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Dawn of Man: Time Progression, Limiting Production and The AI-Director

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival. Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory. You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.

Other Dawn of Man Guides:

Time Progression

Each year will be 5 years for your people’s age. How fast it takes you to get to the Iron Age is dependent on your play style. The Ages are getting reached by unlocking them in the tech tree.

To speed trough it, you have to actively hunt down the knowledge requirements – figuratively and literally speaking. Press “8” to jump right to the progress view.
And if there is enough game content to keep to interested – thats up to you. In my opinion, it hits 95% of it. You won’t play this game forever, but long enough.

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Limiting Production

Under Manage > Limits (or Press F4) you can set limits to all resources.

It goes from 0 to 1,2,3,4,5,10,15,20,25,30,40,50,100 then 25%, 50%, 75%, 100%, 125%, 150%.

The first row of numbers stand for the exact amount.

The second is the percentage of people in total. That means,

If you have 100 settlers, they will accumulate 25, 50, 75, 100, 125, 150 of this particular item.

The AI-Director

After I mentioned it a few times now, let’s get to the AI-Director:

This is actually the processing code which handles every task the player (may) give. Every game has one. Progressing the day/night cycle correctly, making that zombie stalking you, slamming NPC cars into yours to prevent you from winning the race or assign crafting task to your settlers – those are just a few things AI-Directors are handling.

The AI-Director of Dawn of Man works normally very good. But with time and progress it will fail to work properly. This will happen in every game, no matter how well it’s programmed. The AI-Director is limited by your platform specs (the hardware and software) and the game engine including program language etc.

What I want to say is: Don’t be taken aback if I blame the AI-Director for not working properly. And it’s not blaming the developers for every little thing going wrong with the game. You can only do so much.

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If I recommend to:

  • cancel task trough the workload viewer (Press “7”)
  • or raising the alarm to let every settler and animal drop what they are doing and running towards the settlement
  • or manually assign settlers to do something different

it is just a method to get the AI-Director out of a rut.

And I have to give probs to the dev team: it’s working pretty good so far – if you ignore the hauling system.

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