Table of Contents Show
- Batman: Arkham Knight 100% Achievement Guide
- Main Story Achievements
- Most Wanted Achievements
- Most Wanted Achievements cont’d…
- Most Wanted DLC Achievements
- Side Story DLC Achievements
- AR Challenge Achievements
- AR Challenge Achievements pt. 2
- AR Challenge Achievements pt. 3
- Misc. Achievements
Guide to obtaining all achievements in this game, along with hidden ones.
Batman: Arkham Knight 100% Achievement Guide
This game out of the Arkham series is the one with the most achievements, which can make it seem daunting at first to obtain them all. Most of these achievements however are ones obtained through a normal playthrough (story achievements), or finished from just playing the game normally as well.
Some are also collectibles, which is known in the Arkham series to be boring or even annoying to get (Riddler trophies sux). Throughout this guide the achievements will be sectioned into respective parts (hidden achievements will also be put into respective sections).
Main Story Achievements
Journey into Knight
Even the Odds
Summon the Batmobile for the first time near the beginning of the game.
The Frequency of Fear
Scan Gotham City to pinpoint Scarecrow’s location
Use the Remote Controlled Batarang to locate ACE Chemicals
Fear of Faith
Rescue the ACE Chemical workers
Go throughout ACE Chemicals and locate/rescue the workers.
As the Crow Flies
Escape from ACE Chemicals
Escape the explosions and drive out of ACE Chemicals
No Man’s Land
Restore power to the bridges of Gotham City
Bring back the power to the bridges of Gotham. Bridge to Miagani is unlocked first then Founder’s later in the story.
Interrogate the Militia APC Driver
Chase down the supposed APC driven by the Arkham Knight and then interrogate the driver
A Battle Within
Fight for your sanity
Fight all the Jokers in the blimp hallucination event
Dark Wings Fly Away in Fear
What is the Cloudburst?
Watch Scarecrow fly away with the Cloudburst in the blimp
With a Vengeance!
Take on the heavy artillery reinforcements
Take out the first Cobra tanks
Deploy the Cloudburst countermeasures
Use the Sonar to find the plant Ivy needs then take out Militia
Creature of the Night
Freedom of the city
Destroy the anti-air defenses on Founder’s Island
Brotherhood of the Fist
Return of the Dynamic Duo
Defend the movie studio with Robin
A Heart Broken in Two
Secure the secret base
Secure all the three infected “Jokers” and defeat Harley Quinn
City of Fear
Defend the assault on your ally’s fortress
Defend Poison Ivy’s plant from the militia
Who Rules The Night
Batman vs the Arkham Knight
Fight Arkham Knight’s dumb tank (lol)
Win the rumble down under
Drive through the underground and guide the Knight’s big drill tank through the explosives. They don’t need to be done in any particular order.
Fear of Success
Survive Scarecrow’s ambush
Rescue Barbra Gordon from the Militia
Be Not Afraid
Win the war for Gotham
Defend the GCPD from the Militia forces sent by Scarecrow
Master of Fear
Wayne vs Crane
Initiate Knightfall Protocol
Start the Knightfall Protocol.
This achievement specifically needs 100% of all MW (Most Wanted) missions to be achieved. Can be done on any difficulty.
The Long Halloween
Wayne vs Crane in New Story+
Beat the campaign again on New Story+/NG+
Should not matter what difficulty (did mine on Knightmare).
Most Wanted Achievements
Some of these missions only unlock after a certain amount of completion in the main storyline, so if you do not see the objective required just keep doing the main story until it unlocks.
Trail of Fear
Lock up your first Supervillain in GCPD.
Easiest achievement since it is obtained when you complete any of these MW missions.
Riddler MW Missions
Tips n Tricks
The Riddler MW missions are either puzzles, races, or just beating up robots. Most of the time on the race riddles the 3rd lap is the hardest which requires decent timing of the barricades and good usage of the boosting. I rarely saw myself drifting well on these and still finishing the three laps in enough time to get the key. The puzzles and robot sections are also not that hard to finish.
