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FE Three Houses Item List – Effect & Stats

In Three Houses, you’ll control a mysterious mercenary turned teacher, tasked with leading a group of students from one of three noble houses – representing one of the great nations of the land. But when war threatens to tear the continent apart, you and your students will be forced to fight for what they believe in – even if it means going against your former friends.

Other Fire Emblem: Three Houses Guides:

Items are consumables that are stored in the character’s inventory. Similar to weapons having durability, some items can be used for a number of times. Below is the list of items divided by type.

FE Three Houses Item List

Fire Emblem Three Houses

A list of weapons found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

Swords

Weapon Name Stats Durability Weight Special Effects How to Obtain Cost
Sword of the Creator 7 Mt/90 Hit/0 Crit/? Rng 20 9 Unit gains Ruptured Heaven. Obtained after Assault at the Rite of Rebirth (Chapter 4)
Thunderbrand 13 Mt/70 Hit/10 Crit/1 Rng 30 7 When unit initiates combat, unit will attack twice. If unit has Crest of Charon, unit gains Foudroyant. Default weapon of Catherine. Can be obtained after defeating her in Chapter 18: To the End of a Dream.
Training Sword 3 Mt/100 Hit/0 Crit/1 Rng 50 4 None Lindhardt’s initial weapon
Iron Sword 5 Mt/90 Hit/0 Crit/1 Rng 40 5 None Byleth’s initial weapon
Steel Sword 8 Mt/85 Hit/0 Crit/1 Rng 50 10 None
Silver Sword 12 Mt/90 Hit/0 Crit/1 Rng 30 8 None
Broken Sword 0 Mt / 30 Hit / 0 Crit / 1 Rng / 20
Brave Sword 9 Mt/75 Hit/0 Crit/1 Rng 30 12 When unit initiates combat, unit will attack twice.
Armorslayer 8 Mt/80 Hit/0 Crit/1 Rng 20 11 Effective against armored units. Southeast chest in Chapter 5: Tower of Black Winds
Levin Sword 9 Mt/70 Hit/0 Crit/1-2 Rng 25 9 Counts as a magic attack.
Killing Edge 8 Mt/85 Hit/25 Crit/1 Rng 20 10 None
Mercurius 15 Mt/100 Hit/10 Crit/1 Rng 40 7 None
Venin Edge 5 Mt/90 Hit/0 Crit/1 Rng 20 6 Inflicts poison.
Rapier 7 Mt/95 Hit/10 Crit/1 Rng 40 5 Effective against armored and cavalry units
Devil Sword 13 Mt/65 Hit/0 Crit/1 Rng 30 10 Unit receives 10 damage after combat
Wo Dao 8 Mt/90 Hit/30 Crit/1 Rng 15 5 None
Crescent Sickle
Sword of Seiros 11 Mt/80 Hit/10 Crit/1 Rng 30 6 Unit restores HP equal to 50% of damage dealt. Unit also restores HP each turn.
Sword of Begalta 12 Mt/100 Hit/0 Crit/1 Rng 30 5 Restores HP each turn. Effect increases when paired with Crest of Riegan. Clear the Sleeping Sand Legend paralogue
Sword of Moralta 13 Mt/75 Hit/25 Crit/1 Rng 30 9 Restores HP each turn. Effect increases when paired with Crest of Fraldarius. Obtained from Rodrigue during Chapter 15: The Valley of Torment
Cursed Ashiya Sword 13 Mt/70 Hit/40 Crit/1 Rng 15 1 Unit receives 5 damage after combat
Sword of Zoltan 13 Mt/90 Hit/0 Crit/1 Rng 25 9 None
Blutgang 13 Mt/80 Hit/0 Crit/1 Rng 20 7 Counts as a magic attack. Unit gains Beast Fang when paired with Crest of the Beast. Clear Forgotten Hero paralogue
Athame 6 Mt/90 Hit/20 Crit/1 Rng 30 5 Exclusive to Kronya.
Ridill 11 Mt/80 Hit/0 Crit/1-2 Rng 50 11 Exclusive to Thales. Attack counts as magic damage.
Rusted Sword 0 Mt / 30 Hit / 0 Crit / 1 Rng 20 Used to forge Iron, Steel, Silver, or Brave Sword or Mercurius.
Dark Creator Sword 16 Mt/85 Hit/0 Crit/? Rng 30 7 Allows use of Heaven’s Fall. Exclusive to Nemesis.
Sublime Creator Sword 15 Mt/90 Hit/10 Crit/? Rng 20 7 Unit gains Sublime Heaven.
Dark Thunderbrand 13 Mt/70 Hit/10 Crit/1 Rng 30 7 When unit initiates combat, unit will attack twice. If unit has Crest of Charon, unit gains Foudroyant
Dark Blutgang 13 Mt/80 Hit/0 Crit/1 Rng 20 7 Counts as a magic attack. Unit gains Beast Fang when paired with Crest of the Beast
Viskam 20 Mt/100 Hit/0 Crit/? Rng 50 5 Counts as a magic attack.

