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Escape the Backrooms Escape Guide: A Guide to Avoiding and Understanding Mysterious Creatures

Table of Contents Show

  1. Level 0
    1. HOW TO AVOID THE ENTITY(S) IN LEVEL 0?
    2. HOW TO EXIT LEVEL 0?
  2. Level 1 [Part 1]
    1. HOW TO AVOID THE ENTITY(S) IN LEVEL 1
    2. Exit 1: Elevator
    3. Items:
    4. Instructions for Exiting the Level:
  3. Level 1 [part 2]
    1. HOW TO AVOID THE ENTITY(S) IN LEVEL 1
    2. Exit 1: Gate
    3. Items:
    4. Instructions for Exiting the Level:
  4. Level 1 [Part 3]
    1. HOW TO AVOID THE ENTITY[S] IN THIS LEVEL:
    2. Instructions to exit this level:
    3. Items in this level:
    4. Details about this level:
    5. Sanity Risk in this level:
    6. Entity Count in this level
    7. Others:
    8. ENTITYS IN THIS LEVEL:
  5. Level 1 Part 3,5
    1. HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
    2. Instructions to exit this level:
    3. Items in this level:
    4. Details about this level:
    5. Sanity Risk in this level:
    6. Entity Count in this level:
    7. Others:
    8. Tips n` Tricks:
    9. ENTITYS ROAMING THIS LEVEL:
  6. THE HUB
    1. How to open the gate and progress:
    2. Details:
  7. Level 1 Part 4
    1. HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
    2. Instructions to exit this level:
    3. Items in this level:
    4. Details about this level:
    5. Sanity Risk in this level:
    6. Entity Count in this level:
    7. Others:
    8. Tips n` Tricks:
    9. ENTITYS ROAMING THIS LEVEL:
  8. Level 2, Pipedreams
    1. HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
    2. Instructions to exit this level:
    3. Items in this level:
    4. Details about this level:
    5. Sanity Risk in this level:
    6. Entity Count in this level:
    7. Others:
    8. Tips n` Tricks:
    9. ENTITYS ROAMING THIS LEVEL:
  9. Level 3, The station
    1. HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
    2. Instructions to exit this level:
    3. Items in this level:
    4. Details about this level:
    5. Sanity Risk in this level:
    6. Entity Count in this level:
    7. Others:
    8. Tips n` Tricks:
    9. ENTITYS ROAMING THIS LEVEL:
  10. Level 4, The office
  11. Level 5, Terror hotel Floor 3
  12. Level 5 Terror hotel Floor 2
  13. Level 5, Terror Hotel Part 3: Boiler room

This guide is about how to escape and everything about the entitys.

This is just for fun btw, if u want you can follow it ig.

Level 0

HOW TO AVOID THE ENTITY(S) IN LEVEL 0?

1: It is advisable to limit the amount of time spent in level 0. Please note that there is a predetermined timer prior to the spawn of the HOWLER. Additionally, the HOWLER will teleport in close proximity to your location after a certain period of time. It is worth mentioning that falling into the poolrooms will bypass the timer entirely, leading to the immediate spawn of the HOWLER.

2: Pay close attention to a distinct knocking sound, as the HOWLER emits this auditory cue when you are in close proximity to it.

HOW TO EXIT LEVEL 0?

Exit 1: Vents
In order to progress beyond level 0, locating and gaining entry to the vent is essential.

Exit 2: Pitfalls
Should you encounter an unfortunate descent into the area termed “Pitfalls,” diligently adhering to arrow guidance will eventually guide you to a structure reminiscent of a residential dwelling within said obstacles.

Items:

There are no additional objects present, execpt for the key situated at the ladder, which doesnt go in your inventory but is still useable

Instructions for Exiting the Level:
Although the specifics of the exit route cannot be precisely elucidated, key locations in level 0 can be provided for guidance purposes.