The Road to Hell
Successfully complete the first Riddler trial
This is the first race assigned by Riddler and is not that hard to complete and is also the introduction of the barricades. Just be sure to time them correctly and don’t crash or fall off the track.
Pieces of the Puzzle
Obtain a key by completing the second Riddler trial
This is the first puzzle assigned by Riddler, along with being one that requires you to use the Batmobile. The goal is to get the Batmobile to power up the socket and show the board up. Stand on the button that is near the entrance that controls the ledge and then go throughout the puzzle with the Remote Control Batmobile.
The Cat and the Bat
Obtain a key by completing the third Riddler trial
This is another puzzle that is pretty simple to figure out. Riddler will make Catwoman and Batman sit on pressure plates and show number codes for each other’s side. Read the numbers on Catwoman’s side for Batman’s and vice versa for his numbers. Input them in the correct order and then defeat the robots to get the third key.
Riddler on the Rampage
Obtain a key by completing the fourth Riddler trial
This is the second race Riddler assigns. Again it is the same premise as the first race but is on a more difficult track, just make sure you are timing barricades, drifts, and boosts all well and you should be fine.
The Burning Question
Obtain a key by completing the fifth Riddler trial
This is another Batmobile puzzle that involves the eject glide. It starts with eject gliding into the wall pressure plate, and then doing more eject glides into more appearing plates. After all the plates are activated you can hit the question mark and go get the next key.
The Primal Riddle
Obtain a key by completing the sixth Riddler trial
This is another puzzle within the orphanage assigned by Riddler. The pipes need to be moved to transport the electric charge to the beginning to the end. They can be moved by having a certain amount of weight on the pressure plate. Catwoman in this case is light while Batman is heavy, while both of them combined on a pressure plate is ultra heavy. Using this position Catwoman and Batman on the plates where they rise the pipes into correct position and guide the electricity to the end. Defeat the robots after and then get the sixth key.
Death by Design
Obtain a key by completing the seventh Riddler trial
This is another Batmobile puzzle. You need to rotate the walls by using the power winch to stay on them and move it via left and right. The water can be drained by gliding to respective parts on each level. Once all the walls are lined up you can go to the final level and hit the button. Right after the puzzle is done you can get your key.
The Riddle Factory
Obtain a key by completing the eighth Riddler trial
This puzzle is similar to the Catwoman and Batman number puzzle where only one side is given information to the other’s solution. Look at one side’s lights and then follow that path on the opposite end, like a maze. The maze will start to rotate once you progress far enough, which you can then pause the game and see it or just be patient and make it through. After this you can get the key.
Obtain a key by completing the ninth Riddler trial
Another race track. Same premise as the other ones except this one is harder than the last two in terms of barricades and boost usage.
Obtain a key by completing the last Riddler trial
Necessary to get the REC gun before doing this (located in the GCPD evidence room)
You need to move the cubes by shooting the generators to repel or attract them. The gaps need to be where the laser is aimed. Catwoman can also stop the cubes from moving so position her well along with using Batman’s REC gun. After each successful attempt Riddler will try to kill Catwoman with the saw trap. Catwoman can go to the edge of the puzzle and jump on the ceiling and avoid it entirely or crouch and dodge it. After the puzzle is done three times you can get the key.
Riddle me That
Lock up the Riddler in GCPD
The most annoying achievement in this game. You need to collect all of the Riddler Trophies, Breakables, Bomb Victims, and Riddles. There are many photos and videos online showcasing the location of these, along with the answers to the riddles. I recommended Batman Arkham Videos Riddler guide here
This guide also shows which riddles are on which part of the Riddler Grid in the pause menu, helping with locating specific ones.
Penguin MW Missions
Tips n Tricks
All of Penguin’s MW missions are follow a truck and then beat up people, which is fairly simple to do. One of the locations needs you to open the garage door and go underground to find it, but other than that they are easy to discover and get into and then defeat the goons.
