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Dawn of Man: Transportation, Trading and Resource Decay

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival. Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory. You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.

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Transports will greatly increase the efficiency of your settlement.

Some resources like Logs, Stone, Copper Ore, Tin Ore or Iron Ore are heavy and diffucult to carry around.

Only adults can transport these, at a very slow speed, one at a time, and with a penalty to morale.

Sledges and Carts solve this problem, they allow you to transport several heavy resources at a time a lot more efficiently.


After building a hearth (which will also define your settlement center – jump to it with “Return”), Traders will visit your settlements regularly. There are three types of traders: Low, average, high. This will define the exchange rate, the amount and tier of items.

With time you will learn intricacies of trading. Buying low and selling high is standard approach of course. But here are some tips:

Observe the prices; some of them have invisible decimal digits, e.g. adding a second unit of straw will seemingly double the price of one. No such thing vice versa.

Buying raw materials rather than the end product is better, of course. Buying, for example, bones then selling them bone harpoons will make you “rich” fast. Same with slings and the early outfits (two out of one skin/leather). Shouldn’t sell flint tools, because flint is finite (but tradeable)

Prices fluctuate depending on your era progress. Bifaces won’t be much of worth in the Iron Ages.

If the conditions of items are too low, traders won’t buy it.

Only things that are stored in buildings will be tradeable. So, don’t hesitate building them. TIP: It’s a good way to sell them soon to be spoiled stuff in exchange of “fresh” one, with a price of course. Doesn’t work for stuff which is too decayed.

Traders will progress alongside of you.

Resource Decay

Most resources and tools decay over time, decay is also accelerated when tools are used.

Resources stored inside a structure, decay slowly. This is especially important for food, as it can mean the difference between having a good winter or massive starvation.

Some foods decay very quickly like; Fruit, Berries or Raw meat and Raw fish.

Some foods fast a longer like; Grain, Cured meat and Dry fish.

Your people will try to eat the food that is going to decay sooner in order to preserve more durable food for later.

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