Frostpunk The Fall of Winterhome Scout Locations
The table below shows the rewards and areas unlocked by visiting every location.
Tips
Utilizing the following strategies can increase the effectiveness of your scouts:
- Scouts travel faster to known locations. If a scout is being sent after returning to your city, it’s often faster to send them to the nearest known location first.
- Outpost Teams travel faster than scouts. If you have an outpost team available, you can send them along with your scouts to make locations known, even if the Outpost Team itself cannot search the location. Once the Outpost Team finds the location, resend the scout to the location to cut down the amount of time it takes for your scouts to travel.
- Some locations trigger dilemmas that can cause you to lose a scouting party, such as Tesla City. The loss of your party is random, so you can save your game before searching the location and reload your game if your party ends up dying on the first attempt. This is known as “save scumming” and is sometimes considered cheating.
Scout Locations – The Fall of Winterhome
Location | Rewards | Discovers |
---|---|---|
Coal Mine | Possible Outpost (800 Coal/day) | |
Windswept Snowfield | Nothing | Rusting Hulk / Frozen Forest |
Stone Ship | Nothing | Rusting Hulk |
Dreadnought | Food Rations (35), Quest objective | Snowy Hill / Frozen Pond / Cracked Ice |
Snow Dune | Nothing | Rusting Hulk |
Rusting Hulk | Steel (143), Steam Cores (1) | |
Snow Cliff | Steam Cores (1) | Frozen Pond/Cracked Ice, Freshwater Spring |
Weather Station | Bring back engineers (Engineers (20), no more weather forcast) OR leave them there (weather forcast) | Rock Formation |
Lone Boulder | Nothing | Steel Bridge / Mass Grave |
Steel Bridge | Bring back automaton (Automaton (1), no more outpost at Iron Deposit) OR leave it there (possible outpost at Iron Deposit) | Barren Hallow, Iron Deosit |
Iron Deposit | Steel (206), possible Outpost (200 Steel/day) (if Automaton is still at Steel Bridge) | |
Barren Hallow | Nothing | Storm Shelter |
Storm Shelter | Bring back engineers (Engineers (20)) OR leave them there. | |
Frozen Pond | Nothing | Shrouded Cave / The Last Camp |
Shrouded Cave | Raw Food (100) | |
Freshwater Spring | Raw Food (100) | Rock Formation/Windswept Snowfield |
Rock Formation | Nothing | Steel Bridge |
Frozen Forest | Wood (344) | |
Cracked Ice | Nothing | The Last Camp / Shrouded Cave |
The Last Camp | Steel (144), Steam Cores (1) | Mighty Wreck |
Mighty Wreck | Steel (176), Steam Cores (1) | Broken Tree, Lone Boulder |
Snowy Hill | Nothing | Abandoned Trailer |
Abandoned Trailer | Only take what’s save to reach (Steel (204), Steam Cores (1)) OR take everything (Steel (394), Steam Cores (2), possible lose scout) OR leave intact | |
Broken Tree | Nothing | Mass Grave / Snowy Hill |
Mass Grave | Steam Cores (2) |
You need to send your scout to visit engineers at Storm Shelter after day 25 to get the event of a new city.