Destroy the first weapons cache in Gotham City
Destroy the second weapons cache in Gotham City
Destroy the third weapons cache in Gotham City
Destroy the fourth weapons cache in Gotham City
Touch of Death
Apprehend the weapons dealer and lock him up in GCPD
Most Wanted Achievements cont’d…
Two Face MW Missions
Tips n Tricks
Use the escalators to knockdown some of the goons along with utilizing ceiling grates/vents
Two Faces of Fear!
Stop the bank heist on Bleake Island
Two Sides of the Same Coin
Stop the bank heist on Founders’ Island
Jekyll & Hyde
Stop the bank heist on Miagani Island and lock up the master mind in GCPD.
Militia MW Missions
These missions involve the bombs, checkpoints, APCs, and watchtowers.
Tips n Tricks
The locations of the militia checkpoints, bombs, and watchtowers can be found online or video guides. Map guides are provided in here. If you cannot find certain places/locations/APCs, take out the Serpent drones on the island with your missing objective to allow the GCPD to get intel and update your objective marker.
Defuse all of the militia explosive ordinance in Gotham City.
Map of Militia Bombs
The bombs come with just waves of drones. The difficulty of the certain bomb can be viewed on the map on the pause menu as well so you can decide if you want to do easy ones first or the hard ones.
Gates of Gotham
Destroy all of the militia watchtowers
Map of Watchtowers
Watchtowers come in either unarmed Militia units or ones that require stealth. Defeating them is pretty easy, just make use of predator takedowns and using fear takedowns as well.
Streets of Gotham
Destroy all of the militia checkpoints
Map of Checkpoints
Checkpoints are mostly unarmed Militia as well, but some have drone turrets or even the big tank drones. I recommended getting the Disruptor upgrade that allows you to disable the big tank ones to make those ones easier. If not, most of them have a path that allows the Batmobile to jump inside and shoot them down.
The Road Home
Destroy all of the militia APCs
The APCs can be found while just driving around on the separate islands, which are pretty easy to take out along with their support units.
Apprehend Scarecrow’s senior commander
Do the horrible, disgusting Deathstroke Tank boss fight after doing all militia MW missions (lol).
The Monster Machine
Track down and apprehend the serial killer.
Map of Corpse locations
In the final battle with Pyg you need to take out all the patients and finish them with your takedown (Alt+1) to make sure they don’t come back up. After that you need to stun Pyg by catching his cleavers and then using an Environmental Takedown (Space+LMB) on him when he is behind the opposite side of the operating table.
Death of Innocents
Rescue station 17 fire crew.
Map of Firefighter locations
All these battles are pretty easy due to most of them being unarmed. To make them easier you can use the Disruptor on the fights that have guns nearby along with using smoke grenades to get a Fear Takedown off.
These next achievements are done when completing simple MW missions/objectives, so I will only put a few tips that helped me on my 100%.
Angel in the Dark
Complete the trials and prove you are a worthy successor.
Completing these trials is pretty easy since Azrael has mostly everything Batman has in combat. If you ever feel you’re getting overwhelmed just use Evade (Space+Space) and dodge over units. It keeps your combo and allows you some breathing room.
Days of Fire
Extinguish the fires in Gotham City.
Locating Firefly’s fire stations are pretty easy since the smoke can be seen from opposite islands, but if you are still having issues locating them just get rid of the Serpent drones and let the GCPD find them and update your intel.
Scar of the Bat
Cure the doctor
Curing Kirk Langstrom is also pretty easy, just fly around on separate islands to locate his echolocation via the Comm system, which will also show how far away you are from him. For me on my playthrough his last location was on Founders’ Island, but it could be different. For the DNA puzzle, just make sure the ones going through the dot are the white DNA strands and not the yellow/green.
Save the sacrifical victim and lock up the executioner in GCPD.
