Take command of your own mercenary outfit of ‘Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Building your Lance
There are some missions and tactics that use very different builds for a lance. Some missions can be done easily with lightly armed and “well-armored” light mechs, but usually a well balanced lance is what you want and that’s what I’m going to help you with.
Abilities you want in any lance:
1 Sensor Lock (optional, not on your Fire Support Mech)
Rest is up to you really
Well, that’s pretty easy to do, right?
Not much of a guide if I left it at that though, huh?
So usually you would have a scout mech, a fire support mech and 2 short/medium range mechs, the heavier the better, really. But you could go for 1 spotter and 3 snipers for a long range lance or go for 4 medium range versatile mechs.
Here’s a couple handy example Lances:
4 Strikers / Cavalry Mechs
A great fast strike lance for assassinations and recovery missions
2 Cavalry Mechs
2 General Assault / Snipers
A versatile and mobile set-up for variety of missions requiring mobility
The Usual Suspects
1 Scout / Striker
2 General Assault
1 Fire Support
A Versatile and balanced mix of mech will serve you well in almost any situation.
3 Snipers / Fire Support
A lance that uses superior range as it’s main defence.
Striker is fast, mobile mech with devastating alpha strike above it’s weight class (e.g. Jenner).
Cavalry is similar to striker, just heavier, usually medium mechs.
Sniper is a mech with long range main armament, like PPC or AC5.
Fire Support is usually a less armored Mech with main armament of LRMs.
You may also be interested in: