Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.
Other Anno 1800 Guides:
- Anno 1800: Production Chains Guide
- Anno 1800: Optimized City & Production Layouts
- Anno 1800: Festivals Guide
- Anno 1800: Jornaleros Needs
- Anno 1800: Farmers Needs
- Anno 1800: Workers Needs
- Anno 1800: Artisans Needs
- Anno 1800: Engineers Needs
- Anno 1800: Obreros Needs
Workers’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Paved Street | Improves street connections and allows for faster transportation of goods. | 5 Credits 1 Brick |
N/A | N/A |
Clay Pit | Produces 1t of clay in 00:30. Requires resource deposit. | 500 Credits 4 Timber |
10 Balance 50 Workers |
5×5 |
Brick Factory | Produces 1t of bricks in 01:00. | 500 Credits 8 Timber |
20 Balance 25 Workers |
5×5 |
Trade Union | Masters of their craft improve nearby productivity from here. | 2500 Credits 25 Timber 5 Brick |
50 Credits | 4×4 |
Pig Farm | Produces 1t of pigs in 01:00. | 500 Credits 4 Timber |
40 Balance 3 Attractiveness 30 Farmers |
3×4 |
Slaughterhouse | Produces 1t of sausages in 01:00. | 500 Credits 4 Timber 5 Brick |
80 Balance 5 Attractiveness 50 Workers |
3×4 |
Quay | Beautifies your harbour area. Requires free harbour area. | 5 Credits 1 Brick |
N/A | N/A |
Sailing Shipyard | Builds ships. Requires free coastline. | 10000 Credits 20 Timber 25 Brick |
100 Balance100 Workers | 6×15 |
Depot | Increases overall storage capacity by 50 tons. Requires free harbour area. | 2500 Credits 10 Timber 10 Brick |
20 Balance | 4×10 |
Harbourmaster’s Office | Allows you to influence your harbour buildings. Requires free harbour area. | 2500 Credits 20 Timber 10 Brick |
50 Balance | 4×4 |
Mounted Guns | Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. | 2000 Credit 10 Timber 20 Brick 5 Weapons |
10 Balance | 4×4 |
Cannon Tower | Defends the harbour from enemies. Medium range and accuracy. Requires free harbour area. | 4000 Credits 10 Timber 10 Brick 8 Steel Beam 10 Weapons |
30 Balance | 4×4 |
Sailmakers | Produces 1t of sails in 00:30. | 500 Credits 8 Timber 10 Brick |
75 Balance 50 Workers |
5×5 |
Grain Farm | Produces 1t of grain in 01:00. Requires grain fertility. | 500 Credits 4 Timber |
20 Balance 20 Farmers |
3×4 |
Flour Mill | Produces 1t of flour in 00:30. | 500 Credits 4 Timber 5 Brick |
50 Balance 10 Farmers |
3×4 |
Bakery | Produces 1t of bread in 01:00. | 500 Credits 4 Timber 5 Brick |
60 Balance 50 Workers |
3×4 |
Church | Provides a public service for your residents. | 2500 Credits 20 Timber 25 Brick |
50 Balance | 6×8 |
Rendering Works | Produces 1t of tallow in 01:00. | 500 Credits 4 Timber 5 Brick 4 Steel Beam |
40 Balance 5 Attractiveness40 Workers |
3×3 |
Soap Factory | Produces 1t of soap in 00:30. | 500 Credits 4 Timber 5 Brick 4 Steel Beam |
50 Balance 5 Attractiveness 50 Workers |
4×4 |
Iron Mine | Produces 1t of iron in 00:15. Requires resource deposit. | 500 Credits 4 Timber 5 Brick |
50 Balance 50 Workers |
3×3 |
Charcoal Kiln | Produces 1t of coal in 00:30. | 500 Credits 4 Timber 5 Brick |
20 Balance 5 Attractiveness 10 Workers |
5×5 |
Furnace | Produces 1t of steel in 00:30. | 500 Credits 4 Timber 5 Brick |
100 Balance 5 Attractiveness 100 Workers |
4×7 |
Steelworks | Produces 1t of steel beams in 00:45. | 1000 Credits 8 Timber 10 Brick |
200 Balance 10 Attractiveness 200 Workers |
5×10 |
Weapon Factory | Produces 1t of weapons in 01:30. | 500 Credits 8 Timber 10 Brick 8 Steel Beam |
120 Balance 5 Attractiveness 50 Workers |
5×7 |
Malthouse | Produces 1t of malt in 00:30. | 500 Credits 4 Timber 5 Brick 4 Steel Beam |
150 Balance 25 Workers |
4×5 |
Hop Farm | Produces 1t of hops in 01:30. Requires hops fertility. | 500 Credits 4 Timber |
20 Balance 20 Farmers |
3×4 |
Brewery | Produces 1t of beer in 01:00. | 500 Credits 4 Timber 5 Brick 4 Steel Beam |
200 Balance 75 Workers |
4×5 |
Police Station | Fights riots in its influence radius. Can mobilise additional special units if required. | 2500 Balance 8 Timber 10 Brick |
50 Balance | 4×6 |
Path | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Small Tree | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Cypress | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Newsstand | Ornaments generate a small amount of attractiveness for the city. | 50 Credits 1 Timber 1 Brick |
N/A | 1×1 |
School | Provides a public service for your residents. | 2500 Credits 20 Timber 25 Brick 20 Steel Beam |
50 Balance | 5×6 |