Axes

Weapon Name Stats Dur Wt Special Effects Obtain Sell
Aymr 24 Mt / 60 Hit / 20 Crit / 1 Rng 20 11 Allows Seiros crest-bearer to use Raging Storm. Obtained automatically in Black Eagles story route (Part 2).
Freikugel 23 Mt / 65 Hit / 10 Crit / 1 Rng 20 11 Allows Goneril crest-bearer to use Apocalyptic Flame. Clear A Divided World paralogue
Broken Axe 0 Mt / 30 Hit / 0 Crit / 1 Rng 20
Crusher 18 Mt / 60 Hit / 0 Crit / 1 Rng 20 11 Allows Dominic crest-bearer to use Dust. Attacks count as magic damage. Clear the Weathervanes of Fodlan paralogue.
Dark Crusher 18 Mt / 60 Hit / 0 Crit / 1 Rng 20 11 Allows Dominic crest-bearer to use Dust. Attacks count as magic damage.
Iron Axe 8 Mt/70 Hit/0 Crit/1 Rng 45 7 None Edelgard’s initial weapon
Steel Axe 11 Mt / 65 Hit / 0 Crit / 1 Rng 55 12
Silver Axe 16 Mt / 70 Hit / 0 Crit / 1 Rng 30 10
Brave Axe 12 Mt / 60 Hit / 0 Crit / 1 Rng 30 14 When initiating combat, user attacks twice.
Killer Axe 11 Mt / 70 Hit / 25 Crit / 1 Rng 20 12
Training Axe 6 Mt / 80 Hit / 0 Crit / 1 Rng 50 6
Devil Axe 18 Mt/60 Hit/0 Crit/1 Rng 30 14 Inflicts 10 damage after combat
Hauteclere 19  Mt / 80 Hit / 10 Crit / 1 Rng 40 12
Venin Axe 8 Mt / 70 Hit / 0 Crit / 1 Rng 20 8 Inflicts poison.
Bolt Axe 14 Mt / 60 Hit / 0 Crit / 1-2 Rng 25 15 Attacks count as magic damage.
Hand Axe 4 Mt / 70 Hit / 0 Crit / 1-2 Rng 30 10
Short Axe 8 Mt / 65 Hit / 0 Crit / 1-2 Rng 25 12
Tomahawk 12 Mt / 60 Hit / 0 Crit / 1-2 Rng 20 14
Hammer 10 Mt / 60 Hit / 0 Crit / 1 Rng 20 15 Effective against armored enemies.
Axe of Ukonvasara 19 Mt / 65 Hit / 20 Crit / 1 Rng 30 15 Restores HP each turn. Effect increaed with Gloucester crest-bearer. Effective against armored enemies.
Axe of Zoltan 17 Mt / 70 Hit / 0 Crit / 1 Rng 20 14 Effective against armored enemies.
Mace 6 Mt / 70 Hit / 0 Crit / 1 Rng 20 6 Effective against armored enemies.
Rusted Axe 0 Mt / 30 Hit / 0 Crit / 1 Rng 20

