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Battlefleet Gothic: Armada 2 – Asuryani Summary

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Asuryani Summary

“A craftworld is a sentient being, with a hundred-thousand minds.”
– Inquisitor Czevak

The Asuryani are the primary depiction of the Aeldari races in Warhammer 40k. They are the remnants and dying population of a long forgotten and fallen empire whose own downfall was perpetrated by excess and arrogance. Despite this fall however, the Aeldari are still a proud and powerful people not willing to go quietly into the void. In game, this faction focuses on using guerilla warfare through hit-and-run tactics. Their accurate and powerful weapons combined with their extremely powerful torpedo salvos make this faction a force to be reckoned with on the field. They also have the benefit of being more durable than some of the other Aeldari factions in the game. As a result, this faction is able to play a far more “bully” oriented hit-and-run style being able to even get close before turning away again to choose the next engagement.

The Asuryani roster is well filled out focusing on ships of lighter classes focusing on 4 different weapon types: launch bays, pulsar beams, lascannons, and torpedoes. While having a limited arrangement of weapons, these are all effective in their own ways and can be utilized effectively on the field versus an enemy. These ships are still fragile compared to other xenos races and should be used with care as the primary defense of all Aeldari warfare is focused on dodging attacks rather than enduring them. Considering these ships also come at premium costs compared to other factions, this means that you must use your vessels carefully and understand when it is best to press the attack or when to retreat. The advantage of this though is that you enjoy the single greatest manueverability of any faction in the game. You have the ability to move at great speeds, a boost to get away or close distances and the ability to reorient your ships instantaneously in battle.

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One of the greatest advantages fielded by the Asuryani, on top of their incredible manueverability across the field of battle, is their torpedoes. Because these torpedoes ignore all armor, unlike most factions which simply ignore a small part of it, they can deal tremendous damage. A full salvo of these hitting a light cruiser has a chance to destroy it completely, while two or three full salvos can reduce a battleship to debris in a matter of seconds. However, to balance these incredible weapons, they are slow and easy to intercept. This means the optimum place to launch from is near point-blank range, a dangerous place for any Aeldari vessel to be against a xenos ship. Thus the “dance of battle” will begin and a good admiral will know just where to move next.

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