Desperados 3 All Badges List

Desperados 3 All Badges List

The developers, Mimimi, have made the decision as with their previous game, Shadow Tactics: Blades of the Shogun, to only show the full list of badges in a mission after beating it at least once.

While I understand it might be to avoid mission spoilers in some cases, it also serves as a “false” extension of playtime, requiring an extra run or two through missions for badges you might well have picked up the first time through had you been aware.

This guide is a simple list to alleviate that issue, giving you the option to work on badges the first time through the game.

There will be spoilers, obviously.

Note that badges are granted as soon as you qualify. You do not need to beat the level nor continue from that moment. This means for some where badges are mutually exclusive, you can simply do a save, meet the criteria for one, reload, then do the other badge.

Desperados 3 Badges List

Mission 1 – Once Upon A Time

Tutorial level, therefore does not contain badges.

Mission 2 – Running Late On Payday

  • Save all groups of civilians

There are 5 in total. As long as you remain undetected while taking out the gunmen guarding them, you should be fine.

Not that one is near Big Ann at the end, and if you take too long to kill her once you get close she will shoot him.

Basically, don’t get into knife throw range of Big Ann until you are ready to kill her with a Showdown Mode knife toss.

  • Kill 3 bandits at the same time.

Easy to do with dynamite at the end. Also possible with pushing a rock off a ledge.

  • Kill 10 bandits using dynamite.

Near the end, kill as few enemies as possible, taking the ladders on the left up.

  • Distract 3 bandits at the same time using Cooper’s coin.

Plenty of chances at the end, also a spot to get it halfways through the mission.

  • Don’t save during the mission.

Just do the mission on Beginner difficulty, to save yourself a headache.

  • Don’t use firearms.

Pretty simple, no Buntline, no dual revolvers. Knife toss is your friend. Feel free to go crazy with dynamite at the end.

  • Speedrun: Complete the mission in under 05:30 minutes.

A few general tips for this kind of badge that should carry forwards. Feel free to do this on Beginner. Skip as many unnecessary kills as possible, and do not hide corpses unless absolutely critical.

Abuse quicksave constantly. Run a bit ahead, figure out what you want to do for the next segment, experiment a bit while quickloading. Then, when ready, speedily execute your plan to your satisfaction, then save.

If you need time to think, press ESC to pause the game, or use quickloads. Showdown Mode does not pause the timer.

Sadly there is no “Speedrun Timer” on the UI while running, but you can press ESC for the pause menu to see a timer.

  • Complete the mission on Hard difficulty.

Pretty sure it can be done on Desperado as well, and that this applies to all similar badges.

Mission 3 – Troublemakers In Flagstone

  • Make the deaths of 4 targets look like accidents.

The “targets” are the 4 mission objective kills.

The methods of death involve: Throwing a coin at the bull when the target is near, dropping a house facade on a target, dropping a church bell on a target, and poisoning the whiskey of a target with laudanum.

  • Don’t kill or knock out anyone in the train track area.

This is the area to the north-east. Plenty of obstacles that provide cover to sneak through the area. Then simply use the house facade accident to kill the target, get out of there, and finish the rest of the mission.

  • Don’t touch any bushes or haystacks.

Self explanatory. I recommend a separate run for this.

  • Bury Josh

Josh is a special named NPC with a shovel by the open grave in the church area. Simply wait for him and his friends to separate, kill him, then toss him in the freshly dug grave.

  • Listen in on 10 private conversations.

Some are marked with a speech bubble, others are just from standing near other NPCs or the targets.

  • Kill 3 mission targets at the same time.

This is a bit tricky. You want to clear out the areas of all but the target first, then get ready to poison the target at the brothel, and run to the train track and church area with a character each. Then, when the whiskey has been given by the servant, start the other accidents.

If you have not alerted the targets, the timing should line up. If not, you can try to bring them back in sync with a distraction ala Cooper’s coin.

  • Speedrun: Complete the mission in under 07:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 4 – Until Death Do Us Part

  • Don’t use a disguise.

Self-explanatory.

  • Take a photo of the dead groom.

After uniting Cooper and Kate, you want to go back inside and grab the groom, throw him down the balcony, and keep him around while you clear the area around the camera, where you started with Kate.

  • With Cooper, enter the building through the main balcony door.

This is before the showdown where Kate shoots the groom.

  • Don’t use the Gatling gun.

Near the end, you have the clear the escape area with the Gatling. The trickiest part is getting Kate past the 2 Longcoats. For this, you want to use Kate’s perfume to allow her to run past undetected.

  • Kill 15 guards with the Gatling gun.

For this, you either need to lure some of the enemies from the house, or not fully clear the areas before the exit, to give you enough enemies to reach the 15.

  • Kill everyone except for civilians.