Lances

Name Stats Dur Wt Special Effects Obtain Sell
Areadbhar 19 Mt / 75 Hit / 10 Crit / 1 Rng 20 9 Blaiddyd crest-bearer can use Atrocity. Obtained automatically in Blue Lions story route (Part 2).
Javelin 2 Mt / 80 Hit / 0 Crit / 102 Rng 30 8
Broken Lance 0 Mt / 30 Hit / 0 Crit / 1 Rng 20
Iron Lance 6 Mt/80 Hit/0 Crit/ 1 Rng 30 6 Lance: Level E or higher Dimitri and Jeralt’s initial weapon
Steel Lance 9 Mt / 7 Hit / 0 Crit / 1 Rng 40 11
Silver Lance 13 Mt / 80 Hit / 0 Crit / 1 Rng 25 9
Brave Lance 10 Mt / 70 Hit / 0 Crit / 1 Rng 25 13 If initiating combat, user attacks twice.
Killer Lance 9 Mt / 80 Mt / 25 Crit / 1 Rng 20 11
Training Lance 4 Mt / 90 Hit / 0 Crit / 1 Rng 50 5
Blessed Lance 7 Mt / 80 Hit / 0 Crit / 1 Rng 20 14 Effective against monsters. Restores 10% HP each turn.
Crescent Sickle 10 Mt/80 Hit/0 Crit/ 1 Rng 50 12
Spear of Assal 14 Mt/85 Hit/10 Crit/Riding Up Eff/1 Rng 30 9 Restores HP every turn. Effect increased with Cichol crest-bearer. Effective against mounted enemies, Clear Flayn and Seteth’s paralogue
Lance of Ruin 22 Mt / 65 Hit / 20 Crit / 1 Rng 20 9 Allows user to use Ruined Sky when bearing Clear Chapter 5: Tower of Black Winds
Dark Lance of Ruin 22 Mt / 65 Hit / 20 Crit / 1 Rng 20 9
Scythe of Sariel 10 Mt/100 Hit/30 Crit/ 1 Rng 30 6 Exclusive to Death Knight.
Spear 8 Mt / 70 Hit / 0 Crit / 1-2 Rng 20 12
Short Spear 5 Mt / 75 Hit / 0 Crit / 1-2 Rng 25 10
Gradivus 17 Mt / 90 Hit / 10 Crit / 1-2 Rng 30 8
Venin Lance 6 Mit / 80 Hit / 0 Crit / 1 Rng 20 7
Horselayer 8 Mt / 70 Hit / 0 Crit / 1 Rng 20 13
Lance of Zoltan 15 Mt / 80 Hit / 0 Crit / 1 Rng / 10 Rng 20 10
Luin 17 Mt / 85 Hit / 10 Crit / 1 Rng 20 9
Spear of Assal 14 Mt / 85 Hit / 10 Crit / 1 Rng 30 9
Arrow of Indra 12 Mt / 75 Hit / 0 Crit / 102 Rng 30 14 Attacks count as magic damage.
Rusted Lance 0 Mt / 30 Hit / 0 Crit / 1 Rng 20

Tomes (Reason)

