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FE Three Houses Guide to Gardening & Tournament

You can participate in a lot of different activities when it comes to spending your Sunday in the game. These activities include but are not limited to fishing, gardening, choir practice, and more.

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It’s a good idea to engage in these activities with someone to open the romance opportunities after the first time skip.

Gardening

Another activity you can perform in your free days is gardening, simply head to the garden southwest of the monastery.

The products earned through the gardening can be useful in the cafeteria as products of ingredients or flowers can be gifted to others. To perform the activity go speak with the greenhouse keeper.

You have to pay gold for the harvest to start. You can now choose between seeds and also the cultivation type, and you can view the final yield that is anticipated of the harvest.

The seeds available for gardening are Morfis seeds which are an ingredient that can be harvested from onions. Mixed Herb seeds which are an ingredient that can be harvested from turnips.

Western Fódlan seeds which are an ingredient that can be harvested from Albinean berries. Eastern Fódlan seeds which are an ingredient that can be harvested from peaches.

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White Flower seeds are an ingredient that can be harvested from Verona. Pale-Blue Flower seeds are a gift item that can be harvested from Lily of the Valley.

Red Flower seeds are a gift item that can be harvested from Anemone. Blue Flower seeds are a gift item that can be harvested from Rose.

Tournament

A monthly inter-house event is held at the Training Grounds west of Officers Academy which you can participate in for various rewards.

These include gold, enhancements for weapons and Intermediate Seals for class upgrades. When you speak with the officer at the Training Grounds regarding the tournament, you’ll be given multiple options.

Each tournament is limited to a single weapon of use, for example, Axe Tournament or Lance Tournament ensuring all combatants only use such weapons.

After spending one activity point, you can enter the tournament and choose a combatant from your team.

Before the battle commences, the display shows both the combatants along with relevant details like prize money (or other rewards) along with the stats, level and health pool of each character.

Might, Hit and Crit are the three metrics which determine the likelihood of victory.

The reward is tied to each round and these get more valuable the longer you’re able to progress in the tournament. Though, this comes at the expense of facing against tougher opponents each time and possibly risking defeat.

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At the end of each round, you can heal your combatant twice with 30 HP regenerated for each use.

After reaching the semi-finals, the player may choose to forfeit the tournament at no severe negative consequences that he might need to incur if he lost in the final.

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