can all agree on – mandatory in our lives) production chain: Beer!

**Beer**

2 Grain Farm > 1 Malthouse (Input 2 grain, Output 2 Malt/min)

1 Malthouse + 3 Hop Farms > 2 Breweries (Input 1 Malt + 1 Hop, Output 1 Beer)

Hop Farm explanation: 1 Hop farm – 0.667 hop/min, 3 Hop Farms – 2 hop/min (Supports 2 breweries)

Supports 1300 Workers OR 975 Artisans OR 750 Oberos (New World)

The numbers before the building name indicate how many buildings are required of each type for a 100% efficient production chain per minute.

So 2 Grain Farms produce enough Grain for 1 Malthouse at 100% efficiency

1 Malthouse along with 3 Hop Farms produce enough for 2 Breweries to work at 100% efficiency

The Input and Output are PER 1 BUILDING.

So when it says for example (Input 1 Malt + 1 Hop, Output 1 Beer) This is for a single Brewery.

Hope this helps to better understand.

## Farmers

**Timber**

1 Lumberjack’s hut > 1 Sawmill (Input 4 Wood, Output 4 Timber/min)

**Fish**

1 Fishery (No Input, Output 2 Fish/min)

Supports up to 800 Farmers & Workers

**Schnapps**

1 Potato Farm > 1 Schnapps Distillery (Input 2 Potatoes, Output 2 Schnapps/min)

Supports up to 600 Farmers & Workers

**Work Clothes**

1 Sheep Farm > 1 Framework Knitters (Input 2 Wool, Output 2 Work Clothes/min)

Supports up to 650 Farmers & Workers

## Workers

**Bricks**

1 Claypit > 2 Brick Factories (Input 1 Clay, Output 1 Brick/min)

**Sausages**

1 Pig Farm > 1 Slaughterhouse (Input 1 Pig, Output 1 Sausage/min) Wonders who eats the rest

Supports up to 1000 Workers OR 750 Artisans (25% less)

**Sails**

1 Sheep Farm > 1 Sailmakers (Input 2 Wool, Output 2 Sails/min)

**Bread** (This is where things start to become messy)

2 Grain Farm > 1 Flour Mill (Input 2 Grain, Output 2 Flour/min)

1 Flour Mill > 2 Bakery (Input 1 Flour, Output 1 Bread/min)

Supports up to 1100 Workers OR 825 Artisans (Again 25% less, just take this as a rule of thumb)

**Soap**

2 Pig Farms > 2 Rendering Works (Input 1 Pig, Output 1 Tallow/min)

2 Rendering Works > 1 Soap Factory (Input 2 Tallow, Output 2 Soap/min)

Supplies up to 4800 Workers OR 3600 Artisans

**Steel Beams**

1 Iron Mine + 2 Charcoal Kiln/Coal > 2 Furnaces (Input 2 Iron + 2 Coal, Output 2 Steel/min)

2 Furnaces > 3 Steelwork (Input 1.3 Steel, Output 1.3 Steel beams/min)

Wait what?? 1.3 a minute?

Explanation: Steelworks produce 1 Steel Beam per 00:45 seconds, this means 2 per 1:30 so 1.3 per 1 minute. This is the math if you see any ugly numbers in the future.

**Weapons**

1 Iron Mine + 2 Charcoal Kiln/Coal > 2 Furnaces (Input 2 Iron + 2 Coal, Output 2 Steel/min)

2 Furnaces > 6 Weapon Factory (Input 0.667 Steel, Output 0.667 Weapon/min)

Tip: 1 Steelworks + 1 Weapon Factory use 2 Steel per min, This means 1 Furnace is enough for both factories (Input 2 Steel, Output 1.3 Steel beam + 0.667 Weapon/min)

**Beer**

2 Grain Farm > 1 Malthouse (Input 2 grain, Output 2 Malt/min)

1 Malthouse + 3 Hop Farms > 2 Breweries (Input 1 Malt + 1 Hop, Output 1 Beer)

Hop Farm explanation: 1 Hop farm – 0.667 hop/min, 3 Hop Farms – 2 hop/min (Supports 2 breweries)

Supports 1300 Workers OR 975 Artisans OR 750 Oberos (New World)