Commence the search for a note suspended on one of the walls within level 0. Subsequently, locate a chamber featuring a breach in its perimeter wall. Subsequent to this, gather all components of the ladder and proceed towards the designated door.

To traverse the treacherous pitfalls with ease, cautiously maneuver along the edge. In the eventuality of a fall, adhere to the subsequent steps: identify and track a sequence of arrows leading to a dwelling, then enter the aforementioned structure and ascend the stairs.

Level 1 [Part 1]

HOW TO AVOID THE ENTITY(S) IN LEVEL 1

There are no entitys in Level 1 [Floor 3]

Exit 1: Elevator

press da button that says 2 to go down

Items:

Almond water
Flashlight

Instructions for Exiting the Level:

To move past Level 1 [Floor 3], you need to find a room with four cars inside. These cars have colors that match the elevator code. When you figure out the code, just type it in and get into the elevator to go ahead.

yeah thats it for part 1 super simple

Level 1 [part 2]

Level 1 part 2 is a bit more complex than part 1.

HOW TO AVOID THE ENTITY(S) IN LEVEL 1

To evade encounters with skinstealers within the level, it is advisable to assume a crouched position in order to minimize noise and remain undetected.
In the multiplayer version, exercise caution and refrain from placing trust in individuals until they present their identification.

To determine the likelihood of someone being a skin stealer, watch out for certain behavioral cues. For instance, if a person begins charging directly towards you without deviation, there is a high probability that they are a skin stealer. Similarly, individuals aimlessly wandering without any discernible objective are also likely to be skin stealers.

Exit 1: Gate

Within a designated chamber, you will come across keyholes which necessitate the insertion of keys for further progression. It is imperative to swiftly and attentively place all the keys into their respective keyholes, as a timer is in place before they reset.

Items:

Almond water
Flashlight
Keys

Instructions for Exiting the Level:

In order to successfully progress from Level 1, it is imperative to diligently locate keys dispersed across different rooms. Once acquired, it is essential to locate a designated room containing corresponding keyholes, wherein these keys must be promptly inserted. It is crucial to complete this task expeditiously, given that a timer imposes a time constraint before the keys reset.
Once the gate opens you can just enter and proceed to level 1 part 3.

Level 1 [Part 3]

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL:

Crouch when your behind it, If your getting chased then just go into a hiding spot.
You can also see a part of it glowing when no longer in the MEG suit.

Instructions to exit this level:

Find the elevator in this level.

Items in this level:

Almond water and Flashlights. There is no point in checking elsewhere than spawn.

Details about this level:

Level 1 part 3 seems to be a parking lot with various floors

Sanity Risk in this level:

LEVEL 2: Low Sanity Risk

Entity Count in this level

One entity

Others:

Put your graphic settings to a lower level in order to enhance visibility of the elevator through the door. Additionally, take note that the vacant rooms can serve as effective hiding spots during times of pursuit.

ENTITYS IN THIS LEVEL:

A skinstealer predominantly inhabits the lower levels.

Level 1 Part 3,5

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL

There are no entitys until you open the gate.

Instructions to exit this level:

Go through the door that says EXIT.

Items in this level:

Nothing

Details about this level:

This part of level 1 connects to the hub and level 2

Sanity Risk in this level:

LEVEL 2: Low sanity risk

Entity Count in this level:

0

Others:

O P E N T H E D O O R

Tips n` Tricks:

Open the door that says EXIT

ENTITYS ROAMING THIS LEVEL:

Smilers [when you have opened the gate]

THE HUB

How to open the gate and progress:

In order to gain access to the gate at level 3,5, it is required to enter the MEG base. However, prior to entering the base, one must successfully complete a puzzle on the keypad. This involves locating a specific piece of code that corresponds with the green code displayed on the far right side.

How to turn on the power

On the right wall there is a tablet. Once you press interact on it, just click the dots to turn it on
Next you want to enter the password itheardyou on the pc, then open Gate.exe and click yes.

