Warning! This guide contains unmarked spoilers!
This guide is a simple overview of cards with unique, and more often than not, unmentioned abilities. This guide is intended for players who have already completed Inscryption.
Cat – If sacrificed 9 times, it will lose the ‘Many Lives’ sigil, but gain 3 in attack and 5 in health (Totaling 3 attack and 6 health if unaltered) which is almost on par with a Grizzly.
Ring Worm and any card with the sigil ‘Touch of Death’ – At the campfire, you will likely be able to boost its stats up to 4 times without it getting devored by the survivors. If it does get eaten, the survivors will permanently die, and then the next time you come across a campfire, any creature you have could be boosted without any danger of losing it, giving it completely busted stats. You automatically pass the ring challenge with the Ring Worm.
Black Goat – If sacrificed at an altar (The one with the large bovine skull), you will get a more powerful upgrade than a 1 bone bonus at the beginning of each encounter. You will get the bone lord boon which grants 8 bones in stead. As an honorable mention, that card can and will look different if you picked the goat eye after severing out your eye with the knife.
Ouroboros – Ok, so you likely knew that Ouroboros gains +1 in both health and attack after dying, but did you know it keeps those stats permanently too? I did not know, but anyway because it keeps the bonuses after each of its deaths, it can reach absolutely phenomenal power levels in the game, like 999 – 999. It is effectively the Exodia of Inscryption, if you take the time of day to train it that is.
Child 13 – Will switch from “defense mode” to “attack mode” and vice versa whenever it is sacrificed, obviously that means it has the ‘Many Lives’ sigil too. In “attack mode”, it has the airborne sigil and a +2 attack bonus. If given the ‘Fledgling’ sigil, it will change its name from Child 13 to Child 14 in the next turn. If sacrificed 13 times, it will turn into a card simply titled “Hungry Child” which has no use in the game and acts mostly as an easter egg.
Long Elk – Same effects as the Ring Worm at campfires. Moreover, the card will change its appearance frequently, sometimes you will only see the neck of the Long Elk, sometimes you will see its head.
The Daus – If the chimes of this fella are struck, it will attack directly the offender(s). With several health upgrades, this becomes a very good card.
Amalgam – Always affected by the player’s totem when played.
card with just statics – Transforms into a random card.
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