Home > Deep Rock Galactic > Deep Rock Galactic: Driller Builds

Deep Rock Galactic: Driller Builds

Driller Builds

Armed with some of the best crowd control weapons, great sidearms and drills that can chew threw anything the driller is the king of AoE and terrain destruction even without the satchel charges that can blow a hole through anything.


  • The CRSPR flamethrower provides massive damage over time to enemies and becomes more and more effective with the amount of enemies on the map.
  • The cryo cannon is the best crowd control weapon in the game, freezing enemies causing them to take double damage and stopping them in their tracks. It even disarms exploders.
  • The subata is the one of the most reliable firearms in the game, and amazing at hitting critical zones on glyphids to tear them apart. Gives the driller a great ranged weapon.
  • The EPC can shoot normal plasma balls that do decent damage, but charge it up and purple black holes will chew through hordes of enemies. If you need insane AOE burst damage, the EPC has it.


  • The drills allow for the driller to have massive independence, quickly dig tunnels to minerals, dig out gems and save other equipment. They can be used to drill back to the pod with efficiency.
  • Detpacks can wipe out entire waves of enemies in seconds, and can be thrown further by sprinting and jumping. A great emergency panic button.
See also:  Deep Rock Galactic: Scout Builds

Flamethrower Builds

Flamethrower: Sticky Flame Build
This build is all about laying down walls of fire to apply a DoT to enemies. Great for crowd control.

  1. The extra clip size allows for more firewalls before you have to reload. Taking longer reach can be an option, but firerate just uses up extra ammo for this build.
  2. Longer sticky flames is the only option to buff the sticky flames.
  3. The slowdown is simply amazing, great crowd control.
  4. Quicker firewall ignition is a critical mod for this build, allowing you to apply DoT to all enemies quickly.
  5. Scare on the firewall is alright for salvage, but can split up enemies making AoE less useful. Radiance isn’t great but is the only other option for sticky flames.

Flamethrower: Direct Build
This new build is about melting enemies quickly or applying ignition to hordes, great for clearing warriors and swarmers.

  1. Extra clip size is critical to keeping that fire spewing out.
  2. Taking damage here will increase your dps significantly helping you to melt in a more focused area. Taking ingition allows you to apply DoT with ease and melt entire waves over time.
  3. More ammo to help with the sustainability
  4. More ammo to help with the sustainability
  5. Targets explode for an extra burst of AoE every so often, isn’t reliable however.
See also:  Deep Rock Galactic: Warthog Builds

Cyrocannon Builds

Cryo Cannon: All Rounder Build
This build of the cryo cannon will provide you with a good all round useful weapon that’s great at stopping enemies in their tracks.

  1. By taking the two faster freezeĀ upgrades, enemies nearly instantly freeze allowing for awesome crowd control.
  2. Increased ammo for more sustain.
  3. The faster recharge allows you to have more sustain in chaotic situations, although the extra reach can be useful now as the cryo cannon freezes all enemies caught in range.
  4. By taking the two faster freezeĀ upgrades, enemies nearly instantly freeze allowing for awesome crowd control.
  5. Radiance is not very useful, would highly recommend fragile which can allow you to get a nice few quick kills.

Subata Builds

Subata: All Rounder Build
This build focuses on giving the player a sound arm that works well in all scenarios.

  1. Increased accuracy gives the driller more range, and allows you to hit critical zones easier and make use of the bonus damage the subata provides.
  2. More damage that stacks with critical zones and the bonus of the subata.
  3. More ammo to provide more sustain for the weapon.
  4. The flat damage increase is better, the two mods works out to be similar in damage when shooting a critical zone, but when not shooting a critical zone the damage is a major improvement.
  5. The bonus against flaming targets stacks with the critical zone modifier, the bonus damage against critical zones of the subata and the damage mods. Take it if you have the flamethrower, if using cyrocannon take the mactera bonus instead.
See also:  Deep Rock Galactic: Grenade Launcher Builds

EPC Builds

EPC: Charged Shot Build
This build will give you the firepower to take out spitters and groups of enemies with ease.

  1. More ammo, the EPC struggles in this regard.
  2. Increased splash damage to make the weapon for effective against groups, damage doesn’t help with any thresholds.
  3. Reduced charge cost to help with the ammo economy of the EPC.
  4. Faster cooling, you won’t often be holding a charged shot.
  5. Flying nightmare for a plasma ball that destroys the new jellyfish and swarmers, the other two are more gimmicks and are not useful.

Leave a Comment