Home > InfraSpace > InfraSpace Building Requirements and Productions Per Min

InfraSpace Building Requirements and Productions Per Min

Table of Contents Show

  1. InfraSpace Building Requirements and Productions Per Min
  2. HABITAT BUILDINGS
    1. Basic Habitat > Luxury Residential Highrise (52 inhabitants)
  3. SMALL MINES
  4. LARGE MINES
  5. COLOSSAL ADAMANTINE DRILL
  6. BASIC INDUSTRY
    1. Concrete Factory [Storage Deck]
    2. Steel Mill [Storage Deck]
  7. LOW-TECH INDUSTRY
    1. Electronics Factory [Bridge]
    2. Plastic Factory [Bridge]
    3. Microchip Factory
    4. Motor Factory [FTL Engine]
    5. Copper Mill [FTL Turbine]
    6. Home Appliance Factory [Storage Deck]
    7. Chemicals Lab [Thermal Systems]
    8. Stem Cell Lab
  8. MID-TECH INDUSTRY
    1. Nanotubes Factory
    2. Neural Processor Factory [Communication Array]
    3. Sensor Factory [Hull]
    4. Heat Exchanger Factory [Hull]
    5. Computer Factory [Computer Deck]
    6. Home Robot Factory [Communication Array]
    7. Industrial Robot Factory [FTL Turbine]
    8. Industrial Chemicals Lab [FTL Fuel Cells]
  9. HIGH-TECH INDUSTRY
    1. Reinforced Iridium Factory [FTL Engine]
    2. High-Tech Workshop
    3. Holo-Display Factory [Computer Deck]
    4. Radiation Core Factory [Radiation Shield]
    5. Uranium Enrichment Plant [Radiation Shield]
    6. VR-Edutainment Factory [Communication Array]
    7. Superconductor Factory [FTL Fuel Cells]
    8. AI Control Unit Factory [FTL Engine]
  10. GAS AND LIQUIDS
    1. Atmosphere Processor
    2. Oxygen Processor
    3. Carbon Processor
    4. Water-Air-Filter
    5. Ground Water Extractor
    6. Water Distillery [FTL Turbine]
    7. Methane Drill [Thermal Systems]
    8. Methane Fermentation Plant [Thermal Systems]
  11. TERRAFORMING
    1. Filtering Mesh Factory [Orbital Scanners]
    2. Advanced Filtering Mesh Factory [Orbital Scanners]
    3. Superconducting Coil Factory [Orbital Scanners]
    4. Dust Particle Filter
    5. Fertilizer Drone Hub
    6. Ground Acidity Regulator
    7. Ammonia Extractor
    8. Magnetic Field Generator
  12. SCIENCE
    1. Blue Science Pack Factory
    2. Green Science Pack Factory
    3. Yellow Science Pack Factory
    4. Red Science Pack Factory
  13. FOOD
    1. Simple Farm [Passenger Deck]
    2. Fertilizer Factory
    3. Vegetable Farm
    4. Meat Lab
    5. Meal Factory [Passenger Deck]
  14. POWER
    1. Wind Turbine
    2. Solar Power Plant + Variation
    3. Methane Power Plant
    4. Nuclear Power Plant
    5. Fast Neutron reactor
  15. ANTARES BONUSES
    1. Bridge
    2. Communication Array
    3. Computer Deck
    4. FTL Engine
    5. FTL Fuel Cells
    6. FTL Turbine
    7. Orbital Scanners
    8. Passenger Deck
    9. Hull
    10. Radiation Shield
    11. Storage Deck
    12. Telescope
    13. Thermal Systems
    14. Laser Cannon

Do you find it annoying how InfraSpace uses different times to build their resources so you have to whip out a calculator every single time you don’t know or remember how many resources the building needs and produces in a set time frame? Me too! But due to my inability to create mods, I will instead create a list of every building that produces something, what they require and how much they produce per minute. This also includes buildings that take more than 60 seconds to finish their cycle so you can plan ahead properly.

This guide was made with InfraSpace version 1.4.366.

