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Ghost Hidden Abilities in Phasmophobia

Phasmophobia Ghost Hidden Abilities.

Ghost Hidden Abilities in Phasmophobia


  • Hunts based off the target’s sanity: 50% sanity
  • Targets only one player as long as they’re alive and inside the house
  • If the target leaves the house, the banshee will hunt normally
  • When the target dies, the banshee will select a new target
  • Will ignore all non-targets during a hunt
  • Increased chance for singing ghost events
  • Has a unique parabolic microphone sound: sounds like a scream
  • Will follow target around


  • Very aggressive ghost hunt wise
  • Can hunt at 70% naturally with a rare chance to hunt at any sanity
  • Minimum cooldown between hunts is 20 seconds (other ghosts is 25 seconds)
  • Smudging a demon will prevent it from hunting for 60 seconds (compared to 90 seconds for most ghosts and 180 seconds for spirit)
  • Crucifix will prevent a hunt for a demon with an increased range of 5m (instead of 3m for other ghosts)


  • You’re unable to hide from this ghost
  • To tell if its a deo while hiding, listen to its speed: if its super fast and then slows down when it gets closer to your hiding spot, try and leave your hiding spot and move somewhere that you can loop the ghost
  • Deos are VERY slow when they are near you so they are super easy to loop
  • Has a unique spirit box response that sounds like a growl or heavy breathing
  • Increased chanced of writing and dots
  • Will always have spirit box on nightmare


  • Goryo dots can only be seen through the video camera
  • Will also not show dots if you’re in the same room as it
  • To check for a goryo, make sure no players are in its room and look for dots through the video camera
  • Dots is forced evidence on Nightmare mode
  • If you see dots without the use of a video camera, you can rule out goryo
  • Will not leave its room as often as other ghosts and will not change its favorite room


  • Lower the temps, the quicker a hantu will be
    • 15C+ = 1.4m/s
    • 12C = 1.75
    • 9C = 2.1
    • 6C = 2.3
    • 3C = 2.5
    • 0C (freezing) = 2.7
  • Does not gradually speed up with line of sight
  • Has an increased chance to turn off the breaker
  • Will produce freezing breath during a hunt in any room if the breaker is off
  • Will always have freezing temps on Nightmare mode


  • When the breaker is on and the Jinn get’s line of site with a player, it will get faster (not as fast as a revenant and not as slow as a Revenant without LOS)
  • When it gets within 3m of a player, it will slow down to normal ghost speed
  • Has the ability to zap 25% sanity when near a player and the breaker is on: will give an emf reading at the breaker when this ability is performed
  • Unable to turn off the breaker (if the Jinn happens to turn on a light which causes the breaker to trip, it could still be a Jinn)
    Tip: Turn off the breaker to disable all abilities


  • Can hunt at 60% sanity when the lights are off, 40% sanity when the lights are on
  • Unable to turn on a light
  • Higher chance of performing a light breaking event
  • Wanders more if lights are on in its room
  • Has a chance of immediately switching a light off that has been turned on
  • Mare test consists of turning on a light in its room and seeing if it immediately turns it off
    Tip: Don’t spam the light on and off, this won’t work


  • The only ghost to have 4 pieces of evidence on professional difficulty and below (Orbs being the piece of evidence you will get that is not listed in the journal for Mimic)
  • Will always have Orbs on Nightmare Mode
  • Will also always have orbs if you’re playing with no evidence
  • Will change the ghost it mimics every 30 seconds to 2 minutes
  • Easiest way to see if its a mimic is to see if there are orbs in addition to its 3 pieces of evidence (2 evidence on nightmare)
  • If I have orbs as evidence, I ALWAYS check for the mimics other evidence (fingerprints, spirit box, freezing) to ensure its not a mimic
  • Cannot change its behavior mid hunt
  • So if you notice a ghost changes its behavior every couple hunts, check for mimic


  • Speed demon
  • Curses a player when they get a response on either the spirit box or the parabolic mic
  • Curse causes the players sanity to drain twice as fast, with lights and candles unable to prevent this curse
  • To remove the curse, take sanity pills
  • Smudging during a hunt will blind the moroi for 12 seconds, instead of 6 seconds for other ghosts
  • The lower your sanity, the faster the moroi
  • To test for a moroi, get a spirit box response and either stay in the light or hold a candle, if your sanity continues to drain, it’s likely a moroi
  • If you’re playing with no evidence, see if the ghost gets faster the more your sanity drains
  • Moroi will also get line of site speed, so at 0% sanity and enough LOS speed, Moroi becomes the fastest ghost in the game
  • Spirit box is forced evidence on nightmare


  • Little sneaky ninja assassin
  • Can only be heard during a hunt at a range of 12 meters or less (which includes footsteps AND vocal hunt noises)
  • All other ghosts can be heard up to 20 meters away
  • Myling will also respond more on the parabolic microphone
  • To test for a myling, hide with your flashlight or put dots on the floor, if you only hear footsteps during a hunt right when your equipment starts flickering, its likely a Myling