Name Stats Dur Wt Special Effects Obtain Sell
Fire 3 Mt / 90 Hit / 0 Crit / 1-2 Rng 10 3
Thunder 4 Mt / 80 Hit / 5 Crit / 1-2 Rng 8 4
Wind 2 Mt / 100 Hit / 10 Crit / 1-2 Rng 12 2
Blizzard 3 Mt / 70 Hit / 15 Crit / 1-2 Rng 10 4
Cutting Gale 7 Mt / 95 Hit / 10 Crit / 1-2 Rng 6 5
Miasma 5 Mt / 80 Hit / 0 Crit / 1-2 Rng 10 5
Quake 8 Mt / 50 Hit / 0 Crit / Any Rng 1 20 Damages all enemies except flying units. Cannot trigger follow-up attacks.
Thoron 9 Mt / 75 Hit / 10 Crit / 1-3 Rng 4 7
Swarm 4 Mt / 70 Hit / 0 Crit / 1-2 Rng 8 4 Inflict Spd-5 on enemy for 1 turn.
Bohr 10 Mt / 60 Hit / 0 Crit / 3-19 Rng 3 20 Reduces enemy HP to 1. Cannot trigger follow-up attacks.
Bolganone 8 Mt / 85 Hit / 0 Crit / 1-2 Rng 5 3
Bolting 12 Mt / 65 Hit / 15 Crit / 3-10 Rng 2 18 Cannot trigger follow-up attacks.
Luna 1 Mt / 65 Hit / 0 Crit / 1-2 Rng 2 7 Ignore enemy resistance. Cannot trigger follow-up attacks.
Sagittae 7 Mt / 90 Hit / 5 Crit / 1-2 Rng 10 6
Meteor 10 Mt / 80 Hit / 0 Crit / 3-10 Rng 1 19 Cannot trigger follow-up attacks.
Mire 3  Mt / 60 Hit / 0 Crit / 1-3 Rng 8 5 Inflict Def-5 on an enemy for 1 turn.
Banshee 9 Mt / 75 Hit / 5 Crit / 1-2 Rng 5 9 Inflicts reduced Mov on enemy for 1 turn.
Agnea’s Arrow 16 Mt / 70 Hit / 5 Crit / 1-2 Rng 2 13
Dark Spikes 13 Mt / 80 Hit / 0 Crit / 1-2 Rng 3 11 Effective against mounted enemies.
Death 6 Mt / 70 Hit / 20 Crit / 1-3 Rng 4 8
Hades 18 Mt / 65 Hit / 10 Crit / 1-2 Rng 2 16
Excalibur 11 Mt / 100 Hit / 15 Crit / 1-2 Rng 4 8 Effective against flying enemies.
Fimbulvetr 12 Mt / 65 Hit / 25 Crit / 1-2 Rng 3 10
Ragnarok 15 Mt / 80 Hit / 5 Crit / 1-2 Rng 3 9

Tomes (Faith)

Name Stats Dur Wt Special Effects Obtain Sell
Physic 8 Mt / 100 Hit / 0 Crit / 1 Rng 5 Restore HP to a distant ally.
Recover 30 Mt / 100 Hit / 0 Crit / 1 Rng 5 Restore HP to an ally.
Abraxas 14 Mt / 90 Hit / 5 Crit / 1-2 Rng 2 13
Aura 12 Mt / 70 Hit / 20 Crit / 1-2 3 12
Fortify 15 Mt / 100 Hit / 0 Crit / 1 Rng 2 Restore HP to allies within range.
Heal 8 Mt / 100 Hit / 0 Crit / 1 Rng 10 Restore HP to an ally.
Nosferatu 1 Mt / 80 Hit / 0 Crit / 1-2 Rng 12 8 Restore HP equla to 50% of damage dealt.
Rescue 1 Rng 3 Move an ally one space next to user.
Restore 1 Rng 10 Cures status effects on all allies in range.
Seraphim 8 Mt / 75 Hit / 5 Crit / 1-2 Rng 8 10 Effective against monsters.
Silence 100 Hit / 3-10 Rng 3 Prevents an enemy from using magic for 1 turn.
Torch 1-2 Rng 10 Increase fog of war vision based on user’s magic stat.
Ward 1 Rng 5 Grant Res+7 to an ally. Effect diminishes each turn.
Warp 1 Rng 1 Move an ally to a specified tile within range.

