A simple step by step guide on how to set up Trading Routes in Foundation.
Prerequisites to Trading
Enough resources to unlock a trading route
Sufficient production of the product(s) you want to sell OR sufficient gold to buy the product(s) you want
A Warehouse with a villager working as a Transporter assigned to it
Patience for the neighbouring village trader to come by and trade with your village
Unlocking a Trade Route
Unlocking a Trade Route is quite simple. Once you have the required resources, for example 20 Planks for the first Trading Route and 20 Bread Loaves for the second click on the respective “Unlock trade route for X” button and your new Trading Route is ready to use!
Setting up the Trading Window
In the trading window you can select which resources to buy, sell, or not trade at all (default) and in what amounts.
The numbers in the trading window shown above are:
- When you select sell: The number you set is the stock you want remaining after the trade happens. That means that the trader will buy as much as he wants to buy until he reaches your limit if he can reach it.
- If I have a stock of 100 stone, I have set the sell value to 40, and the trader wants 50 he will buy 50 so that my remaining stock is 50, above the 40 I have set.
- If I have a stock of 60 stone, I have set the sell value to 40, and the trader wants 50 he will buy 20 so that my remaining stock is 40.
- When you select buy: The number you set is the stock you want to have after the trade happens. That means that the trader will sell as much as he wants to sell until he reaches your limit if he can reach it.
- If I have a stock of 5 tools, I have set the buy value to 20, and the trader wants to sell 50 he will sell 15 so that my final stock is 20.
- If I have a stock of 5 tools, I have set the buy value to 100, and the trader wants to sell 50 he will sell 50 so that my final stock is 75, below the 100 I have set.
It is extremely important not to buy or sell too much. From my experience so far the trader comes once every week so your weekly profit to buy goods and your weekly production of the goods you want to sell should be considered when assigning product amounts in the Trading Window
- Buying too much, i.e. items costing more than the money you have or make in a week will cause you to run into debt and your villagers will start abandoning your village
- Similarly selling too much can cause you to fail to meet your villagers’ needs and again they will start abandoning your village
The second very important thing you should note is what the neighbouring village, that you have unlocked a trading route to, actually wants to buy and sell. This information is outlined in the first tab of the Trading Window where you unlocked the Trading Route.
As shown in the screenshot below this village has unlocked two Trading Routes with the neighbouring villages of Davenport and Northbury.
- Davenport is buying Berries, Stone, and Planks and selling Tools, Bread, and Marble
- Northbury is buying Wool and Clothes and selling Coal and Iron Bars
Setting up the Warehouse
Setting up the Warehouse to accept the goods to be traded (both bought and sold) is the most important step in the trading process. This is the step most people forget and then come to Discord or Steam Discussions asking why their Trading Route is not working.
Outlining this vital detail was the number one reason I decided to write this short guide, so let’s get to it.
Once you build a Warehouse first and foremost you need to assign a villager to work there as a Transporter and move goods to the Warehouse for the trader to find and buy. For the Transporter to do that you need to open the Warehouse panel and accept the items you want to trade. As can be seen in the screenshot this village has allowed Tools, Stone, Clothes, and Planks in its Warehouse and is refusing everything else, this was done to have Clothes, Stone, and Planks in stock for the trader to buy and have the Tools option open for the trader to be able to sell.
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