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Graveyard Keeper Complete Guide

Graveyard Keeper Complete Guide

Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.

All Graveyard Keeper Guides:

Graveyard Keeper Crafting Recipes

If you want to find a specific recipe, then using the good old “Ctrl+F” is your best way. All recipes are organized based on where they are crafted, so you can also search by crafting station. A few things on here have additional abbreviations:

+1 E: This is a food item that gives 1 energy when consumed.
+1 GR: This is a grave dressing that gives +1 to the overall grave rating.
+1 CH: This is a church fixture that gives +1 to the overall church rating.

Alchemy Crafting

Hand Mixer

  • Acceleration Solution – 1x Honey
  • Chaos Solution – 1x Bat Wing
  • Chaos Solution – 1x Moth
  • Death Solution – 1x Dark Brain
  • Health Solution – 1x Cabbage
  • Health Solution – 1x Carrot
  • Life Solution – 1x Brain
  • Life Solution – 1x Maggot
  • Life Solution – 1x yellow flower
  • Order Solution – 1x Bee
  • Order Solution – 1x Green Jelly
  • Order Solution – 1x White flower
  • Slowing Solution – 1x Beeswax
  • Slowing Solution – 1x Fat
  • Slowing Solution – 1x Hops
  • Toxic Solution – 1x Red Mushrooms

Alchemy Mills

  • Acceleration Powder – 1x Hemp
  • Acceleration Powder – 1x Honey
  • Chaos Powder – 1x Batwing
  • Chaos Powder – 1x Butterfly
  • Death Powder – 1x Dark Intestine
  • Electric Powder – 1x Eel
  • Graphite Powder – 1x Graphite
  • Gold Powder – 1x Gold Nugget
  • Health Powder – 1x Cabbage
  • Health Powder – 1x Crop waste
  • Health Powder – 1x Pumpkin
  • Life Powder – 1x intestine
  • Order Powder – 1x Bee
  • Slowing Powder – 1x Spider Web
  • Slowing Powder – 1x Hops
  • Silver Powder – 1x Silver Nugget
  • Toxic Powder – 1x Onion
  • Toxic Powder – 1x Red flower
  • White Powder – 1x Bone
  • White Powder – 1x Limestone

Distillation Cube

  • Acceleration Extract –  1x Hemp
  • Acceleration Extract – 1x Blue jelly
  • Chaos Extract – 1x Moth
  • Chaos Extract – 1x Butterfly
  • Death Extract – 1x Dark Heart
  • Death Extract – 1x Dark jelly
  • Health Extract – 1x Lentils
  • Health Extract – 1x Pumpkin
  • Life Extract – 1x Heart
  • Life Extract – 1x Maggot
  • Life Extract – 1x Yellow flower
  • Order Extract – 1x Green jelly
  • Order Extract -1x White flower
  • Slowing Extract – 1x Beeswax
  • Slowing Extract – 1x SpiderWeb
  • Toxic Extract – 1x Orange jelly
  • Toxic Extract – 1x Onion

Alchemy Workbench 1

  • Black Paint – 1x Graphite powder, 1x Water
  • Black Paint – 1x Ash, 1x Seed soil
  • Black Paint – 1x Death Powder, 1x Water
  • Energy Elixir – 1x Acceleration powder, 1x Slowing solution
  • Energy Elixir – 1x Slowing powder, 1x Acceleration Solution
  • Dark Elixir – 1x Death powder, 1x Blood
  • Energy potion – 1x Acceleration powder, 1x Acceleration solution
  • Freshener – 1x Seed oil, 1x Order solution
  • Growth Enhancer – 1x Ash, 1x Life solution
  • Heal Potion – 1x Health powder, 1x Chaos solution
  • Heal Potion – 1x Life powder, 1x Health solution
  • Spices – 1x Salt, 1x Health solution
  • White Paint – 1x Alcohol, 1x Slowing solution
  • White Paint – 1x Yellow electro powder, 1x Water
  • White Paint – 1x White powder, 1x Seed oil

Alchemy Workbench 2

  • Acid – 1x Toxic powder, 1x Chaos solution, 1x Toxic extract
  • Alkali – 1x Life powder, 1x Death solution,  1x Blood
  • Appetite Potion – 1x Health powder, 1x Toxic solution, 1x Acceleration extract
  • Aromatizer – 1x Acceleration powder, 1x Alcohol, 1x Life extract
  • Armor Potion – 1x Order potion, 1x Slowing solution,  1x Slowing extract
  • Balsamic Solution – 1x Chaos powder, 1x Water, 1x Death extract
  • Berserk potion – 1x Toxic powder, 1x Death solution, 1x Death extract
  • Damage potion – 1x Chaos powder, 1x Death solution, 1x Toxic extract
  • Digestion Potion – 1x Health powder, 1x Toxic solution, 1x Acceleration extract
  • Flavor Enhancer – 1x Ash, 1x Toxic solution, 1x Life extract
  • Glue – 1x Health powder, 1x Life solution, 1x Chaos extract
  • Golden Elixir – 1x Gold powder, 1x Toxic solution, 1x Chaos extract
  • Golden Elixir – 1x Gold powder, 1x Order solution, 1x Health extract
  • Green Plus – 1x Chaos powder, 1x Water, 1x Death extract
  • Long Heal Potion – 1x Order potion, 1x Health solution, 1x Health extract
  • Preservative – 1x Life powder, 1x Slowing solution, 1x Slowing extract
  • Preservative – 1x Slowing powder, 1x Life solution, 1x Slowing extract
  • Protection Potion – 1x Order powder, 1x Slowing solution, 1x Slowing extract
  • Rage Potion – 1x Chaos Powder, 1x Death Solution, 1x Toxic Extract
  • Restoring Potion – 1x Order powder, 1x Health solution, 1x Health extract
  • Silver Elixir – 1x Silver powder, 1x Order solution, 1x Life extract
  • Silver Elixir – 1x Silver powder, 1x Chaos solution, 1x Order extract
  • Speed Potion – 1x Acceleration powder, 1x Chaos solution, 1x Acceleration extract
  • Tanning Agent – 1x Slowing powder, 1x Death solution, 1x Order extract

Your Home Crafting

Cooking Table

  • Flour (x4): 4x wheat
  • Dough (4x): 2x flour, 3x water
  • Pastry dough (4x): 2x flour, 4x water, 1x chicken egg
  • Package of meat: 1x flesh, 1x clean paper, 1x stamp (reusable)
  • Raw sliced meat: 1x package of meat
  • Raw sliced meat: 3x frog
  • Raw sliced meat: 1x flesh
  • Berry juice: 3x red apple, 6x berry

Oven

  • Fuel from sticks (x5): 10x wooden stick
  • Fuel from firewood (x5): 1x firewood
  • Fried egg (+11 E): 1x chicken egg, 1x fuel
  • Bread (x2, +12 E): 2x dough, 4x fuel
  • Onion rings (x3): 1x onion, 1x seed oil, 2x fuel
  • Baked apple (x5, +6 E): 5x apple, 2x fuel
  • A bowl of sauerkraut (x3, +25 E): 3x cabbage, 2x carrot, 1x salt, 6x fuel
  • Baked mushrooms (x3, +10 E): 6x edible mushroom, 3x fuel
  • Pancakes (x5, +33 E): 1x pastry dough, 1x jug of milk, 1x butter, 10x fuel
  • Sandwich (x3, +17 E): 2x bread, 1x baked meat, 1x cabbage, 9x fuel
  • Toasts with onions (x3): 1x dough, 1x onion, 5x fuel
  • Omelette (x3, +20 E): 3x chicken egg, 1x jug of milk, 5x fuel
  • Fish nuggets (+25 E): 1x white fish fillet, 2x seed oil, 5x fuel
  • Carrot cutlet (x4, +12 E): 2x carrot, 1x salt, 10x fuel
  • A bowl of lentils (x2): 1x water, 1x lentils, 10x fuel
  • A bowl of pumpkin soup (x4): 1x jug of milk, 2x pumpkin, 10x fuel
  • Baked fish (x2, +15E): 2x white fish fillet, 6x fuel
  • Baked salmon (x3): 1x cabbage, 1x red fish fillet, 5x fuel
  • Fish soup (x4, +20E): 4x white fish fillet, 2x carrot, 5x water, 12x fuel
  • Baked kebab (x6): 1x red fish fillet, 2x pumpkin, 25x fuel
  • Baked kebab (x6): 1x red fish fillet, 2x onion, 20x fuel
  • Baked kebab (x6): 1x red fish fillet, 5x edible mushroom, 20x fuel
  • Baked meat (x2, +15E): 1x raw sliced meat, 10x fuel
  • Baked pumpkin (x3): 1x pumpkin, 10x fuel
  • Burger (x4): 2x bread, 4x baked meat, 1x onion, 5x fuel
  • Lasagna (x3): 1x dough, 1x lentils, 1x cabbage, 15x fuel
  • Pasta (x3, +50 E): 3x dough, 1x cheese, 45x fuel
  • Cabbage soup (x4): 2x cabbage, 1x beet, 1x onion, 45x fuel
  • Pumpkin soup (x4): 1x beet, 2x carrot, 2x pumpkin, 45x fuel
  • Vegetable soup (x4): 2x cabbage, 2x carrot, 2x pumpkin, 30x fuel
  • Green jelly (x4 +25 E): 4x green jelly (monster drop), 1x honey, 5x fuel
  • Red jelly (x4 +30 E): 4x green jelly (monster drop), 1x berry juice, 14x fuel
  • Muffin (x4, +20 E): 1x dough, 1x honey, 20x fuel
  • Croissant (x4, +25 E): 1x dough, 1x honey, 1x chicken egg, 25x fuel
  • Cake (+95 E): 1x pastry dough, 1x honey, 5x berry, 15x fuel
  • Berry pie (x2, +35 E): 1x pastry dough, 1x berry juice, 15x fuel
  • Grape pie (x2): 1x pastry dough, 1x grape, 15x fuel

