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F1 2018 Cheats, Tips and Tricks

Become immersed in the world of Formula 1® more than ever before.Build your reputation both on and off the track, with time-pressured media interviews that influence your F1 career path.

Tips and Tricks

1. Play the career mode! The career mode is an excellent way of getting used to the game with a smooth progression curve- but if you do play it, try playing one of the lower ranked teams. The higher ranked teams start have far harder objectives for you to complete.

2. Pay attention to R&D. In the career mode, you can invest in R&D and unlock new perks for your vehicles- don’t ignore this!

3. Your race engineer, “Jeff” may sound like he’s only there to interject at inopportune moments but he does have some words of wisdom. While you’re out on track, your team is working behind the scenes to make sure you’re getting to the finish line as quickly as possible.

4. Newcomers, stick to using Ferrari cars. This is because these are the ‘easiest’ to handle, so they are far friendlier to newer players to get a handle on things.

5. Be mindful of your surroundings! Tracks in F1 2018 are not like tracks in Mario Kart, but there are still things to keep track off- curves, slope, weather, and more.

6. Practice! You can get used to any car, track, or variation in the game- as long as you practice. You are not going to start winning at this game right away- but just stick with it, because if definitely pays off.

7. While re-running practice programmers can help improve your race strategy, you also have to think about the durability of your car. Parts wear out and there’s penalties to face if you use too many too soon. Only run the bare minimum of practice sessions to save parts.

Where do I find my savegames?

F1 2018 Savegames can be found here:

XC:\Program Files\Steam\userdata\\737800\remote

Baseline Career Mode Setups

Three setups that will work ok across all track in career mode.

Low Downforce Tracks
(Aero) 2, 4
(Transmission) 85%, 75%
(Suspension Geometry) -3.50, -2.00, 0.15, 0.50
(Suspension) 8, 4, 8, 6, 4, 5
(Brakes) 78%, 52%
(Tyres) 23.0, 21.1
(Weight Distribution) 7

Medium Downforce Tracks
(Aero) 5, 7
(Transmission) 78%, 75%
(Suspension Geometry) -3.50, -2.00, 0.15, 0.50
(Suspension) 8, 4, 8, 6, 4, 5
(Brakes) 78%, 55%
(Tyres) 23.0, 21.1
(Weight Distribution) 7

High Downforce Tracks
(Aero) 8, 11
(Transmission) 55%, 75%
(Suspension Geometry) -3.50, -2.00, 0.15, 0.50
(Suspension) 8, 4, 8, 6, 3, 4
(Brakes) 80%, 55%
(Tyres) 23.0, 21.1
(Weight Distribution) 7

F1 2018 List of Voice Commands

This is a list of voice commands that can be given to your engineer during play by holding down the radio button, (LB by default on Xbox controller). A working microphone is obviously required.

Commands

box this lap
full race update
driver in front
driver behind
who am i racing
tyre status
vehicle condition
weather report
fuel information
pit stop information
set hard tyres
set medium tyres
set soft tyres
set super soft tyres
set ultra soft tyres
set intermediates
set full wets
adjust wing up
set wing balance
change wing down
team mate status
rival status
fastest lap overall
best lap update
last lap time
championship standings
engineer quiet
engineer talk
engineer repeat
fewer updates
more updates
shut up jeff
leave me alone

Racing Flags Explained

Green flag
Let’s just start with the flag you will always first come across whenever a race event is taking place and that is the green flag. Whenever the marshalls pull out the green flag this means track conditions are safe and the race is ago. The green flag always starts up all race events, this is why it will always be the first flag seen when viewing a race. The green flag can also be pulled out at the end of a hazard, in this case it’s signaling drivers that track conditions are safe again and that they can up the pace to normal racing speed.

Yellow flag
Up next is the yellow flag. When this flag is waved you must stop racing, precieve of caution and wait to be picked up by the pace car (safety car). However in the current stages of Formula 1 racing sometimes there will be a virtual safety car (vsc) deployed instead of an actual pace car. The Fédération Internationale de l’Automobile (FIA, English: International Automobile Federation) will make use of the virtual safety cars whenever the track conditions are still acceptable for racing but when drivers will just have to precieve of caution. It’s important to note that if you break the any of the following rules you will be given a penalty; ignoring the yellow flag by speeding through or by overtaking during a yellow flag. When track conditions are safe to race again the green flag will be waved and drivers can go back to normal racing.

Red flag
The flag above the yellow flag is the red flag. The red flag will be made use of whenever track conditions are not suited for racing. Conditions like extreme rain, a storm or a severe crash which has left a lot of car parts waiting to be cleaned up scattered all over the track making racing normally unsafe, all these thing are just a couple of examples of when a race can be stopped with a red flag.

Blue flag
The blue flag is waved to slower drivers on the circuit, backmarkers. Backmarkers have to make room for the drivers lapping them without delaying them too long. As the slower driver you have to make room fast or lift-off the throttle so the faster drivers won’t be held up. If however you do hold up a faster driver that is lapping you on the track you will be penalised for unsportsmanlike behavior. If you have been lapped by a faster driver and you manage to keep up the pace you are allowed to pass the driver that lapped you earlier without being penalised for it.

Black flag
The black flag will be waved whenever a driver has violated too many race rules. This might be because of dangerous driving but you also might get black flagged if there is a problem with your car that might be dangerous to not only you but also the other drivers on the track. When you are being black flagged you will have to enter the pit-lane as soon as possible, it’s important to know that you actually have to enter the pit-lane as soon as possible, if you don’t you will be penalised for ignoring a black flag.

