Fire Emblem Three Houses Controls (Movement & Combat)

Fire Emblem Three Houses Controls

Fire Emblem: Three Houses Controls

Fire Emblem: Three Houses is a tactical role-playing game, developed by Intelligent Systems and Koei Tecmo Games. The game was published worldwide for the Nintendo Switch by Nintendo on July 26, 2019.

Other Fire Emblem: Three Houses Guides:

Movement / Exploration Controls

InputAction
Left StickCharacter Direction / Movement
Press Left StickNone
Right StickMove Camera Angle and Quill Pen (in Calendar Mode)/ Move Camera Point of View while in Zoom-In mode
Press Right StickReset camera to the default view
Press Both Left and Right StickNone
Directional ButtonsSelect Facility (Full Map Mode)/Move Quill Pen (in Calendar Mode)
X ButtonView Menu/Locate Character (Mini-Map mode)/View information/Use quill pen to hover and view the information (Character Detail Mode)
Y Button (Hold)Run
A ButtonAccept/Select/Ok
B ButtonCancel/Back/Return
B Button (Hold)Run
ZL Button (Hold)Zoom-In Mode (First-Person View)/Previous (Full Map mode)/View log of the previous dialogues (while in Menu mode)
R ButtonView Full Map
ZR ButtonNext (Full Map mode)/Zoom In and Zoom Out Mini-Map
– (Minus) ButtonZoom-Out Mode (Third Person View)
+ (Plus) ButtonZoom-In Mode (Third Person View), Skip Cutscene

Battle / Combat Controls

InputAction
Left StickNavigate through the options/Hover and select units or tiles (Map Mode)
Press Left StickNone
Right StickMove Camera Angle
Press Right StickReset camera to the default view (Map Mode)
Press Left and Right StickNone
Directional ButtonsNavigate through the options/Hover and select units or tiles (Map Mode)
X ButtonCheck status/View battle conditions/View unit details (Map Mode)/Use quill pen to hover and view the information (Unit Detail Mode)/Select Previous Weapon (Unit Combat Phase)
Y ButtonSelect Next Weapon (Unit Combat Phase)
A ButtonAccept/Select/Ok/Launch Turn Menu (Battle Phase Mode)/Fast Foward (Unit Combat Phase)
B ButtonCancel/Back/Return
L ButtonSwitch Character Details (Battle Phase Mode)
ZL ButtonCheck unit inventory (Unit Mode), Previous (Unit Mode)/Select Next Combat Arts (Unit Combat Phase)
R ButtonView unit info (Unit Mode),
ZR ButtonNext (Unit Mode), Reveal Danger Areas (Battle Phase Mode)/Select Previous Combat Arts (Unit Combat Phase)
– (Minus) ButtonView battle conditions (Map Mode)/Zoom-Out (Map Mode)
+ (Plus) ButtonZoom-In (Map Mode), View unit close-up (Battle Phase Mode)

More of this sort of thing:

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