Now the gate is open

After doing that you need to go back to level 1 part 3,5

Details:

The hub, serving as a pivotal point, seamlessly connects various levels within the infrastructure through an exquisite tunnel adorned with vibrant orange lighting that extends seemingly indefinitely. One of the hub’s doors leads to the MEG base, an acronym for the Major Explorer Group, which is widely recognized as a notable and extensive collective operating within the realm of the Backrooms.

Distinguished by their substantial presence, the MEG has played a pivotal role in both the construction and management of a significant portion of the comprehensive database containing a plethora of pertinent information relating to the Backrooms.

Level 1 Part 4

After you have activated the gate you just need to press the green button on the gate and proceed

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL

Stay away from the darkness

Instructions to exit this level:

Check every door for the entrance to Level 2

Items in this level:

Almond water

Details about this level:

This level is a parking lot again.

Sanity Risk in this level:

LEVEL 2: Low sanity risk

Entity Count in this level:

????

Others:

You can find almond water inside the various cabinets behind most of the doors inside Level 1 Part 4

Tips n` Tricks:

Just stay out of the darkness and run to the next spot with light [preferably the closest one]
Also if you hear lights flickering then going back on, just go back or if your near the next spot continue running until your there

ENTITYS ROAMING THIS LEVEL:

Smilers

Level 2, Pipedreams

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL

You cant

Instructions to exit this level:

Go to station and run until you find a room with red bricks, If you miss it well. your dead

Items in this level:

1 flashlight right before you enter the darkness

Details about this level:

Level 2 is a small hallway with pipes that smell like bugspray. [is it bugspray? for what tho]

Sanity Risk in this level:

Level 1: No sanity risk

Entity Count in this level:

1

Others:

Tips n` Tricks:

Dont look behind you

ENTITYS ROAMING THIS LEVEL:

Smiler [King smiler?]

Level 3, The station

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL

There is no real way to avoid them, as you have to encounter atleast one.
To reduce the chance of them seeing you, crouch

Instructions to exit this level:

Turn on all of the power boxes [randomly generated] and then go back to the room where you spawned in because the gate will be opened and you can open the white door and proceed to level 4

Items in this level:

Water
Flashlight

Details about this level:

Level 3 represents an electrical station in a state of gradual deterioration, evidenced by the presence of water seepage, potentially electrified, originating from the roof.

Sanity Risk in this level:

Level 4: High

Entity Count in this level:

9

Others:

On hard mode you can only blind them dawgs once

Tips n` Tricks:

Flashlights blind the HOUNDS inside the level.

ENTITYS ROAMING THIS LEVEL:

9 hounds roaming

Level 4, The office

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
No entitys

Instructions to exit this level:
continue until you locate the vending machines. In order to solve the puzzle, it is necessary to accurately count the number of objects and insert the corresponding amount into the respective vending machine. Once the correct numbers have been inputted and the door has opened, proceed to open all of the doors.

There is an option to return to the hub if desired. When you come across a room with filing cabinets and another door, proceed through the door and then through yet another door in the room you just entered. In front of you, there will be a prominent red button labeled “RESET CAMERAS”. Pressing this button will reset the cameras. However, it is important to note that the cameras can still detect you while crouched, so it is advised to remain crouched even when the cameras are not immediately visible.

Locate a door that leads to a room with tiled floors, cameras, and crowbars. If you have managed to avoid being detected, the door in that room should remain open. However, if you have been spotted, you have the option to either backtrack or use a crowbar to break open the vent on the right. Breaking the vent will result in the game labeling you as an “idiot”. Proceed to break the second vent, which will bring you closer to the area where the restart button is located. Upon entering the subsequent door, you will advance to Level 5.

Items in this level:
Water
Chocolate
Juice

Details about this level:
Level 4 is an office complex characterized by its unique climate, which predominantly consists of rainfall, occurring approximately 99.9 percent of the time. Additionally, Level 4 is well-stocked with a variety of refreshments, including almond water, various juices, and delectable chocolate options.

