A list of general tactics to use for the legendary difficulty, as well as level specific tips that will help minimize or skip the most difficult parts of the game.
- On missions where you have Noble team allies, always let them push up in front of you and grab most of the attention. They can’t die, so don’t feel too bad.
- Abuse the noob combo. Always carry a Plasma Pistol unless I specify otherwise. There’s no reason not to, and you’ll just be making things harder for yourself by not doing it. And always carry a weapon capable of an instant headshot kill in your other slot. That means a DMR, Needle rifle, Magnum, or hell, a Sniper Rifle. Whenever you encounter an Elite, dip behind the nearest cover, charge your Plasma Pistol, pop out and shoot them, then quickly switch to your headshot weapon and tap them once on the head. If you don’t use this combo, you’ll be wasting ammo and time on Elites, both of which are valuable on legendary.
- Use headshot weapons for all the normal infantry. Tap grunts on the head once or twice and they die. Always aim for the exposed hand on the left of a Jackal shield, then tap them on the head while they’re reeling. Optimally, this means that you’ll be using 1-2 rounds on Grunts and 2 rounds on Jackals.
- Find a piece of cover and stay back. More times than not, there’s no reason to push in. You can almost always take out most of the enemies from a safe distance with your precision weapons.
- Brutes are hilariously weak, and you should consider replacing the Plasma Pistol with the Needler and the DMR with the Needle Rifle on areas where they’re the dominant enemy. That means all of Exodus, the hospital in New Alexandria, and the final wave defense segment in Pillar of Autumn. Since they’re mostly unshielded, you can kill one with 6 Needler rounds or three body shots with the Needle Rifle. Note that the DMR tends to take 1-2 headshots to pop their helmet off, and 1 more headshot to kill. The Needle Rifle is just as efficient except you need to aim a whole lot less.
- Grab the drop shield when you can, and use sprint otherwise. Other than some very niche situations, there’s very little reason to use the other abilties.
Mission 7: New Alexandria
- This mission has three jammers, in randomized order, with a randomized mission in between. The missions in between aren’t too tough, it basically consists of “circle strafe and shoot anything that’s shooting at you.”
- For the Hospital jammer, have needle weapons for the first part, but once you kill the jammer, Elites will ambush you. Be sure to have a Plasma Pistol handy.
- For the Sinoviet Center jammer, just walk in, hit it, and sprint out. The drones won’t have time to swarm and kill you.
- For the Club Errera jammer, I highly recommend activating the Club Errera rave Easter Egg, Siege of Madrigal version. This lets you skip the 4 Hunter fight, which you can imagine is a pain on Legendary. The reason you should do the Siege of Madirgal version is because the Grunts won’t aggro onto you in that version, so you won’t have to deal with all six of their fuel rods locking on to you as soon as you hit the jammer. You can do it by following this video.