Staves

Name Stats Dur Wt Special Effects Obtain Sell
Magic Staff
Healing Staff Southeast chest in Chapter 9: The Cause of Sorrow
Caduceus Staff Clear Flayn and Seteth’s paralogue
Circe Staff Solon’s weapon
Caduceus Staff Magic attack range +1. Restores HP every turn. Crest of Cethleann
Tomas’ Staff

Bows

Name Stats Dur Wt Special Effects Obtain Sell
Failnaught 18 Mt / 75 Hit / 20 Crit / 2-3 Rng 20 9 Riegan crest-bearer can Falling Star. Obtained automatically in Golden Deer story route (Part 2).
The Inexhaustible 11 Mt / 80 Hit / 0 Crit / 2 Rng 30 11 Restores HP each turn. Effect increased with Indech crest-bearer. When intiating combat, user attacks twice. Clear Linhardt and Leonie’s paralogue.
Mini Bow 4 Mt / 90 Hit / 0 Crit / 1-2 Rng 50 3 No bonus damage against flying enemies.
Training Bow 3 Mt / 90 Hit / 0 Crit / 2 Rng 50 5
Iron Bow 6 Mt/85 Hit/0 Crit/ 2 Rng 40 6 Bow: Level E or higher Claude’s initial weapon
Steel Bow 9 Mt / 80 Hit / 0 Crit / 2 Rng 50 11
Silver Bow 12 Mt / 75 Hit / 0 Crit / 2 Rng 30 9
Brave Bow 10 Mt / 70 Hit / 0 Crit / 2 Rng 30 13 When initiating combat, user attacks twice.
Killer Bow 9 Mt / 80 Hit / 25 Crit / 2 Rng 20 11
Longbow 9 Mt / 70 Hit / 0 Crit / 2-3 Rng 20 13 Effective against flying units.
Parthia 15 Mt / 85  Hit / 10 Crit / 2 Rng 40 7
Venin Bow 6 Mt / 85 Hit / 0 Crit / 2 Rng 20 6 Inflicts poison.
Blessed Bow 6 Mt / 70 Hit / 0 Crit / 2 Rng 20 14 Effective against monsters.
Magic Bow 8 Mt / 75 Hit / 0 Crit / 2 Rng 25 9 Attacks count as magic damage.
Tathlum Bow 13 Mt / 80 Hit / 10 Crit / 2 Rng 30 11 Restores HP every turn. Effect increased with Lamine crest-bearer. Defeat the thief in Chapter 16: The King’s Triumphant Return
Bow of Zoltan 13 Mt / 75 Hit / 0 Crit / 2 Rng 20 8
Broken Bow 0 Mt / 30 Hit / 0 Crit / 1 Rng 20
Rusted Bow 0 Mt / 30 Hit / 0 Crit / 2 Rng 20

Gauntlets

Name Stats Dur Wt Special Effects Obtain Sell
Dragon Claws 4 Mt / 75 Hit / 5 Crit / 1 Rng 30 7 Effective against dragons.
Training Gauntlets 0 Mt / 90 Hit / 5 Crit / 1 Rng 70 1 Clear Chapter 2: Familiar Scenery
Iron Gauntlets 1 Mt / 85 Hit / 5 Crit / 1 Rng 50 3
Steel Gauntlets 3 Mt / 80 Hit / 5 Crit / 1 Rng 60 5
Silver Gauntlets 4 Mt / 85 Hit / 5 Crit / 1 Rng 40 7
Killer Knuckles 3 Mt / 80 Hit / 20 Crit / 1 Rng 30 5
Aura Knuckles 2 Mt / 70 Hit / 0 Crit / 1 Rng 30 4 Attacks count as magic damage.
Broken Gauntlets 0 Mt / 30 Hit / 0 Crit / 1 Rng 20
Rusted Gauntlets 0 Mt / 30 Hit / 0 Crit / 1 Rng 20

