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Chained Echoes is a role-playing video game developed by Matthias Linda. The game features a diverse cast of characters, each with their unique skills and abilities, and a comprehensive progression system that allows players to customize their characters’ stats and abilities.
Characters
In Chained Echoes, a traditional Character Menu does not exist.
Information about party members is displayed where that specific information is relevant.
Attributes
HP | Health Points, a party member’s vitality. When it reaches 0 in battle, the character becomes unconscious. |
TP | Tactical Points, the resource you spend for executing active skills in battle. |
Atk | Attack, affects the power / damage of the party member’s physical attacks in battle. |
Mag | Magic, affects the power / damage of the party member’s magical attacks in battle. |
Def | Defense, affects the power of reducing incoming physical damage for that party member in battle. |
Mnd | Mind, affects the power of reducing incoming magical damage for that party member in battle and the strength of the party member’s healing magic. |
Agi | Agility, affects the party member’s acting frequency during battle. |
Crit% |
Critical Hit %, affects the chance to land a critical hit during a party member’s attack in battle.⠀ |
Resistances
Each resistance affects the incoming damage the party member receives from attacks of that element. Positive values decrease the incoming damage, negative values increase it.
Fire
Water
Earth
Wind
Darkness
Light
Other
SP: Skill Points available for this party member
GS: Grimoire Shards available for this party member
The total amount of acquired Grimoire Shards are displayed under the Stats section of the main menu. This is equal to the total level of your party member’s total level, considering you made use of all GS for each one.
Skills & Progression
Acquiring a Grimoire Shard (GS) allows all party members to make use of it. Each GS grants an additional skill for you to unlock in the “Learn Skills” menu.
Action Skills
These skills are usable in battle and cost TP to execute. These skills are mostly unique to the respective character and have to be equipped.
Passive Skills
These influence battles by providing character-specific effects but do not consume TP and don’t need to be activated by the player, but like action skills have to be equipped.
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Stats Booster
These are bonus stat increases you may choose instead of an action or passive skill and applied automatically upon unlocking them.
⠀
Unlocked skills or stat boosters are marked with a star.
Skill Levels
Each action and passive skill’s effects are separated into three levels. Upon unlocking a skill it starts at level 1. Over time, the levels gradually increase in level and become stronger or get reduced TP cost or both.
Leveling Skills
When in the Set Skills menu, you can spend a party member’s acquired SP to increase a skill’s level by pressing the assigned Level up button. A skill is MAX level upon reaching level 3 and marked with a star.
Class Skills
Unlike Character Skills, class skills can only be equipped in the separate panel labeled “Class ACTION/PASSIVE Skills”, but regular skills can be assigned to class skill slots.
Once maxing a class skill, it can be equipped in a character skill slot as well.