- ENA Dream BBQ: Walkthrough & Achievements Guide
- Salesman’s Delight
- Knicky-Knocky
- Please Don’t Tap the Glass
- Bad Samaritan
- On A Night Like This
- Advanced Consumer Society
- Candidate Review
- Crone Operator
- Weird Dog
- Sick Tricks
- Razing the Roofs
- Patient Listener
- Lonely Door
- Blink and You’ll Miss It
- Purge Event
- Convergence
- Taxi Maze
A step-by-step walkthrough and achievements guide for ENA Dream BBQ: Chapter 1.
ENA Dream BBQ: Walkthrough & Achievements Guide
You’ll find basic routes and achievements in ENA Dream BBQ: Chapter 1.
Salesman’s Delight
Salesman’s Delight – Dreaming under the red sky at night.
In the first location after the start of the game, with a red sky and a bed, you need to climb into one of the shops by jumping + squatting, where you will find a sleeping mannequin.

I was credited with an achievement as soon as I stood next to him, but in some situations it only counts when you interact with him with the action button.
For me, it appeared in the next row after the row with lanterns and the bed.
Knicky-Knocky
Knicky-Knocky – They’ll answer eventually.
All you need to do is knock on doors until you get the achievement. The easiest way to do this is right at the beginning, as soon as you are sent to the reception.

Please Don’t Tap the Glass
Please Don’t Tap the Glass – Watch an ecosystem in motion.
Right behind the reception, there will be a room like this. All you need to do is stand there and look at the bloody sea with legs for about 5 minutes.

As soon as you get this achievement and head back to the portals, make sure to talk to Coral for the future. This is what the character looks like.

Bad Samaritan
Bad Samaritan – Refuse to assist.
A funny achievement that requires you to do nothing when this character suddenly dies during the dialogue. Simply wait for about 5 minutes without pressing anything. Eventually, they will die for good, allowing you to skip all the quests for unlocking the path to the bridge, and you’ll earn this achievement.

On A Night Like This
On A Night Like This – Find peace on the coast.
Approach the giant named Taxi Driver and interact with the taxi. A boy in a floating house will call you over-talk to him, and he will give you a quest. After that, interact with the taxi again.

Then, go to the man who is looking at the moon and the sea and interact with him. A short animation will play. Once it ends, immediately leave the way you came to receive the achievement.

Advanced Consumer Society
Advanced Consumer Society – Uncover the exclusive and luxurious gift shop.
Take the same taxi mentioned in the previous achievement, but this time, turn into the alley right before reaching the boy and enter the door.

Follow the left side strictly until you see a pit—jump into it. After landing face-first against a wall in a new area, continue moving left in a straight line while checking the right-side paths. Keep going until you find another pit with a dumpster nearby.

Jump into this pit, but do not jump anywhere else or enter any dumpsters. Simply walk forward until you find an entrance to a specific room. Once inside, all you need to do is jump down, and you’ll instantly receive the achievement.

P.S. There’s nothing else interesting in the maze, so avoid going through the distant open door after this room. If you do, a wall will appear behind you, and you’ll have to find your way back again.
Candidate Review
Candidate Review – Call to discuss the odd applicant.
This is one of those achievements that’s nearly impossible to find on your own unless you use real-world tools like QR code scanners.
In some dialogues, QR codes appear—if you scan them, you’ll get the number 7746837 2543276. You only need to remember the first part: 7746837.
Now, approach this girl, Taski Maiden, and talk to her.

Then, turn toward the ship you originally arrived on and walk until you see a specific spot.

Crawl through the hole and jump across the floating land pieces until you reach the ship. Once on board, look for this location.

Enter the farthest door and start pressing random numbers until you hear the dialing sound. Then, enter the number 7746837.
(Yes, I told you to remember it! But fine, here it is again: 7746837.)
If you did everything correctly, a dialogue window will pop up, leading to a short and amusing conversation with Coral. After that, you’ll earn the achievement.
Crone Operator
Crone Operator – Assist a sister, swift to shift her.
(A wordplay on “Crone” (old woman) and “Crane” (machine))
The achievement description itself gives a clear hint about what to do.
When you find the fourth witch sister, you’ll need to transport her using a crane to join the other three. Just move her quickly and accurately, without missing a single time, as shown in the screenshot. If done correctly, you’ll earn the achievement.