You need the REC gun to complete this mission, you can get it in the GCPD evidence room. Complete the fight as any other and then shoot the generators to get into the grate and apprehend Blackfire.
Face off with an old friend
Go help Lucius and take out Hush
Most Wanted DLC Achievements
These missions are pretty easy/self explanatory as well, so no major Tips n Tricks here either.
League of Assassins Missions
The Demon Lives Again!
Follow the assassin’s trail
Daughter of the Demon!
Discover the Lazarus pit
Ashes to Ashes
End the League of Assassin’s War
Mad Hatter Missions
The Scene of the Crime
Rescue Mad Hatter’s first hostage
Rescue Mad Hatter’s second hostage
In Storybook Endings
Lock up Mad Hatter in GCPD
Mr Freeze Missions
Interrogate the Militia Lieutenant
Out in the Cold
Track down the cryopod
The Resurrection and the Life
Survive the Militia onslaught.
Recommended to have max upgraded Batmobile weapons to survive the wave of Militia easier.
Killer Croc Missions
The Beast Beneath
Defeat the prisoners
Breaking the Skin
Gain access to the high security area
Lockup Killer Croc in GCPD
Side Story DLC Achievements
Batgirl Side Story
A House Made of Spun Glass
Free the hostages at the Merry-go-round
Survive the onslaught of Joker goons and then use Explosive Gel on the glass to free the hostages
A Fire in the Heavens
Free the hostages at the Ferris Wheel
Take out the Joker goon waves stealthily and then hack the Ferris Wheel to save the hostages
The Laughing Fish!
Free the hostages at the Ghost Ship
Take out the Joker goons stealthily and then save the hostages
A Courtship of Razors
Rescue your father
Defeat Joker and Harley Quinn in a boss fight and then watch the cutscene to save Gordon
Defeat 4 enemies within the duration of a single scare effect
Can be obtained near the beginning of the side story where Batgirl hacks the lights and you can take out the Joker goons there. If not done successfully, you can do the strategy to obtain the
Weird War Tales achievement to get it as well.
Weird War Tales
Defeat 15 enemies using any type of hacking
Save the hostages from the Ferris Wheel and disarm the first bomb and then head to the center of the map. Bring the Joker goons from there towards the blown up Ferris Wheel bridge and jump over to the opposite side to activate the PA system/alarm. It’ll scare mostly all of them and you should be able to rack up 6-8 kills. You can then wait for a autosave or go into the secret park room to force one and then quit/reload to get more kills.
A Blade of Memory
Destroy all Teeth, Balloons, and Jack in the Boxes
Map of all collectibles
All Snug in Their Beds
Uncover the secret history of the park
Map of all carnival games to unlock secret room
Near the center of the map on the oil rig(there are Joker goons by it the first time around), there is a locked room with this map next to it. You need to solve all 4 of the minigames to unlock the room and obtain an audio tape to get the achievement.
For the Test-Your-Might hammer minigame you need to dive from the highest part of the map onto the button.
For the car minigame you need to move the cars with your Remote Hacking Device to let the main car go through.
For the matching minigame you need to, well, match. You can batarang random ones on your first guess and then redo the minigame and get them correct since the solution does not change.
For the fish minigame you need to keep hitting the green ones and soon after it’ll finish.
These achievements below are obtained by just completing the respective side story
Harley Quinn Side Story
Cuckoo for Incarceration
Rescue your friend
Red Hood Side Story
Under The Red Hood
Shut down this operation
Nightwing Side Story
Stop Penguin’s escape from GCPD
Catwoman Side Story
The Cat Came Back
Break into Riddler’s secret hideout and exact your revenge
Robin Side Story
Break into Hell’s Gate HQ and apprehend Two-Face
AR Challenge Achievements
AR Star Achievements
Tips n Tricks
Don’t worry much about these ones as they will be obtained passively by getting the other AR achievements.
Sins of Youth
Achieve 23 Stars in AR Challenges.
