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Jagged Alliance 3 Field Experience

For mechanic obsesive people, how you are able to increase each stat.

Some of options have fail chance, and some do only one gain per map.

Health:

  • “Accumulated 80 HP of damage.”
  • “Recovered from a wound” ( Fail to gain 10% )

Agility

  • “Moved a distance of at least 7 voxels after they were attacked in the previous turn” ( once per map )
  • “Opened a combat while Hidden.”
  • “Accumulated 20 AP of movement in combat (including free move)”

Dexterity:

  • “Killed with an aimed shot (at least one aim)” ( Fail to gain 75% )
  • “Killed with an aimed melee attack (at least one aim)” ( Fail to gain 50% )
  • “Successful stealth kill” ( Fail to gain 25% )
  • “Killed with a throwing knife”

Strength:

  • “Killed with a melee crit”
  • “Accumulated 50 inflicted damage to enemies with melee weapons.”
  • “Killed 2 enemies in melee within the same combat.”

Wisdom

  • “Discovered hidden herbs/parts” ( once per map )
  • “Discovered a trap (e.g. mine)” ( once per map )

Leadership:

  • “Spent at least 12 hours to train mercs (activity)”
  • “Spent at least 12 hours to train militia (activity)”

Marksmanship:

  • “Accumulated 110 inflicted damage to enemies with firearms”
  • “Kill an enemy with precise attack against him at <=30% hit chance.”
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Mechanical:

  • “Finished a mechanical activity in the satellite view lasting 24+ hours”
  • “Disarmed a mechanical trap” ( once per map )
  • “Upgraded a weapon.”

Explosives:

  • “Hit 2+ enemies with a single grenade/heavy weapon shot” ( Fail to gain 10% )
  • “Successfully craft explosives”
  • “Disarmed an explosive trap” ( once per map )

Medical:

  • “Finished a Doctor activity in the satellite view lasting 24+ hours”
  • “Accumulated 25 health healed with Bandage.”
  • “Revived a downed teammate.”
Written by Paulus Bruna

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