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Cities Skylines 2 Landscaping Guide

Cities Skylines 2 Landscaping Guide


The Terraforming tab contains several tools that allow for changes in the terrain, which can help to change the physical design of the city. Soil is a resource which is accumulated by reducing the height of land, and is used elsewhere to increase land height.

This enables the construction of new coastlines or mountain ranges or perhaps the removal of an inconvenient mountain. It can sometimes be helpful to level terrain so buildings look better, and even be necessary for larger buildings like airports.

The tab contains the following tools:

  • Shift Terrain – Elevate by pressing the primary mouse button, lower with the secondary mouse button.
  • Level Terrain – Use the secondary mouse button to select the target height, then use the primary button to flatten terrain to that height.
  • Soften Terrain – Use the primary mouse button for a gentle smoothing effect. Use the secondary mouse button for a stronger effect.
  • Slope Terrain – Click with the primary mouse button on one end of the area where the slope is to be located. With the secondary mouse button, click and drag from the other desired end back towards the first point to create the slope.

When terraforming, the size of the brush can be changed from 10 (equivalent to 1 zoning cell) to 1000. The strength of the brush can range from 1% to 100.


Similar to zoning, vegetation can have European or North American theme to determine its appearance.

Each piece of vegetation can be placed either one at a time at the cost of ₡10 apiece, or in bulk by using a brush similar to the terraforming one. Vegetation grows bigger as time passes.


Pathways are narrow (single-cell) tracks which citizens will use in combination with roadside pavements and crosswalks to reach destinations on foot.

Upkeep for paths are a part of the “Parks, Plazas and Landscaping” budget, however they offer no entertainment value by themselves and are, practically, part of the transportation infrastructure. Paths are placed like roads, and can be straight or curved.

Some paths can be elevated (with much steeper gradients than permitted for roads), allowing players to construct footbridges over major roads as well as other, more elaborate pedestrian systems. The pavement path and bike paths can tunnel.

Citizens are prepared to walk surprisingly long distances to their destinations, and an investment in footpath infrastructure can relieve a considerable burden from a city’s roads. Citizens will also walk parts of journeys that also involve other transport methods.

If a road dead-ends, and there is another road nearby, it can be helpful to link the dead-end to the other road with a pedestrian path to allow citizens on foot an easy way out.

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