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Fell Seal: Arbiter’s Mark – Class Guide

A list of all the requirements and description of the counters + passives. Includes story specific and secret classes. The number behind a class specifies how many total classes you have to level to unlock it.

Base Classes

Mercenary (0)



Counter adjacent

  • +50% crit dmg
  • 2-handed weapon in 1 hand
Mender (0)



Regen

  • Heal self on healing
  • Walking recovers MP

Advanced Classes

Scoundrel (2)

Mercenary 2

Steal Component

  • +15% Attack
  • Restore HP+MP on crit
Wizard (2)

Mender 2

Buff elemental dmg on elemental hit

  • No friendly fire
  • Restore HP+MP on kill
Knight (3)

Mercenary 3

Thorns (retaliate against anything)

  • No additional dmg taken from side and back
  • Wield 1-handed weapon with 2 hands for bonus dmg
Ranger (4)

Scoundrel 4

Evade regular ranged attacks

  • +25% crit chance
  • +25% Evasion
Plague Doctor (4)

Mender 4

Counter Magic

  • Equip heavy
  • Adjacent enemies boost dmg
Alchemist (6)

Wizard 4
Mender 2
Dmg to MP first

  • Immune to injury
  • +15% Resistance
Templar (7)

Knight 4
Mercenary 3
Evade Melee

  • Equip shield
  • +15% Defense
Druid (8)

Mercenary 2, Mender 3, Wizard 3

Barrier (evade status effect)

  • +15% Mind
  • Cast 2 spells at 75% power
Gambler (8)

Mender 3, Scoundrel 3
Mercenary 2
+2 Movement

  • Extra turn at start
  • Lucky
Fellblade (11)

Knight 3, Wizard 3
Mender 2, Mercenary 3
Evade Magic

  • Skills + spells can crit
  • +10% debuff chance
Peddler (11)

Ranger 5
Mercenary 2, Scoundrel 4
Critical HP -> get turn

  • Item power x2
  • Free situational commands (climb, gather, …)
Warmage (12)

Alchemist 2, Plague Doctor 2
Mender 4, Wizard 4
Crit Haste

  • Regular attacks leech MP
  • Reduce elemental resistance
Reaver (12)

Templar 5
Mercenary 3, Knight 4
Critical HP -> Rebirth

  • Bleed on critical hits with regular attack
  • Missing own HP buffs dmg
Gadgeteer (14)

Wizard 3, Gambler 3
Mercenary 2, Mender 3, Scoundrel 3
Absorb MP

  • +25% HP
  • +10 starting MP
Sorcerer (15)

Warmage 3
Mender 4, Wizard 4, Plague Doctor 2, Alchemist 2
Root

  • +Accuracy
  • -50% MP cost
Gunner (18)

Mercenary 4, Templar 3, Ranger 3
Scoundrel 4, Knight 4
Teleport adjacent unit to random location (on land)

  • Walking recovers HP
  • Positive height difference boosts dmg by 4% each
Assassin (22)

Gunner 4
Mercenary 4, Scoundrel 4, Knight 4, Ranger 3, Templar 3
Critical HP -> evade next dmg (Mirage)

  • Immune to traps
  • Dual Wield
Duelist (27)

Peddler 3, Reaver 3
Mercenary 3, Scoundrel 4, Knight 4, Templar 5, Ranger 5
Evade Skill

  • Regular Attacks leech HP
  • Full HP boosts dmg

Secret Classes

Werewolf (4+)

Mercenary 4, Lunar Crest, No story char
Cripple adjacent (-Skill)

  • Use MP to boost dmg for regular attack
  • + 0% crit chance (typo?)
Vampire (17+)

Scoundrel 6, Alchemist 3, Blood Crest, No story char
Mercenary 2, Mender 2, Wizard 4
Mute

  • +50% dmg against targets with <50% HP
  • flying(?)

Character Specific Classes

Demon Knight (*)

Anadine
Mute

  • Use MP to boost dmg for regular attack
  • Extra turn after killing (only once/turn)
Marked (*)

Kyrie
Slow

  • +50% dmg against targets with <50% HP
  • +20% dmg and -10% dmg taken per fallen ally
Anatomist (*)

Yates
Cripple adjacent (-Skill)

  • +50% healing
  • +50% dmg against targets with <50% HP
Bzaro:

This bug will unlock new classes when you kill a specific number of animals of that type. Unfortunately a lot of his classes are missing abilities.

Bzzerk
Rage adjacent

  • Missing own HP buffs dmg
  • +12.5% dmg per tile moved

Blardger
Nova against adjacent

  • Adjacent enemies boost dmg

Daodrenner
Critical HP -> get turn

  • Walking recovers MP
  • Regenerate HP

Kawa
Steal component

  • Spawn Kawa on kill (once)

Rakkerjak
+2 movement

Therva
Buff elemental dmg on elemental hit

  • Full HP boosts dmg

Vangal
Thorns (retaliate against anything)

Cadaver

  • 5% to all stats per death character
  • Overhealing to MP (same for HP)

Arpia
Weaken

  • Restore HP+MP on kill
  • +20% dmg per debuff on target

Pektite
Buff elemental dmg on elemental hit

  • No additional dmg taken from side and back
  • Reduce elemental resistance

Niwot
Counter Magic

  • Skills + spells can crit
  • Heal self on healing

Ercinee
Fire Nova on death

  • Immune to Injury
  • Rebirth (once)
Written by eidolon232

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