List of Shields

A list of shields found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

Name Stats Special Effects How to Obtain Selling Price (G)
Leather Shield 1 Def/0 Res/1 Wt
Iron Shield 2 Def/0 Res/2 Wt
Steel Shield 3 Def/0 Res/3 Wt
Silver Shield 4 Def/0 Res/3 Wt
Talisman Shield 1 Def/2 Res/4 Wt
Hexlock Shield 2 Def/4 Res/5 Wt
Aegis Shield 6 Def/3 Res/6 Wt Chance to halve damage for Crest of Fraldarius
Ochain Shield 6 Def/0 Res/4 Wt Restores HP each turn and nullifies foe’s critical hits
Seiros Shield 5 Def/0 Res/3 Wt Restores HP each turn and halves damage from monsters
Aurora Shield 3 Def/0 Res/0 Wt Removes flier’s weakness
Kadmos Shield 3 Def/0 Res/0 Wt Removes heavy armored’s weakness
Lampos Shield 3 Def/0 Res/0 Wt Removes rider’s weakness
Armored Soldier Shield 0 Def/0 Res/ 0 Wt
Armored Knight Shield 0 Def/0 Res/ 0 Wt
Fortress Soldier Shield 0 Def/0 Res/ 0 Wt
Dark Aegis Shield 10 Def/10 Res/6 Wt Chance to halve damage for Crest of Fraldarius
Flame Shield 0 Def/0 Res/ 0 Wt
Emperor Shield 0 Def/0 Res/ 0 Wt

List of Accessory

A list of accessories found in Fire Emblem: Three Houses which includes their stats and how to obtain each.

Rings

Name Stats Special Effects How to Obtain Selling Price (G)
Goddess Ring 0 Def/0 Res/0 Wt Luck +8 and restores HP each turn
Accuracy Ring 0 Def/0 Res/0 Wt Hit Rate +10
Evasion Ring 0 Def/0 Res/0 Wt Avoid +10
March Ring 0 Def/0 Res/0 Wt Movement +1
Prayer Ring 0 Def/0 Res/0 Wt
Speed Ring 0 Def/0 Res/0 Wt Speed +2
Critical Ring 0 Def/0 Res/0 Wt Critical rate +5

Gems

Name Stats Special Effects How to Obtain Selling Price (G)
Knowledge Gem 0 Def/0 Res/0 Wt Increases the amount of skill experience earned
Experience Gem 0 Def/0 Res/0 Wt Earns 50% more experience
Rafail Gem 0 Def/0 Res/0 Wt Removes movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received
Dark Rafail Gem 0 Def/0 Res/0 Wt Removes movement type’s weakness, prevents unit from receiving critical hits, and has a chance to halve damage received

Items

Recovery

Name Uses Price (G) Effect
Vulnerary 3 300* Restores 10 HP
Concoction 3 600* Restores 20 HP
Elixir 3 900* Restores 99 HP
Antitoxin 3 450* Cures poison from unit

Stat Boosting

Name Uses Price (G) Effect
Pure Water 3 Temporarily raises the unit’s res by 7. With each passing turn, its effect decreases.
Seraph Robe 1 Permanently raises maximum HP by 5.
Energy Drop 1 Permanently raises Strength by 2.
Spirit Dust 1 Permanently raises Magic by 2.
Secret Book 1 Permanently raises Dexterity by 2.
Speedwing 1 Permanently raises Speed by 2.
Goddess Icon 1 Permanently raises Luck by 4.
Giant Shell 1 Permanently raises Defense by 2.
Talisman 1 Permanently raises Resistance by 2.
Black Pearl 1 Permanently raises Charm by 2.
Shoes of the Wind 1 Permanently raises Movement by 1.

Tools

Name Uses Price (G) Effect
Torch 3 500* Raises visibility in areas with Fog of War
Door Key 1 300* Allows the bearer to unlock a door.
Chest Key 1 300* Allows the bearer to unlock a chest.
Master Key 3 500* Allows the bearer to unlock a door or chest.

Certificate Exam

Name Uses Price (G) Effect
Intermediate Seal 1 Grants unit access to the intermediate class exam.
Advanced Seal 1 Grants unit access to the advanced class exam.
Master Seal 1 Grants unit access to the master class exam.

Valuable items

Name Uses Price (G) Effect
Bullion 1,000 Can be sold to shops.
Large Bullion 5,000 Can be sold to shops.
Extra Large Bullion 10,000 Can be sold to shops.

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