Front Yard Crafting

  • Trunk: 8x flitch, 8x nails, 2x simple iron parts
  • Ore cutter: 4x flitch
  • Furnace: 4x flitch, 20x a piece of stone, 8x simple iron parts
  • Wooden anvil: 2x wood billet, 4x simple iron parts
  • Anvil: 4x iron ingot
  • Furnace II: 30x a piece of stone, 14x complex iron parts, 4x pigskin paper
  • Anvil II: 5x iron ingot, 2x steel ingot
  • Furnace III: 40x a piece of stone, 20x complex iron parts, 4x pigskin paper
  • Timber stockpile: 10x wooden stick, 4x flitch, 4x wooden beam
  • Sawhorse: 10x wooden stick
  • Chopping place: 5x wood billet
  • Workbench for wood: 5x flitch, 2x simple iron parts
  • Saw: 10x complex iron parts, 8x wooden plank, 4x nails
  • Workbench for wood II: 8x wooden plank, 4x complex iron parts, 2x wooden beam
  • Vine press: 12x flitch, 4x complex iron parts, 10x a piece of stone
  • Stone stockpile: 8x flitch, 8x nails
  • Stone cutter: 4x flitch, 4x nails
  • Potter’s wheel: 4x flitch, 2x a piece of stone, 6x nails
  • Stone cutter II: 5x wooden plank, 8x flitch, 18x nails
  • Paper press: 4x flitch, 2x simple iron parts, 6x nails
  • Expand yard: 10x complex iron parts, 8x wooden plank, 4x nails

Sawhorse

  • Wooden billet (x3): 1x log
  • Flitch (x6): 1x log
  • Wooden Gravestone (+1 GR): 2x flitch, 1x nails
  • CHOPPING BLOCK
  • Firewood (x6): 1x wood billet
  • Wood wedge (x10): 1x wood billet

Saw

  • Wood billet (x3): 1x log
  • Flitch (x6): 1x log
  • Wooden plank (x3): 1x log
  • Wooden beam (x3): 1x log, 1x complex iron parts

Workbench for Wood

  • Wooden Gravestone (+1 GR): 2x flitch, 1x nails
  • Wooden Fence (+1 GR): 2x wooden plank
  • Wooden Cross (+2 GR): 2x wooden plank, 1x nails
  • Iron chisel: 4x wooden stick, 3x simple iron parts
  • Steel chisel: 2x wooden stick, 1x steel parts
  • Steel chisel: 2x wooden stick, 1x steel parts, 1x lens (higher quality?)
  • Steel chisel: 1x iron chisel, 1x steel parts, 1x lens
  • Sword: 1x wooden plank, 4x complex iron parts, 2x hemp rope
  • Iron armor: 4x skin, 6x simple iron parts
  • Wooden plank: 1x flitch
  • Wood repair kit (x4): 4x flitch, 1x wooden plank, 4x nails
  • Polishing paste: 1x river sand, 1x seed oil, 1x ceramic bowls
  • Upgrade: 4x complex iron parts, 4x wooden beam

Workbench for Wood II

  • Wooden Gravestone (+1 GR): 2x flitch, 1x nails
  • Wooden Fence (+1 GR): 2x wooden plank
  • Wooden Cross (+2 GR): 2x wooden plank, 1x nails
  • Iron chisel: 4x wooden stick, 3x simple iron parts
  • Steel chisel: 2x wooden stick, 1x steel parts
  • Steel chisel: 2x wooden stick, 1x steel parts, 1x lens (higher quality?)
  • Steel chisel: 1x iron chisel, 1x steel parts, 1x lens
  • Sword: 1x wooden plank, 4x complex iron parts, 2x hemp rope
  • Iron armor: 4x skin, 6x simple iron parts
  • Wooden construction: 1x wooden beam, 1x wooden plank, 2x complex iron parts
  • Wood repair kit (x4): 4x flitch, 1x wooden plank, 4x nails
  • Polishing paste: 1x river sand, 1x seed oil, 1x ceramic bowls

Furnace

  • Fuel from firewood (x50): 10x firewood
  • Fuel from coal (x100): 10x coal
  • Iron ingot: 1x iron ore, 50x fuel
  • Iron ingot (x2): 2x iron ore, 90x fuel (requires additional tech)
  • Glass: 2x river sand, 1x water, 20x fuel
  • Upgrade: 12x a piece of stone, 7x complex iron parts, 4x pigskin paper

Furnace II

  • Fuel from firewood (x50): 10x firewood
  • Fuel from coal (x100): 10x coal
  • Graphite: 5x coal, 10x fuel
  • Iron ingot (x2): 1x iron ore, 20x fuel
  • Iron ingot (x4): 2x iron ore, 35x fuel (requires additional tech)
  • Steel ingot (x2): 2x iron ingot, 1x graphite, 40x fuel
  • Glass (x2): 4x river sand, 2x water, 30x fuel
  • Glass cones: 2x glass, 20x fuel
  • Upgrade: 12x a piece of stone, 7x complex iron parts

Furnace III

  • Fuel from firewood (x50): 10x firewood
  • Fuel from coal (x100): 10x coal
  • Graphite (x2): 5x coal, 10x fuel
  • Iron ingot (x3): 1x iron ore, 25x fuel
  • Iron ingot (x6): 2x iron ore, 45x fuel (requires additional tech)
  • Steel ingot (x2): 2x iron ingot, 1x graphite, 30x fuel
  • Steel parts: 1x steel ingot, 2x ceramic bowl, 20x fuel
  • Glass (x3): 6x river sand, 2x water, 50x fuel
  • Glass cones: 2x glass, 30x fuel

Wooden Anvil

  • Nails (x6): 1x iron ingot
  • Simple iron parts (x3): 1x iron ingot
  • Axe I: 2x wooden stick, 2x simple iron parts, 1x iron ingot
  • Shovel I: 2x wooden stick, 2x simple iron parts, 1x iron ingot
  • Pickaxe I: 2x wooden stick, 3x simple iron parts, 1x iron ingot

Anvil

  • Nails (x6): 1x iron ingot
  • Simple iron parts (x3): 1x iron ingot
  • Complex iron parts (x2): 1x iron ingot, 1x simple iron parts
  • Axe I: 2x wooden stick, 2x simple iron parts, 1x iron ingot
  • Shovel I: 2x wooden stick, 2x simple iron parts, 1x iron ingot
  • Pickaxe I: 2x wooden stick, 3x simple iron parts, 1x iron ingot
  • Iron hammer: 1x wooden stick, 2x complex iron parts, 1x steel ingot
  • Upgrade: 1x iron ingot, 2x steel ingot

Anvil II

  • Nails (x6): 1x iron ingot
  • Simple iron parts (x3): 1x iron ingot
  • Complex iron parts (x2): 1x iron ingot, 1x simple iron parts
  • Axe I: 2x wooden stick, 2x simple iron parts, 1x iron ingot
  • Shovel I: 2x wooden stick, 2x simple iron parts, 1x iron ingot
  • Pickaxe I: 2x wooden stick, 3x simple iron parts, 1x iron ingot
  • Axe II: 1x wooden stick, 2x complex iron parts, 1x steel ingot
  • Shovel I: 1x wooden stick, 2x complex iron parts, 1x steel ingot
  • Pickaxe I: 1x wooden stick, 3x complex iron parts, 1x steel ingot

Stone Cutter

  • A polished brick of stone: 1x polishing paste, 1x a piece of stone
  • A polished brick of stone: 1x iron chisel, 1x a piece of stone
  • Gravestone (+2 GR): 1x a piece of stone
  • Stone grave fence (+2 GR): 2x a piece of stone
  • Iron ore (x5): 1x iron ore (large)
  • A piece of stone (x5): 1x stone
  • Stone repair kit (x4): 1x a piece of stone, 2x simple iron parts, 1x clay

