Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival. Dawn of Man is a survival/city-builder from the creators of Planetbase.
The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory. You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.
Dawn of Man: Crops Guide
Once you’ve mastered plant domestication your people can eat more regularly and produce food far in excess of what can be gotten through hunting and foraging.
1- Cereal crops will also produce straw that can be used in construction and as fodder for any animals you domesticate.
2- Pulses (Legumes) can also be grown and while they do not yield straw (or store as long as grain) they have a different growing season, allowing your farm workers to maximize their yields while balancing their workloads.
3- Pulses (Chickpeas, Lentils, Peas, and Bitter Vetch) also don’t require the extra steps of grinding flour and baking bread that the cereal grains do.
4- One final crop that you will find useful is Flax. Flax is used in the production of Linen which can be turned into stylish light weight summer wear.
Note: Fields can be laid out as large as 5×5 but that’s actually a LOT when your population is below 50. Consider smaller fields to start. They can always be deleted and re-established when they are fallow. Too many large fields early on will cause you to have task spikes that will clog your tasks queue.
Crop – Straw – Other – Bonus – Plant – Harvest
- Barley – Straw – Grain – Extra Straw – Spring – Fall
- Rye – Straw – Grain – Extra – Grain – Spring – Fall
- Einkorn – Straw – Grain – Hardy – Spring – Fall
- Emmer – Straw – Grain – Extra Grain – Spring – Fall
- Bitter Vetch – Pulses – Winter – Summer
- Chickpeas – Pulses – Winter – Summer
- Lentils – Pulses – Winter – Summer
- Peas – Pulses – Winter – Summer
- Flax – Linen – Spring – Fall