Starting out: Strategies and Tips
At Owner level one with only 2 girls and no SSRs, your options are painfully limited. Your goal now is to reach rank C in the main campaign, which can be achieved in an hour. You should be able to get an SR for one of your girls through the tutorial gacha, so all you need to do is to level up a R rarity swimsuit for the other girl and you should be able to breeze past the campaign, at least until you reach rank C. From then on, your objective is to not lose.
Winning and Losing
Losing sucks. You gain nothing, no money, xp or even a consolation prize. You do keep the score in Event matches, but that’s a pittance. Anyway, if the enemy completely outclasses you, look around and play for a bit in either the Event matches, or the Daily matches to farm for materials. Whatever you do, avoid losing.
The character set as the Ace gets a few bonuses. She gets the full xp every match (her partner only gets 1/2 xp) for both girl level as well as for the gravure panel. Your Ace is also the character that represents you when another player has you on as a guest.
These guys are potential friends. Once you clear the tutorial, you should be able to see a list of potential guests before you start a match.
Some of the guests are lucky enough to have gotten an SSR, which would explain their stats. Some have no idea what they are doing, which would also explain their stats. In any case, do yourself a favour and make liberal use of guest characters. At higher levels, they are instrumental in burning the enemy AI’s stamina while preserving yours, which makes it easier for you to break through their defences when your girl returns to the match.
Also, if a guest had some really nice stats, add them. Adding them as a friend increases the likelihood that they will appear on the guest list, and they increase the amount of Guest Point you get if you field them.
Apply to be a friend here.
On that note, a word on Power, Technique, Stamina and Appeal.
Power affects your spikes. Choose spike when using a Power-oriented character.
Feint is governed by Technique, so use that for a TEC-oriented character. Don’t bother bringing in a mixture of POW and TEC for your games, stick to one style and focus on crushing the weaker enemy.
For example, take this matchup.
On the enemy team, Nyotengu is significantly weaker than Marie Rose in every aspect. Just go ahead and set her as the target.
Stamina swimsuits boast very high stamina, but average POW and TEC. While stamina SSRs are still pretty decent and viable for most of the game, they begin to struggle once you hit S and SS level enemies. Don’t play the stamina game, you’re going to lose to the AI. Focus on winning games as fast as possible.
Appeal swimsuits are
1) Very rare
2) Difficult to upgrade due to scarcity of upgrade materials
3) Rather bad
Appeal determines how many appeal points you get per round, making it easier for you to S rank a match. I also think it slightly influences the Tension Gauge build up, although I could be mistaken on that. However, they sacrifice POW, TEC and STM for a small boost to APL. The problem is that those stats are crucial to winning the game. There is some use for APL swimsuits for lower level ladders to maximise point gain, but you’re better off using a stronger swimsuit in all honesty.
Tension Burst activates whenever you build up 100% Tension Gauge. You gain a massive 50% boost to your POW and TEC stats for two turns. Guest characters are also affected by it, and the effect carries over even if they swap after one turn. Generally speaking there is no real reason not to activate it immediately upon 100% build up. You will also continue to accumulate Tension Gauge charge while in the midst of Tension Burst, so go ahead and spam it.
Later updates to the game in the Japanese version includes enemies who can affect your Tension Gauge build up, with especially devious foes being able to drain your charge. However, it still remains a powerful tool at your disposal to help against annoying foes.
You can access this screen by pressing the human shaped button beside your Owner level. Literally everything here is cosmetic, even your name so you can change it to your hearts content or to make a bad joke.
This is also the place where you can display your titles, which are these things.
Yes, that is what these random yellow things you keep getting are. Literally nobody cares about this but I might as well get it out of the way.
Finally, clicking ‘Confirm Team’ will bring you to a screen that details your most recent match setup.
The girl on the left will represent you when another player calls upon you as a guest. She is the Ace from the last game you’ve played, and when deployed as a guest retains all of her potentials and stats. The same goes for other player’s guest characters.
The reason for there being two girls on this menu is for PvP events. PvP events is the only time in the game where mirror matches can take place. You will face off against other players and their girls. They are usually a waste of time, but the score rewards are always a nice bonus.
Strategies: How to Win Matches Part #1
You may have have seen this piece of advice on your loading screens.
The game is lying to you.
On average, the girls get anywhere between 12-16 points in POW, TEC and STM added to their base stats when they level up depending on their personal character type. Some characters favor POW, same goes for TEC and STM.
It doesn’t matter because their base stats and growths are too insignificant for it to really have an effect on your stats.
Here is a comparison of the base stats of the same character, one at level 23, the other at level 42.
The exp needed to level up increases exponentially past level 40 as well.
For reference, the final campaign match, at least in the Japanese version, has your opponents with stats approaching 6,000 in each category. And this is considered a very easy match to win as opposed to some of the more insane matchups in the event ladder.
That leaves upgrading swimsuits and changing strategies.
Upgrading swimsuits is technically true. However, they neglected to mention that you’ll need to upgrade an SSR swimsuit in order to win. SRs generally are inferior in every way to an SSR, and this only becomes more obvious when you reach the A ranked matches.
Changing strategies is complete nonsense. If the enemy AI has a stat advantage over you, you are almost guaranteed to lose the match no matter what you do. Don’t bother wasting FP, they’re there by design to try and get you to buy V stones.
You have seen this term pop up a few times now, but what exactly are they, and how do they work?
Simply put, it is the way the game tries to get you to spend your money to buy swimsuits.
Trend equipment, which can include accessories as well as swimsuits, are equipment that confer a bonus to your stats when equipped for that event’s matchs.
For example, for the ‘First Pajama Party’ Event, I have equipped Kokoro with the ‘Aroma’ SR swimsuit (Yes, it is still a swimsuit), you can see she gets a significant boost to her stats.