Stone Cutter II

  • Stone cross (+3 GR): 1x a piece of stone, 1x a polished brick of stone, 2x complex iron parts
  • Gravestone II (+3 GR): 3x a piece of stone
  • Stone grave fence II (+3 GR): 1x a piece of stone, 1x a polished brick of stone
  • Stone cross II (+4 GR): 3x a polished brick of stone, 2x complex iron parts
  • Stone plinth (+4 GR): 1x a polished brick of stone, 1x a carved piece of stone, 2x complex iron parts
  • Stone sculpture (+5 GR): 1x a polished brick of stone, 1x a carved piece of stone, 2x complex iron parts
  • Stone sculpture II (+5 GR): 2x a carved piece of stone
  • A carved piece of stone: 1x iron chisel, 1x a polished brick of stone, 2x faith
  • Stone repair kit (x4): 1x a piece of stone, 2x simple iron parts, 1x clay

Potter’s Wheel

  • Ceramic bowls (x3): 1x clay, 1x water

Paper Press

  • Clean paper (x10): 2x paper glop, 1x white paint

Vine Press

  • Bucket of juice: 10x red apple
  • Pail of apple juice: 25x berry
  • Pail of berry juice: 15x grape
  • Seed oil (x2): 4x hemp

Cellar Crafting

  • Trunk: 8x flitch, 8x nails, 2x simple iron parts
  • Vine press: 12x flitch, 4x complex iron parts, 10x a piece of stone
  • Brewing stand: 24x a piece of stone, 4x simple iron parts
  • Wine making barrel: 12x flitch, 5x simple iron parts, 7x nails
  • Clear the path: 10x wood wedge, 2x wooden plank, 4x simple iron parts

Vine Press: See entry in “Yard”

Wine Making Barrel

  • Wine (x20): 2x pail of berry juice

Brewing Stand

  • Wort: 3x bucket of clear water, 20x hops, 5x wheat

Morgue Crafting

  • Clear the path: Clear path: 10x wood wedge, 2x wooden beam, 4x simple iron parts
  • Preparation table: 12x flitch, 4x complex iron parts, 18x nails
  • Pallet (increases corpse cap, stops decay of corpses): 8x flitch, 6x nails
  • Embalming table: 8x wooden plank, 4x complex iron parts, 16x nails
  • Mortuary rack: 12x flitch, 10x nails, 4x wooden beam
  • Fix throw out corpse (need to do twice): 2x a piece of stone, 8x simple iron parts

Church Crafting

  • Wooden church shrine (+3 CH): 4x wooden beam, 4x wooden plank, 4x simple iron parts
  • Chandelier I (+1 CH, +1/2 from candles): 6x simple iron parts
  • Chandelier II (+2 CH, +2/3/4 from candles): 4x simple iron parts, 4x complex iron parts
  • Incense burner (+1 CH, +2/4 from incense): 12x a polished brick of stone, 4x simple iron parts
  • Confessional (+2 CH, sometimes gives faith & stories): 16x wooden plank, 6x complex iron parts
  • Church bench (+1 CH, allows larger congregation?): 8x wooden plank, 8x nails

Laboratory/Library Crafting

  • Trunk: 8x flitch, 8x nails, 2x simple iron parts
  • Hand mixer: 6x wooden plank, 4x simple iron parts, 8x nails
  • Study table: 6x wooden plank, 4x simple iron parts, 3x glass cones
  • Alchemy workbench (Tier I): 6x wooden plank, 3x complex iron parts, 2x complex glass cones
  • Alchemy mill: 2x a polished brick of stone, 6x wooden plank, 4x simple iron parts
  • Church workbench: 9x flitch, 10x nails, 4x complex iron parts
  • Alchemy rack: 12x flitch, 10x nails, 4x wooden beam
  • Desk: 8x flitch, 8x nails
  • Desk II: 6x wooden plank, 12x nails, 1x lens
  • Scrollshelf: 8x flitch, 4x simple iron parts, 12x nails
  • Bookshelf: 8x flitch, 4x simple iron parts, 12x nails
  • Printing press: 6x wooden plank, 4x simple iron parts, 12x nails
  • Printing press II: 10x wooden plank, 4x complex iron parts, 18x nails

Church Workbench

  • Boost fertilizer II: 1x peat, 1x energy elixir
  • Boost fertilizer I: 2x peat, 2x energy elixir
  • Quality fertilizer II: 1x peat, 1x growth enhancer
  • Quality fertilizer II: 2x peat, 2x flavor enhancer
  • Ink (x5): 1x glass cones, 1x water, 1x black paint
  • Pen and ink: 3x ink, 3x pen
  • Pigskin paper (x4): 1x skin
  • Pigskin paper (x4): 1x pig skin
  • Clean paper (x4): 1x pigskin paper
  • Softcover: 2x pigskin paper
  • Hard cover: 1x softcover, 1x tanning agent
  • Hard cover (higher quality): 1x hard cover, 2x silver jewelry details
  • Hard cover (higher quality): 1x hard cover, 2x gold jewelry details
  • Hemp rope (x5): 4x hemp
  • Candle (x2, yellow): 2x fat, 2x beeswax, 1x hemp rope
  • Candle (x2, white): 2x fat, 2x beeswax, 3x white paint
  • Candle (x2, spiraled): 4x beeswax, 3x white paint, 1x hemp rope
  • Incense (x2): 1x freshener
  • Blue embalming fluid: 1x alkali, 12x water, 1x glass cones
  • Yellow embalming fluid: 1x acid, 12x water, 1x glass cones

Desk

  • Paper glop: (no ingredients listed, but cannot craft)
  • Notes: 1x story, 1x pen and ink, 1x clean paper
  • Chapter: 3x notes
  • book_hard: 1x softcover, 1x chapter
  • Book (x5): 1x pen and ink, 1x clean paper
  • Story: 1x pen and ink, 1x clean paper, 3x faith
  • Prayer for faith: 1x chapter, 3x faith
  • Combo prayer: 1x notebook, 5x faith
  • Prayer for donations: 1x chapter, 3x faith
  • Prayer for shoots and roots: 1x chapter, 3x faith
  • Prayer for protection: 1x notebook, 5x faith
  • Prayer for repentance: 1x chapter, 3x faith
  • Prayer for retribution: 1x notebook, 5x faith
  • Prayer for prosperity: 1x chapter, 3x faith
  • Prayer for imagination: 1x notebook, 5x faith
  • Casual prayer: (no ingredients needed)
See also:  Graveyard Keeper - Anatomy, Theology and Writing Tips

Printing Press

  • Book (x10): 2x clean paper, 1x ink

Gardening Crafting (by location)

Garden

  • Empty garden bed: (no ingredients needed)
  • Garden bed with sticks: 5x wooden stick
  • Trunk: 8x flitch, 8x nails, 2x simple iron parts
  • Compost heap: 20x wooden stick

Garden (Side)

  • Place for the berry bush: 1x bush berry seedling, 3x peat, 1x wooden stick
  • Place for the apple tree: 1x tree apple seedling, 3x peat, 2x wooden stick

Bee Garden

  • Repair: 4x wooden plank, 4x simple iron parts, 2x clean paper
  • Bee hive: 4x flitch, 6x nails, 20x bee

Vineyard

  • Repair: 2x flitch, 2x wooden stick, 2x complex iron parts
  • Vine trellis: 5x wooden stick

World Map Crafting

Bridges

  • Church bridge: 1x wooden plank, 8x flitch, 12x nails
  • Swamp bridge: 6x wooden plank, 2x wooden beam, 10x nails
  • Swamp bridge needs: 6x flitch, 3x planks and 10x nails

Clearing Paths

  • Road near beehives: 10x wooden wedge, 2x wooden plank, 4x simple iron parts
  • Road near swamp: 10x wooden wedge, 2x wooden plank, 4x simple iron parts

Miscellaneous

  • Build marble quarry: 16x flitch, 4x simple iron parts, 7x nails

Autopsy and Grave Rating Guide

After much experimenting, I thought I might share some guidance with others as to how to get an ideal corpse and, by extension, an ideal grave.

1) Understanding corpse symbols

These symbols pictured on any corpse when placed on the autopsy table or in a grave represent the base rating of the grave itself, and these can be altered with appropriate care of the corpse. These symbols include:

White skulls: This is the basic symbol for corpse quality. You want as many of these as possible. The reason is that the quality of the grave cannot exceed the number of white skulls. Even if you have a gravestone and grave fence that are top-notch, a corpse with nothing but a single white skull would only allow a grave to have a rating of +1.

Red skulls: These can be thought of as “corrupted” white skulls. Each of these contributes a -1 rating to the corpse (and grave). These are taken into account before any white skulls, so a single red skull will always subtract from any bonuses, regardless of the number of white skulls and quality of grave dressings.

Green “sick” faces: These appear over time as the corpse degrades and act the same as red skulls. Once these appear, however, there is nothing that you can do about it.

2) Be quick about it!

