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Factory Town: How to Generate Coins Without a Market

Build, automate, and optimize your own village on procedurally-generated 3D terrain. Use marble-run chutes, railways, logistic blocks, conveyor belts, and a variety of worker units to research useful new technology and keep your houses supplied with goods.

Other Factory Town Guides:

How to Generate Coins Without a Market

This guide provides an example for how to sell items to houses directly.

Minecarts

This guide provides an example for how to sell items to houses directly. You can avoid the limited nature of the current market system, and produce coins based on your production speed, not your market tier.

Currently the below system is selling bread and produces about 12-13 before the minecart makes it’s way around the loop. The speed at which you need to produce goods will need to be calculated based on the product(s) you’re selling, as well as the number of houses you’re selling to. This was setup to just give a reasonable boost to my current gold income, nothing serious.

I would recommend balancing the value of the goods you’re selling with the amount of minecarts you have on the track, as well as the consumption speed of the houses. For example, the bread is finished consuming by the time the minecart gets half way around the track. Meaning i could have two minecarts on the track delivering 40 bread per rotation.

Conveyors

You could also just use something simpler like conveyors.

Written by Xuhybrid

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