Frostpunk The Fall of Winterhome Scout Locations

Frostpunk The Fall of Winterhome Scout Locations

The table below shows the rewards and areas unlocked by visiting every location.

Tips

Utilizing the following strategies can increase the effectiveness of your scouts:

  • Scouts travel faster to known locations. If a scout is being sent after returning to your city, it’s often faster to send them to the nearest known location first.
  • Outpost Teams travel faster than scouts. If you have an outpost team available, you can send them along with your scouts to make locations known, even if the Outpost Team itself cannot search the location. Once the Outpost Team finds the location, resend the scout to the location to cut down the amount of time it takes for your scouts to travel.
  • Some locations trigger dilemmas that can cause you to lose a scouting party, such as Tesla City. The loss of your party is random, so you can save your game before searching the location and reload your game if your party ends up dying on the first attempt. This is known as “save scumming” and is sometimes considered cheating.

Scout Locations – The Fall of Winterhome

LocationRewardsDiscovers
Coal MinePossible Outpost (800 Coal/day)
Windswept SnowfieldNothingRusting Hulk / Frozen Forest
Stone ShipNothingRusting Hulk
DreadnoughtFood Rations (35), Quest objectiveSnowy Hill / Frozen Pond / Cracked Ice
Snow DuneNothingRusting Hulk
Rusting HulkSteel (143), Steam Cores (1)
Snow CliffSteam Cores (1)Frozen Pond/Cracked Ice, Freshwater Spring
Weather StationBring back engineers (Engineers (20), no more weather forcast) OR leave them there (weather forcast)Rock Formation
Lone BoulderNothingSteel Bridge / Mass Grave
Steel BridgeBring back automaton (Automaton (1), no more outpost at Iron Deposit) OR leave it there (possible outpost at Iron Deposit)Barren Hallow, Iron Deosit
Iron DepositSteel (206), possible Outpost (200 Steel/day) (if Automaton is still at Steel Bridge)
Barren HallowNothingStorm Shelter
Storm ShelterBring back engineers (Engineers (20)) OR leave them there.
Frozen PondNothingShrouded Cave / The Last Camp
Shrouded CaveRaw Food (100)
Freshwater SpringRaw Food (100)Rock Formation/Windswept Snowfield
Rock FormationNothingSteel Bridge
Frozen ForestWood (344)
Cracked IceNothingThe Last Camp / Shrouded Cave
The Last CampSteel (144), Steam Cores (1)Mighty Wreck
Mighty WreckSteel (176), Steam Cores (1)Broken Tree, Lone Boulder
Snowy HillNothingAbandoned Trailer
Abandoned TrailerOnly take what’s save to reach (Steel (204), Steam Cores (1)) OR take everything (Steel (394), Steam Cores (2), possible lose scout) OR leave intact
Broken TreeNothingMass Grave / Snowy Hill
Mass GraveSteam Cores (2)

You need to send your scout to visit engineers at Storm Shelter after day 25 to get the event of a new city.

More of this sort of thing:

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