Sanity Risk in this level:
Level 1: No sanity risk

Entity Count in this level:
0

Others:
Cameras are in level 4

Tips n` Tricks:
Stay out of view from cameras, everyone should know this

ENTITYS ROAMING THIS LEVEL:
Nothing

Level 5, Terror hotel Floor 3

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
Floor 3 has friendly entitys known as Male deathmoths, they dont cause harm so there is no point in avoiding them.

Instructions to exit this level:
Arrange the paintings in the correct order, from the most recent to the oldest.
Next, grab the bugspray and efficiently eliminate three packs of male deathmoths.
Upon collecting all three, place them inside the miniature elevator contraption to receive a reward. Each moth jelly entitles you to a unique key.
Once you possess all the keys, unlock the previously sealed door and descend using the elevator.

Items in this level:
Water
Bugspray
Juice
[Moth jelly]

Details about this level:
Level 5 is a hotel that goes by the name “Terror Hotel.” It gives off a historical vibe, like stepping into the 19th or 20th century. This level is home to male deathmoths, but don’t be alarmed as they pose no threat; in fact, they are no bigger than a bottle cap.

Sanity Risk in this level:
Level 4: High Sanity Risk

Entity Count in this level:
High

Others:
Floor 3 of the terror hotel

Tips n` Tricks:
If your playing multiplayer, you can dupe the jelly and use it for other levels

ENTITYS ROAMING THIS LEVEL:
Male Deathmoths

Level 5 Terror hotel Floor 2

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
There is no real way to avoid a hound, as you have to encounter atleast one.
To reduce the chance of them seeing you, crouch. Shine a light on the hound to stun it up to 3 times before it runs away. [it only stuns once on hard]. To evade encounters with skinstealers within the level, it is advisable to assume a crouched position in order to minimize noise and remain undetected.

In the multiplayer version, exercise caution and refrain from placing trust in individuals until they present their identification.

To determine the likelihood of someone being a skin stealer, watch out for certain behavioral cues. For instance, if a person begins charging directly towards you without deviation, there is a high probability that they are a skin stealer. Similarly, individuals aimlessly wandering without any discernible objective are also likely to be skin stealers.

Instructions to exit this level:

  • To exit you just need to find a paper in some rooms of this level
  • Once you find them all go back to the place with the room codes and look up,
  • Your code should be on the roof.
  • Now enter the code inside the lock on the door next to you

The rooms with papers are the opened vaults near spawn.

Items in this level:
Almond water
Flashlight

Details about this level:
Part 2 of the Terror hotel is where all of the rooms are

Sanity Risk in this level:
Level 4: High sanity risk

Entity Count in this level:
Really low

Others:
To skip a major part of the terror hotel just enter the codes 17564, 05938 and 89472

Tips n` Tricks: Hide inside a closet or under the bed if your getting chased

ENTITYS ROAMING THIS LEVEL:
A hound and a Skinwalker

Level 5, Terror Hotel Part 3: Boiler room

HOW TO AVOID THE ENTITY[S] IN THIS LEVEL
Plauging this level are Female deathmoths, unlike their male counterpart they are infact bigger than a bottle cap, reaching sizes comparable to a human. They also are way more agressive.
To avoid them just crouch when it gets really hot on your thermostat or a wavy effect is on your screen.

Instructions to exit this level:
Cant really explain this because its a maze. Green pipes are usually a good sign
Near the end is a moth that wont be detected by the thermostat and has no visual effect.

Items in this level:
a Thermostat
[Moth jelly]

Details about this level:
Level 5, part 3 is a designated boiler room. However, the design of this room seems impractical. In the event of a boiler overheating, it would be challenging to quickly locate the specific boiler causing the issue.

Sanity Risk in this level:
Level 4: High

Entity Count in this level:
High

Others:

Tips n` Tricks: Turn the

ENTITYS ROAMING THIS LEVEL:
Female deathmoths and male deathmoths

Written by zombiesareamongus

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