Weird Dog
Weird Dog – He loves his toy.
Once you return the fourth witch to the other three and talk to them, head to the wizard’s house and give him the artifact you received. After a few cutscenes, he will give you a head, which will not only help you unlock this achievement but also allow you to complete the game later.

Go behind the now-destroyed wizard’s house, walk a bit further, and find a grave. Throw the head into the grave.

Move forward across the ship’s roof to the other side, facing the building being bitten by a creature that can only be described as a snake-angel-hippo. Jump down to this spot.

At the tip of the pillar, you’ll see bones. Throw the head at them.
A body will grow, reaching the roof where our adorable snake creature is biting. Approach it and pet its head to unlock the achievement.

P.S. You can also use the head to get onto the roof with the bus, which is just a fun gag. The bus is voiced by Señor Pelo, and you can even hear him laughing while doing the voice-over.
Sick Tricks
Sick Tricks – Cross to the Bathroom with no body involved.
This achievement isn’t too difficult but requires concentration.
When we get to this location, we need to go to the other side by jumping on passing rafts, you will feel dizzy from the state it is in, so jump from raft to raft as carefully as possible and checking the moment when the defocus on the screen is as small as possible, otherwise you can jump on a non-existent raft that the game showed to you because of the lack of focus.

If you don’t get an achievement right after you step on the ground, then go to the toilet without talking to the NPC on the other side, otherwise he will teleport you to the same place where you fall into the river.
In no case should you jump directly from the bridge, apparently getting an achievement means that you can only get it if you jump from the shore, and not do it from the bridge. (Someone may be able to cross it from the bridge, but I wouldn’t risk it, it’s still a bit inconvenient to jump because of the superimposed effect and doing it twice, in case the first time the achievement is not counted, it will be quite tedious.)
IF YOU’RE PLAYING HONEST, YOU ONLY HAVE ONE ATTEMPT FOR EACH SAVE, BECAUSE AFTER FALLING, YOU WILL SIMPLY BE TELEPORTED TO ANOTHER LOCATION.
Note: However, with proper skill, you can manage to exit the game before saving, or make it even easier – when you appear and the save takes place at this location, called the Core, we immediately go to the folder along the Steam\userdata(your account id)\2134320\remote\saves\steam(some kind of ID again)\ and we see the save file in it, if this is the first save, then save_0.dat, the second save_1.dat and the third save_2.dat.
We copy the save you need to the desktop or any other folder convenient for you, after which we return to the game and try to pass, if we fall, then just close the game, delete the original save and paste what you copied, go into the game and try again – trying such simple manipulations it’s not so necessary going through the game from the beginning to this place every time (even though it’s a cheesing!).
Razing the Roofs
Razing the Roofs – Was it cluelessness, or malice?
Here, on the contrary, you definitely need to fall into the river or talk to the NPCs on the other side, then you will get to a village in which small blue and orange creatures will show you in different directions hinting at the way to the right house.
To get an achievement, you need to click on absolutely every house except the right one, that is, from the entrance it will be the leftmost row, the fifth position, as in the screenshot.

Patient Listener
Patient Listener – Hear all the musings of a cerulean primate.
Right next to the right house leading out of the village, you need to go through the doors that do not collide, just walk along the wall until you reach this door and go through.

Now walk down the corridor until you reach this room.

This is another achievement that wastes your time for the sake of a joke, so all you have to do is talk to this primate until you get the achievement.
Note: To the right of it, it’s hard not to notice the grave, you can use a head on it, climb up and jump to a place covered with corals sprouted in the form of a cage, the same as in one of the buildings in the open world, you can observe such a tragic(?) piece of art.