White flag
With one lap to go you will see the white flag. This flag will be first displayed to the car in pole position signaling the driver that there is one more lap remaining before the race will end and finally be won by the driver who crosses the line first on the final and next lap.

Chequered flag
The final flag in the race of course is the chequered flag. If you see this flag and you’re in first place you are the race winner. The race will be over if all of the cars that are still on track have crossed the line with this flag up.

In summary
So in summary what you have learned are the meanings behind the most commonly used race flags on the track. Here’s a quick recap on the meaning behind all of them.

F1 2018 Game Car Setup

Note: These setups are made for a fast car, not to save tyres and fuel.

Australia
(Aero) 5, 8
(Transmission) 65%, 100%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 3, 3, 11, 7, 3, 4
(Brakes) 89%, 52%
(Tyres) 23.8, 21.1
(Weight Distribution) 8

Bahrain
(Aero) 1, 8
(Transmission) 100%, 75%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 7, 2, 9, 4, 3, 3
(Brakes) 75%, 52%
(Tyres) 24.2, 22.7
(Weight Distribution) 9

China
(Aero) 4, 6
(Transmission) 70%, 75%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 4, 3, 10, 7, 3, 3
(Brakes) 80%, 53%
(Tyres) 23.0, 20.7
(Weight Distribution) 7

Azerbaijan
(Aero) 1, 4
(Transmission) 65%, 100%
(Suspension Geometry) -2.50, -1.50, 0.05, 0.20
(Suspension) 3, 3, 11, 7, 5, 6
(Brakes) 75%, 54%
(Tyres) 23.4, 21.1
(Weight Distribution) 8

Spain
(Aero) 2, 11
(Transmission) 75%, 100%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 2, 2, 11, 9, 3, 3
(Brakes) 89%, 52%
(Tyres) 23.0, 21.1
(Weight Distribution) 9

Monaco
(Aero) 10, 11
(Transmission) 65%, 100%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 3, 3, 11, 7, 3, 4
(Brakes) 89%, 53%
(Tyres) 23.4, 20.7
(Weight Distribution) 8

Canada
(Aero) 3, 7
(Transmission) 90%, 100%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 2, 2, 11, 9, 4, 4
(Brakes) 87%, 52%
(Tyres) 23.0, 20.7
(Weight Distribution) 8

Britain
(Aero) 3, 5
(Transmission) 65%, 100%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 5, 4, 10, 8, 3, 4
(Brakes) 89%, 53%
(Tyres) 23.8, 21.1
(Weight Distribution) 7

Germany
(Aero) 3, 6
(Transmission) 50%, 100%
(Suspension Geometry) -2.50, -1.00, 0.05, 0.20
(Suspension) 4, 3, 11, 9, 3, 4
(Brakes) 89%, 53%
(Tyres) 23.8, 21.1
(Weight Distribution) 8

France
(Aero) 1, 5
(Transmission) 75%, 100%
(Suspension Geometry) -3.50, -2.00, 0.1, 0.35
(Suspension) 3, 3, 10, 8, 3, 4
(Brakes) 89%, 53%
(Tyres) 23.4, 21.9
(Weight Distribution) 8

Tyre Compounds

Hypersoft

  • Colour: Pink
  • is the softest and therefore the fastest compound
  • some drivers calling it the best tyre ever
  • is suitable for all circuits that demand high levels of mechanical grip
  • because it brings extra speed and adhesion
  • has a considerably shorter lifespan than the other tyres in the range

Ultrasoft

  • Colour: Purple
  • low working range compound
  • for use on tight and twisty circuits
  • and on circuits, which require a high mechanical grip
  • it has a very rapid warm-up and huge peak performance
  • it has a relatively limited overall life
  • is not quite a qualifying tyre
  • however, it has some interesting potential applications as well during the races

Supersoft

  • Colour: Red
  • is ideal for slow and twisty circuits
  • especially in cold weather, when maximum mechanical grip is needed
  • benefits from an extremely rapid warm-up time
  • which makes it ideal in qualifying as well
  • nevertheless, the tyre degrades quickly
  • low working range compound

Soft

  • Colour: Yellow
  • one of the most frequently used tyres in the range
  • striking a very good balance between performance and durability
  • with the accent on performance
  • it is biased towards speed rather than long distances
  • but it is a good choise at the start and in sprint races or rather at the end
  • high working range compound

Medium

  • Colour: White
  • is the most perfectly balanced of all the tyres
  • with an ideal compromise between performance and durability
  • it is extremely versatile
  • they are used on circuits that tend towards high speeds, temperatures and energy loadings
  • low working range compound

Ice

  • Colour: Light Blue
  • is designed for the circuits that put the highest energy loadings through the tyres
  • with fast corners or abrasive surfaces
  • and for tracks, which are often characterised by high ambient temperatures
  • takes longer to warm up
  • but offers maximum durability
  • that means that it plays a key role in race strategies
  • high working range compound

Superhard

  • Colour: Orange
  • was introduced as an insurance policy
  • just in case the performance of the 2018 cars didn’t match expectations
  • they probably will not be used at all
  • provides a tyre at the opposite end of the spectrum

Intermediate

  • Colour: Green
  • they are the most versatile of the rain tyres
  • dispersing approximately 25 litres of water per second at full speed
  • can be used on a wet as well as a drying track

Wet

  • Colour: Blue
  • disperse up to 65 litres of water per second at full speed
  • the most effective solution for heavy rain
  • it is also effective on a drying track
  • driveable in a wide variety of conditions
  • was extremely valuable in determining the latest evolutions

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