The integrity of the corpse (percentage) degrades over time, starting the moment the donkey rings the delivery bell. If it falls to 90% or below, it will add a green “sick” face to the corpse. Allowing the corpse to continue to degrade may result in more “sick” faces. If you cannot get around to your autopsy right away, putting the body on a pallet will keep it from degrading. If a body may need significant processing, it may be a good idea to put your body on a pallet and go to sleep until your energy is back up to full. However, each pallet also increases your body cap, which also increases the rate at which the donkey delivers new corpses.

3) Using the river to dump failed bodies

At this point in time, there is no apparent consequence for dumping a body in the river. If you have a corpse that is going to have a significant negative effect on your graveyard (or, at least, can’t give much of a positive effect), then go ahead and chuck it in the river. Just make sure that you take any parts from it that you want first. The river is also a way to dispose of bodies once your graveyard is full.

4) Managing corpse delivery frequency

The donkey will continue to deliver corpses as long as the number of corpses in the morgue is not full. Exhumed bodies do not contribute to this, so the donkey will still come while you are working on a body that you have exhumed. He comes pretty frequently, and building pallets in the morgue will only increase this number, so be prepared for that if you are already feeling overwhelmed.

You can also stop the donkey from coming by putting a corpse in a grave and not burying it! The corpse will stop decaying, but will count as still in-progress, meaning that the donkey will not come with another one until you close that grave. Naturally, if your body cap is higher than 1, then you will have to do this with an appropriate number of graves. If you want the benefits of a pallet without the increased intake, then have one interred (but not buried) corpse, and you can still manage others one at a time.

5) Understanding autopsies

The autopsy is the main mechanism by which you can change the skull rating of a corpse. To get the most out of your autopsies, you need to understand that each part that you can remove has a different effect on the skull rating. This can help you to plan out your autopsy strategy. These effects are as follows:

-Blood and fat will each remove one red skull and add one white skull when they are removed. Every corpse you autopsy should have blood and fat removed. It will always add the white skull, even if there is no red skull to remove.

-Skulls will add one skull (yes, yes, I know) to the total skull rating when removed. This will always start out as a red skull, though, so you need to have a method in place to deal with it.

-Skin will convert a white skull to a red skull when removed. You don’t want to do this unless you plan on dumping the body.

-Bones and flesh will decrease the total number of skulls on your meter when removed, starting with white skulls. Sometimes you can remove one of these without changing the number of skulls, but you can inadvertently lower your meter for a corpse that you are wanting to prepare for burial if you remove any of these.

-Hearts, brains, and intestines are a gamble. These will remove 2 skulls from the meter, but it is possible for hearts, brains, and intestines to remove white OR red skulls from the meter when removed. There are three possible results from removing one of these: remove 2 white, remove 1 red and 1 white, or remove 2 red. The result of removing the heart, brain, or intestines seems to be determined on generation of the corpse, so SAVE before cutting into your corpse! If you don’t get a good result, you can load your game and try removing a different part. With three parts and three possible results, there is one part assigned at random to each result, meaning that you can always get the desired result from removing something else.

Note: There is a sort of fourth result to removing these parts when your corpse is low on its skull meter. It may occasionally result in removing one red skull and converting another one to white. However, this does not normally happen with an intact corpse. If you get this result, then chances are that you have already messed things up.

6) Cutting strategy for best results

Make a strategy for yourself before you start cutting. There are some corpses where you can’t guarantee perfection, but you can maximize your chances for success. Remember that if you mess up, or if the skull meter is too short for your liking, you can always dump it in the river. The autopsy sequence is different depending on the number of red skulls on the meter. Here are some sample strategies:

  • 1 red skull: Remove blood and fat. This will increase your meter by 1 skull without any red skulls.
  • 2 red skulls: Remove blood and fat. This will convert your red skulls so that you have the same number of skulls you started with, but all are now white.
  • 3 red skulls: Remove the heart first. This has the possibility of removing all three at the cost of a shorter meter, but may also just leave you with one red skull and a shorter meter. Remember to save first, and you can try again with the brain or intestines. Then remove the blood and fat. The net effect is that the meter is shortened by one, but all skulls are white.

7) Embalming

Use the embalming table for an added edge. This is currently present in the game, but note that the items “acid” and “alkali” cannot be obtained (to my knowledge) without save editing. However, once you have unlocked alchemy by talking to Clotho, you can eventually unlock embalming on the tech tree.

There are two embalming solutions currently present: a yellow solution, made from 1x acid, 12x water, and 1x glass cones, and a blue solution, made from 1x alkali, 12x water, and 1x glass cones. The yellow solution removes 1 red skull and 1 white skull from the corpse meter, and the blue solution adds 1 red skull and 1 white skull to the corpse meter. Each of these may be used only once on a corpse. The blue solution is useful, but only for corpses with 2 red skulls. As an example of what I mean, let’s consider a corpse with 2 red skulls out of 6 total skulls (the best I have currently seen in-game):

  • Remove brain/heart/intestines: 4 white skulls
  • Blue solution: 1 red skull, 6 total skulls
  • Remove blood and fat: 7 white skulls

Notice how embalming allowed you to get a corpse meter of all white skulls that is longer than it started by one skull? This is only the case if it started with 1 or 2 red skulls, since you need to make sure you can account for the red skull you have now added. If there are 3 red skulls, then you can still use the blue solution to keep the meter as long as possible when you remove the brain/heart/intestines, but if you also remove the skull, then you won’t be able to compensate for the extra red skull.

8) How bodies contribute to grave ratings

An open grave has a base rating of -2. This changes to the corpse rating when there is a body put in it. A properly-managed corpse will produce a grave with a rating of zero when buried. Each grave dressing will then add to the grave rating, but keep in mind that this cannot exceed the number of skulls on the corpse’s meter. A first-tier stone gravestone comes at a cost of only 1 stone and gives a +2 rating. A first-tier stone fence costs 2 stone and gives a further +2 rating.

Since wooden grave markers require nails, this actually makes them less than ideal. Wooden fences give only a +1 bonus. Higher-tier markers can give a greater bonus, but require significant technological advancement. Your basic grave should consist of a corpse with at least 4 white skulls (and no red skulls or green faces), a stone gravestone, and a stone fence. This will give you a grave with a +4 rating. As an added note, if there is a corpse with a particularly long meter or that is particularly fresh, it appears that it may give an additional +1 to this.

Don’t be afraid to exhume bodies when needed. This costs more than you make with the burial certificate, but it allows you to fix any botched autopsies (sometimes via dumping in the river) and the starting graves, which apparently were not autopsied whatsoever.

9) Expanding your graveyard

Expand your graveyard. This isn’t an immediate need, but if you want to get your graveyard rating to truly soar, you will need more space. Have you noticed the sign on the west side of the graveyard? First, read the sign. This will tell you that the inquisitor is the one who closed it off. You have to read it for your character to have that knowledge. Second, go talk to the inquisitor about it. If your favor is high enough, he will give you a sort of deed or certificate that will open up the other half of the graveyard. All you really have to do to get his favor to that threshold is to give him firewood, so just plan on taking the 20 firewood with you the second time you visit the inquisitor.

Happy Digging!

If you follow these guidelines, your graveyard rating can very quickly skyrocket. It may seem at first like the requirements to upgrade your church take some work, but I was able to get a graveyard rating of over 400 in alpha. At a theoretical maximum of +8 per grave, the maximum grave rating that could be generated would be 704. It may seem daunting, but it is definitely achievable with some planning.

Happy digging!

The Morgue

Autopsies
Autopsies are probably one of the least understood areas of the game.

Use the Autopsy Table in the Morgue to remove Boby Parts from Corpses. Each Body Part has a different effect on the Red and White Skulls the Body arrives with and can be used later for crafting and completing quests.

The number of Red and White Skulls and the Corpse Decay with determine the Corpse Rating rating, which will impact the Graveyard Rating when buried.

Best Corpse Rating I’ve seen in the full release is 12.

White Skulls will increase the Graveyard Rating by 1.
Red & Green Skulls will reduce the Graveyard Rating by 1.

The maximum Gaveyard Rating a Corpse can have when buried is equal to the number of White Skulls it has with one exception. If a Corpse has no Red Skulls it will naturally get a +1 Graveyard Rating when buried.

Effects of removing each body part

  • Flesh = Removes 1 Skull, starting with a Red Skull.
  • Blood = Removes 1 Red Skull and adds 1 White Skull.
  • Fat = Removes 1 Red Skull and adds 1 White Skull.
  • Bone = Has no effect on either Red or White skulls. (Bug?)
  • Skin = Removes 1 White Skull and adds 1 Red Skull.
  • Skull = Adds 1 Red Skull.

The Brain, Heart and Intestine can remove up to 4 Skulls

  • -3 Red & -1 White
  • -1 Red & -3 White
  • -2 Red & -2 White
  • -1 Red & -1 White
  • -2 Red or -2 White
  • -1 Red or -1 White

The effects of removing the Brain, Heart and Intestine are selecdted randomly when the corpse is created by the game. Ideally you’re looking for one of them to remove 2 Red skulls, but this might not always be possible.

