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Empires Apart – Mongol Civilization

Mongol Civilization

Mongols

The Mongols are a playable civilization in Empires Apart. They are based on the Mongol Empire, the largest contiguous land empire in world history that dominated Asia in the 13th to 14th centuries. They emerged through a number of tribes united under Temujin, who assumed the name of Chinggis Khan after taking power. They rapidly grew through invasions in every direction, forging an empire from the Baltics and Turkey all the way to the Sea of Japan. After the death of Chinggis’s successor, Khubilai Khan, the empire splintered into four factions before fading away into history.

Gameplay

The Mongols are the most radically different civilization in Empires Apart, described as an aggressive nomadic civilization. First off, the Mongols completely lack many technologies, such as infantry, naval combat units, base defenses, economic upgrades, and most importantly farms. Arad instead drop off 30% of their wood gathering as food, resulting in a wood-focused economy when natural food supplies run out. Mongols buildings (and siege units) are built out of the Qara’utai Tergen, which unpack into buildings for free and can repack at will, allowing for a high amount of mobility. The Mongol Town Center, or the Ayil, can even be packed up and transported across the map when resources in their starting position run out. Qara’utai Tergen cost a single population each which disappears when the unit is packed up, and all Mongol buildings produce a small amount of population. This means a Mongol player must be careful not to frequently hit the population limit, in which case they must unpack a Qara’utai Tergen (possibly from dismantling another structure) into a cheap structure such as a Ger to increase their housing capacity, a rather inconvenient process.

The Mongols have only four non-siege combat units, all of which are cavalry and cavalry archers. Combined with their priest, the Idugan which provides their units with evasion and the Örtege which increases the speed of their mounted units, the Mongols focus on mobility and hit-and-run attacks supported by powerful siege units built out of their Qara’utai Tergen. With only one naval unit, the Teevriin Khulung and inability to gather fish nor counter enemy naval strategies, the Mongols are highly ineffective on naval maps. On the other hand, their land military units have the unique Bloodlust ability, which increases their damage and attack speed as long as they continue to kill enemies. The Mongol economy is weak but simple: their main resources are wood and gold for their cavalry archers and siege weapons, with a bit of food for their melee cavalry. Due to their lack of defenses, they only need 250 stone in the entire game for unlocking Advanced Economic Development, allowing them to effectively operate on only three resources. The Mongols are a very unique faction with strong bonuses and high mobility out of the gate but gradually gets weaker due to the massive holes in their technology tree if they can’t wrap up a match quickly.

Buildings

Ayil

Town Center – Produces villages. Can be used to deposit
resources. Requires 4 Qara-tai Tergen. Supports 10
Population.

Dismantle
Immediatly dismantles this building in Qara’utai
Tergen.

Ger

Storage – Used to deposit resources. Requires 1 Qara-tai
Tergen. Supports 5 population.

Dismantle
Immediatly dismantles this building in Qara’utai
Tergen

Banner

Decoration – Demonstrate your supriority with a
glorious banner.

Dismantle
Immediatly dismantles this building in Qara’utai
Tergen.

Nokut Ger

Stable – Produces light and heavy cavalry. Requires 3
Quara-tai Tergen. Supports 7 Population.

Dismantle
Immediatly dismantles this building in Qara’utai
Tergen.

Khorchin Ger

Archery Range – Produces light and heavy cavalry
archers. Requires 3 Qara-tai Tergen. Supports 7
Population.

Basic Military Development

Dismantle
Immediatly dismantles this building in Qara’utai
Tergen.

Khuraldai Ger

Warfare Research – Provides improvements for military
units. Requires 3 Qara-tai Tergen. Supports 7 population.

Basic Military Development

Dismantle
Immediatly dismantles this building into Qara’utai
Tergen.

Bodkin Arrowhead
Technology – +1 damage, +1 range to cavalry archers.
Basic Military Development

Thumb Ring
Technology – +1 damage, +1 range to cavalry archers.
Advanced Military Development

Bracer
Technology – +1/+1 armor to cavalry archers.
Basic Military Development

Kettle Hat
Technology – +1/+1 armor to cavalry archers.
Advanced Military Development

Horseshoe
Technology – +1 damage to light and heavy cavalry.
Basic Military Development

Horse Bridle
Technology – +1 damage to light and heavy cavalry.
Advanced Military Development

Chanfron
Technology – +1/+1 armor to light and heavy cavalry.
Basic Military Development

Kite shield
Technology – +1/+1 armor to light and heavy cavalry.
Advanced Military Development

Ortogh

Market – Produces merchants. Can be used to trade with
friendly and neutral markets. Used to buy and sell
recources. Requires 4 Qara-tai Tergen. Supports 10
population.

Basic Economic Development

Dismantle
Immediatly dismantles this building into Qara’utai
Tergen.

Süm

Temple – Produces priests. Can garrison relics inside.
Requires 3 Qara-tai Tergen. Supports 7 population.

Basic Economic Development

Dismantle
Immediatly dismantles this building into Qara’utai
Tergen.

Örtege

Checkpoint – Provides a movement speed bonus to nearby
cavalry units. Requires 1 Qara-tai Tergen. Supports 5
Population.

Advanced Economic Development

Dismantle
Immediatly dismantles this building into Qara’utai
Tergen.

Refreshments

+50 movement speed to mounted units that have been nearby for at
least 1 second.

Units

Arad 

Villager – Gathers food, wood, gold, stone. Able to forage
food from wood recources.

