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Anno 1800: Workers’ Buildings

Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.

Other Anno 1800 Guides:

Workers’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Paved Street Improves street connections and allows for faster transportation of goods. 5 Credits
1 Brick
N/A N/A
Clay Pit Produces 1t of clay in 00:30. Requires resource deposit. 500 Credits
4 Timber
10 Balance
50 Workers
5×5
Brick Factory Produces 1t of bricks in 01:00. 500 Credits
8 Timber
20 Balance
25 Workers
5×5
Trade Union Masters of their craft improve nearby productivity from here. 2500 Credits
25 Timber
5 Brick
50 Credits 4×4
Pig Farm Produces 1t of pigs in 01:00. 500 Credits
4 Timber
40 Balance
3 Attractiveness
30 Farmers
3×4
Slaughterhouse Produces 1t of sausages in 01:00. 500 Credits
4 Timber
5 Brick
80 Balance
5 Attractiveness
50 Workers
3×4
Quay Beautifies your harbour area. Requires free harbour area. 5 Credits
1 Brick
N/A N/A
Sailing Shipyard Builds ships. Requires free coastline. 10000 Credits
20 Timber
25 Brick
100 Balance100 Workers 6×15
Depot Increases overall storage capacity by 50 tons. Requires free harbour area. 2500 Credits
10 Timber
10 Brick
20 Balance 4×10
Harbourmaster’s Office Allows you to influence your harbour buildings. Requires free harbour area. 2500 Credits
20 Timber
10 Brick
50 Balance 4×4
Mounted Guns Defends the harbour from enemies. Short range and high accuracy. Requires free harbour area. 2000 Credit
10 Timber
20 Brick
5 Weapons
10 Balance 4×4
Cannon Tower Defends the harbour from enemies. Medium range and accuracy. Requires free harbour area. 4000 Credits
10 Timber
10 Brick
8 Steel Beam
10 Weapons
30 Balance 4×4
Sailmakers Produces 1t of sails in 00:30. 500 Credits
8 Timber
10 Brick
75 Balance
50 Workers
5×5
Grain Farm Produces 1t of grain in 01:00. Requires grain fertility. 500 Credits
4 Timber
20 Balance
20 Farmers
3×4
Flour Mill Produces 1t of flour in 00:30. 500 Credits
4 Timber
5 Brick
50 Balance
10 Farmers
3×4
Bakery Produces 1t of bread in 01:00. 500 Credits
4 Timber
5 Brick
60 Balance
50 Workers
3×4
Church Provides a public service for your residents. 2500 Credits
20 Timber
25 Brick
50 Balance 6×8
Rendering Works Produces 1t of tallow in 01:00. 500 Credits
4 Timber
5 Brick
4 Steel Beam
40 Balance
5 Attractiveness40 Workers
3×3
Soap Factory Produces 1t of soap in 00:30. 500 Credits
4 Timber
5 Brick
4 Steel Beam
50 Balance
5 Attractiveness
50 Workers
4×4
Iron Mine Produces 1t of iron in 00:15. Requires resource deposit. 500 Credits
4 Timber
5 Brick
50 Balance
50 Workers
3×3
Charcoal Kiln Produces 1t of coal in 00:30. 500 Credits
4 Timber
5 Brick
20 Balance
5 Attractiveness
10 Workers
5×5
Furnace Produces 1t of steel in 00:30. 500 Credits
4 Timber
5 Brick
100 Balance
5 Attractiveness
100 Workers
4×7
Steelworks Produces 1t of steel beams in 00:45. 1000 Credits
8 Timber
10 Brick
200 Balance
10 Attractiveness
200 Workers
5×10
Weapon Factory Produces 1t of weapons in 01:30. 500 Credits
8 Timber
10 Brick
8 Steel Beam
120 Balance
5 Attractiveness
50 Workers
5×7
Malthouse Produces 1t of malt in 00:30. 500 Credits
4 Timber
5 Brick
4 Steel Beam
150 Balance
25 Workers
4×5
Hop Farm Produces 1t of hops in 01:30. Requires hops fertility. 500 Credits
4 Timber
20 Balance
20 Farmers
3×4
Brewery Produces 1t of beer in 01:00. 500 Credits
4 Timber
5 Brick
4 Steel Beam
200 Balance
75 Workers
4×5
Police Station Fights riots in its influence radius. Can mobilise additional special units if required. 2500 Balance
8 Timber
10 Brick
50 Balance 4×6
Path Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Small Tree Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Cypress Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Newsstand Ornaments generate a small amount of attractiveness for the city. 50 Credits
1 Timber
1 Brick
N/A 1×1
School Provides a public service for your residents. 2500 Credits
20 Timber
25 Brick
20 Steel Beam
50 Balance 5×6

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