Make sure to kill, not knock out. Also, there might be a bug with it if you trigger a cutscene with Cooper while holding a corpse.

  • Speedrun: Complete the mission in under 15:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 5 – The Magnificent Five

  • Kill all Long Coats.

The includes the 7 in the second part of the mission, and one besieging the house near the end.

  • Finish the mission without using a torch.

This makes the end pretty tough. You want to clear out as much as possibly with the bear trap and snipes from doc before clearing the enemies in front of the house. Then get a good line on the enemies and blast them with the shotgun. You do not need to kill all enemies, all but 3-4 should be enough.

  • Don’t save during the mission.

PLAY BEGINNER, please, for your own sanity.

  • Win the bet with Hector.

This is after they reunite, your characters start counting kills/knock-outs in dialogue. For this, you want Hector to have the majority when you finish the mission.

And easy way to get this and the next at once, is to keep the numbers balanced until the end, then at the final segment let the respective character throw a torch in the oil-pool to rocket past the other on kills.

  • Win the bet with McCoy.

See above, only with McCoy instead of Hector.

  • Burn 15 guards in oil puddles.

There is a neat way to do this and get both this and the torchless badge in a single run.

Near the beginning, do not kill, but knock out and tie up enemies. Gather them out in the open, somewhere safe, DO NOT PUT THEM IN BUSHES.

Then when you get Hector, and get introduced to torches, clear the way to an oil puddle. Once done, stack all the unconscious enemies on top of the oil, do a backup save, and LIGHT ‘EM UP.

This should give the badge, and you can then simply reload and continue torchless.

  • Speedrun: Complete the mission in under 17:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 6 – The Bridge At Eagle Falls

  • Get the dynamite from the quarry.

Clear both areas, do this badge, then reload and get the next badge.

  • Get the dynamite from the shooting range.

See above.

  • Don’t use firearms.

Self-explanatory, but DIFFICULT, I recommend not doing this on Hard, although it is still doable. Oh, and obviously the shot to ignite the dynamite doesn’t count.

A tough spot is on the bridge in the beginning, since you will not be able to take the Long Coat (LC) out, so you will need to take down the other enemies on the bridge while avoiding his view. At first, you can hide behind the crate with the tutorial scroll. Later, when passing by him, you can just follow him on his patrol when he goes back east, as he doesn’t look west immediately afterwards.

The next LC near the entrance to the southern portion can be ignored. The one near the quarry with dynamite can be blown up with the plunger, and the one in the sawmill can be made to investigate the saw if you turn it off, then get shredded to bits when you turn it back on. The LC near the southern shack/dynamite you can also just ignore.

Another tough bit is near the end, when planting the dynamite, at the walkways under the bridge. You need to run past the LC with Cooper, who is hopefully carrying the dynamite, kill the first enemy, throw your knife at the next, meanwhile distracting the LC with Kate (perfume) and Doc (the bag and his swamp gas), buying Cooper time to get to safety. Alternatively, throw a knife at one of the guys from atop the bridge, raising the alarm, and giving you more time to do the same gauntlet I mentioned above. I managed to do it with raising the alarm near the end, luckily they didn’t search the place the dynamite was planted, then later I could run back behind the Long Coat.

Anything after that is a breeze thanks to Hector.

  • Kill 3 guards with rolling logs.

South in the main area of the mission, near three crates of ammo.

  • Kill 3 guards at the same time in a quarry explosion.

In the northeast part of the level is a plunger, use it to cause an explosion and kill 3 guards.

  • Kill 5 guards when destroying the bridge.

At the very end of the level. Simply save some knocked out, hogtied, enemies atop the middle section of the bridge before blowing it up.

  • Speedrun: Complete the mission in under 13:20 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 7 – One Good Shot

Another badge-less level.

Mission 8 – One Hell Of A Night (WIP)

  • Return the money to the bank.

(TODO)

  • Free Doc before waking up the others.

(TODO)

  • Don’t use a disguise.

Self-explanatory.

  • Kill 6 guards.

Might be a bit tricky, since you don’t start with any weapons. To kill enemies, use the environment. House facade, cannon, throw them in the harbor, throw coins at animals.

  • Don’t use the bank’s backdoor

Use the front door, 4Head.

It’s the large complex near the western edge of the map, and the front door is guarded by a Poncho and located on a large open street, meaning you need to take out a lot of enemies to even get a shot at the guy guarding the door.

  • Make a guard follow your footprints for 50 meters.

Get your best Winnie the Pooh on!
Also grants the achievement “Yakety Sax”.

  • Speedrun: Complete the mission in under 22:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 9 – Louisiana Voodoo (WIP)

  • Don’t touch water.

Self-explanatory.

  • Free Kate or Hector first.

