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A quick and comprehensive guide to Hades’ Boons; their names, effects, numbers, and their respective gods! As of right now, I’d like to say this Guide is fairly complete.
How to read the Guide
There are a few prerequisites on how Boons work that need to be clear to everyone. These are not immediately obvious or self explanatory, so please read through them before moving on.
When reading a Boon, there are three things you can look out for:
1. You might see numbers in parenthesis. This denotes that the number is part of a multiplier as opposed to a flat damage number. Here’s an example: 50% x 1.3 = 65%, so the damage increase will be 65%!
2. You might see an asterisk (*) before the name. This denotes there being something of note to do with the Boon, such as an interaction between itself and another Boon.
3. You might see a (^) before the name. This means that there is a bug related to the Boon (that I am aware of.) Please report known bugs to me personally, so I may add them to the list. Any bugs related to Boons will be removed upon their patch. You will be credited for informing me of them.
Boons come in six Rarities: Common, Rare, Epic, Heroic are the main four we’ll worry about. Boons do not come with a set rarity, and thus will have four different sets of numbers. We’ll be denoting these four rarities like this throughout the guide: C: R: E: H:
The fifth rarity is called Legendary, which are modifiers available to a specific Boon on each God. These Boons will be outlined and bold faced at the bottom of every God’s page, like so.
Finally, the sixth rarity, Duo, are unique in that they will not appear unless you have specific Boons from two different Gods. Those will be included in their own section as opposed to Boons for the individual gods.
Aphrodite
Heartbreak Strike – Your Attack deals more damage and inflicts Weak.
C: +50% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Heartbreak Flourish – Your Special deals more damage and inflicts Weak.
C: +80% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Shatter Shot – Your Cast fires in a reduced-range spread pattern that inflicts Weak.
C: 90 R: 108 E: 126 H: 144
Passion Dash – Your Dash deals damage at the start and end, and inflicts Weak.
C: 17-19 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Empty Inside – Your Weak effects have a longer duration.
C: +5sec R: +7.5sec E: +10sec H: N/A
Dying Lament – When slain, foes damage other nearby foes and inflict Weak.
C: 25-30 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Wave of Despair – After you take damage, damage nearby foes and turn them Weak.
C: 20-25 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Different League – Resist some damage from nearby foes’ attacks.
C: 10% less R: 12% less E: 15% less H: N/A
Sweet Surrender – Your Weak effects also make foes more susceptible to damage.
C: +10% dmg R: (1.3-1.5) E: (2.0-2.2) H: N/A
Life Affirmation – Any Life chamber rewards are worth more.
C: +50% R: +65% E: +80% H: N/A
Aphrodite’s Aid – Your Call fires a seeking projectile that inflicts Charm.
C: N/A R: N/A E: N/A H: N/A
^Unhealthy Fixation – Your Weak effects also have a chance to Charm foes. Charm Chance 15%, Duration 4 Seconds.
Ares
Curse of Agony – Your Attack inflicts Doom.
C: 50 R: (1.3-1.5) E: 1.8-2.0) H: (2.3-2.5)
Curse of Pain – Your Special inflicts Doom.
C: 70 R: (1.3-1.5) E: 1.8-2.0) H: (2.3-2.5)
Slicing Shot – Your Cast sends a Blade Rift hurling ahead.
C: 10 R: 11 E: 13 H: 14
Blade Dash – Your Dash creates a Blade Rift where you started.
C: 5 R: (1.3-1.5) E: 1.8-2.0) H: (2.3-2.5)
Urge to Kill – Your Attack and Cast deal more damage.
C: +8% R: +10% E: +12% H: N/A
Curse of Vengeance – After you take damage, inflict Doom on surrounding foes.
C: 60 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Black Metal – Your Blade Rift powers deal damage in a wider area.
C: +20% R: +22% E: +24% H: N/A
Engulfing Vortex – Your Blade Rift effects last longer and pull foes in.
C: .2 sec R: .3 sec E: .4 sec H: .5 sec
Dire Misfortune – Your Doom effects deal more damage when applied multiple times.
C: 5 R: 5 E: 7 H: 10
*Battle Rage – After slaying a foe, your next Attack or Special deals more damage.
C:+100% R: ___ E: 200% H: N/A
Impending Doom – Your Doom effects deal more damage, after +0.5 Sec.
C: +60% R: +76% E: +92% H: N/A
Ares’ Aid – Your Call turns you into an Invulnerable, damage dealing Blade Rift for 5 Sec.
C: 15 R: 18 E: 21 H: 24
Vicious Cycle – Your Blade Rift effects deal 1 more damage for each consecutive hit.
*Can’t figure out Rare % increase (numbers don’t add up to +150% consistently)
Artemis
Deadly Strike – Your Attack is stronger, with +15% chance to deal Critical damage.
C: +20% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Deadly Flourish – Your Special is stronger, with +20% chance to deal Critical Damage.
C: +40% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
True Shot – Your Cast deals more damage and seeks the nearest foe.
C: 70 R: 84 E: 98 H: 112
Hunter Dash – Your Dash Attack deals more damage.
C: +50% R: +75% E: +100% H: +150%
Clean Kill – Your Critical effects deal even more damage.
C: +15% R: +22% E: +30% H: N/A
Support Fire – Your Attack, Cast and Special spawn an additional seeking shot.
C: 15 R: 19 E: 24 H: N/A
Quick Reload – Foes drop Bloodstones stuck in them faster.
C: 10 R: 8 E: 7 H: N/A
*Exit Wounds – Your foes suffer damage when your Bloodstones stuck in them are dislodged.
C: 140 R: 160 E: ?? H: N/A
Pressure Points – Any Damage you deal has a chance to be Critical.
C: +3% R: +4% E: +5% H: N/A
Burst Shot – Your Cast fires a second projectile, though it has reduced damage.
C: 25% R: 35% E: 45% H: 55%
Hide Breaker – Your Critical effects deal even more damage to Armor.
C: 200% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Hunter Instinct – Your God Gauge charges faster when you deal Critical damage.
C: 25% R: 30% E: 35% H: N/A
Hunter’s Mark – After you deal Critical damage to a foe, a foe near it is Marked.
C: +30% crit chance R: (1.3-1.5) E: (1.8-2.0) H: N/A
Artemis’ Aid – Your Call fires a seeking arrow towards the nearest foe. 15 Arrows max Gauge.
C: 130 R: 156 E: 182 H: 208
Fully Loaded – Gain an extra 3 Bloodstones for your Cast.
Athena
Divine Strike – Your Attack is stronger, and can Deflect.
C: +40% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Divine Flourish – Your Special is stronger, and can Deflect.
C: +60% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Phalanx Shot – Your Cast damages foes in a small area, and can Deflect.
C: 85 R: 102 E: 119 H: 136
Divine Dash – Your Dash deals damage and can Deflect.
C: 15 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Brilliant Riposte – When you Deflect attacks, they deal more damage.
C: +20% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Sure Footing – Resist damage from Traps.
C: 40% R: 50% E: 60% H: N/A
Bronze Skin – Resist damage from foes’ attacks.
C: 5%-10% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Holy Shield – After you take damage, damage nearby foes and briefly Deflect.
C: 30 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Deathless Stand – Death Defiance makes you Impervious longer. Replenish 1 charge now.
C: +2 sec R: +2.5 sec E: +3 sec H: N/A
Last Stand – Death Defiance restores more Health than usual. Replenish 1 charge now.
C: +10% R: +15% E: +20% H: N/A
Blinding Flash – Your attacks that Deflect also make foes Exposed for 5 Sec.
C: +50% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Proud Bearing – You begin each Encounter with your God Gauge partly full
C: 20% R: 25% E: 30% H: N/A
Athena’s Aid – Your Call briefly makes you Invulnerable and Deflect all attacks.
C: 1 sec R: 1.2 sec E: 1.4 sec H: 1.6 sec
Divine Protection – You have a barrier that negates incoming damage. Cooldown 20 sec.
Dionysus
Blight Strike – Your Attack inflicts Poison.
