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In Three Houses, you’ll control a mysterious mercenary turned teacher, tasked with leading a group of students from one of three noble houses – representing one of the great nations of the land. But when war threatens to tear the continent apart, you and your students will be forced to fight for what they believe in – even if it means going against your former friends.
Other Fire Emblem: Three Houses Guides:
Items are consumables that are stored in the character’s inventory. Similar to weapons having durability, some items can be used for a number of times. Below is the list of items divided by type.
FE Three Houses Item List
A list of weapons found in Fire Emblem: Three Houses which includes their stats and how to obtain each.
Swords
Weapon Name | Stats | Durability | Weight | Special Effects | How to Obtain | Cost |
---|---|---|---|---|---|---|
Sword of the Creator | 7 Mt/90 Hit/0 Crit/? Rng | 20 | 9 | Unit gains Ruptured Heaven. | Obtained after Assault at the Rite of Rebirth (Chapter 4) | |
Thunderbrand | 13 Mt/70 Hit/10 Crit/1 Rng | 30 | 7 | When unit initiates combat, unit will attack twice. If unit has Crest of Charon, unit gains Foudroyant. | Default weapon of Catherine. Can be obtained after defeating her in Chapter 18: To the End of a Dream. | |
Training Sword | 3 Mt/100 Hit/0 Crit/1 Rng | 50 | 4 | None | Lindhardt’s initial weapon | |
Iron Sword | 5 Mt/90 Hit/0 Crit/1 Rng | 40 | 5 | None | Byleth’s initial weapon | |
Steel Sword | 8 Mt/85 Hit/0 Crit/1 Rng | 50 | 10 | None | ||
Silver Sword | 12 Mt/90 Hit/0 Crit/1 Rng | 30 | 8 | None | ||
Broken Sword | 0 Mt / 30 Hit / 0 Crit / 1 Rng / | 20 | – | |||
Brave Sword | 9 Mt/75 Hit/0 Crit/1 Rng | 30 | 12 | When unit initiates combat, unit will attack twice. | ||
Armorslayer | 8 Mt/80 Hit/0 Crit/1 Rng | 20 | 11 | Effective against armored units. | Southeast chest in Chapter 5: Tower of Black Winds | |
Levin Sword | 9 Mt/70 Hit/0 Crit/1-2 Rng | 25 | 9 | Counts as a magic attack. | ||
Killing Edge | 8 Mt/85 Hit/25 Crit/1 Rng | 20 | 10 | None | ||
Mercurius | 15 Mt/100 Hit/10 Crit/1 Rng | 40 | 7 | None | ||
Venin Edge | 5 Mt/90 Hit/0 Crit/1 Rng | 20 | 6 | Inflicts poison. | ||
Rapier | 7 Mt/95 Hit/10 Crit/1 Rng | 40 | 5 | Effective against armored and cavalry units | ||
Devil Sword | 13 Mt/65 Hit/0 Crit/1 Rng | 30 | 10 | Unit receives 10 damage after combat | ||
Wo Dao | 8 Mt/90 Hit/30 Crit/1 Rng | 15 | 5 | None | ||
Crescent Sickle | ||||||
Sword of Seiros | 11 Mt/80 Hit/10 Crit/1 Rng | 30 | 6 | Unit restores HP equal to 50% of damage dealt. Unit also restores HP each turn. | ||
Sword of Begalta | 12 Mt/100 Hit/0 Crit/1 Rng | 30 | 5 | Restores HP each turn. Effect increases when paired with Crest of Riegan. | Clear the Sleeping Sand Legend paralogue | |
Sword of Moralta | 13 Mt/75 Hit/25 Crit/1 Rng | 30 | 9 | Restores HP each turn. Effect increases when paired with Crest of Fraldarius. | Obtained from Rodrigue during Chapter 15: The Valley of Torment | |
Cursed Ashiya Sword | 13 Mt/70 Hit/40 Crit/1 Rng | 15 | 1 | Unit receives 5 damage after combat | ||
Sword of Zoltan | 13 Mt/90 Hit/0 Crit/1 Rng | 25 | 9 | None | ||
Blutgang | 13 Mt/80 Hit/0 Crit/1 Rng | 20 | 7 | Counts as a magic attack. Unit gains Beast Fang when paired with Crest of the Beast. | Clear Forgotten Hero paralogue | |
Athame | 6 Mt/90 Hit/20 Crit/1 Rng | 30 | 5 | Exclusive to Kronya. | ||
Ridill | 11 Mt/80 Hit/0 Crit/1-2 Rng | 50 | 11 | Exclusive to Thales. Attack counts as magic damage. | ||
Rusted Sword | 0 Mt / 30 Hit / 0 Crit / 1 Rng | 20 | – | Used to forge Iron, Steel, Silver, or Brave Sword or Mercurius. | ||
Dark Creator Sword | 16 Mt/85 Hit/0 Crit/? Rng | 30 | 7 | Allows use of Heaven’s Fall. | Exclusive to Nemesis. | |
Sublime Creator Sword | 15 Mt/90 Hit/10 Crit/? Rng | 20 | 7 | Unit gains Sublime Heaven. | ||
Dark Thunderbrand | 13 Mt/70 Hit/10 Crit/1 Rng | 30 | 7 | When unit initiates combat, unit will attack twice. If unit has Crest of Charon, unit gains Foudroyant | ||
Dark Blutgang | 13 Mt/80 Hit/0 Crit/1 Rng | 20 | 7 | Counts as a magic attack. Unit gains Beast Fang when paired with Crest of the Beast | ||
Viskam | 20 Mt/100 Hit/0 Crit/? Rng | 50 | 5 | Counts as a magic attack. |
Axes
Weapon Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Aymr | 24 Mt / 60 Hit / 20 Crit / 1 Rng | 20 | 11 | Allows Seiros crest-bearer to use Raging Storm. | Obtained automatically in Black Eagles story route (Part 2). | |
Freikugel | 23 Mt / 65 Hit / 10 Crit / 1 Rng | 20 | 11 | Allows Goneril crest-bearer to use Apocalyptic Flame. | Clear A Divided World paralogue | |
Broken Axe | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 | – | ||
Crusher | 18 Mt / 60 Hit / 0 Crit / 1 Rng | 20 | 11 | Allows Dominic crest-bearer to use Dust. Attacks count as magic damage. | Clear the Weathervanes of Fodlan paralogue. | |
Dark Crusher | 18 Mt / 60 Hit / 0 Crit / 1 Rng | 20 | 11 | Allows Dominic crest-bearer to use Dust. Attacks count as magic damage. | ||
Iron Axe | 8 Mt/70 Hit/0 Crit/1 Rng | 45 | 7 | None | Edelgard’s initial weapon | |
Steel Axe | 11 Mt / 65 Hit / 0 Crit / 1 Rng | 55 | 12 | |||
Silver Axe | 16 Mt / 70 Hit / 0 Crit / 1 Rng | 30 | 10 | |||
Brave Axe | 12 Mt / 60 Hit / 0 Crit / 1 Rng | 30 | 14 | When initiating combat, user attacks twice. | ||
Killer Axe | 11 Mt / 70 Hit / 25 Crit / 1 Rng | 20 | 12 | |||
Training Axe | 6 Mt / 80 Hit / 0 Crit / 1 Rng | 50 | 6 | |||
Devil Axe | 18 Mt/60 Hit/0 Crit/1 Rng | 30 | 14 | Inflicts 10 damage after combat | ||
Hauteclere | 19 Mt / 80 Hit / 10 Crit / 1 Rng | 40 | 12 | |||
Venin Axe | 8 Mt / 70 Hit / 0 Crit / 1 Rng | 20 | 8 | Inflicts poison. | ||
Bolt Axe | 14 Mt / 60 Hit / 0 Crit / 1-2 Rng | 25 | 15 | Attacks count as magic damage. | ||
Hand Axe | 4 Mt / 70 Hit / 0 Crit / 1-2 Rng | 30 | 10 | |||
Short Axe | 8 Mt / 65 Hit / 0 Crit / 1-2 Rng | 25 | 12 | |||
Tomahawk | 12 Mt / 60 Hit / 0 Crit / 1-2 Rng | 20 | 14 | |||
Hammer | 10 Mt / 60 Hit / 0 Crit / 1 Rng | 20 | 15 | Effective against armored enemies. | ||
Axe of Ukonvasara | 19 Mt / 65 Hit / 20 Crit / 1 Rng | 30 | 15 | Restores HP each turn. Effect increaed with Gloucester crest-bearer. Effective against armored enemies. | ||
Axe of Zoltan | 17 Mt / 70 Hit / 0 Crit / 1 Rng | 20 | 14 | Effective against armored enemies. | ||
Mace | 6 Mt / 70 Hit / 0 Crit / 1 Rng | 20 | 6 | Effective against armored enemies. | ||
Rusted Axe | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 |
Lances
Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Areadbhar | 19 Mt / 75 Hit / 10 Crit / 1 Rng | 20 | 9 | Blaiddyd crest-bearer can use Atrocity. | Obtained automatically in Blue Lions story route (Part 2). | |
Javelin | 2 Mt / 80 Hit / 0 Crit / 102 Rng | 30 | 8 | |||
Broken Lance | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 | |||
Iron Lance | 6 Mt/80 Hit/0 Crit/ 1 Rng | 30 | 6 | Lance: Level E or higher | Dimitri and Jeralt’s initial weapon | |
Steel Lance | 9 Mt / 7 Hit / 0 Crit / 1 Rng | 40 | 11 | |||
Silver Lance | 13 Mt / 80 Hit / 0 Crit / 1 Rng | 25 | 9 | |||
Brave Lance | 10 Mt / 70 Hit / 0 Crit / 1 Rng | 25 | 13 | If initiating combat, user attacks twice. | ||
Killer Lance | 9 Mt / 80 Mt / 25 Crit / 1 Rng | 20 | 11 | |||
Training Lance | 4 Mt / 90 Hit / 0 Crit / 1 Rng | 50 | 5 | |||
Blessed Lance | 7 Mt / 80 Hit / 0 Crit / 1 Rng | 20 | 14 | Effective against monsters. Restores 10% HP each turn. | ||
Crescent Sickle | 10 Mt/80 Hit/0 Crit/ 1 Rng | 50 | 12 | |||
Spear of Assal | 14 Mt/85 Hit/10 Crit/Riding Up Eff/1 Rng | 30 | 9 | Restores HP every turn. Effect increased with Cichol crest-bearer. Effective against mounted enemies, | Clear Flayn and Seteth’s paralogue | |
Lance of Ruin | 22 Mt / 65 Hit / 20 Crit / 1 Rng | 20 | 9 | Allows user to use Ruined Sky when bearing | Clear Chapter 5: Tower of Black Winds | |
Dark Lance of Ruin | 22 Mt / 65 Hit / 20 Crit / 1 Rng | 20 | 9 | |||
Scythe of Sariel | 10 Mt/100 Hit/30 Crit/ 1 Rng | 30 | 6 | Exclusive to Death Knight. | ||
Spear | 8 Mt / 70 Hit / 0 Crit / 1-2 Rng | 20 | 12 | |||
Short Spear | 5 Mt / 75 Hit / 0 Crit / 1-2 Rng | 25 | 10 | |||
Gradivus | 17 Mt / 90 Hit / 10 Crit / 1-2 Rng | 30 | 8 | |||
Venin Lance | 6 Mit / 80 Hit / 0 Crit / 1 Rng | 20 | 7 | |||
Horselayer | 8 Mt / 70 Hit / 0 Crit / 1 Rng | 20 | 13 | |||
Lance of Zoltan | 15 Mt / 80 Hit / 0 Crit / 1 Rng / 10 Rng | 20 | 10 | |||
Luin | 17 Mt / 85 Hit / 10 Crit / 1 Rng | 20 | 9 | |||
Spear of Assal | 14 Mt / 85 Hit / 10 Crit / 1 Rng | 30 | 9 | |||
Arrow of Indra | 12 Mt / 75 Hit / 0 Crit / 102 Rng | 30 | 14 | Attacks count as magic damage. | ||
Rusted Lance | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 |
Tomes (Reason)
Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Fire | 3 Mt / 90 Hit / 0 Crit / 1-2 Rng | 10 | 3 | |||
Thunder | 4 Mt / 80 Hit / 5 Crit / 1-2 Rng | 8 | 4 | |||
Wind | 2 Mt / 100 Hit / 10 Crit / 1-2 Rng | 12 | 2 | |||
Blizzard | 3 Mt / 70 Hit / 15 Crit / 1-2 Rng | 10 | 4 | |||
Cutting Gale | 7 Mt / 95 Hit / 10 Crit / 1-2 Rng | 6 | 5 | |||
Miasma | 5 Mt / 80 Hit / 0 Crit / 1-2 Rng | 10 | 5 | |||
Quake | 8 Mt / 50 Hit / 0 Crit / Any Rng | 1 | 20 | Damages all enemies except flying units. Cannot trigger follow-up attacks. | ||
Thoron | 9 Mt / 75 Hit / 10 Crit / 1-3 Rng | 4 | 7 | |||
Swarm | 4 Mt / 70 Hit / 0 Crit / 1-2 Rng | 8 | 4 | Inflict Spd-5 on enemy for 1 turn. | ||
Bohr | 10 Mt / 60 Hit / 0 Crit / 3-19 Rng | 3 | 20 | Reduces enemy HP to 1. Cannot trigger follow-up attacks. | ||
Bolganone | 8 Mt / 85 Hit / 0 Crit / 1-2 Rng | 5 | 3 | |||
Bolting | 12 Mt / 65 Hit / 15 Crit / 3-10 Rng | 2 | 18 | Cannot trigger follow-up attacks. | ||
Luna | 1 Mt / 65 Hit / 0 Crit / 1-2 Rng | 2 | 7 | Ignore enemy resistance. Cannot trigger follow-up attacks. | ||
Sagittae | 7 Mt / 90 Hit / 5 Crit / 1-2 Rng | 10 | 6 | |||
Meteor | 10 Mt / 80 Hit / 0 Crit / 3-10 Rng | 1 | 19 | Cannot trigger follow-up attacks. | ||
Mire | 3 Mt / 60 Hit / 0 Crit / 1-3 Rng | 8 | 5 | Inflict Def-5 on an enemy for 1 turn. | ||
Banshee | 9 Mt / 75 Hit / 5 Crit / 1-2 Rng | 5 | 9 | Inflicts reduced Mov on enemy for 1 turn. | ||
Agnea’s Arrow | 16 Mt / 70 Hit / 5 Crit / 1-2 Rng | 2 | 13 | |||
Dark Spikes | 13 Mt / 80 Hit / 0 Crit / 1-2 Rng | 3 | 11 | Effective against mounted enemies. | ||
Death | 6 Mt / 70 Hit / 20 Crit / 1-3 Rng | 4 | 8 | |||
Hades | 18 Mt / 65 Hit / 10 Crit / 1-2 Rng | 2 | 16 | |||
Excalibur | 11 Mt / 100 Hit / 15 Crit / 1-2 Rng | 4 | 8 | Effective against flying enemies. | ||
Fimbulvetr | 12 Mt / 65 Hit / 25 Crit / 1-2 Rng | 3 | 10 | |||
Ragnarok | 15 Mt / 80 Hit / 5 Crit / 1-2 Rng | 3 | 9 |
Tomes (Faith)
Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Physic | 8 Mt / 100 Hit / 0 Crit / 1 Rng | 5 | – | Restore HP to a distant ally. | ||
Recover | 30 Mt / 100 Hit / 0 Crit / 1 Rng | 5 | – | Restore HP to an ally. | ||
Abraxas | 14 Mt / 90 Hit / 5 Crit / 1-2 Rng | 2 | 13 | |||
Aura | 12 Mt / 70 Hit / 20 Crit / 1-2 | 3 | 12 | |||
Fortify | 15 Mt / 100 Hit / 0 Crit / 1 Rng | 2 | – | Restore HP to allies within range. | ||
Heal | 8 Mt / 100 Hit / 0 Crit / 1 Rng | 10 | – | Restore HP to an ally. | ||
Nosferatu | 1 Mt / 80 Hit / 0 Crit / 1-2 Rng | 12 | 8 | Restore HP equla to 50% of damage dealt. | ||
Rescue | 1 Rng | 3 | – | Move an ally one space next to user. | ||
Restore | 1 Rng | 10 | – | Cures status effects on all allies in range. | ||
Seraphim | 8 Mt / 75 Hit / 5 Crit / 1-2 Rng | 8 | 10 | Effective against monsters. | ||
Silence | 100 Hit / 3-10 Rng | 3 | – | Prevents an enemy from using magic for 1 turn. | ||
Torch | 1-2 Rng | 10 | – | Increase fog of war vision based on user’s magic stat. | ||
Ward | 1 Rng | 5 | – | Grant Res+7 to an ally. Effect diminishes each turn. | ||
Warp | 1 Rng | 1 | – | Move an ally to a specified tile within range. |
Staves
Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Magic Staff | ||||||
Healing Staff | Southeast chest in Chapter 9: The Cause of Sorrow | |||||
Caduceus Staff | Clear Flayn and Seteth’s paralogue | |||||
Circe Staff | Solon’s weapon | |||||
Caduceus Staff | Magic attack range +1. Restores HP every turn. | Crest of Cethleann | ||||
Tomas’ Staff |
Bows
Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Failnaught | 18 Mt / 75 Hit / 20 Crit / 2-3 Rng | 20 | 9 | Riegan crest-bearer can Falling Star. | Obtained automatically in Golden Deer story route (Part 2). | |
The Inexhaustible | 11 Mt / 80 Hit / 0 Crit / 2 Rng | 30 | 11 | Restores HP each turn. Effect increased with Indech crest-bearer. When intiating combat, user attacks twice. | Clear Linhardt and Leonie’s paralogue. | |
Mini Bow | 4 Mt / 90 Hit / 0 Crit / 1-2 Rng | 50 | 3 | No bonus damage against flying enemies. | ||
Training Bow | 3 Mt / 90 Hit / 0 Crit / 2 Rng | 50 | 5 | |||
Iron Bow | 6 Mt/85 Hit/0 Crit/ 2 Rng | 40 | 6 | Bow: Level E or higher | Claude’s initial weapon | |
Steel Bow | 9 Mt / 80 Hit / 0 Crit / 2 Rng | 50 | 11 | |||
Silver Bow | 12 Mt / 75 Hit / 0 Crit / 2 Rng | 30 | 9 | |||
Brave Bow | 10 Mt / 70 Hit / 0 Crit / 2 Rng | 30 | 13 | When initiating combat, user attacks twice. | ||
Killer Bow | 9 Mt / 80 Hit / 25 Crit / 2 Rng | 20 | 11 | |||
Longbow | 9 Mt / 70 Hit / 0 Crit / 2-3 Rng | 20 | 13 | Effective against flying units. | ||
Parthia | 15 Mt / 85 Hit / 10 Crit / 2 Rng | 40 | 7 | |||
Venin Bow | 6 Mt / 85 Hit / 0 Crit / 2 Rng | 20 | 6 | Inflicts poison. | ||
Blessed Bow | 6 Mt / 70 Hit / 0 Crit / 2 Rng | 20 | 14 | Effective against monsters. | ||
Magic Bow | 8 Mt / 75 Hit / 0 Crit / 2 Rng | 25 | 9 | Attacks count as magic damage. | ||
Tathlum Bow | 13 Mt / 80 Hit / 10 Crit / 2 Rng | 30 | 11 | Restores HP every turn. Effect increased with Lamine crest-bearer. | Defeat the thief in Chapter 16: The King’s Triumphant Return | |
Bow of Zoltan | 13 Mt / 75 Hit / 0 Crit / 2 Rng | 20 | 8 | |||
Broken Bow | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 | |||
Rusted Bow | 0 Mt / 30 Hit / 0 Crit / 2 Rng | – | 20 |
Gauntlets
Name | Stats | Dur | Wt | Special Effects | Obtain | Sell |
---|---|---|---|---|---|---|
Dragon Claws | 4 Mt / 75 Hit / 5 Crit / 1 Rng | 30 | 7 | Effective against dragons. | ||
Training Gauntlets | 0 Mt / 90 Hit / 5 Crit / 1 Rng | 70 | 1 | Clear Chapter 2: Familiar Scenery | ||
Iron Gauntlets | 1 Mt / 85 Hit / 5 Crit / 1 Rng | 50 | 3 | |||
Steel Gauntlets | 3 Mt / 80 Hit / 5 Crit / 1 Rng | 60 | 5 | |||
Silver Gauntlets | 4 Mt / 85 Hit / 5 Crit / 1 Rng | 40 | 7 | |||
Killer Knuckles | 3 Mt / 80 Hit / 20 Crit / 1 Rng | 30 | 5 | |||
Aura Knuckles | 2 Mt / 70 Hit / 0 Crit / 1 Rng | 30 | 4 | Attacks count as magic damage. | ||
Broken Gauntlets | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 | |||
Rusted Gauntlets | 0 Mt / 30 Hit / 0 Crit / 1 Rng | – | 20 |
List of Shields
A list of shields found in Fire Emblem: Three Houses which includes their stats and how to obtain each.
Name | Stats | Special Effects | How to Obtain | Selling Price (G) |
---|---|---|---|---|
Leather Shield | 1 Def/0 Res/1 Wt | – | ||
Iron Shield | 2 Def/0 Res/2 Wt | – | ||
Steel Shield | 3 Def/0 Res/3 Wt | – | ||
Silver Shield | 4 Def/0 Res/3 Wt | – | ||
Talisman Shield | 1 Def/2 Res/4 Wt | – | ||
Hexlock Shield | 2 Def/4 Res/5 Wt | – | ||
Aegis Shield | 6 Def/3 Res/6 Wt | Chance to halve damage for Crest of Fraldarius | ||
Ochain Shield | 6 Def/0 Res/4 Wt | Restores HP each turn and nullifies foe’s critical hits | ||
Seiros Shield | 5 Def/0 Res/3 Wt | Restores HP each turn and halves damage from monsters | ||
Aurora Shield | 3 Def/0 Res/0 Wt | Removes flier’s weakness | ||
Kadmos Shield | 3 Def/0 Res/0 Wt | Removes heavy armored’s weakness | ||
Lampos Shield | 3 Def/0 Res/0 Wt | Removes rider’s weakness | ||
Armored Soldier Shield | 0 Def/0 Res/ 0 Wt | – | ||
Armored Knight Shield | 0 Def/0 Res/ 0 Wt | – | ||
Fortress Soldier Shield | 0 Def/0 Res/ 0 Wt | – | ||
Dark Aegis Shield | 10 Def/10 Res/6 Wt | Chance to halve damage for Crest of Fraldarius | ||
Flame Shield | 0 Def/0 Res/ 0 Wt | – | ||
Emperor Shield | 0 Def/0 Res/ 0 Wt | – |
List of Accessory
A list of accessories found in Fire Emblem: Three Houses which includes their stats and how to obtain each.
Rings
Name | Stats | Special Effects | How to Obtain | Selling Price (G) |
---|---|---|---|---|
Goddess Ring | 0 Def/0 Res/0 Wt | Luck +8 and restores HP each turn | ||
Accuracy Ring | 0 Def/0 Res/0 Wt | Hit Rate +10 | ||
Evasion Ring | 0 Def/0 Res/0 Wt | Avoid +10 | ||
March Ring | 0 Def/0 Res/0 Wt | Movement +1 | ||
Prayer Ring | 0 Def/0 Res/0 Wt | |||
Speed Ring | 0 Def/0 Res/0 Wt | Speed +2 | ||
Critical Ring | 0 Def/0 Res/0 Wt | Critical rate +5 |
Gems
Name | Stats | Special Effects | How to Obtain | Selling Price (G) |
---|---|---|---|---|
Knowledge Gem | 0 Def/0 Res/0 Wt | Increases the amount of skill experience earned | ||
Experience Gem | 0 Def/0 Res/0 Wt | Earns 50% more experience | ||
Rafail Gem | 0 Def/0 Res/0 Wt | Removes movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received | ||
Dark Rafail Gem | 0 Def/0 Res/0 Wt | Removes movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received |
Items
Recovery
Name | Uses | Price (G) | Effect |
---|---|---|---|
Vulnerary | 3 | 300* | Restores 10 HP |
Concoction | 3 | 600* | Restores 20 HP |
Elixir | 3 | 900* | Restores 99 HP |
Antitoxin | 3 | 450* | Cures poison from unit |
Stat Boosting
Name | Uses | Price (G) | Effect |
---|---|---|---|
Pure Water | 3 | Temporarily raises the unit’s res by 7. With each passing turn, its effect decreases. | |
Seraph Robe | 1 | Permanently raises maximum HP by 5. | |
Energy Drop | 1 | Permanently raises Strength by 2. | |
Spirit Dust | 1 | Permanently raises Magic by 2. | |
Secret Book | 1 | Permanently raises Dexterity by 2. | |
Speedwing | 1 | Permanently raises Speed by 2. | |
Goddess Icon | 1 | Permanently raises Luck by 4. | |
Giant Shell | 1 | Permanently raises Defense by 2. | |
Talisman | 1 | Permanently raises Resistance by 2. | |
Black Pearl | 1 | Permanently raises Charm by 2. | |
Shoes of the Wind | 1 | Permanently raises Movement by 1. |
Tools
Name | Uses | Price (G) | Effect |
---|---|---|---|
Torch | 3 | 500* | Raises visibility in areas with Fog of War |
Door Key | 1 | 300* | Allows the bearer to unlock a door. |
Chest Key | 1 | 300* | Allows the bearer to unlock a chest. |
Master Key | 3 | 500* | Allows the bearer to unlock a door or chest. |
Certificate Exam
Name | Uses | Price (G) | Effect |
---|---|---|---|
Intermediate Seal | 1 | Grants unit access to the intermediate class exam. | |
Advanced Seal | 1 | Grants unit access to the advanced class exam. | |
Master Seal | 1 | Grants unit access to the master class exam. |
Valuable items
Name | Uses | Price (G) | Effect |
---|---|---|---|
Bullion | 1,000 | Can be sold to shops. | |
Large Bullion | 5,000 | Can be sold to shops. | |
Extra Large Bullion | 10,000 | Can be sold to shops. |
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