A quick guide on what order to play things through, for someone looking for a bit of guidance on where to get started on a game that’s textually very dense and layered.
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Where to Start
This is a quick guide on what order to play things through, for someone looking for a bit of guidance on where to get started on a game that’s textually very dense and layered. It’s intended to be as spoiler-free as possible, while still talking a bit about the merits of each of the pilots depending on what sort of experience you’re looking for.
The game (wisely, in my opinion) starts with Saturn selected as the pilot. Saturn is spunky and engaging, and her storyline has the most straight-forward explanations of the concepts the game introduces. If you’re at all unsure of where to start, Saturn is a great choice.
Luna-Terra is the most experienced of the pilots, and has some insights into the history of the conflict that the other pilots lack. She’s a good choice for digging into the lore of the game. If you’re familiar with We Know the Devil, or the tropes of mecha fiction, Luna-Terra will let you build on that understanding.
Pluto is the powerful, mystical, and seeking engagement. Her story dives into the meat of the metaphysics of the game, demanding that you grapple with the themes that Heaven Will Be Mine wants to explore. If you’re starting with Pluto, be prepared to accept mysteries that will only reveal themselves on later consideration.
Playing It Out
Once you’ve chosen a pilot, now what? Enjoy the game; you should choose whatever options seem most intriguing to you – there’s no bad endings to avoid, and sometimes “losing” a fight is more enjoyable than winning would be. The one caveat to this is that on your first time through, you should probably aim for your pilot’s faction ending. (Use the ‘Alignment’ menu to check how the balance is shifting.) If you, eg., play through Luna-Terra’s route, but reach the Celestial Mechanics end because you were aiming for her extra achievement, the ending you get will focus around the schemes of a character you’ve barely heard of during that playthrough.
Once you’ve finished, go back and do it again! Even beyond the three different endings, each pilot has their own take on events, their own chats and messages to explore, and their own reasons for fighting.
Joyride a mecha.
Sext your enemies.
Fight the pull of gravity.
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