Lonely Door
Lonely Door – Reach the end of Chapter 1.
Simply complete the chapter, wait for the credits to roll, and watch the final cutscene.
Blink and You’ll Miss It
Blink and You’ll Miss It – W-what was that? It felt too human.
This achievement is completely random. At some unexpected moment, an event will trigger where ENA suddenly blinks, and something changes.
If this doesn’t happen naturally during your playthrough, try this: after passing through the Lonely Door, stand still, press Win or Alt+Tab, and do something else. Just make sure ENA doesn’t open the inventory or game menu, as that will prevent the event from occurring.
Note: It took me 13 hours to achieve this, and I got it near the bridge to the Bathroom. My sister achieved the achievement after just an hour of playing, in the cave of which there is a Taxi Driver’s head.
Purge Event
An alternative way to complete the first half of the chapter.
To do this, crawl through the hole in the house where you can see purple blood, and later find this room.
Note: In fact, it’s easier to get to his head, just get into the Taxi Driver’s right sleeve and you’ll be teleported right to his head!

Now, drop into the hole onto the ledge in the same room and complete a short parkour section to obtain the Taxi Driver’s Head.

After that, an alternative path will open up. To activate it, exit the cave and head to the taxi. The giant, who was previously motionless, has now come to life because we’ve returned his head. By talking to him, we’ll unlock the taxi and be able to get in.

This is how the alternative path, called the Purge Event (literally “Event of Purification,” but I’m translating it as Purgatory due to the game’s playful religious references), gets activated. If we keep the humor of the game in mind, it could also be translated as “Flush,” considering we’ve been heading toward a toilet all this time, and now we’re literally going to be flushed away by some pink liquid from this place.
After the section where you need to steam up a little and walk around the collapsed building, periodically seeing a spider peeping at us and taking us where we need to go, you will reach the disco, where you can meet a girl with an interesting idea of how she talks, she will jump out if you pull the rope, some guy is clearly referencing the Power Rangers and the Ninja who… however, the fact that he will make it better for you to take a look in person, it looks very funny.



If you talk to any of them, a pink liquid will fill the room and you will be teleported to the next stage of the passage along this path, but an important caveat is that you will not be able to talk to all of them at once, so if you are interested in what each of them will say, you will either have to roll back the save after the conversation, or go through this path three times.
In the later stage of Purgatory, you will have to play as a certain dinosaur and go through a maze that clearly refers to the same one in good old Zelda: The Ocarina of Time.
As each of the three characters who move us here notices, we need to go to the whistle. Only pay attention to the whistling, and ignore the bird’s voice, we just go to each door and listen, if we hear a sound, then we go in, everything is very simple, I’m explaining only because I noticed in other manuals people had problems even with such a simple task.
Then we are eaten by the same dinosaur, but much larger, and we find ourselves where both paths through the first half of the game finally converge, at a location with a bridge to the Bathroom.
Convergence
- Both paths lead to the black void.
- If you have the jobs route item, use it to cross the river. Otherwise, do parkour.
- “Sick Tricks” Achievement: If using bamboo rafts, you only get one shot!
- If you fall, solve the puzzle-enter the leftmost, fifth house.
- “Razing the Roofs”: Interact with every door except this one.
- “Patient Listener”: Walk through the fourth last door on the left (no collision) and talk to Nonkey Jong.
- You’ll reach the Genie’s corpse, which takes you to the smoke machine room.
- If you crossed the river, meet the Genie and choose “Aspire to get rid of the smoke” to proceed.
- Break the smoke machine.
- You’ll get a call from Froggy, then return to the desert—now it’s auction day.
- Go to the house from the start of the game. Rain-rocks confirm you’re on track.
- Interact with the door, take about ten steps back…
- You win.
Taxi Maze
This side quest grants two achievements: “On A Night Like This” and “Advanced Consumer Society”.
- “On A Night Like This“: Before finding the taxi driver’s head, interact with the taxi. You’ll be transported to a new area-speak to the NPC facing away from you.
- “Advanced Consumer Society“: Enter the alley (NOT the red door!) and navigate the looping three-floor maze:
- Floor 1: Take two lefts and enter the hole.
- Floor 2: Walk to the far wall, turn right, then left.
- Floor 3: Avoid holes and trash cans. Reach a room with different textures and drop into the hole to unlock the achievement.