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Fallout 76 – Legendary Weapon Effects and Weapon Mods

You have a chance of getting Legendary Weapon Effects if you defeat a strong enemy which has stars near its name. This equipment offers you extra bonuses as well as buffs when being used.

Legendary Weapon Effects

There is a modifier in the name which lets you identify whether or not the item is legendary. Let’s take a look at the modifier names and what the do:

  • Anti-Scorched: 25% extra damage vs Scorched enemies but 20% less against all other enemies.
  • Anti-Armor: 50% armor is ignored.
  • Assassin’s: 10% damage increase to players.
  • Berserker’s: The lower your Damage Resistance, the higher your damage.
  • Bloodied: More damage when low health.
  • Concussive: 33% increased chance of VATS hitting.
  • Executioner’s: 50% increase in damage vs low health targets.
  • Explosive: Bullets explode dealing 15 AoE damage.
  • Exterminator’s: Mirelurks and bugs take 50% more damage.
  • Furious: Consecutive hits on a target increase your damage.
  • Ghoul Slayer’s: 50% more damage dealt to ghouls.
  • Hunter’s: 50% more damage dealt to animals.
  • Instigating: 2x damage against full health targets.
  • Junkie’s: More damage if you have chem withdrawal effects.
  • Mutant’s: 10% increase in damage if you are mutated.
  • Mutant Slayer’s: 30% increase in damage to Super Mutants.
  • Never Ending: Unlimited ammo capacity.
  • Nocturnal: More damage during the night.
  • Stalker’s: 100% VATS accuracy when not in combat but 50% more AP cost.
  • Suppressor’s: Enemies deal 20% less damage for 3 seconds.
  • Troubleshooter’s: 30% increase in damage to robots.
  • Two Shot: Your gun fires an additional projectile.
  • Zealot’s: 30% increase in damage to Ghouls.

Weapon Mods

You can craft mods and then apply them to your weapons in order to modify them. There can only be one mod of a single type on one weapon. Simply craft the mods using the required items when you are at one of the workbenches in the game.

Mods are necessary once you get to the later stages of the game. Let’s go ahead and take a look at all of the mod types in Fallout 76.

Gun Mods

  • Receivers: Also known as the Capacitor, receivers increase your damage and give you other benefits such as critical hit chance. Use these mods for more damage.
  • Barrels: You need to have an automatic barrel in order to make sure your automatic weapon can actually work as an automatic one. Same goes for the sniper rifle and the sniper barrel.
  • Grips: Grips, together with stocks help stabilize a weapon and ensure your guns are more accurate as well as have longer range.
  • Magazines: Magazines can affect the size, as well as the amount of bullets and the reload speed that you have. Definitely a must have for your gun.
  • Sights: It should be quite obvious, they help you aim better at both short and long range.
  • Muzzles: Muzzles can help you in many situations. Bayonets can be make your weapon melee, Suppressors hide sound and Compensators reduce the recoil. Great stuff!
  • Paint: You can paint your mods.

Material Mods
These mods might be seen as paint mods, but they can also increase damage by changing the material that is used on the weapon. Currently, these mods are only available for Rolling Pin and the Baseball Bat

Upgrade Mods
These mods increase your damage and often the damage type as well. They occasionally end up helping armor penetration too, literally changing the way a weapon is used.

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