InfraSpace Building Requirements and Productions Per Min

IMPORTANT NOTE:
These values are valid only AFTER you finish repairing the colony ship. These values also run with no modifiers at 100% efficiency with maximum workforce so you can reliably design your cities and/or find out how many buildings you need to satisfy your requirements. Unfortunately bonuses between buildings are not listed in this guide either.

If buildings receives a boost from a repaired ship part, it will be listed in the section of each building.

Less important note:
Some of the information here might be redundant as buildings like VR-Edutainment Factory and Superconductor Factory already cycle once every 60 seconds. But then I thought it would be more convenient to just list everything in this guide anyway to avoid confusion about production amounts.

HABITAT BUILDINGS

Basic Habitat > Luxury Residential Highrise (52 inhabitants)

Habitats produce no goods but are unfortunately required to make your city function. People, am I right? The following list contains each of the required resources to turn your Basic Habitats to Luxury Highrises and then keep them there. The amount of required resources will also change depending on how many people are living in the habitat. But for the sake of efficiency, I’m going to list what the largest fully packed level 6 habitat requires.

Oxygen: 1.4
Water: 1.4
Survival Food: 0.3
Good Meal: 1.1
Home Appliance: 0,8
Computer: 0,6
Park: On/Off
Home Robot: 0,6
Entertainment: On/Off
VR-Edutainment: 0,3
School: On/Off

One VR-Edutainment Factory can supply a total of 26 Highrises at most. One factory creates 8 VR-sets per minute while one habitat requires 0,3 per minute, so 8 / 0,3 ~ 26,67 habitats for one VR factory. But keep in mind that traffic is also a thing, which can slow down your deliveries.

And if you build many Basic Habitats to be upgraded at once, it’ll take a little while for everything to upgrade if you build according to the minimum requirements. This happens because habitats of different levels require different amount of Survival Food, the basic food item you need to supply your people.

People in Highrises (level 6 habitat) get used to Good Meals and require only 0,3 Survival Food when compared to those in Residential Buildings (level 4 habitat), requiring 0,8. Just be patient and let the Survival Foods roll down building by building. Or build a few extra Simple Farms to speed up the process until everything is upgraded.

SMALL MINES

Sand Mine: 12
Sulfur Mine: 12
Crude Oil Extractor: 12
Iron Mine: 12
Copper Mine: 12
Aluminum Mine: 6
Uranium Mine: 3
Iridium Mine: 6

LARGE MINES

Large Sand Mine: 24
Large Sulfur Mine: 24
Large Crude Oil Extractor: 24
Large Iron Mine: 24
Large Copper Mine: 24
Large Aluminum Mine: 12
Large Uranium Mine: 6
Large Iridium Mine: 12

COLOSSAL ADAMANTINE DRILL

The Colossal Adamantine Drill is one of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.

Stage 1 (start of construction):

  • Concrete: 1500
  • Steel: 3500

Stage 2:

  • Sensor: 250
  • High-Tech Tool: 100

Stage 3:

  • Concrete: 1000
  • Steel: 1500
  • Motor: 150
  • Computer: 75

Stage 4:

  • Concrete: 500
  • Steel: 1500
  • Neural Processor: 75
  • Radiation Core: 125

Stage 5:

  • Concrete: 500
  • Steel: 1000
  • AI Control Unit: 100
  • Superconductor: 150

Construction complete.

Colossal Adamantine Drill [Storage Deck]
Requires:

  • Red Science Pack: 1
  • Superconductor: 4
  • Methane (Gas): 8,75

Produces:

  • Adamantine: 3,75

Note: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.

BASIC INDUSTRY

Concrete Factory [Storage Deck]

Requires:

  • Sulfur: 6
  • Sand: 6

Produces:

  • Concrete: 48

Steel Mill [Storage Deck]

Requires:

  • Iron Ore: 6
  • Carbon: 6
  • Water: 6

Produces:

  • Steel : 48

LOW-TECH INDUSTRY

Electronics Factory [Bridge]

Requires:

  • Iron Ore: 8
  • Copper Ore: 8

Produces:

  • Electronics: 12

Plastic Factory [Bridge]

Requires:

  • Oil: 8

Produces:

  • Plastic: 12

Microchip Factory

Requires:

  • Sand: 6
  • Electronics: 4

Produces:

  • Microchip: 6

Motor Factory [FTL Engine]

Requires:

  • Copper Bar: 3
  • Steel: 7,5
  • Oil: 6

Produces:

  • Motor: 9

Copper Mill [FTL Turbine]

Requires:

  • Copper Ore: 6
  • Chemicals: 6

Produces:

  • Copper Bar: 9

Home Appliance Factory [Storage Deck]

Requires:

  • Electronics: 4
  • Plastic: 2

Produces:

  • Home Appliance: 10

Chemicals Lab [Thermal Systems]

Requires:

  • -nothing-

Produces:

  • Chemicals: 18

Stem Cell Lab

Requires:

  • Oxygen: 6
  • Chemicals: 6

Produces:

  • Steam Cell: 6

MID-TECH INDUSTRY

Nanotubes Factory

Requires:

  • Industrial Chemicals: 3
  • Carbon: 9

Produces:

  • Nanotubes: 6

Neural Processor Factory [Communication Array]

Requires:

  • Nanotubes: 6
  • Microchip: 8

Produces:

  • Neural Processor: 4

Sensor Factory [Hull]

Requires:

  • Plastic: 8
  • Aluminum Ore: 8

Produces:

  • Sensor: 16

Heat Exchanger Factory [Hull]

Requires:

  • Copper Bar: 3
  • Steel: 7,5
  • Industrial Chemicals: 3
  • Oil: 6

Produces:

  • Heat Exchanger: 9

Computer Factory [Computer Deck]

Requires:

  • Plastic: 4
  • Microchip: 4
  • Aluminum Ore: 3

Produces:

  • Computer: 10

Home Robot Factory [Communication Array]

Requires:

  • Sensor: 4
  • Motor: 4
  • Neural Processor: 1

Produces:

  • Home Robot: 8

Industrial Robot Factory [FTL Turbine]

Requires:

  • Sensor: 4
  • Motor: 4
  • Neural Processor: 1

Produces:

  • Industrial Robot: 8

Industrial Chemicals Lab [FTL Fuel Cells]

Requires:

  • Distilled Water: 6
  • Chemicals: 12
  • Methane: 6

Produces:

  • Industrial Chemicals: 9

HIGH-TECH INDUSTRY

Reinforced Iridium Factory [FTL Engine]

Requires:

  • Iridium Ore: 6
  • Industrial Chemicals: 3
  • Oil: 12

Produces:

  • Reinforced Iridium: 9

High-Tech Workshop

Requires:

  • Reinforced Iridium: 4
  • Nanotubes: 2
  • Sensor: 4
  • Methane: 2

Produces:

  • High-Tech Tool: 6

Holo-Display Factory [Computer Deck]

Requires:

  • Nanotubes: 4
  • Reinforced Iridium: 4
  • Sensor: 8

Produces:

  • Holo-Display: 6

Radiation Core Factory [Radiation Shield]

Requires:

  • Reinforced Iridium: 4
  • Enriched Uranium: 5

Produces:

  • Radiation Core: 6

Uranium Enrichment Plant [Radiation Shield]

Requires:

  • Uranium Ore: 4
  • Chemicals: 8

Produces:

  • Enriched Uranium: 8

VR-Edutainment Factory [Communication Array]

Requires:

  • Neural Processor: 4
  • Holo-Display: 8

Produces:

  • VR-Edutainment: 8

Superconductor Factory [FTL Fuel Cells]

Requires:

  • Iridium ore: 6
  • Sulfur: 10
  • Heat Exchanger: 8

Produces:

  • Superconductor: 3

AI Control Unit Factory [FTL Engine]

Requires:

  • Sensor: 5
  • Neural Processor: 3
  • Methane: 4

Produces:

  • AI Control Unit: 3

GAS AND LIQUIDS

NOTE: Tanks are not listed here as they serve only as buffers and a way for you to check how your pipe network is doing.