Achieve 46 Stars in AR Challenges
Achieve 69 Stars in AR Challenges
Racing AR Challenge Achievements
Tips n Tricks
These achievements require you to get a star amount with a certain Batmobile. I would recommended doing the easy one lap challenges and then if you don’t have enough still do the three lap ones with maps you know well
Achieve 33 Stars in AR Challenges using the 1960’s TV Series Batmobile
Achieve 33 Stars in AR Challenges using the 1989 Movie Batmobile
Achieve 33 Stars in AR challenges using the 2008 Tumbler Batmobile
The World’s Finest
Achieve 21 Stars in AR Challenges using the 2016 Batman v Superman Batmobile
Life After Death
Achieve 21 Stars in AR Challenges using the Original Arkham Batmobile
Character AR Challenge Achievements
Tips n Tricks
Some of these will be passively obtained when aiming for the character specific AR challenge achievements later, but for those characters who don’t have any (Harley Quinn, etc.) just do the easy infinite wave ones and then easy round based AR challenges to get your stars.
The Big Leagues
Achieve 21 Stars in AR Challenges playing as Robin.
Acts of Violence
Achieve 21 Stars in AR Challenges playing as Nightwing.
Achieve 21 Stars in AR Challenges playing as Catwoman.
Shock and Awe
Achieve 21 Stars in AR Challenges playing as Azrael.
Achieve 21 Stars in AR Challenges playing as Batgirl.
Achieve 21 Stars in AR Challenges playing as Red Hood.
Achieve 21 Stars in AR Challenges playing as Harley Quinn.
AR Challenge Achievements pt. 2
Specific Challenge Achievements
What the Butler Saw
Complete the Wayne Manor AR Challenge as Batman without using any gadgets or taking any damage.
For this you need to stealth in the Wayne Manor challenge without not being able to use gadgets, hence the description. But this even means you can’t grapple to any perch, which is what kept making me personally fail this achievement. The strategy I developed was staying in the ground vents until it came down to the last few and minigunner and then stealth takedown the regular goons and then the minigunner. This one requires a lot of waiting for them to path somewhere else and be alone so you can stealth takedown and run into a vent or run away into cover. Just make sure you don’t grapple and mess it up since it counts as using the Batclaw.
Secrets of the Batcave
Complete the Batcave AR Challenge unharmed as Batman and Nightwing, using only Beat Downs
This one is another stealth AR challenge that requires you to use Beat Down (punching after stun with MMB) on every enemy. There are also the anti-detective vision suit militia here. A good tip to know is you can use gadgets, such as the Voice Synthesizer, Disruptor, and Smoke Grenade.
For Batman, use these gadgets along with the Smoke Grenade to do beat downs on enemies and grapple away without getting shot or preferably not seen.
If you want to get two enemies at once in a group, use the smoke grenade and you can get two and grapple away in time to not be seen. If you want to get one alone, use the Voice Synthesizer to get them away from other enemies.
For Nightwing, it gets a little harder. You don’t have the comfort of the smoke grenade to take out enemies. To combat this difference you need to use the Voice Synthesizer more along with waiting longer for enemies to be alone. I found a good spot in the corner of the map that allows you to go into a wall vent and call the enemies over to do Beat Down and then hide in the vent to wait for others. After doing this with both Nightwing and Batman unharmed with Beat Downs you get the achievement.
Silent Night, Deadly Night
Complete the Silent Knight AR Challenge unharmed as Batman and Robin, using only Knockout Smashes
This one is more precise but less waiting when compared to the Batcave AR challenge. You need to Knockout Smash all six enemies, which is hard considering three of them are medics. To combat this, you can knock out the three medics first. Start with the one that is under a roof on the right from the spawn point. You can grapple to that perch and wait for him to come out and then knock out smash him.
The other medic should then be in range to run over from the bridge down to the first one, where you can knockout smash him. The third one will be in the basement/underground section. You need to time this one right. Wait for him to get up from the ladder and then glide down behind him and knockout smash. You can then grapple up to a perch and wait for the other three.