One strategy is to sleep and save the game before butchering a corpse, so you can reload the game should mistakes be made.

A Good strategy after you have just opened the Church is to only remove the blood and fat, bury the corpse and dig it up later when you have the Surgeon skill unlocked.

Corpse Decay
When a Corpse gets dropped off by the Donkey, it’s Decay Rating will be at about 99%. Should the Corpse be left and the Decay Rating drops to 90% it will gain 1 Green Decay Skull.

A Corpse left outside will Decay faster than one left inside the Morgue, a Corpse left inside the Morgue will decay faster than one left on a Morgue Slab.

After you have opened the Church you can manage when the Donkey brings a Corpse using the Box of Carrots. Placing 10 Carrots in the Box will get you 2 Corpses.

The Perfect Corpse

5 White & 2 Red

  • Dark injection = +2 Red = 6 White & 4 Red
  • Glue Injection = +1 White = 6 White & 4 Red
  • Lye Injection = +1 White & +1 Red = 7 White & 5 Red
  • Silver Injection = +1 White & -1 Red = 8 White & 4 Red
  • Gold Injection = +2 White & -2 Red = 10 White & 2 Red
  • Remove Blood = +1 White & -1 Red = 11 White & 1 Red
  • Remove Fat = +1 White & -1 Red = 12 White & 0 Red

5 White & 3 Red

  • Remove Skull = +1 Red = 6 White & 4 Red
  • Glue Injection = +1 White = 6 White & 4 Red
  • Lye Injection = +1 White & +1 Red = 7 White & 5 Red
  • Silver Injection = +1 White & -1 Red = 8 White & 4 Red
  • Gold Injection = +2 White & -2 Red = 10 White & 2 Red
  • Remove Blood = +1 White & -1 Red = 11 White & 1 Red
  • Remove Fat = +1 White & -1 Red = 12 White & 0 Red

5 White & 4 Red

  • Glue Injection = +1 White = 6 White & 4 Red
  • Lye Injection = +1 White & +1 Red = 7 White & 5 Red
  • Silver Injection = +1 White & -1 Red = 8 White & 4 Red
  • Gold Injection = +2 White & -2 Red = 10 White & 2 Red
  • Remove Blood = +1 White & -1 Red = 11 White & 1 Red
  • Remove Fat = +1 White & -1 Red = 12 White & 0 Red

Any 5 White corpses with more than 4 Red and you’ll need to start removing organs. You can save scum and see what each will give or you can get the Cultist Perk to see what they’ll give.

iirc you get the Cultist Perk when your relationship with the Inquisitor hits 75% (or completing the Snake quest line… can’t remember which).

You’ll need to start with 6 white Skulls to get a 12+1 (13) Graveyard Rating.

You’ll need 1 Red skull to use a Silver injection and 2 Red Skulls to use a Gold, or they don’t work.

Gold is pretty rare so I’d save those injects for a corpse you can make perfect with 12 White Skulls.

Graveyard Keeper Tips and Tricks

Tips for a fast starting early game

1.Starting a new game, dig up Gerry, and before talking to donkey and progressing further, you can actually explore the game world to get familiarized with the map layout and talk with the various npcs to get an idea of who is what.

+++Time will not start to progress until the bishop tells you to pick up your tools from the graveyard trunk.You can also pick up a few quests during this time frame to be completed later on and read the garden and graveyard signs.

2.Take the corpse in the morgue, cut the flesh, and go in the backyard. Once there, go to the sign on the left. It’ll tell you to talk to a member of the inquisition.

+++You will probably do that during the first week, but make sure you get there BEFORE the sun is in or past the middle of the sundial because, while time is frozen during cutscenes, npcs can still move, and the donkey spawns exactly when the sundial indicates past the sun, behind the stables the merchant sits by.

3.Bury the corpse. The bishop will tell you to fix the graveyard, but do not bother cleaning it up of bushes yet. Only remove bushes that are in the way of your graveyards.

+++You will want to leave 2 tiles of space between most graves in tight formation, since there’s limited space to build flowerbeds (5 slots in the starting space), and those cost 2 red flowers, 1 peat and 2 stone, and provide +2 gravescore each. Getting the materials to build one and noticing where they can be built can help with this.

+++Keep the F key pressed after harvesting something with your tools, you will either automatically walk to the other ones and dig up a MUCH greater chunk of them, possibly instantly, based on how long you kept F pressed before you got to them, or you will get to decide where/what to dig, conserving time and energy. This doesn’t work for things that don’t require tools, like berry bushes and mushrooms.

++Your tool durability will decrease based on actions performed, and not time spent on actions, thus you will neither lose nor save on durability with this trick.

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4.Talk to the bishop about the certificate, after which the day timer actually starts ticking. Get your tools from the chest, go to the tavern and talk to Horadric about the garden, the contract, and the meat, and then trade him the contract.

+++Try not to exhaust unnecessary dialogue options as they could provide you with stories later on after unlocking a cheap blue point tech.

5.Go to the blacksmith, give him the letter, sharpen your sword, try to be energy efficient when dispatching the slimes, hp doesn’t matter as long as you don’t die, just line them up so you swing at both at once, and then turn the quest in.

+++Now with the sword there are 5 barrels that can be destroyed around the village, for flitch and possibly iron parts.You will have spotted them earlier when exploring the village.There’s 2 extra guaranteed in the tavern, talk to horadric to get beer, destroy those 2 barrels and leave.

++You can give the beer to Gerry the next time you get into the morgue.

++On the way back home, Gerry will tell you about your basement.

6.Sleeping has been changed since the alpha, and it now no longer matters when you sleep. Sleeping is the most cost efficient way to regain energy and should always be preferred instead of eating foods, unless the player character is far from home or in a hurry.

+++Do not touch your basement yet (waste of energy and time)! If you were to clear the basement with the starting axe, it would cost more than a full energy bar, as oposed to barely 20% if done with an iron axe.

7.Now your goal should be clearing the bushes around your work area, and getting 10 sticks. Unlock the first wood technology and place that down. Afterwards, go to the North-East and gather berries from all the bushes

+++Don’t touch honey trees until you can actually use the honey to cook, or are really close to unlocking the church.

+++You will be eating raw berries mushrooms and apples when you need energy early game.

8.Go cut the grove of trees on the way from your house to the morgue, that’s gonna be your primary source of trees. Make sure to dig up the stumps too, that will ensure the trees will regrow and provide you with enough red points to unlock “soft spares”.

+++For green points, harvest any and all mushrooms and berry bushes, and if really desperate, look for vine bushes that can be dug up for 5 green points each(they eat alot of energy and shovel durabilty though).

+++Always try to be by the lantern when dusk comes (when it lights up). If the donkey arrives with a corpse, get that corpse ASAP and put it on the autopsy table in the morgue. This will prevent the corpse from decaying badly. You can then sleep if you need energy, sharpen your shovel if it’s below 12%, or operate on the corpse if you have more than half your energy bar.

+++If you’ve slept before autopsy, you can simply reload if you mess up now. Before leaving the house area, make sure your shovel is above 15% durability, if not sharpen, then go to the morgue and commence autopsy.

++IMPORTANT!: as of version 1.022, there is still a BUG in the game where if you exit and reload a savegame without properly restarting the game first, npcs might have their inventories frozen (they won’t restock) and if loading an entirely different savegame, they might arrive on the wrong days too.

++Removing blood and fat is a given, since they improve the corpse (-1red +1 white skull each).

++The starting corpses will be crappy 1red/2white corpses, after removing fat you will get them to -1red/4white. You can’t see the negative red on the corpse, but burying them will result in a grave that starts at 1 quality and can go up to 4 max.

++If you have unlocked Important parts later on, before removing fat and blood from the corpses, you can try removing the Heart, then the Brain, then the Intestines in that order. For all corpses, only 1 organ is the correct one to remove, the others will damage the white skulls a lot. If you pick the wrong one, try the others to see which was the correct one, then restart the game, the organs will have the exact same effects for that corpse. This is however not recommended early game as the chance to “fail” at removing organs properly is really high.

Tech tree and Fast progression

9.Unlock Sawing, and keep gathering sticks, cut trees and work on making flitch from logs until you have 20 red tech points. If your axe breaks, don’t bother repairing it.

10.Unlock wood working FIRST, before anvil. It requires 2 iron parts, but you should have those from the blacksmith’s slime quest. Making planks rewards 2 red points/ plank at a cost of 5 energy, and it’s the fastest way to get red points early game. This is how you will make all your red points to unlock anvil and tool smithing.

11.Count your remaining iron parts, you will need a total of 4 for the anvil. If you’re missing some, you could try chopping stuff in your basement, BUT it’s really energy consuming and likely you will only end up getting nails and flitch, if anything at all, so I don’t recommend it.

12.Wait for early morning, and with 1-2 certificates from all the burials so far in hand, go trade them for money and get the remaining iron parts to have a total 4, sell all your starting tools(except the hammer and sword) and with the rest of the money buy ALL the iron ingots you can afford (at least 6 ingots).