  • The only ghost that can leave a 6 fingered fingerprint
  • Fingerprints are forced evidence on Nightmare
  • Has a 25% to not leave fingerprints
  • Also able to cut the duration of fingerprints in half if it uses its ability
  • During a hunt, the Obake has a chance to shapeshift
  • It will briefly flash as another ghost model of the same gender
  • It was a 6.66% chance every time it blinks during a hunt to shapeshift
  • To test for an obake during a hunt, loop it for as long as possible and see if it changes ghost models
  • I’ve also seen it change the stance of a ghost model during a hunt (i.e. when from being the standing child to the crawling child in one hunt)
  • Can also have it run at you from a long corridor and see if the blink changes


  • Unable to do the “ghost mist” or “air ball” ghost event
  • Much more visible during a hunt, meaning it blinks a lot less than other ghosts
  • Has a higher chance of showing its full form during ghost events (instead of being a shadow or transparent)
  • Will drain double the sanity when a ghost event hits you


  • Unable to hunt within 4m of a flame
  • If it blows out 3 flames and there are no other flames nearby to prevent it from hunting, it will trigger a hunt at any sanity
  • To test for an onryo, put candles and crucifixes in its room
  • If the ghost uses a crucifix without blowing out the candle, rule out onryo
  • If it only uses a crucifix after blowing out all the candles with a 4m range, it’s likely an onryo
  • May also wander away from the candles and initiate a hunt


  • Has a much longer blink during hunts, making it seem almost invisible
  • Will immediately disappear when you take a picture during a ghost event and you will continue to hear the ghost event audio
  • Will not appear in the picture when you take a ghost picture
  • Also able to wander to a targeted player (not to be mistaken with the Wraith teleport)


  • More likely to throw items, decreases player sanity by 2% for every item thrown
  • During hunts, it has a 100% chance to thrown an object nearby every .5 seconds compared to 50% for other ghosts
  • Can do an “explosion” of items
    Tip: Create a pile of items in the ghost room, and it will explode the items


  • Faster around electronics that are turned on: 50% speed without electronics, 65% speed with electronics
  • Must be within 6m of equipment on small maps, 8m on medium maps, and 10m on large maps
  • Headcams are the only equipment that does not effect a Raiju
  • When hunting, electronics will malfunction at 15m for a Raji as opposed to 10m for other ghosts
  • May be easy to confuse a Raiju with a Myling because of the above fact, so make sure to pay attention to its speed near powered electronics


  • Will be very slow when player location is unknown (1m/s)
  • When it sees a player, it will immediately speed up to 3m/s
  • After reaching the players last known location, it will gradually slow back down if it doesn’t see the player
  • Best tell for a revenant: slow steps when it does not see a player, and instantly fast speeds when it does see a player


  • Very shy and boring ghost
  • Will often show up in shadow form during ghost events or do more airball ghost events
  • Ghost event chance increases the lower the average sanity
  • Will not throw objects if you are in the same room as it
  • Will not hunt if there is a player nearby
  • To test for a shade, sit in the ghost room with a crucifix, if your sanity is low enough for the ghost to hunt and it’s not hunting or using a crucifix, probably a shade


  • When you smudge a spirit, it prevents it from hunting for 180 seconds (3 minutes) instead of the usual 90 seconds for most ghosts, 60 seconds for Demon


  • The only ghost capable of aging
  • Will start out young at the beginning of the game, making it more active and more aggressive and can hunt at 75% sanity and be super fast 2.5m/s
  • Every 1-2 minutes that you’re near a Thaye, it has a chance of aging
  • At it’s oldest, it lowers the hunting threshold to 15% and speed 1m/s
  • Does not have line of site speed increase, so it will not speed up gradually while chasing you
  • To test for a thaye, pay attention to its speed during hunts if you’ve been hanging out in its ghost room enough to age it
  • If it seems to slow down each hunt, its likely a Thaye
  • It will also tell you a different age on the ouija board if you ask it its age at the beginning of the game and then again later on once you’ve aged it


  • Able to interact with multiple objects at the same time in different rooms
  • Over the course of multiple hunts, you may hear different speeds
  • Twins has the chance during a hunt to send out either a slightly faster ghost (110%) or a slightly slower ghost (90%)
  • Will only send out one ghost during a hunt
  • May also hunt from a different location from the ghost room if it’s sending out its “decoy” twin


  • Wraith will never step in a salt pile or leave UV footsteps
  • They can teleport to a player outside of a hunt which will give a EMF 2 reading


  • Has a chance to hunt at 80% when players nearby are talking (otherwise hunts at 50% sanity)
  • During a hunt, unable to detect your voice or equipment further than 2.5m away
  • You can get much loser to a yokai with a music box before the box will break
  • Ghost activity is increased when talking near a Yokai
  • To test for a yokai, hide in a room nearby with equipment on and yell at it during a hunt: if you’re close enough and the ghost doesn’t find you, probably a yokai


  • Has the ability to zap 15% sanity if a player is nearby
  • When it uses it ability, it will also fully close a door in its room
  • When smudged, the yurei will be trapped in its room for a period of time


Thanks to Maggstor for creating this cheat sheet.

Written by RobsonTigerPl

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