Try and refrain from using Disruptor on Batman, since knocking the medics out with the disruptor obviously won’t count as a Knockout Smash.
Complete the Endless Knight AR Challenge, taking out 50 Enemies as Batman
Another stealth AR challenge, this one increasing in difficulty the more you continue on. Since you are Batman though, it is pretty easy (along with no requirement to not be hit like the previous ones). Use a combination of perch takedowns, vent takedowns, remote hacking device kills with voice synthesizer, along with smoke grenade + fear takedown combos to get your way up to 50. If you are having difficulty with the minigunners somehow, use voice synthesizer to make them go to a generator and kill them with the Remote Hacking Device. You can also use any gadget to your disposal you couldn’t previously in Wayne Manor (Disruptor, Batclaw, etc.).
The strategy I do is this in order:
Knockout Smash -> Fear Takedown group of enemies (usually 2-5) -> Flee onto perch -> Stealth Takedown
In between steps I also use the Disruptor on medics/detective scanners/detective mode jammers to make it easier
AR Challenge Achievements pt. 3
Below are the hard combat challenges. Here I will list some tips I have for each character along with basic tricks to helping yourself in combat.
To do Blade Takedown (after you bought it in upgrades), you need to hold the direction but press the dodge button before each attack. So hold the direction and then tap-hold the dodge button before the attack.
Don’t try and do Blade Takedown on Ninjas, they’ll mostly win every time. Just do normal Blade Dodge (hold direction and RMB) to dodge and then you can use Alt+1 or start hitting them.
Do however Blade Takedowns on regular knife enemies if safe and possible to get rid of them quickly.
Use Destroy Weapon (Alt+2) on Shields and Tasers.
Use Special Takedown (Alt+1) on Brutes and Ninja
Use your Alt+2 to throw your escrima sticks, disarming some enemies and stunning them.
Use your Special Takedowns on Brutes and Ninjas as well
Use your Alt+2 if you are overwhelmed with enemies
Use your Alt+3 if you are overwhelmed with enemies to trip them, but use your Alt+2 if you just want to stun them (preferably use Alt+3)
Use your Special Takedown (Alt+1) on Shields
Treat her as if she is Batman with no gadgets, so make use of Special Takedown on strong enemies
Use Special Takedown (Alt+1) on Shields, she kills them very fast.
Use your Mayhem Mode when surrounded by Shields and Tasers.
The Chill in the Air
Complete the Crime Alley AR Challenge unharmed as Batman, Robin, and Nightwing
The first of the hard, horrible, and time-consuming combat AR challenge achievements. Crime Alley is a small-medium map with not a lot of movement so you’re gonna be close to the enemies most of the time. There is no star requirement count on this achievement, so you don’t need to focus on score, just not getting hit. Again as said previously in the guide, use Evade (Space+Space) to get some breathing room if you find trouble with the overwhelming enemies. I would also recommend doing Blade Takedowns on the regular enemies and not the Militia Ninjas, as their blade attacks vary in speed and are not constant compared to the regular knife ones. Also prioritize enemies in this order:
Gun -> Brute -> Shield -> Taser Stick
Gun enemies can be taken down quickly with Quickfire Batarang (1+1), or killing them with the Special Takedown (Alt+1)
Brute enemies get tougher in the later rounds. A good strategy I developed is doing Stun (MMB) and then hitting them 10 times (check for x10 on the combo counter), and then using my Special Takedown, killing them.
Shield enemies suck. You can dodge over them and forget them but they’ll soon annoy you. Combo other regular enemies to get your Special Takedown and use it on them, or if you’re Batman use your Destroy Weapon (Alt+2) attack.
Taser Sticks are also annoying. Do the same strategy as you would with Shields.