C: 4 R: 5 E: 6 H: 7
Blight Flourish – Your Special inflicts Poison.
C: 5 R: 6 E: 7 H: 8
Nasty Dash – Your Dash inflicts foes near you with Poison.
C: 2 R: 3 E: 4 H: 5
*Tipsy Shot – Your Cast lobs a projectile that bursts into Festive Fog.
C: 100 R: 120 E: 140 H: 160
Numbing Sensation – Your Poison effects also make foes move slower.
C: 10%-15% slower R: (1.3-1.5) E: (2.0-2.5) H: N/A
Peer Pressure – Poison-afflicted foes contaminate other nearby foes every 4 Sec.
C: 2 R: (1.3-1.5) E: (2.0-2.5) H: N/A
High Tolerance – Take less damage while standing in Festive Fog.
C: 10%-15% R: (1.3-1.5) E: (2.0-2.5) H: N/A
After Party – If your Health is low after Encounters, restore to the threshold.
C: ~20% R: ~38% E: ~45% H: ~60%
Positive Outlook – Take less damage while at 40% Health or below.
C: 10% R: 15% E: 20% H: N/A
Bad Influence – Deal more damage while 3 foes are Poison-afflicted.
C: 50% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Premium Vintage – Gain max Health when you pick up Nectar. Receive 1 Nectar now.
C: +20 R: +25 E: +30 H: N/A
Dionysus’ Aid – Your Call inflicts Poison to foes all around you for 1.5 Sec. 12 sec max gauge.
C: 10 R: 12 E: 14 H: 16
Black Out – Poison-afflicted foes take double damage in Festive Fog.
*Festive Fog is an AoE that will stun enemies in their attack animation while they’re inside the radius.
Hermes
Swift Strike – Your Attack is faster.
C: +12% R: +21% E: +30% H: +40%
Swift Flourish – Your Special is faster.
C: +12% R: +21% E: +30% H: +40%
Rapid Cast – Your Cast is faster and fully automatic.
C: +20% R: +60% E: +90% H: N/A
Drift Dash – After you Dash, gain +100% move speed for a some time.
C: .6 sec R: .75 sec E: .9 sec H: N/A
Passing Through – Running into foes makes them slower for 3 Sec.
C: 20% R: 25% E: 30% H: N/A
Greater Haste – You move faster.
C: +20% R: +30% E: +40% H: N/A
Quick Recovery – After you take damage, quickly Dash to recover some lost Health
C: 20% R: 30% E: 40% H: N/A
Greater Evasion – You have a chance to Dodge.
C: +15% R: +20% E: +25% H: +30%
Greatest Reflex – You can Dash more times in a row.
C: +1 dash R: +2 dashes E: +3 dashes H: N/A
Second Wind – After using Call, gain Dodge chance and move speed for 5 Sec.
C: +30% R: +38% E: +48% H: N/A
Relative Speed – Your Dash makes nearby foes 50% slower for 1 Sec.
Greater Recall – Your Bloodstones automatically return to you.
Poseidon
Tempest Strike – Your Attack deals more damage and knocks foes away.
C:+30% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Tempest Flourish – Your Special deals more damage and knocks foes away.
C: +70% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Flood Shot – Your Cast damages foes in an area and knocks them away.
C: 60 R: 72 E: 84 H: 96
Tidal Dash – Your Dash damages foes in an area and knocks them away.
C: 35 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Typhoon’s Fury – You deal more damage when slamming foes into barriers.
C:+100% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Breaking Wave – Slamming foes into walls or corners creates a watery blast in the area.
*Razor Shoals – Using knock-away effects also Rupture foes.
C: 5% R: 7.5% E: 10% H: N/A
Ocean’s Bounty – Any Darkness or Obol rewards are worth more.
C: +50% R: +55% E: +60% H: N/A
**Sunken Treasure – Gain an assortment of Darkness, Obol and Health.
Boiling Point – Your God Gauge charges faster when you take damage.
C: +40% R: +75% E: +100% H:
Poseidon’s Aid – Your Call makes you surge into foes while Invulnerable for 1.5 Sec.