Foraging

Gathers food from animals and natural recources 20% faster.
Gathers 30% bonus food when collecting wood.

Qara’utai Tergen

Settler – Carries the tools and equipment to construct
buildings. Some buildings require multiple Qara’utai
Tergen.

Mounted – Vulnerable to Long Weapon.

Nokur

Light Cavalry – Basic mounted unit. Very fast. Becomes
increasingly more powerful with each unit killed.

Mounted – Vulnerable to Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Turshlagatai Nokur

Veteran Light Calvary – Improved mounted unit. Very
fast. Becomes increasingly more powerful with each unit
Killed.

Advanced Military Developtment

Mounted – Vulnerable to Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Khevtuul

Heavy Cavalry – Heavy mounted unit. Becomes
increasingly more powerful witch each unit Killed.

Advanced Military Developtment

Mounted – Vulnerable to Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Turshlagatai Khevtuul

Veteran Heavy Cavalry – Improved heavy mounted unit.
Becomes increasingly more powerful witch each unit
Killed.

Advanced Military Development

Mounted – Vulnerable to Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Khorchin

Light Cavalry Archer – Light mounted ranged unit.
Effective against spearman. Becomes increasingly more
powerful with each unit killed.

Basic Military Development

Mounted – Vulnerable to Long Weapon.

Marksman I – +3 damage against units with Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Turshlagatai Khorchin

Veteran Light Cavalry Archer – Improved Light mounted ranged unit. Effective against spearman. Becomes increasingly more powerful with each unit killed.

Advanced Military Development

Mounted – Vulnerable to Long Weapon.

Marksman II – +4 damage against units with Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3 stacks. Looses a stack after 60 seconds without kills. +1 damage, +10% attack speed for each stack of Bloodlust.

Torguud

Heavy Cavalry Archer – Heavy mounted ranged unit.
Effective against spearman. Becomes increasingly more
powerful with each unit killed.

Advanced Military Development

Mounted – Vulnerable to Long Weapon.

Marksman I – +3 damage against units with Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Turshlagatai Torguud

Veteran Heavy Cavalry Archer – Improved heavy
mounted ranged unit. Effective against spearman.
Becomes increasingly more powerful with each unit
killed.

Advanced Military Development

Mounted – Vulnerable to Long Weapon.

Marksman II – +4 damage against units with Long Weapon.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Khudaldaachin

Merchant – Trades with other friendly and neutral
markets via land. Delivers goods and brings back gold
depending on the distance between the markets.

Basic Economic Development

Mounted – Vulnerable to Long Weapon.

Idugan

Priest – Collects relics. Casts Divination friendly units
allowing them to dodge incoming attacks.

Basic Economic Development

Mounted – Vulnerable to Long Weapon.

Divination
Accumulates a stack of divination every 15 up to 3 stavks. Can cast
Divination on allied units granting them the ability to dodge 2
incoming attacks.

Heroes

Chinggis Khaan

Hero – Formidable warrior. Empowers units with
Bloodlust nearby. Can heal himself by hitting enemies.

Advanced Military Development

Mounted – Vulnerable to Long Weapon.

Marksman III – +5 damage against units with Long Weapon.

Punishment of God

Increases attack speed by 60% and Chingghis Khaan is
healed 30% of the damage dealt for 10 seconds. 40 seconds
cooldown.

Great Khaan

No Mercy
Double the effect of Bloodlust of nearby friendly units.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Khubilai Khan

Hero – Powerful governor. Allows Örtege to heal nearby
mounted units. Provides villagers with speed and
gathering bonuses.

Advanced Military Development

Mounted – Vulnerable to Long Weapon.

Logics
Grands a Örtege the power to heal nearby mounted units
by 8 every 20 seconds. 40 seconds cooldown.

The Wise Khan

Emperor of the Yuan
20% faster gather rate and +40 movement speed to villagers nearby.

Bloodlust
Accumulates a stack of Bloodlust for each enemy unit killed, up to 3
stacks. Looses a stack after 60 seconds without kills. +1 damage,
+10% attack speed for each stack of Bloodlust.

Development Levels

Basic Economic Development

Technology – Improves the development of your
civilization’s economy. Grants acces to many new
buildings, units and technologies. Allows the creation of 1
additional Town Center. +2 Line of Sight to all buildings.
+20 health, +1/+1 armor to all villagers.

Advanced Economic Development

Technology – Maximizes the development of your
civilization’s economy. Grants access to many new
buildings, units and technologies. Allows the creation of 2
additional Town Centers. +2 Line of Sight to all
buildings.

Basic Military Development

Technology – Improves the development of your
civilization’s Military. Grants access to many new
buildings, units and technologies.

Advanced Military Development

Technology – Maximizes the development of your
civilization’s Military. Grants access to many new
buildings, units and technologies.

Extra Units & Buildings

Jad Kharvagch

Ram – Heavy armored and slow siege weapon. Very
resistant to arrow fire. Very effective against buildings.

Advanced Military Development

Chuluu Shidegch

Mangonel – Slow moving catapult. Shoots projectiles that
deal damage in an area.

Advanced Military Development

Trebucket

Trebucket – Powerfull siege weapon. Extremely long
range. Stationary, must be packed to move.

Advanced Military Development

Dismantle
Immediatly dismantles this trebucket into a Qara’utai
Tergen.

Teevriin Khulug

Transport Ship – Transports up to 4 units across water.

Dismantle
Immediatly dismantles this ship into a Qara’utai
Tergen.

Written by scxoxxxx

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