The Curtain Falls
Flawless FreeFlow in every round of the Monarch Theatre as Batman, Robin, Nightwing, and Catwoman
The second hardest combat AR challenge achievement. The same strategies apply as they do in Crime Alley, but this time you need to play as Catwoman. Catwoman straight up sucks against waves of enemies with weapons. She has no destroy weapon or disarm like the other characters, and can’t even do Ground Pickup into Critical Beat Down combos. To do this with Catwoman, focus the hell out of shields and tasers with your Alt+1 after comboing regular enemies and then get rid of the rest. You are going to be using Evade a lot with Catwoman.
As for the other characters, it is similar to Crime Alley and doesn’t require much change in strategy or takedown order.
Requiem for a Killer
Defeat an old adversary in the Iceberg Lounge AR Challenge, playing as Batman
The king of hard combat AR challenges, also known notoriously as being the most rage-inducing achievement. This one isn’t like any of the others, as it requires you to keep a very long combo. If you don’t know the tricks to keeping a long combo along with building one, you will be overwhelmed with Brutes on this stage and most likely fail your run on getting the achievement. To get this achievement you need to beat Killer Croc once you get to 1,050,000 points. You need to build a very long combo to get this score in the amount of time required to spawn in the final boss. On my run I got the required score around when my combo hit about x415, which is a lot. Here below are very important tips to get this achievement.
Abuse evades in the later enemy waves (shields and tasers). You need this breathing room to analyze the stage and see who to takedown to avoid accidentally hitting a shield, an electrified enemy, or worse just straight up missing your hit and dropping the combo.
Hit Critical Blows constantly. This is done by timing your hit instead of spamming the hit button (I usually just tap once on an enemy and then I get a Critical Blow off), you’ll know if you got it if you see the blue streak behind Batman’s fist. The reason you want Critical Blows constantly is once your Combo Meter is filled up all the way (glowing yellow/orange), and you hit Critical Blows, they count as three hits. This not only kills enemies faster, but also builds the combo meter faster to get to that dreaded one million score.
Prioritize combo over enemy takedowns. What I mean by this is it is better to dodge over an enemy then try and hit them and think it’ll hit when you know it won’t. Don’t attempt stuff that can help you if it seems unsafe because most likely you’ll drop the combo and have to reset.
Speed over Counters. Once you hit x50 in your combo counter you will reailze Batman is moving really fast. This is a good thing however as it’ll give you less time to reach the point threshold to spawn in the final boss, letting you get there quicker. A great tactic with this speed increase is most of the time you can take out enemies before having to counter their hits. This isn’t the case every time though, which is why you need to watch the blue counter indicator and see if it is pulsing/glowing, if it is it is better to counter then hit as you will most likely get hit and lose the combo. However this speed difference can be overwhelming to some, which is understandable, but you do not want to drop it since you are building your combo. To combat this, you want to use Evade (Space+Space) to give yourself not only breathing room but time to focus on your next hit.
These achievements can be unlocked through the playthrough of your game, or need to be obtained by going out of your way to get them.
A Leap of Faith
Complete 8 different jumps over 100 meters
Below is a good tutorial by PowerPyx that can help get this achievement, as it comes with multiple jumps (17).
Perform every type of predator takedown
I went into this achievement thinking Predator takedowns were specific Fear takedowns, don’t make the same mistake I did (lol). Here below are the 15 Predator Takedowns I hit on the playthrough to my knowledge (most can be easily obtained by using Voice Synthesizer):
- Fear Multi Takedown
- Double Fear Takedown
- Silent Takedown
- Knockout Smash
- Inverted Takedown
- Glide Kick and Ground Takedown
- Drop Attack
- Drop Down Takedown (ledge above enemy)
- Ledge Takedown (hanging from ledge)
- Corner Cover Takedown
- Smoke Pellet Takedown
- Environment Takedown
- Wall Grate Takedown
- Floor Grate Takedown
- Window Takedown
- Weak Wall Takedown
- Line Launcher Takedown (tell enemy to check out a vent and then line launch over to him, button prompt will appear)
- Grapple Takedown (not grapnel boost, also need upgrade)
- Ceiling Grate Takedown (from below)
- Ceiling Grate Takedown (from above)
- Swing Down Takedown (from rope above enemy)
- Ceiling Takedown (glass ceiling)
Cycle of Violence
Use 100 Quick Gadgets while in FreeFlow combat.