+++If you have 10 copper left over, go to the ranch and buy 5 peat from the peasant at the back, and gather 10 red flowers in the area.

13.With this, head back home, place your wooden anvil, and start making your tools 1 at a time, first shovel(so you can bury stuff), then axe, and finally pickaxe. This should easily be acomplishable before the first ingame week is over.

+++With the new tools, you can finally go into the basement and clear it of all the debris alot more efficiently(keep F pressed to “charge your axe” between clears of debris for even faster clearing.

14.Now your next technologies to get are Firewood and the first grave decoration tech.

+++With the axe you could now start making firewood for cooking, but it’s probably a better idea to make 10 wood wedges, 4 planks and 4 iron parts, and go clear the wall to the north-east of your house. Clearing it will take about 2 whole bars of energy, but you will be able to find coal if you go to the north-west , hug the river and cross the bridge, and then go directly north to the mountain face.

++Iron, marble, stone and coal veins can all be found there, along with a second house the player can use to rest and build crafting stations at.

15. Start building that furnace asap, it requires 6 iron parts, 14 stone and 4 flitch, but it will allow you to process the iron ore at the back of your house, in the small swamp there. If you’re missing iron parts, buy some iron from the blacksmith.

16.By now you should get hard spares already, you can safely take 1 skull off of a botched corpse( preferably the one you didn’t exhume yet, the first ever corpse you buried is perfect for this). Skin it too, and remove the bone.

17.Start tending your grave, with the kits you have, repair the stone cross, stone headstones and the simple stone fences you can , repair 2 wooden crosses. Remove the remaining stick-bushes in the graveyard, remove unnecessary damaged wooden fences and whatnot( you will be able to make firewood out of them) build the 5 flower beds.

18.From now on, you should make it a priority to make wooden fences for graves, since they cost a mere 1 plank each, and give +1 for the graves. Wooden crosses are actually a very good choice too, as they only cost 1 plank and 1 nail each, and they take 3 times less energy and time to craft as opposed to stone tombstones. You can recycle them later on as well. This should easily get you to +5 graveyard score or higher by the end of 2nd week, unlocking the church and faith.

19. After unlocking the church, the donkey will give you a “present” in the form of a pile of dung with carrot seeds inside it. Plant those asap, as you will need to pay the donkey 5 carrots/ corpse delivered later, paid in batches of 10.

+++ You will also need to visit Dig, the hillbilly on the road to the lighthouse, and buy a bottle of seed oil from him. You can also deliver 5 honey to him while you’re at it, to unlock the awesome cake recipe. Buy some eggs and milk on the way back if you do.

20.Make sure that by next week’s sermon, you get your graveyard quality as high as possible, as it will directly impact the amount of money you receive from sermons from now on.

21. With some 3 body parts in your inventory ( that you hopefully keep stored in the graveyard chest after every autopsy) an empty energy bar, the 3 starting faith and a cake in your inventory, go to the church basement, eat the cake, start clearing the church basement (ruined bookshelves and such). You are guaranteed to get 1 bronze chapter. Decompose it to get 4 science points and research body parts while the cake buff lasts to get a good starting amount of blue points.

22.With the points you just got, unlock “inborn blacksmith” this will allow you to get more iron parts for every iron bar you use. Also get comfort of faith, and build all the church benches in the church, totaling 32 planks and 32 nails.

23.Go to town on sloth day(moon day). Grab the skull you probably should’ve gotten by now, go sell your certificates, and go to the lighthouse.

+++Gather apples from the 2 apple trees that can be gathered from, and then dig up the 3 stumps in the area, those will grow back as gatherable apple trees for further visits.

+++The astrologer will give you the old key and ask you for the diary, but will not be available to trade with unless you visited miss charm and got told by the writer that the astrologer sells writing supplies.

24.The next day, do the sermon. Your total faith will either be 2 or 4, depending on whether you succeeded, and your income should be equal to your grave score x3 copper coins.

Congradulations, you just held your first proper sermon by week 3.

25.With 10 red points, unlock the church workbench under the “writing” tab, and look at what you need to build it. Get everything for it and build it once you need the pigskin for the furnace 2 upgrade.

+++You can use 5 bat wings to craft the pigskin required.

26.Keep burying every corpse with 2 or less red skulls. Any botched corpse you can cremate at the cost of 8 wood billets once you unlocked the tech for it. This allows you to gain 5 ash, 1 salt, and most importantly, a burial certificate for it.

From now on, you’re on your own, but I will leave some general tips in the next section.

More Tips

+++As far as church decorations go, getting 2 confessionals is really worth it early on, as they each improve church score by 5 and sometimes provide stories and 1 faith, while being relatively cheap to build.

+++The game currently DOES have a craft x function in it, but it’s poorly implemented in my opinion. Before you select a recipe, fuel, or whatnot, you can click on the arrows on the side to “multiply” the cost and effect of said item. Mostly only good when cooking or melting metals, as it automates them.

+++As a food source early game, baking cake is really easy, and for smaller “snacks”, using the maggots you get from composting crops to fish yields quite a lot of fillets you can use to make fish soup or baked fish with.

+++Priority should be given to unlocking the Circular Saw tech, as it will allow you to fully repair the shortcuts from all around the map.

+++Speaking of shortcuts, it is faster to get into town by going into your basement and following the tunnel to the east, this will permanently unlock the shortcut trapdoor behind the bushes.

+++It seems that the trunk costs in various locations differ in the amount of iron parts they require. For instance, a garden trunk is 2 iron parts, a graveyard trunk is 7 parts, a basement trunk is 3 parts and a workyard trunk is 4 parts.

+++Provided you checked the sign by the church on the left in the early game, you can claim that burial site by talking to the inquisitor, accepting his friendship and giving him 20 firewood the next time you meet with him.

++This will allow the player to have a maximum graveyard capacity of 88 corpses, from an initial 42, thus allowing your graveyard to eventually have at least 440 quality.

+++The combo prayer should be unlocked in tech as soon as possible, and crafted, as it will greatly improve the income and faith generation for the player.

+++Unlocking the dungeon earlier on might be a decent idea, as it costs a total of 13 faith points (5 to talk to miss Charm, 5 to persuade Snake, and 3 to inspect the key) The dungeon is a good source of various materials, plenty of bats inside for making paper, and the urns now drop various useful items including different quantities and qualities of seeds

++ Once you get a healing potion from one of the urns, you can also repair the bridge that leads to the swamp (1 plank 8 flitch 12 nails) and go talk to Clotho. She will unlock the alchemy and embalming tech branches for the player, and you will be able to access her trading services after you give her the healing potion.

++ The shortcut to clotho is quite cheap and can be made with 10 nails 3 planks and 6 flitch.

+++Recently honey has been made consumable( can be eaten for +3 hp and +15 energy).

+++Recently the starting tools have been buffed considerably, in the past they were the worst pieces of garbage imaginable and it was required to make the transition as fast as possible to iron tools, by selling the old tools and buying enough iron from the blacksmith to make them.

++This strategy is no longer really necessary, and it might now be better to just start your iron production slowly with a furnace and the iron ore behind your house, and then evenutally get new tools. The tradeoff is that this way you get your new tools later, but you get to keep or spend the ~5 silver from the old toolset some other way.

Tech tree choices that should be avoided or prioritized and why in the next sections.

Anatomy

1. Do not rush important parts early game, it used to be a decent strategy for getting your church open after the first ingame week, by abusing save and reload, but it is now counterproductive, as after church is open, the donkey charges carrots, and actually getting an organ to extract cleanly is really unlikely to happen.

2. Gentle Butcher and the Surgery techs both actually fully eliminate the chance of screwing up the removal of a part, thus get Butcher as soon as you can afford it, makes life much easier. Get Surgery only after unlocking Dark Bodies from inquisition quest though.

After unlocking alchemy( by talking to Clotho in the swamp ):

3. Do not invest into Alchemy Storage and the other techs until you’re ready to create your alchemy stations and have wooden beams accessible.

3,5. Note: It is necessary to have both tier 1 and tier 2 alchemy workbenches built at the same time, as it is currently not possible to craft 2 reagent recipes in the tier 2 bench.

4. Getting Embalming Liquids early might seem kinda pointless (most embalming fluids require tier 2 alchemy workbench), but if the player has blue points to spare in the mid-game, unlocking Embalming and Embalming 2 allows access to Fridge Pallets, which as of 1.024 are cheap (flitch, nails, and complex parts) to make and provide room for 2 corpses, for indefinite storage.

5.Embalming Liquids 2 and 3 should only be gotten once the player has constructed an alchemy workbench 2, and more importantly, when the player starts receiving corpses with 4 or more red skulls.

Theology

1. Power of faith: get this tech for the confessional alone, after getting light of faith and confort of faith.

Shrines are frigging useless at the moment, being unreasonably priced ( they require beams ) and giving less(3) than confessionals(5)

2. Softness of faith should only be gotten once the player gets the merchant to provide tier 3 goods, and only if the player has unlocked Assembly Stand tech in building.

