Tips for Class
- Each of FL4K’s pets have different hidden characteristics. Some fight faster at close range, while others prefer to attack at a distance.
- Both FL4K’s Spiderant and Skag will sometime cough up random items, while the Jabber pet will lead you to unopened weapon chests.
- The Jabber pet may also pick up and throw nearby explosive barrels when in a fight.
- FL4K’s Fade Away skill lets you always critically hit when stealthed. This can ben combined with the Jakobs gun ability to ricochet critical strikes to great effect.
- Moze does not take damage when entering the Iron Bear, which can be utilized to effectively absorb damage that would normally kill you.
Tips for Weapons and Combat
- Many weapons will feature red flavor text. In addition to the stats listed on these weapons, the red text may hint at additional special effects!
- Get to know each of the gun manufacturers and their weapon types, as they can drastically change how you approach a battle.
- Atlas weapons often feature tracker darts to automatically seek out opponents, or large wrist mounted pistol that deal splash damage.
- Torgue weapons sometimes have sticky bullets that can explode for extra damage.
- Jakobs weapons don’t usually have added elemental effects, but deal higher base damage with the ability to ricochet critical hits.
- Maliwan weapons can often swap between elemental damage types, but usually need to be charged up to fire.
- Hyperion weapons can offer an extra small shield when aiming a weapon that can not only absorb damage but power up your next shot.
- Tediore weapons don’t need to be reloaded – tossing the weapon instead will construct a new weapon in hand, and often turn the spare into a grenade or turret.
- Tediore weapons designed to explode do more damage with a fuller clip. Alternativly, weapons that turn into drones will fire off more rounds before exploding based on whats in the clip when reloaded.
- Tediore drones draw aggro, and you can have multiple drones in play. Keep those heavys distracted!
- Dahl weapons often have under-barrel attachments that let many weapons use a secondary mode, like burst fire or automatic.
- Vladof weapons can let you swap out entire methods of firing, like swapping between sniper and shotgun firing modes.
- Children of the Vault weapons don’t need reloads, as you’ll use all the ammo from your pack in one lock streak – but they can overheat if fired for too long, requiring time to repair.
- Ammo chests provide more of what you’re extremely low on. Wait to open large ammo containers until your nearly out, and open as many as you can before collecting the contents to load up quickly.
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