Table of Contents Show
This is a guide for all known assistance in the game. It turns out there are a lot.
Book of Hours Assistance Guide
Yes, though the Rector, the Blacksmith & Mrs and Mr Kille are easily accessible, there exists more assistance you can use. This guide aims to list them all.
To use this guide, use “ctrl + f” for the principle you need, then back trace the assistance who possess the principle.
Boosting Assistance
If you talk with an assistance, you will find their principles can be boosted with specific cards. These include Elements of the Soul, Beverages, Memories, Sustenance, and Tools. Some assistance can be boosted with other consumables. In this case this guide will list these out too.
Obvious Assistance
Name | Condition | principle1 | potency | principle2 | potency | can consume |
Coffinmaker’s Assistance | Mrs and Mr Kille, need Winter Soul | Sky | 1 | Winter | 2 | Wood |
Midwife’s Assistance | Mrs and Mr Kille, need Grail Soul | Grail | 2 | Heart | 1 | Fabric and Fibre |
Blacksmith’s Assistance | The Smithy, need Edge/ Forge/ Heart Soul, cost 12 | Edge | 2 | Forge | 2 | Metal |
Rector’s Assistance | The Rectory, need Knock/ Lantern, cost 12 | Lantern | 2 | Knock | 1 | Candle |
Seasonal Assistance
These can only be found on specific season. So far, there is no seasonal assistance during Numa.
Name | Condition | principle1 | potency | principle2 | potency | principle3 | potency | can consume |
Miner’s Assistance | Spring, in pub, no me, cost 12 | Forge | 1 | Moon | 1 | Scale | 2 | basic |
Barber’s Assistance | Summer, in pub, no me, cost 12 | Moth | 2 | Rose | 1 | basic | ||
Orchard-Keeper’s Assistance | Autumn, in pub, no me, cost 12 | Heart | 1 | Nectar | 2 | basic | ||
Fisherman’s Assistance | Winter, in pub, no me, cost 12 | Moon | 2 | Sky | 1 | basic |
Unusual Assistance
You get unusual assistance by going to the pub. They have more principle potency then the assistance above. However, which one you get is totally random.
I tried using 1 ereb & 2 pence, and rolled at least 20 times.
The result is 6 different assistance.
Yet there seems to be some bias, as the occurrence of the Nun is lower than that of other assistance.
I am unsure if this is related to the type of element of the soul used. But I am certain the amount of pence used does nothing. As you only pay the assistance only after you “draw” and talk to the assistance.
Name | Condition | principle1 | potency | principle2 | potency | principle3 | potency | can consume |
Consulting Engineer’s Assistance | Random, in pub, add me, cost 24 | Forge | 4 | Lantern | 4 | Sky | 4 | Fuel |
Elegiac Poet’s Assistance | Random, in pub, add me, cost 24 | Moth | 4 | Sky | 4 | Winter | 4 | basic |
Fugitive’s Assistance | Random, in pub, add me, cost 24 | Edge | 4 | Heart | 4 | Scale | 4 | basic |
Nun’s Assistance | Random, in pub, add me, cost 24 | Grail | 4 | Knock | 4 | Moon | 4 | basic |
Surrealist Painter’s Assistance | Random, in pub, add me, cost 24 | Grail | 4 | Moth | 4 | Rose | 4 | Pigment |
Travelling Musician’s Assistance | Random, in pub, add me, cost 24 | Nectar | 4 | Rose | 4 | Sky | 4 | basic |
Afterward
I hope this guide helps you. So you won’t need to realise the existence of other assistance 9 hours into the game like me.
You may also be interested in: