FE Three Houses Item List – Effect & Stats

Fire Emblem Three Houses List of Items

In Three Houses, you’ll control a mysterious mercenary turned teacher, tasked with leading a group of students from one of three noble houses – representing one of the great nations of the land. But when war threatens to tear the continent apart, you and your students will be forced to fight for what they believe in – even if it means going against your former friends.

Other Fire Emblem: Three Houses Guides:

Items are consumables that are stored in the character’s inventory. Similar to weapons having durability, some items can be used for a number of times. Below is the list of items divided by type.

FE Three Houses Item List

Fire Emblem Three Houses

A list of weapons found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

Swords

Weapon NameStatsDurabilityWeightSpecial EffectsHow to ObtainCost
Sword of the Creator7 Mt/90 Hit/0 Crit/? Rng209Unit gains Ruptured Heaven.Obtained after Assault at the Rite of Rebirth (Chapter 4)
Thunderbrand13 Mt/70 Hit/10 Crit/1 Rng307When unit initiates combat, unit will attack twice. If unit has Crest of Charon, unit gains Foudroyant.Default weapon of Catherine. Can be obtained after defeating her in Chapter 18: To the End of a Dream.
Training Sword3 Mt/100 Hit/0 Crit/1 Rng504NoneLindhardt’s initial weapon
Iron Sword5 Mt/90 Hit/0 Crit/1 Rng405NoneByleth’s initial weapon
Steel Sword8 Mt/85 Hit/0 Crit/1 Rng5010None
Silver Sword12 Mt/90 Hit/0 Crit/1 Rng308None
Broken Sword0 Mt / 30 Hit / 0 Crit / 1 Rng /20
Brave Sword9 Mt/75 Hit/0 Crit/1 Rng3012When unit initiates combat, unit will attack twice.
Armorslayer8 Mt/80 Hit/0 Crit/1 Rng2011Effective against armored units.Southeast chest in Chapter 5: Tower of Black Winds
Levin Sword9 Mt/70 Hit/0 Crit/1-2 Rng259Counts as a magic attack.
Killing Edge8 Mt/85 Hit/25 Crit/1 Rng2010None
Mercurius15 Mt/100 Hit/10 Crit/1 Rng407None
Venin Edge5 Mt/90 Hit/0 Crit/1 Rng206Inflicts poison.
Rapier7 Mt/95 Hit/10 Crit/1 Rng405Effective against armored and cavalry units
Devil Sword13 Mt/65 Hit/0 Crit/1 Rng3010Unit receives 10 damage after combat
Wo Dao8 Mt/90 Hit/30 Crit/1 Rng155None
Crescent Sickle
Sword of Seiros11 Mt/80 Hit/10 Crit/1 Rng306Unit restores HP equal to 50% of damage dealt. Unit also restores HP each turn.
Sword of Begalta12 Mt/100 Hit/0 Crit/1 Rng305Restores HP each turn. Effect increases when paired with Crest of Riegan.Clear the Sleeping Sand Legend paralogue
Sword of Moralta13 Mt/75 Hit/25 Crit/1 Rng309Restores HP each turn. Effect increases when paired with Crest of Fraldarius.Obtained from Rodrigue during Chapter 15: The Valley of Torment
Cursed Ashiya Sword13 Mt/70 Hit/40 Crit/1 Rng151Unit receives 5 damage after combat
Sword of Zoltan13 Mt/90 Hit/0 Crit/1 Rng259None
Blutgang13 Mt/80 Hit/0 Crit/1 Rng207Counts as a magic attack. Unit gains Beast Fang when paired with Crest of the Beast.Clear Forgotten Hero paralogue
Athame6 Mt/90 Hit/20 Crit/1 Rng305Exclusive to Kronya.
Ridill11 Mt/80 Hit/0 Crit/1-2 Rng5011Exclusive to Thales. Attack counts as magic damage.
Rusted Sword0 Mt / 30 Hit / 0 Crit / 1 Rng20Used to forge Iron, Steel, Silver, or Brave Sword or Mercurius.
Dark Creator Sword16 Mt/85 Hit/0 Crit/? Rng307Allows use of Heaven’s Fall.Exclusive to Nemesis.
Sublime Creator Sword15 Mt/90 Hit/10 Crit/? Rng207Unit gains Sublime Heaven.
Dark Thunderbrand13 Mt/70 Hit/10 Crit/1 Rng307When unit initiates combat, unit will attack twice. If unit has Crest of Charon, unit gains Foudroyant
Dark Blutgang13 Mt/80 Hit/0 Crit/1 Rng207Counts as a magic attack. Unit gains Beast Fang when paired with Crest of the Beast
Viskam20 Mt/100 Hit/0 Crit/? Rng505Counts as a magic attack.

Axes

Weapon NameStatsDurWtSpecial EffectsObtainSell
Aymr24 Mt / 60 Hit / 20 Crit / 1 Rng2011Allows Seiros crest-bearer to use Raging Storm.Obtained automatically in Black Eagles story route (Part 2).
Freikugel23 Mt / 65 Hit / 10 Crit / 1 Rng2011Allows Goneril crest-bearer to use Apocalyptic Flame.Clear A Divided World paralogue
Broken Axe0 Mt / 30 Hit / 0 Crit / 1 Rng20
Crusher18 Mt / 60 Hit / 0 Crit / 1 Rng2011Allows Dominic crest-bearer to use Dust. Attacks count as magic damage.Clear the Weathervanes of Fodlan paralogue.
Dark Crusher18 Mt / 60 Hit / 0 Crit / 1 Rng2011Allows Dominic crest-bearer to use Dust. Attacks count as magic damage.
Iron Axe8 Mt/70 Hit/0 Crit/1 Rng457NoneEdelgard’s initial weapon
Steel Axe11 Mt / 65 Hit / 0 Crit / 1 Rng5512
Silver Axe16 Mt / 70 Hit / 0 Crit / 1 Rng3010
Brave Axe12 Mt / 60 Hit / 0 Crit / 1 Rng3014When initiating combat, user attacks twice.
Killer Axe11 Mt / 70 Hit / 25 Crit / 1 Rng2012
Training Axe6 Mt / 80 Hit / 0 Crit / 1 Rng506
Devil Axe18 Mt/60 Hit/0 Crit/1 Rng3014Inflicts 10 damage after combat
Hauteclere19  Mt / 80 Hit / 10 Crit / 1 Rng4012
Venin Axe8 Mt / 70 Hit / 0 Crit / 1 Rng208Inflicts poison.
Bolt Axe14 Mt / 60 Hit / 0 Crit / 1-2 Rng2515Attacks count as magic damage.
Hand Axe4 Mt / 70 Hit / 0 Crit / 1-2 Rng3010
Short Axe8 Mt / 65 Hit / 0 Crit / 1-2 Rng2512
Tomahawk12 Mt / 60 Hit / 0 Crit / 1-2 Rng2014
Hammer10 Mt / 60 Hit / 0 Crit / 1 Rng2015Effective against armored enemies.
Axe of Ukonvasara19 Mt / 65 Hit / 20 Crit / 1 Rng3015Restores HP each turn. Effect increaed with Gloucester crest-bearer. Effective against armored enemies.
Axe of Zoltan17 Mt / 70 Hit / 0 Crit / 1 Rng2014Effective against armored enemies.
Mace6 Mt / 70 Hit / 0 Crit / 1 Rng206Effective against armored enemies.
Rusted Axe0 Mt / 30 Hit / 0 Crit / 1 Rng20

Lances

NameStatsDurWtSpecial EffectsObtainSell
Areadbhar19 Mt / 75 Hit / 10 Crit / 1 Rng209Blaiddyd crest-bearer can use Atrocity.Obtained automatically in Blue Lions story route (Part 2).
Javelin2 Mt / 80 Hit / 0 Crit / 102 Rng308
Broken Lance0 Mt / 30 Hit / 0 Crit / 1 Rng20
Iron Lance6 Mt/80 Hit/0 Crit/ 1 Rng306Lance: Level E or higherDimitri and Jeralt’s initial weapon
Steel Lance9 Mt / 7 Hit / 0 Crit / 1 Rng4011
Silver Lance13 Mt / 80 Hit / 0 Crit / 1 Rng259
Brave Lance10 Mt / 70 Hit / 0 Crit / 1 Rng2513If initiating combat, user attacks twice.
Killer Lance9 Mt / 80 Mt / 25 Crit / 1 Rng2011
Training Lance4 Mt / 90 Hit / 0 Crit / 1 Rng505
Blessed Lance7 Mt / 80 Hit / 0 Crit / 1 Rng2014Effective against monsters. Restores 10% HP each turn.
Crescent Sickle10 Mt/80 Hit/0 Crit/ 1 Rng5012
Spear of Assal14 Mt/85 Hit/10 Crit/Riding Up Eff/1 Rng309Restores HP every turn. Effect increased with Cichol crest-bearer. Effective against mounted enemies,Clear Flayn and Seteth’s paralogue
Lance of Ruin22 Mt / 65 Hit / 20 Crit / 1 Rng209Allows user to use Ruined Sky when bearingClear Chapter 5: Tower of Black Winds
Dark Lance of Ruin22 Mt / 65 Hit / 20 Crit / 1 Rng209
Scythe of Sariel10 Mt/100 Hit/30 Crit/ 1 Rng306Exclusive to Death Knight.
Spear8 Mt / 70 Hit / 0 Crit / 1-2 Rng2012
Short Spear5 Mt / 75 Hit / 0 Crit / 1-2 Rng2510
Gradivus17 Mt / 90 Hit / 10 Crit / 1-2 Rng308
Venin Lance6 Mit / 80 Hit / 0 Crit / 1 Rng207
Horselayer8 Mt / 70 Hit / 0 Crit / 1 Rng2013
Lance of Zoltan15 Mt / 80 Hit / 0 Crit / 1 Rng / 10 Rng2010
Luin17 Mt / 85 Hit / 10 Crit / 1 Rng209
Spear of Assal14 Mt / 85 Hit / 10 Crit / 1 Rng309
Arrow of Indra12 Mt / 75 Hit / 0 Crit / 102 Rng3014Attacks count as magic damage.
Rusted Lance0 Mt / 30 Hit / 0 Crit / 1 Rng20

Tomes (Reason)

NameStatsDurWtSpecial EffectsObtainSell
Fire3 Mt / 90 Hit / 0 Crit / 1-2 Rng103
Thunder4 Mt / 80 Hit / 5 Crit / 1-2 Rng84
Wind2 Mt / 100 Hit / 10 Crit / 1-2 Rng122
Blizzard3 Mt / 70 Hit / 15 Crit / 1-2 Rng104
Cutting Gale7 Mt / 95 Hit / 10 Crit / 1-2 Rng65
Miasma5 Mt / 80 Hit / 0 Crit / 1-2 Rng105
Quake8 Mt / 50 Hit / 0 Crit / Any Rng120Damages all enemies except flying units. Cannot trigger follow-up attacks.
Thoron9 Mt / 75 Hit / 10 Crit / 1-3 Rng47
Swarm4 Mt / 70 Hit / 0 Crit / 1-2 Rng84Inflict Spd-5 on enemy for 1 turn.
Bohr10 Mt / 60 Hit / 0 Crit / 3-19 Rng320Reduces enemy HP to 1. Cannot trigger follow-up attacks.
Bolganone8 Mt / 85 Hit / 0 Crit / 1-2 Rng53
Bolting12 Mt / 65 Hit / 15 Crit / 3-10 Rng218Cannot trigger follow-up attacks.
Luna1 Mt / 65 Hit / 0 Crit / 1-2 Rng27Ignore enemy resistance. Cannot trigger follow-up attacks.
Sagittae7 Mt / 90 Hit / 5 Crit / 1-2 Rng106
Meteor10 Mt / 80 Hit / 0 Crit / 3-10 Rng119Cannot trigger follow-up attacks.
Mire3  Mt / 60 Hit / 0 Crit / 1-3 Rng85Inflict Def-5 on an enemy for 1 turn.
Banshee9 Mt / 75 Hit / 5 Crit / 1-2 Rng59Inflicts reduced Mov on enemy for 1 turn.
Agnea’s Arrow16 Mt / 70 Hit / 5 Crit / 1-2 Rng213
Dark Spikes13 Mt / 80 Hit / 0 Crit / 1-2 Rng311Effective against mounted enemies.
Death6 Mt / 70 Hit / 20 Crit / 1-3 Rng48
Hades18 Mt / 65 Hit / 10 Crit / 1-2 Rng216
Excalibur11 Mt / 100 Hit / 15 Crit / 1-2 Rng48Effective against flying enemies.
Fimbulvetr12 Mt / 65 Hit / 25 Crit / 1-2 Rng310
Ragnarok15 Mt / 80 Hit / 5 Crit / 1-2 Rng39

Tomes (Faith)

NameStatsDurWtSpecial EffectsObtainSell
Physic8 Mt / 100 Hit / 0 Crit / 1 Rng5Restore HP to a distant ally.
Recover30 Mt / 100 Hit / 0 Crit / 1 Rng5Restore HP to an ally.
Abraxas14 Mt / 90 Hit / 5 Crit / 1-2 Rng213
Aura12 Mt / 70 Hit / 20 Crit / 1-2312
Fortify15 Mt / 100 Hit / 0 Crit / 1 Rng2Restore HP to allies within range.
Heal8 Mt / 100 Hit / 0 Crit / 1 Rng10Restore HP to an ally.
Nosferatu1 Mt / 80 Hit / 0 Crit / 1-2 Rng128Restore HP equla to 50% of damage dealt.
Rescue1 Rng3Move an ally one space next to user.
Restore1 Rng10Cures status effects on all allies in range.
Seraphim8 Mt / 75 Hit / 5 Crit / 1-2 Rng810Effective against monsters.
Silence100 Hit / 3-10 Rng3Prevents an enemy from using magic for 1 turn.
Torch1-2 Rng10Increase fog of war vision based on user’s magic stat.
Ward1 Rng5Grant Res+7 to an ally. Effect diminishes each turn.
Warp1 Rng1Move an ally to a specified tile within range.

Staves

NameStatsDurWtSpecial EffectsObtainSell
Magic Staff
Healing StaffSoutheast chest in Chapter 9: The Cause of Sorrow
Caduceus StaffClear Flayn and Seteth’s paralogue
Circe StaffSolon’s weapon
Caduceus StaffMagic attack range +1. Restores HP every turn.Crest of Cethleann
Tomas’ Staff

Bows

NameStatsDurWtSpecial EffectsObtainSell
Failnaught18 Mt / 75 Hit / 20 Crit / 2-3 Rng209Riegan crest-bearer can Falling Star.Obtained automatically in Golden Deer story route (Part 2).
The Inexhaustible11 Mt / 80 Hit / 0 Crit / 2 Rng3011Restores HP each turn. Effect increased with Indech crest-bearer. When intiating combat, user attacks twice.Clear Linhardt and Leonie’s paralogue.
Mini Bow4 Mt / 90 Hit / 0 Crit / 1-2 Rng503No bonus damage against flying enemies.
Training Bow3 Mt / 90 Hit / 0 Crit / 2 Rng505
Iron Bow6 Mt/85 Hit/0 Crit/ 2 Rng406Bow: Level E or higherClaude’s initial weapon
Steel Bow9 Mt / 80 Hit / 0 Crit / 2 Rng5011
Silver Bow12 Mt / 75 Hit / 0 Crit / 2 Rng309
Brave Bow10 Mt / 70 Hit / 0 Crit / 2 Rng3013When initiating combat, user attacks twice.
Killer Bow9 Mt / 80 Hit / 25 Crit / 2 Rng2011
Longbow9 Mt / 70 Hit / 0 Crit / 2-3 Rng2013Effective against flying units.
Parthia15 Mt / 85  Hit / 10 Crit / 2 Rng407
Venin Bow6 Mt / 85 Hit / 0 Crit / 2 Rng206Inflicts poison.
Blessed Bow6 Mt / 70 Hit / 0 Crit / 2 Rng2014Effective against monsters.
Magic Bow8 Mt / 75 Hit / 0 Crit / 2 Rng259Attacks count as magic damage.
Tathlum Bow13 Mt / 80 Hit / 10 Crit / 2 Rng3011Restores HP every turn. Effect increased with Lamine crest-bearer.Defeat the thief in Chapter 16: The King’s Triumphant Return
Bow of Zoltan13 Mt / 75 Hit / 0 Crit / 2 Rng208
Broken Bow0 Mt / 30 Hit / 0 Crit / 1 Rng20
Rusted Bow0 Mt / 30 Hit / 0 Crit / 2 Rng20

Gauntlets

NameStatsDurWtSpecial EffectsObtainSell
Dragon Claws4 Mt / 75 Hit / 5 Crit / 1 Rng307Effective against dragons.
Training Gauntlets0 Mt / 90 Hit / 5 Crit / 1 Rng701Clear Chapter 2: Familiar Scenery
Iron Gauntlets1 Mt / 85 Hit / 5 Crit / 1 Rng503
Steel Gauntlets3 Mt / 80 Hit / 5 Crit / 1 Rng605
Silver Gauntlets4 Mt / 85 Hit / 5 Crit / 1 Rng407
Killer Knuckles3 Mt / 80 Hit / 20 Crit / 1 Rng305
Aura Knuckles2 Mt / 70 Hit / 0 Crit / 1 Rng304Attacks count as magic damage.
Broken Gauntlets0 Mt / 30 Hit / 0 Crit / 1 Rng20
Rusted Gauntlets0 Mt / 30 Hit / 0 Crit / 1 Rng20

List of Shields

A list of shields found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

NameStatsSpecial EffectsHow to ObtainSelling Price (G)
Leather Shield1 Def/0 Res/1 Wt
Iron Shield2 Def/0 Res/2 Wt
Steel Shield3 Def/0 Res/3 Wt
Silver Shield4 Def/0 Res/3 Wt
Talisman Shield1 Def/2 Res/4 Wt
Hexlock Shield2 Def/4 Res/5 Wt
Aegis Shield6 Def/3 Res/6 WtChance to halve damage for Crest of Fraldarius
Ochain Shield6 Def/0 Res/4 WtRestores HP each turn and nullifies foe’s critical hits
Seiros Shield5 Def/0 Res/3 WtRestores HP each turn and halves damage from monsters
Aurora Shield3 Def/0 Res/0 WtRemoves flier’s weakness
Kadmos Shield3 Def/0 Res/0 WtRemoves heavy armored’s weakness
Lampos Shield3 Def/0 Res/0 WtRemoves rider’s weakness
Armored Soldier Shield0 Def/0 Res/ 0 Wt
Armored Knight Shield0 Def/0 Res/ 0 Wt
Fortress Soldier Shield0 Def/0 Res/ 0 Wt
Dark Aegis Shield10 Def/10 Res/6 WtChance to halve damage for Crest of Fraldarius
Flame Shield0 Def/0 Res/ 0 Wt
Emperor Shield0 Def/0 Res/ 0 Wt

List of Accessory

A list of accessories found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

Rings

NameStatsSpecial EffectsHow to ObtainSelling Price (G)
Goddess Ring0 Def/0 Res/0 WtLuck +8 and restores HP each turn
Accuracy Ring0 Def/0 Res/0 WtHit Rate +10
Evasion Ring0 Def/0 Res/0 WtAvoid +10
March Ring0 Def/0 Res/0 WtMovement +1
Prayer Ring0 Def/0 Res/0 Wt
Speed Ring0 Def/0 Res/0 WtSpeed +2
Critical Ring0 Def/0 Res/0 WtCritical rate +5

Gems

NameStatsSpecial EffectsHow to ObtainSelling Price (G)
Knowledge Gem0 Def/0 Res/0 WtIncreases the amount of skill experience earned
Experience Gem0 Def/0 Res/0 WtEarns 50% more experience
Rafail Gem0 Def/0 Res/0 WtRemoves movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received
Dark Rafail Gem0 Def/0 Res/0 WtRemoves movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received

Items

Recovery

NameUsesPrice (G)Effect
Vulnerary3300*Restores 10 HP
Concoction3600*Restores 20 HP
Elixir3900*Restores 99 HP
Antitoxin3450*Cures poison from unit

Stat Boosting

NameUsesPrice (G)Effect
Pure Water3Temporarily raises the unit’s res by 7. With each passing turn, its effect decreases.
Seraph Robe1Permanently raises maximum HP by 5.
Energy Drop1Permanently raises Strength by 2.
Spirit Dust1Permanently raises Magic by 2.
Secret Book1Permanently raises Dexterity by 2.
Speedwing1Permanently raises Speed by 2.
Goddess Icon1Permanently raises Luck by 4.
Giant Shell1Permanently raises Defense by 2.
Talisman1Permanently raises Resistance by 2.
Black Pearl1Permanently raises Charm by 2.
Shoes of the Wind1Permanently raises Movement by 1.

Tools

NameUsesPrice (G)Effect
Torch3500*Raises visibility in areas with Fog of War
Door Key1300*Allows the bearer to unlock a door.
Chest Key1300*Allows the bearer to unlock a chest.
Master Key3500*Allows the bearer to unlock a door or chest.

Certificate Exam

NameUsesPrice (G)Effect
Intermediate Seal1Grants unit access to the intermediate class exam.
Advanced Seal1Grants unit access to the advanced class exam.
Master Seal1Grants unit access to the master class exam.

Valuable items

NameUsesPrice (G)Effect
Bullion1,000Can be sold to shops.
Large Bullion5,000Can be sold to shops.
Extra Large Bullion10,000Can be sold to shops.

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