Atmosphere Processor

Produces:

  • Oxygen: 6
  • Carbon: 6

Oxygen Processor

Produces:

  • Oxygen: 12

Carbon Processor

Produces:

  • Carbon: 12

Water-Air-Filter

Produces:

  • Water: 12

Ground Water Extractor

Produces:

  • Water: 30

Water Distillery [FTL Turbine]

Requires:

  • Water: 30

Produces:

  • Distilled Water: 18

Methane Drill [Thermal Systems]

Produces:

  • Methane: 12

Methane Fermentation Plant [Thermal Systems]

Requires:

  • Organic Waste: 8

Produces:

  • Methane: 12

TERRAFORMING

Filtering Mesh Factory [Orbital Scanners]

Requires:

  • Heat Exchanger: 1
  • Neural Processor: 1

Produces:

  • Filtering Mesh: 6

Advanced Filtering Mesh Factory [Orbital Scanners]

Requires:

  • Green Science Pack: 1
  • AI Control Unit: 1
  • Filtering Mesh: 3

Produces:

  • Advanced Filtering Mesh: 1,5

Superconducting Coil Factory [Orbital Scanners]

Requires:

  • Superconductor: 2
  • Radiation Core: 4

Produces:

  • Superconducting Coil: 2

Dust Particle Filter

Requires:

  • Filtering Mesh: 2

Produces:

  • Part 1 of the terraforming process

Fertilizer Drone Hub

Requires:

  • Fertilizer: 8

Produces:

  • Part 2 of the terraforming process

Ground Acidity Regulator

Requires:

  • Advanced Filtering Mesh: 0,5

Produces:

  • Part 3 of the terraforming process

Ammonia Extractor

Requires:

  • Advanced Filtering Mesh: 1,5

Produces:

  • Part 4 of the terraforming process

Magnetic Field Generator

The Magnetic Field Generator is the second of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.

PHASE 1:

  • Concrete: 3500
  • Steel: 1500
  • Adamantine: 250

PHASE 2:

  • -UNKNOWN, HAVE NOT REACHED THIS POINT YET-

Construction complete.

Requires:

  • -UNKNOWN-

Produces:

  • Part 5 of the terraforming process

SCIENCE

Blue Science Pack Factory

Requires:

  • Oil: 8
  • Carbon: 4

Produces:

  • Blue Science Pack: 4

Green Science Pack Factory

Requires:

  • Sand: 4
  • Chemicals: 8
  • Aluminum Ore: 2
  • Blue Science Pack: 4

Produces:

  • Green Science Pack: 2

Yellow Science Pack Factory

Requires:

  • Motor: 4
  • Organic Waste: 2
  • Methane: 4
  • Green Science Pack: 3

Produces:

  • Yellow Science Pack: 1

Red Science Pack Factory

Requires:

  • AI Control Unit: 1,5
  • Radiation Core: 3
  • Yellow Science Pack: 2

Produces:

  • Red Science Pack: 0,5

FOOD

Simple Farm [Passenger Deck]

Requires:

  • Water: 6

Produces:

  • Survival Food: 12

Fertilizer Factory

Requires:

  • Sulfur: 6
  • Chemicals: 6

Produces:

  • Fertilizer: 6

Vegetable Farm

Requires:

  • Fertilizer: 3
  • Water: 4,5
  • Oxygen: 1,5

Produces:

  • Vegetables: 9
  • Organic Waste: 4,5

Meat Lab

Requires:

  • Water: 4,5
  • Stem Cell: 3

Produces:

  • Meat: 9
  • Organic Waste: 4,5

Meal Factory [Passenger Deck]

Requires:

  • Vegetables: 9
  • Meat: 9

Produces:

  • Good Meal: 12
  • Organic Waste: 6

POWER

Wind Turbine

Produces: 20MW

Solar Power Plant + Variation

Produces: 75MW

Methane Power Plant

Requires:

  • Methane: 10

Produces:

  • Power: 250MW

Nuclear Power Plant

Requires:

  • Uranium Ore: 3,3
  • Water: 5

Produces:

  • Power: 750MW

Fast Neutron reactor

Requires:

  • Enriched Uranium: 6
  • Water: 3

Produces:

  • Power: 2000MW

ANTARES BONUSES

Bridge

Requires:

  • Aluminum Ore: 350
  • Electronics: 250
  • Plastic: 250

Bonus:

  • “Each time Electronic is produced, you get 1 extra unit.”
  • “Each time Plastic is produced, you get 1 extra unit.”

