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Dawn of Man: Task priority over Welfare?

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival. Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory. You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.

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Task priority over Welfare?

iwassnow posted:

I’m noticing villagers will work themselves literally to death despite having plenty of whatever they need. I had a villager starve to death with 2 dozen fish sitting in storage and I have villagers who need sleep working at the crafting hut. I’m all for micro but I don’t want to have to micro common sense. Is there some way to get villagers to prioritize eating their meals over working because that seems like it should be default.

Cheran posted:

If you noticed floating red icons above their heads, you can manually order them to run back to the settlement. Select them and double rightclick on the ground (for best results near the desired building like hearth or tent). This should clear their work load and they should look around stuff to satisfy their needs.

See also:  Dawn of Man: How much do the villagers and animals eat?

If they are too far away, you have to monitor them, because they have only that much stamina to run.

Yes, it’s more of an early game tip. Once the settlement is big enough, this shouldn’t be much of a problem anymore. And you can place wells, hearths, food dryers and totems further away from the settlements, so your people can satisfy their needs there.

You should find out why your people ignoring their needs:

  • Is/was the work load too high?
  • Were there too far away for longer periods of time?
  • Do they have the right equipment (clothing)?
  • Did the AI-director acted in a weird way?

The fastest way last point can be fixed is activating the alert. Every settler will stop their current work and rushes as fast as possible to the settlement. With a bit of testing you should find out how long you have to raise the alarm until the AI-director assigns the work load in a reasonable fashion.

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