C: 150 R: 180 E: 210 H: 240
Second Wave – Your knock-away effects shove foes a second time after the first.
*Not sure what the % damage is for?
**♥♥♥♥♥ random how should I know
Zeus
Thunder Flourish – Your Special causes a lightning bolt to strike nearby foes.
C: 30 R: 37.5 E: 40 H: 60
Thunder Dash – Your Dash causes a lightning bolt to strike nearby foes.
C: 10 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Clouded Judgment – Your God Gauge charges faster upon dealing or taking damage.
C: +15% R: +38% E: +61% H: N/A
Static Discharge – Your Lightning effects also make foes Jolted.
C: 50-60 R: (1.3-1.5) E: (1.80-2.0) H: N/A
Lightning Strike – Your Attacks emit chain lightning upon damaging a foe.
C: 10 R: 12 E: 15 H: 18
Zeus’ Aid – Your Call makes lightning strike nearby foes repeatedly.
C: 80 R: 100 E: 120 H: 140
Heaven’s Vengeance – After taking damage, your foe is struck by lightning.
C: 60-80 R: (1.3-1.5) E: (1.8-2.0) H: N/A
*Electric Shot – Your Cast is a burst of chain-lightning that bounces between foes.
C: 60 R: 75 E: 90 H: 105
*Storm Lightning – Your chain-lightning effects bounce more times.
C: +2 R: +4 E: +6 H: N/A
High Voltage – Your lightning bolt effects deal damage in a larger area.
C: +60% R: +72% E: +84% H: N/A
Double Strike – Your lightning bolt effects might proc twice.
C: 25% R: 30% E: 35% H: N/A
Billowing Strength – After using a Call, you deal more damage for 5 seconds.
C:+30% R: +37% E: +45% H:
Splitting Boon – All your lightning effects create and additional burst.
*Electric shot gains 3, 6 or 9 jumps when combined with Storm Lightning.
Chaos
Choas’ Boons work differently from all others. Every boon has two parts, a Blessing and a Curse.
Curses are demerits that occur for a few Encounters. They do not tick down for rooms that do not have Enemies, such as Charon shops or NPC rooms. They are always temporary and will go away after the set number of encounters is cleared.
Blessings are permanent positive effects that are only gained after the Curse is removed, meaning you must go through the required number of Encounters to gain the benefits of the Blessing.
These Blessings and Curses are in two separate categories and any Blessing can be matched with any Curse, making for a HUGE variety in match ups. As such, I will only be going over their effects and not the specific numbers behind each one for the time being.
Curses
- Pauper’s – For the next 2–4 encounters, you cannot earn Obols.
- Slippery – For the next 2–4 encounters, you cannot collect Cast Ammo for a while.
- Caustic – For the next 2–4 encounters, slain foes toss an Inferno-Bomb at you.
- Enshrouded – For the next 4–5 chambers, chamber reward previews are hidden.
- Excruciating – For the next 2–4 encounters, you take increased damage.
- Abyssal – For the next 2–4 encounters, you take increased damage from traps.
- Atrophic – For the next 2–4 encounters, your Life Total is reduced.
- Slothful – For the next 2–4 encounters, you have lose move speed.
- Roiling – For the next 2–4 encounters, you face more foes.
- Stabbing – For the next 2–4 encounters, each time you Dash, you take damage.
- Maimed – For the next 2–4 encounters, each time you Attack, you take damage.
- Flayed – For the next 2–4 encounters, each time you Special, you take damage.
- Addled – For the next 2–4 encounters, each time you Cast, you take damage.
Blessings
- Strike – Afterward, your Attack deals increased damage.
- Flourish – Afterward, your Special deals increased damage.
- Shot – Afterward, your Cast deals increased damage.
- Lunge – Afterward, your Dash Attack deals increased damage.
- Grasp – Afterward, increase your maximum Bloodstones.
- Soul – Afterward, increase your maximum Health
- Favor – Afterward, Boons have a higher chance to be Rare or better.
- Affluence – Afterward, any Obol you find is worth more.