Will most likely be obtained passively, but if not just use a bunch of Quick Gadgets in any Combat AR challenge.
- Quick Batarang (1+1)
- Quick Batclaw (2+2)
- Quick Explosive Gel (3+3)
- Quick REC (4+4)
- Quick Freeze Blast (5+5)
Perform 15 different combat moves in one FreeFlow.
I booted up an infinite wave AR challenge to get this achievement, which made it way easier. You need to hit 15 different moves including regular ones and gadgets. Here are the ones I did:
- Throw Counter (movement key towards enemy + RMB)
- Stun (MMB)
- Super Stun (MMBx3)
- Batrang (1+1)
- Batclaw Slam (2+2+LMB)
- Batclaw Stun Juggle (2+2+MMB+LMB)
- Explosive Gel (3+3)
- Electric Charge (4+4)
- Freeze Grenade (5+5)
- Ground Pickup into Beatdown (Ctrl+MMB, LMB)
- Evade (Space+Space)
- Batclaw Takedown (2+2[hold])
- REC Takedown (4+4[hold])
I also paused after hitting certain moves and updated a list I had on a separate monitor to keep count on each run.
Death and Glory
Perform 20 Fear takedowns.
Another passive one, just do lots of fear takedowns as it doesn’t matter if they are specific.
Smash 10 militia transport vehicles off the road without using the immobilizer
Another passive one when doing the militia APC missions. Just ram the support units off the road instead of shooting them. If not obtained, go to the APC AR challenge and do it there.
Gotham after Midnight
Glide for 400 meters while less than 20 meters from the ground
Find a good place you can dive and also get close to a road and then dive off to build speed and pull up before you touch the road. Proceed to glide down the road and you’ll get the achievement.
Achieve 3 minutes of drifting time in the Batmobile
Get in the Batmobile and hit a donut for 3 minutes. This can be done by holding Powerslide/Drift (Shift) and the A-D key with W.
Seduction of the Gun
Achieve 50 critical shots on light tanks
Another passive one if you semi-go out of your way for it. Just shoot the basic drones in the bright blue light to count as a critical shot with your Vulcan Gun, not the big explosive gun.
The Real Deal
Takedown 20 moving cars without using the Batmobile
Fly around the islands and find thugs driving and get close to their car by gliding and the button prompt will appear to takedown the cars.
Point of Impact
Perform 5 perfect shots in a row with the Vulcan Gun without taking damage
This one took some patience for my playthrough, but my strategy was booting up the easiest Batmobile combat challenge and then waiting for the drones to sit still and shooting them in the blue light spot. Perfect Shots differ from Critical Shots, as critical means you missed before and perfect does not, hence you need to hit the blue light first try on the drone.
Run Through the Jungle
Fly under 3 main bridges between the islands in one continous glide
This one can be quite difficult if you are not familar with the dive and glide mechanics. Start from high up, preferably on Wayne Tower, and then glide under the bridge between any of the islands. It has to be under and can’t be through, I learned that the hard way. You then want to go to the next bridge, whatever that may be, and go through it first then dive and go under it and pull up to get enough air to dive and glide for the last bridge. To my knowledge you cannot use grapnel boost for this achievement.
Choice of Weapons
Use all five Batmobile weapons successfully in one tank battle.
This is another passive one that can be obtained normally. Just use your Vulcan Gun, 60mm gun, Missles, Drone Hack, and EMP in one battle.
Thanks for reading the guide, whatever part it may have been.
If you have any questions or see anything that be improved/needs changing let me know in the comments.