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Frostpunk The Fall of Winterhome Scout Locations

Frostpunk The Fall of Winterhome Scout Locations

The table below shows the rewards and areas unlocked by visiting every location.

Tips

Utilizing the following strategies can increase the effectiveness of your scouts:

  • Scouts travel faster to known locations. If a scout is being sent after returning to your city, it’s often faster to send them to the nearest known location first.
  • Outpost Teams travel faster than scouts. If you have an outpost team available, you can send them along with your scouts to make locations known, even if the Outpost Team itself cannot search the location. Once the Outpost Team finds the location, resend the scout to the location to cut down the amount of time it takes for your scouts to travel.
  • Some locations trigger dilemmas that can cause you to lose a scouting party, such as Tesla City. The loss of your party is random, so you can save your game before searching the location and reload your game if your party ends up dying on the first attempt. This is known as “save scumming” and is sometimes considered cheating.

Scout Locations – The Fall of Winterhome

Location Rewards Discovers
Coal Mine Possible Outpost (800 Coal/day)
Windswept Snowfield Nothing Rusting Hulk / Frozen Forest
Stone Ship Nothing Rusting Hulk
Dreadnought Food Rations (35), Quest objective Snowy Hill / Frozen Pond / Cracked Ice
Snow Dune Nothing Rusting Hulk
Rusting Hulk Steel (143), Steam Cores (1)
Snow Cliff Steam Cores (1) Frozen Pond/Cracked Ice, Freshwater Spring
Weather Station Bring back engineers (Engineers (20), no more weather forcast) OR leave them there (weather forcast) Rock Formation
Lone Boulder Nothing Steel Bridge / Mass Grave
Steel Bridge Bring back automaton (Automaton (1), no more outpost at Iron Deposit) OR leave it there (possible outpost at Iron Deposit) Barren Hallow, Iron Deosit
Iron Deposit Steel (206), possible Outpost (200 Steel/day) (if Automaton is still at Steel Bridge)
Barren Hallow Nothing Storm Shelter
Storm Shelter Bring back engineers (Engineers (20)) OR leave them there.
Frozen Pond Nothing Shrouded Cave / The Last Camp
Shrouded Cave Raw Food (100)
Freshwater Spring Raw Food (100) Rock Formation/Windswept Snowfield
Rock Formation Nothing Steel Bridge
Frozen Forest Wood (344)
Cracked Ice Nothing The Last Camp / Shrouded Cave
The Last Camp Steel (144), Steam Cores (1) Mighty Wreck
Mighty Wreck Steel (176), Steam Cores (1) Broken Tree, Lone Boulder
Snowy Hill Nothing Abandoned Trailer
Abandoned Trailer Only take what’s save to reach (Steel (204), Steam Cores (1)) OR take everything (Steel (394), Steam Cores (2), possible lose scout) OR leave intact
Broken Tree Nothing Mass Grave / Snowy Hill
Mass Grave Steam Cores (2)

You need to send your scout to visit engineers at Storm Shelter after day 25 to get the event of a new city.

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