The bracket beside her stats indicate that there is a bonus active. However, this Trend effect only activates for the event it was tagged to. When bringing the exact same character and swimsuit to a normal match, the bonus does not activate.
I should also take this time to point out that while Trend SRs confer a sizable boost to your stats, Trend SSRs give a even larger boost that can pretty solo the event ladder up to C rank and maybe even B.
Trend outfits and accessories also have the added effect of increasing your rewards. Usually they increase the amount of event points you gain, as well as boost the amount of event currency per match. This is why I recommend getting the current Trend SR swimsuit asap to make grinding for the rest of the rewards easier.
Finally, Trend equipment rarely work past their event. They still retain their base stats, but their bonus is unlikely to return, making them mostly cosmetic once the event is over. Trend SSRs, however, have such powerful stats and skills that they can continue to be used long past their event. As a general rule, Trend SSRs are always superior to Venus SSRs if they are of the same archetype (POW, TEC, etc).
The rankling system is honestly pointless because the top player is guaranteed to be the guy who drops a few hundred bucks on the latest Trend SSR. That said, if you manage to hit rank SS+, start spamming friend requests to them, because these guys are the guests that can completely obliterate any opponent.
Strategies: How to Win Matches Part #2
This section deals with the more technical aspects of the game that didn’t fit anywhere else.
First off – Lower ranking matches (ranks E – B) don’t follow the same conventions because the enemy AI generally does not have skills at that level. What this means is that these matches are essentially slugfests where your stats are all that matter.
Example of a lot of skills activating during a match. The girl pictured is Luna, who was released a while back on the Japanese version.
Skills have a wide variety of effects that can range from a flat % increase in POW to reducing enemy stats when attacking.
Swimsuits starting from R rarity have skills built into them, which can be seen simply by mouseovering them in the Festival Outfits menu.
Generally speaking, you pick an SSR for its stats, and not its skills. In that case, think of the skill as a bonus.
The other source of skills come from ‘Potentials’. The maximum amount of skills you can equip here depends entirely on your accessories’ PP limit. You get potentials either by leveling up the girls, or by fully awakening SR/SSR swimsuits. I’ve never managed to fully awaken an SSR in my life, but you will have plenty of opportunities to awaken SRs.
The best potentials in the game come from fully awakening swimsuits.
Why I bring up skills now is because using skills burn through your stamina far faster than just duking it out based on stats.
For reference, Luna started off with 4621 Power and 3924 Technique. I know it’s not the same match, but just keep that number in mind.
By the 7th round, she is considerably weaker, to the point where Kokoro could easily shut her down. Compared to her partner, who still has a decent amount of stamina left.
Also note that Kasumi isn’t doing so well either. Her stats have dropped enough that she will be unable to counter any shots directed at her. For this reason, it is recommended that you pick a target at the start and stick to it. You are able to switch targets in between rounds, which you should only do if your opponent constantly intercepts the shot and has a significant stamina disadvantage.
Preparing a Team
The best team is entirely dependent on the number of SSRs you have available. Starting to see a pattern here?
The sad fact is that no matter how much you like a certain character, if you don’t manage to get a decent SSR for her, she’s likely to be benched simply because her stats simply aren’t cutting it.
However, once you manage to get a decent collection, this becomes more manageable. It’s not as impossible as it sounds, trust me. I only started in December 2018, about 4 months ago as of writing this guide. In that time I managed to unlock all the girls with the exception of the current paid exclusive. Granted, there were several promotions that offered really good chances of getting an SSR, but it all comes down to luck.
Back to topic – I mentioned earlier to either pick POW and TEC and stick to it.
There is almost no point in trying to balance POW and TEC in a game because your main goal is to focus all your attacks on a single, weaker target and overwhelm them asap. This means your team composition is entirely dependent on the gacha until you have a few SSRs at your disposal.
POW focused characters should obviously focus their potentials towards POW and STM skills as a TEC increase is useless to them. However, your accessory should always be either the current Trend accessory, or the one that gives you the most PP, ideally both.
The Strategy Interface
Take a look at the opponent in this matchup. Who should you target?
The answer is Nyotengu, and only her.
You might argue that you should target Ayane so her stats would drop. Unfortunately, while that is true, so will your stats. Stamina cannot regenerate in the middle of a game, and once a character hits 0 stamina they’re sitting ducks.
Attack Methods depend entirely on your team. Part of the reason I strongly recommend against a team with both a POW and TEC character is because you are forced to pick auto for the attack, which is detrimental at higher levels.
Always set your guest to be the attacker as their stamina is free and doesn’t affect your girls. You don’t have enough time outs to micromanage every round, so be strategic about this, i.e. when one of your girl is completely exhausted.
Keep in mind the AI will not always follow your strategy. Occasionally it may do a feint instead of a spike, or if the enemy AI intercepts the attack meant for another. Also, make sure you are targeting the right girl. I had several matches where a misclick cost me the game.
You should only ever use this option when you have a massive stat advantage over the enemy. If both of you are evenly match, don’t do it. The difference between skipping a single round and skipping an entire game is that Guests and Tension Burst are not factored into the equation for the latter, both of which which are the most powerful tools at your disposal.
Forcing a match up
You will never come across a situation where the girls compete against a clone of themselves, with the sole exception being guest characters for obvious reasons. You can force the AI to pick another possibly weaker character by deploying the girl in question.
For example, in this match the AI has set Misaki and Kokoro as my opponents.
Since I have both characters, I experimented a little to find this.
While Nyotengu posses a slightly higher POW then the previous girls, Honoka is significantly weaker in terms of POW and TEC.
Naturally, this strategy requires you to have access to as many girls girls and their SSRs as possible before you can really get anything out of it.