3. Price of faith: Pretty good tech to prioritise early-mid game, as it boosts money income, and the player can easily make a combo prayer(15-30-60 per quality Church score required). For the starting bronze quality, all that’s needed is making a soft cover and making a chapter (or buying it from the astrologer). This would require Writing, Books, and Paper Crafting techs as a minimum from the writing tab.

4. Incense techs require smooth stone x12 each for the first one, and smooth marble x6 for the 2nd one. The first one provides 1 passive Church score, and with incense(3 incense/each) a total of 3. Making incense is really easy and requires basic alchemy setup ( alchemy workbench and grinder) you will be buying oil from dig, and using order dust from white flowers. The tier 2 censer starts at 3 church score, and with tier 2 incense, goes up to 7.

++Tier 2 incense requires alcohol, which means you will need Strong Alcohol tech unlocked, and is also crafted at alchemy workbench 2.

5. Do not get Graveyard Enchanchement (misspelled?) and the following techs after Cremation. Cremation is a really good tech to have early, but what follows it is really difficult and not worth bothering with even in the late game.

6. Try to postphone unlocking Stone Gravestones early if possible, as getting it early before Stone Carving 2 gets you very little to work with(stone grave fence only).

Writing

1. Inventing Stories, Writer’s Inspiration Playwright- Should all be obtained further on, when the player is interested in finally aquiring a gold quality prayer book.

2. Old books are still useless…

3. Paper Crafting should be gotten as a priority, after being able to produce the complex iron parts necessary to build the workbench.

4. Get writer’s inspiration only when you have access to lenses (Assembly Stand).

5. Paper Production is a luxury tech, one can obtain bat wings easily by going at dusk (until midnight) in the swamp to the north(3 bats), or on the hill to the north-west(3 bats), and further past the blockage (4 more) daily, for plenty of paper early game.

Farming and Nature

1. Simple and complex fertilizer techs, as well as the Gardening tech should only be gotten once the player has an alchemy worktable 2 available BECAUSE:

— The boost fertilizers only increase the speed at which crops grow, and while they can be gotten earlier with only a tier 1 alchemy worktable, they are generally useless, as time is not important when growing crops (you plant and forget, come harvest next week or when you stumble across the grown crops)

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— High quality fertilizers only affect crops with quality. Growing wheat, carrots, etc. should only be done with peat as fertilizer, since the quality fertilizers require ash to make, and are only needed when trying to boost your seed’s quality and get more gold seeds.

— As with quality fertilizers, the farmer perk only affects seeds with quality to them. Carrots, wheat, and whatnot will forever give the player 4 or less seeds, and only peat seems to give them an improvement in seed yield.

2. Master Gatherer: I’ve taken this tech early in 2 of my early game tests and figured out one thing: This perk is completely garbage. What it does is increase the amount of stuff you get from gathering flowers, berries and mushrooms by 1, and unlocks red mushrooms. This is bad early because:

— For berries that’s a really marginal increase, and once the player has actual good food (or honey 4 dayz) , berries should only be gathered in case of missing a few green points.

— Red mushrooms are mostly useful in mass producing quality fertilizer II and are not necessary otherwise

++ This tech does seem to make it possible to get double butterflies/moths from flowers, but getting those is kinda pointless, unless needing the chaos extract, as for fishing there’s plenty of maggots from farming

-+ Double mushrooms is most of the reason why this could be good, as early game, baked mushrooms are an ok food until better stuff is unlocked, but it has such a short lasting window of usefulness that it doesn’t matter much.

Basically get this tech once you have alchemy workbench 2 accessible, and only when you need the fertilizer.

Important Edit

3. Grape farming: This tech allows you to build trellises for growing grapes, after you’ve completed the required inquisitor quest.

— You can grow grapes even before completing the Inquisitor’s quest for unlocking the vineyard building bench, by just restoring some of the damaged trellises. This also bypasses the need of obtaining this tech early on.

++ With peat and bronze quality grape seeds (buy 4/week) you can get an easy source of food, as they can be made into grape pies (1 siver recipe) for a better usage of pastry dough.

++ 6 grape pies can be sold weekly for a tidy profit of 3 silver and 25ish copper at the tavern

++ Try to repair the shortcut behind the house to witch hill as soon as possible, as it is now quite cheap.

++ The follow-up tech of winemaking is god tier for food production, as there seems to be still no balancing to drinks in the game, you can guzzle alcohol without repercussions.

4. Beekeeping and Insects: Beekeeping: This tech is misleading, as you can gather honey without this tech, just that the beeswax doesn’t have a chance of dropping until you get it. Insects: Pretty much only required once alchemy is obtained of if the player needs to fish early game and wants a *free* fishing pole (for 6 moths).

4,5. Bee Domestication>Bee Friend: These techs are for those who are too hipster to grow grapes.

— Building the beehouses is a total pain as they each require 20 bees, which can be rarely obtained from beehives.

— Also the wax drop rate is totally crap, wtf game?

++ BeeFriend is basically the main reason why you’d get these techs, as it makes bees no longer damage you and doubles the honey you get/ gather, totalling a net gain of 50 energy obtained/gather as oposed to 20 (if the honey is eaten raw).

++ The 2 honey trees to the north-west + the 4 honey trees scattered in the hill on your way towards the mining camp are a good source of farmable honey, especially if going to mine coal or going to the mining camp.

5. Brewing: needed only once the quest for the inquisitor requires you to provide beer and burgers (both gold quality) for the witch burnings. This quest however is really important, but you should only get it once you have gold quality onions and can make tier 2 fertilizer to get gold quality hops.

5,5. Digestion: this tech is kinda useless, it offers 2 alternatives for obtaining alcohol in the followup tech, but it isn’t even required to get Strong Alcohol tech, one can skip it after Winemaking(which is required and really good)

6. Blending: Winemaster perk is not worth the cost. Currently (as of 1.024) it just gives you higher chance to make higher quality alcohol BUT:

— This can be counterproductive, as from silver grapes, instead of making silver wine(needed for quests) you might accidentally make a gold quality batch.

++ It is advisable to simply “breed” alot of gold quality grape and hops seeds using tier 2 quality fertilizer, and then one can alternate between using gold quality fertilizer every 3-4 growth cycles and peat in between to keep the seed count stationary.

Smithing

1. Glass should be unlocked after unlocking “The concept of dirt”, by talking to the episcop the week after you unlock church. Making glass takes time and energy digging the sand, but awards an easy early game source of blue points.

++ A fully repaired iron shovel digs 39 sand before breaking, while a steel shovel digs about 100 sand. It is advisable to take this into consideration as you might end up wearing out your whetstone, and they’re expensive early.

2. Imborn blacksmith: this tech is a good quality of life improvement, as it indirectly increases the longevity of your iron supply and lowers energy and time costs spent manufacturing at the anvil.

— However, by the point that you can grab this tech, you should have unlocked the path to the mountain already, have ample coal supplies and made yourself an ore storage and stone cutter up the mountain rendering iron an infinite resource. It is totally possible to play the game without this tech.

3. Weapons > Martial Skills: These skills should be avoided, you don’t need “good” equipment too early on, and you’ll end up unlocking Steel Weapons separately anyway.

++ It is entirely possible however to not craft a single weapon though as there is a merchant that comes at night above the lumberjack in the village and sells weapons and armors.

++ BUG (placeholder?) The recipe for Steel armor is really cheap, costs some sticks and iron parts, as oposed to iron armor which costs lots of skin.

4. Engineer: You’ll need this after you’re halfway the marble tech tree and it helps slightly when making books and jewelery. Getting it early = shooting yourself in the foot with a cannon.

5. Rules of Burning: This tech is total bullcrap at the moment, all it does is adds a recipe for all the furnace tiers that offers the option to make double the ingots of iron at a time, for 1.5 of the fuel it’d take normally. However:

— It is highly recommended to improve yard space and construct a total of at least 3 furnaces anyway, to provide a good source of points early and to get stuff done faster. This also bypasses the need of getting Advanced Smelting until later on, after you’ve unlocked Precious Metals.

— You get fewer red points in total if you smelt iron in doublebatches.

6. Glassblower 2: the complex conical flasks require tier 2 furnace to craft, and are required once the player is ready to tackle alchemy. The lens requires assembly table to craft, but that doesn’t matter much because lenses are mostly used to make steel chisels for working marble busts, which means you got those techs by then anyway.

7. Iron Castings: Prioritize this tech after Circular Saw in building tab, but before Assembly table.

Try to keep at least one of your furnaces at tier 2 (if you want to be able to fully expend iron ore, make exact amounts of glass, etc.)

Building

1. Sawing and Woodworking should be the first techs you get, period. Woodworking allows you to make flitch into planks, which is the fastest, cheapest, least energy demanding, non-tool damaging, red point source available.