Communication Array

Requires:

  • Neural Processor: 150
  • VR-Edutainment: 300
  • Home Robot: 250

Bonus:

  • “Each time Neural Processor is produced, you get 1 extra unit.”
  • “Each time VR-Edutainment is produced, you get 2 extra units.”
  • “Each time Home Robot is produced, you get 2 extra units.”

Computer Deck

Requires:

  • Computer: 250
  • Holo-Display: 100

Bonus:

  • “Each time Holo-Display is produced, you get 1 extra unit.”
  • “Each time Computer is produced, you get 2 extra units.”

FTL Engine

Requires:

  • Reinforced Eridium: 125
  • AI Control Unit: 225
  • Motor: 350

Bonus:

  • “Each time Reinforced Eridium is produced, you get 1 extra unit.”
  • “Each time AI Control Unit is produced, you get 2 extra units.”

FTL Fuel Cells

Requires:

  • Industrial Chemicals: 300
  • Super Conductor: 75
  • Yellow Science Pack: 125

Bonus:

  • “Each time Superconductor is produced, you get 1 extra unit.”
  • “Each time Industrial Chemicals is produced, you get 1 extra unit.”

FTL Turbine

Requires:

  • Neural Processor: 150
  • Copper Bar: 350
  • Distilled Water: 150

Bonus:

  • “Each time Copper Bar is produced, you get 1 extra unit.”
  • “Each time Distilled Water is produced, you get 1 extra unit.”
  • “Each time Industrial Robot Bar is produced, you get 2 extra unit.”

Orbital Scanners

Requires:

  • Superconducting Coil: 75
  • Advanced Filtering Mesh: 200

Bonus:

  • “Each time Advanced Filtering Mesh is produced, you get 1 extra unit.”
  • “Each time Superconducting is produced, you get 1 extra unit.”
  • “Each time Filtering Mesh is produced, you get 2 extra unit.”

Passenger Deck

Requires:

  • Water: 500
  • Oxygen: 500
  • Good Meal: 250
  • Survival Meal: 250

Bonus:

  • “Each time Survival Food is produced, you get 1 extra unit.”
  • “Each time Good Meal is produced, you get 1 extra unit.”
  • “15% reduction for all habitat needs.”

Hull

Requires:

  • Heat Exchanger: 350
  • Sensor: 350
  • Chemicals: 350

Bonus:

  • “Each time Sensor is produced, you get 2 extra unit.”
  • “Each time Heat Exchanger is produced, you get 2 extra unit.”

Radiation Shield

Requires:

  • Radiation Core: 450
  • Enriched Uranium: 350

Bonus:

  • “Each time Radiation Core is produced, you get 4 extra unit.”
  • “Each time Enriched Uranium is produced, you get 3 extra unit.”

Storage Deck

Requires:

  • Concrete: 1500
  • Steel: 1500
  • Home Appliance: 200

Bonus:

  • “Each time Concrete is produced, you get 3 extra unit.”
  • “Each time Steel is produced, you get 3 extra unit.”
  • “Each time Home Appliance is produced, you get 2 extra unit.”

Telescope

Requires:

  • Adamantine: 150
  • Red Science Pack: 50

Bonus:

  • “Each time Adamantine is produced, you get 5 extra unit.”

Thermal Systems

Requires:

  • Oil: 250
  • Chemicals: 250
  • Methane: 250
  • Blue Science Pack: 150

Bonus:

  • “Each time Chemicals is produced, you get 1 extra unit.”
  • “Each time Organic Waste is produced, you get 1 extra unit.”
  • “Each time Methane is produced, you get 1 extra unit.”

Laser Cannon

Requires:

  • Microchip: 75
  • Nanotubes: 75
  • Green Science Pack: 100

Bonus:

  • “Antares’ laser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit!”

I hope this will help anyone looking to optimize their cities in the end-game. As for those who haven’t unlocked all the bonuses, I simply advice you to build an extra building here and there. But once you repair Antares, you’ll be able to fully utilize this guide.

Written by JUUDOLF

Leave a Comment