Hector is in the NW corner after the cutscene. I would suggest going for him by swimming across the river and taking out the two gunmen on the small islands facing each other using Connect, to get started.

  • Don’t use Isabelle’s connect ability.

The biggest challenge to this will be the crowded sections.

  • Don’t save during the mission.

Self-explanatory.

  • Kill 5 guards at the same time.

(TODO)

  • Kill 3 guards with an environmental kill.

You can get 2 right near the beginning by dropping crates on two guards.

  • Speedrun: Complete the mission in under 17:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 10 – Back Alley Jazz (WIP)

  • Don’t kill any suspects.

(TODO)

  • Kill all suspects.

(TODO)

  • Don’t jump, and don’t use any ladders, ropes or ivies.

Basically, stick to the ground and trodden paths.

  • Kill guards using dogs.

(TODO)

  • Don’t kill anyone.

Knockout, rope and then hide throughout.

  • Gather the codenames and locations for all possible suspects.

(TODO)

  • Speedrun: Complete the mission in under 15:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 11 – Burn The Queen (WIP)

  • Don’t step on loud surfaces.

This includes all shallow water, so be careful. Can be spotted on the minimap by the different color, and if you ever see a blue noise wave coming from your feet when walking, you will likely have failed this and need to reload.

  • Kill everyone except for civilians.

(TODO)

  • No knockouts or melee kills except for Isabelle’s.

(TODO)

  • Don’t snipe anyone with McCoy.

(TODO)

  • Open all cages.

Not all that out of the way, is hard not to accomplish, since all 3 cages are located in the same general area.

  • Hide all bodies in bushes, wells, houses, etc.

Self-explanatory. Be careful with enemies crushed beneath a rock, easy to overlook.

  • Speedrun: Complete the mission in under 15:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 12 – Dirt And Blood (WIP)

  • Choose the path on the left.

(TODO)

  • Choose the path on the right.

(TODO)

  • Don’t use a disguise.

(TODO)

  • Don’t use any of Cooper’s skills.

Self-explanatory.

  • Kill all Long Coats.

There’s quite a few of them, just kill all you come along and do a save before you finish the mission, if you don’t get the badge, reload and check to make sure you didn’t miss any.

  • Kill 3 guards using the steamer wheel.

In the northwestern corner of the map.

  • Speedrun: Complete the mission in under 22:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 13 – A Cart Full Of Gunpowder (WIP)

  • Traverse the mine on the left side.

(TODO)

  • Traverse the mine on the left side.

(TODO)

  • Don’t pick up dynamite.

Self-explanatory.

  • Kill 20 people with dynamite.

Self-explanatory.

  • Don’t use Isabelle’s connect ability.

Self-explanatory.

  • Only pick up McCoy’s gear.

Self-explanatory.

  • Speedrun: Complete the mission in under 15:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 14 – The Wages Of Pain (WIP)

  • Use the wagon to block the train tracks.

(TODO)

  • Kill 5 guards with the train.

(TODO)

  • Use the cattle to block the train tracks.

(TODO)

  • Don’t kill anyone (except for mission targets).

Self-explanatory.

  • Finish the mission without dropping Isabelle.

(TODO)

  • Finish the mission without crossing the train tracks.

Self-explanatory. Requires you to use the wagon option at the start.

  • Speedrun: Complete the mission in under 17:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 15 – A Captain Of Industry

  • Don’t touch any bushes or haystacks.

Self-explanatory.

  • Don’t use both distractions.

The distractions are Fireworks and the Contraption.

  • Don’t use any of Kate’s or Cooper’s skills.

Self-explanatory. Very limiting.

  • Don’t be seen by anyone.

You can still walk in front of enemies and make the cone yellow, only counts if it turns red. If in doubt, you can always check the badge screen if it’s not your first run of the mission.

  • Use mind control on Devitt.

Just make sure to save a charge on Isabelle for him.

  • Kill 2 guards with a statue.

In the northwest of the map.

  • Speedrun: Complete the mission in under 22:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

Mission 16 – The Old And The New

  • Don’t switch sides with any character.

Keep the characters separated by never crossing the canyon bridges. Doc+Isabelle on the right, Cooper+Hector+Kate on the left.

  • Reach the chapel via the left entrance.

At the end, must clear and cross the left-most bridge.

  • Reach the chapel via the right entrance.

At the end, must clear and cross the right-most bridge.

  • Don’t kill anyone (except mission targets).

Knock-outs are fine.

  • Kill 6 guards with falling rocks.

There are two rocks; One near the southeast, one on the southern-most bridge,

  • Don’t use a disguise.

Self-explanatory.

  • Speedrun: Complete the mission in under 15:00 minutes.

See general tips on Mission 2.

  • Complete the mission on Hard difficulty.

See general tips on Mission 2.

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Written by MMOtte

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