2. Unlock firewood tech after building your first furnace, so you can clear the blockage to the north-west that prevents you from getting to the (coal,iron,stone,marble) extraction area, and get Mining tech before going there, so you can use coal instead of firewood for fuel, because screw firewood, wedges are the reason you get this tech.

3. Woodcutter: You get this tech mostly just so you can fully clear the graveyard’s left side and your base area’s dead trees. Until you need to do that, don’t bother, waste of blue points.

4. Precious Metals: Get this tech before unlocking the Steel techs, as it’s impossible to make steel without making graphite first, also the chances to get precious nuggets earlier won’t hurt.

5. Circular Saw: Get this tech once you’re sick and tired of not having a shortcut to your church’s basement, basically when you start thinking about building your alchemy laboratory and spending more time there.

— Note: getting to Snake is possible earlier, as the first blockage from the basement of the house is cheaper to remove, not requiring beams, thus unlocking the shortcut to the town does not require it.

— Issue:Mortuary is poorly designed, and the tunnel to it takes alot more time than just getting to it from outside.Also repairing the hatch might cause more harm than good, as it will inevitably increase the player travel distance to retrieve the corpse.

6. Related Ore: Bad tech atm that clutters your inventory space and is only useful in alchemy later on, or if you want to get to the miner and gems> Best Friend techs in the late late game.

7. Stone carving 1 and 2 : I personally try to get these both at the same time, as only with stone carving 2 can you start churning out proper gravestones really efficiently. RUSH these before the steel techs, and get Stone Gravestones at the same time. This will provide lots of red points and useful grave decorations.

8. Tricks of the Trade: Albeit relatively cheap at the point of reaching this tech, it’s situational. You will want to get it mostly only after getting to the Grave Monuments tech, as it will allow you to make 2 carved stone out of 1 smooth stone, effectively making the angel statues really cheap, fast and easy to make source of blue and red points. Get this once you have a good supply of faith and most of your faith needs have diminished(12 for quests + researching body parts + researching gravestones so far).

9. Assembly Stand: This table is necessary to make steel equipment and lenses, jointings are needed for lategame stuff, etc.

+- Plank red points are lowered to 1/plank at this station, not that it matters much at this point.

10. Marble techs: Unlock them only after you are able to embalm corpses with all white skull bonus substances, as the marble stuff do NOT reward blue points on crafting(as of 1.024) and can only be studied for the blue points roughly paying back their blue point cost, while providing an overkill of grave decoration until the later stages of the game.

Cookery List and Sources

The important cooking recipes are:

Simple and Tasty: You get this from your basement chest. Decent once you get firewood/coal

++ You get apples every time you go to the lighthouse (there are a total of 5 gatherable trees there, but 3 start out as chopped, and you should shovel the stumps up so they regrow)

++ Mushrooms are a good early source of green points, however digging green vine-bushes is more effective early on and, later on , farming will provide enough green points for all your green needs, as well as better food options.

++ You can also buy apple saplings from clotho the witch for 3 silver each, after you provide her a health potion (cauldron route is long and tedious, and stupid, faster to get a potion from the dungeon for her…)

+ If you do visit Clotho, be sure to buy 6 frogs each trip, you will need 12 total for a quest for perfume later on. Frogs can be fished, but it’s tedious and you could catch better fish in that time spent.

Cake+: Obtained from Dig, the hillbilly on the road to the lighthouse, he asks for 5 honey.

Cake is always gold quality, requires pastry dough(+1 egg,1 milk /4 dough) 5 berries (cost is negligible as player will be gathering any and all berry bushes early game anyway) and 1 honey.

++ The main reason why this recipe is good to get is that the buff it provides is only given by pies (mid game) and it allows obtaining extra blue points(+1-3) per each item researched, but provided you always consume cake or pie before researching, you will end up with quite a considerable amount of blue points, especially when researching stuff for alchemy.

Good Carbs: Pasta is crap, but lasagna is really good. Both these recipes are unlocked by giving an iron axe to the woodcutter stationed north of TRES the carpenter. They give a buff that makes working with an axe or stone easier.

Jelly:One of the starting recipes you get as soon as you kill the slimes for the blacksmith. DO NOT make these, as it takes more time to make them than energy you would gain by sleeping or doing something productive like processing dough/flour in the meanwhile…

Vegetable Dishes: A tech you unlock after you speak with the farmer about crops, the carrot cutlet is the only good dish, and is really easy to make, provided you buy seeds regularly from him and use peat.(Try to buy at most 12 seeds/ week every 2 weeks)

Sweet Baking (2silver): Muffins are great. 4 dough 1 honey = 20×4 energy.

Pies (1silver): Get after you have grapes, replaces cake.

Soups: You get this by giving clotho a silver star pumpkin. Really good cheap food, they provide a bonus that doubles the rate at which you regain energy in sleep, but getting a silver pumpkin early might be a reason why you end up skipping them in favor of pies/wine.

Tasty and Healthy(X): Don’t buy this, not worth it.

Fish Delicacies(X): Don’t buy this, not worth it, by the time you have the fishing rod and bait to catch good fish, you’ll have moved on.

Beer Snacks: These recipes are unlocked for free after getting your first onion and talking to the inkeeper. The onion rings are a decent value recipe by themselves, and supposedly they buff beer restoration values?

Fish Dishes: The fisherman teaches you this for free. Fish fingers required for an achievement…

Fish soup is a pretty good food source if you like fishing… (the buffs themselves are completely trash tier as fishing is stupidly easy though)

++ Fishing by the waterfall, across the river, with bait, you can catch red fillet x1 fish(bronze quality) by fishing close range, and white fillet x3 fish by fishing long range.

Fish Kebab: You get this by delivering some silver star red fillets to the gypsy baron(lol). Don’t even bother doing the quest if you don’t intend to fish a lot. The quest is easier to complete with the tier 2 or 3 fishing rod using steel lure.

Nectar of the Gods: You get to make mead, 50 water + 3 hops + 1 honey(wtf devs, nerf this, make it cost more, also make honey inedible again wtf) = 10 mead, which at gold quality is a measly +3 life +20 energy (devs plz buff this after increasing the costs, it’s worse than beer, what’s the point)

You get this recipe after you hold your first witch burning “sale”, where you serve 10 gold quality beer and 5 gold quality burgers for 33 silver, 2 or 3 times (i forgot). You then deliver 1 beer to the inkeeper and he’ll allow you to go take his mead recipe from upstairs in his room…

Noteworthy bugs/balance issues/exploits with the game

1. Dying has no consequence, and is useful for fast travelling to your house. This is unlikely to change as the game doesn’t seem to want to be punishing for those who are bad at combat, but a player can willingly let themselves die, either by eating red mushrooms when already low hp, or once the “town” is unlocked, suiciding there every time they want to get back from town.

2. Autopsy in the morgue, and this one is really important, hope they fix it: Selecting a part to autopsy, and then going to the construction menu, selecting the table for deletion and then de-selecting it will cause the said organ to be removed instantly from the inventory of the body, at no energy or chance of failure for the player. In the early game, especially before you have butcher tech, you can ensure you get a proper corpse at the cost(or benefit) of not obtaining blood and fat, with 100% chance it will not generate a “failed removal” item that lowers the corpse’s quality, and also being instant and costs no energy.

3. Entering a conversation with npcs pauses the game time, but not the game world, so if you go to the tavern at noon, and you see the donkey just spawn, and then you go talk to an npc, the time will still be noon when you leave conversation/trade with him, but the donkey will have long delivered the corpse, and it might have decayed quite a bit, your cooldowns on items and various other processes like furnaces will have progressed as well.
This can be exploited by setting your furnaces to melt ore, going to your mailbox and opening the “chat” menu, and then leaving the game for a while, and your metals will have melted at no ingame time spent, allowing you to amass resources for something you otherwise couldn’t (ex: to get enough iron smelted for making the church chandeliers in time for the next sermon)

This also works for resources replenishing (like mushrooms, berries and apples) and also farm crops, as it’s possible to have them grow by teleporting to the dead horse and talking to the inkeeper, his wife, or miss charm/vagner if present, and then going into the kitchen to eat or taking a shower irl, all your crops will have grown quite a lot and you will be able to teleport back home since your teleporter cooldown will have reset.

4. Using tools, holding F pressed after using them keeps charging an invisible progress number, and when you actually go to another resource, if the resource’s “resistance stat” is lower than the charged tool number, it’s dug instantly. This works while game is paused (looking in inventory) and makes it so you can dig most things in at least 1 energy, at most 2. Doesn’t work for harvestables (things you grab without need of pick/axe/shovel).

5. It is still possible (yes they only partially fixed the bug previously) to repair your tools by quickstacking, but only if the tools themselves can be sold to a vendor. Quickstacking 2 iron pickaxes at tier 2 Krezvold for example, with 1 pickaxe fully broken and the other one full durability, by shift-clicking the full durability pick, will repair the other pickaxe, without need of fulfilling the trade…

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