- Eclipse – Afterward, any Darkness you find is worth more.
- Defiance – Afterward, gain +1 Death Defiance stack.
Duo
Duo boons require you to have two specific Boons in order to be available from the God. They do not come with differing stats based on rarity, and the Boons can be a variety of things to meet the requirements of the Duo Boon. As such, in place of the rarity section, it will be a list of Boons that will work for unlocking the Duo Boon.
Curse of Longing – Aphrodite / Ares – Your Doom effects continuously strike Weak foes.
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Shatter Shot, or Passion Dash
Ares: Curse of Agony or Curse of Pain
Deadly Reversal – Artemis / Athena – After you Deflect, briefly gain +35% chance to deal Critical damage for 2 sec.
Artemis: Deadly Strike, Deadly Flourish, True Shot or Hunter Dash
Athena: Divine Strike, Divine Flourish, or Divine Dash
*Exclusive Access – Dionysus / Poseidon – Any Boons you find have superior effects.
Dionysus: Blight Strike, Blight Flourish, Tipsy Shot, or Nasty Dash
Poseidon: Tempest Strike, Tempest Flourish, Flood Shot, or Tidal Dash
Heart Rend – Aphrodite / Artemis – Your critical hits do more damage to Weak enemies.
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Shatter Shot, or Passion Dash
Artemis: Artemis: Deadly Strike, Deadly Flourish, or Pressure Points.
Hunting Blades – Ares / Artemis – Your Cast creates a faster Blade Rift that seeks the nearest foe.
Ares: Slicing Shot
Artemis: Deadly Strike, Deadly Flourish, Hunter Dash or Artemis’ Aid
Lightning Rod – Artemis / Zeus – Your collectible Bloodstones strike nearby foes every 1.5 seconds.
Artemis: Deadly Strike, Deadly Flourish, True Shot, or Hunter Dash.
Zeus: Lightning Strike, Thunder Flourish, Thunder Dash, or Electric Shot
Lightning Phalanx – Athena / Zeus – Your Cast bounces between enemies.
Athena: Phalanx Shot
Zeus: Lightning Strike, Thunder Flourish, Thunder Dash, or Electric Shot
Low Tolerance – Aphrodite / Dionysus – Your Poison effects stack even more times against Weak foes.
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Shatter Shot, or Passion Dash
Dionysus: Blight Strike, Blight Flourish, or Nasty Dash
Merciful End – Ares / Athena – Your attacks that can Deflect immediately activate Doom effects.
Ares: Curse of Agony or Curse of Pain
Athena: Divine Strike, Divine Flourish, or Divine Dash
Scintillating Feast – Dionysus / Zeus – Your Festive Fog effects also deal lightning damage periodically.
Dionysus: Tipsy Shot or High Tolerance
Zeus: Lightning Strike, Thunder Flourish, Electric Shot, Thunder Dash or Zeus’ Aid
Spent Spirit – Aphrodite / Athena – Enemy projectiles move slower.
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Shatter Shot, or Passion Dash
Athena: Divine Strike, Divine Flourish, or Divine Dash
**Sweet Nectar – Aphrodite / Poseidon – All Poms of Power you find are more effective.
Aphrodite: Heartbreak Strike, Heartbreak Flourish, Shatter Shot, or Passion Dash
Poseidon: Tempest Strike, Tempest Flourish, Flood Shot, or Tidal Dash
Sea Storm – Poseidon / Zeus – Your knock-away effects also cause foes to be struck by lightning.
Poseidon: Tempest Strike, Tempest Flourish, Flood Shot, or Tidal Dash
Zeus: Lightning Strike, Thunder Flourish, Electric Shot, or Thunder Dash
Vengeful Mood – Ares / Zeus – Your Revenge effects sometimes occur without taking damage.
Ares: Curse of Agony, Curse of Pain, or Curse of Vengeance.
Zeus: Lightning Strike, Thunder Flourish, Electric Shot, Thunder Dash, or Heaven’s Vengeance.
*All Boons are increased to Epic rarity or higher.
**Poms increase levels by 2