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Kindergarten 2: Things That Go Boom Walkthrough

Welcome to Kindergarten 2, which takes place on Tuesday! After the events of Monday, you’ll find yourself in a new school with new friends… and new ways to get ruthlessly murdered.

Other Kindergarten 2 Guides:

Kindergarten 2: Things That Go Boom Walkthrough

Kindergarten 2 Things That Go Boom Walkthrough

Make sure to bring the A+ Card, Laser Module and Monstermon Toy for this mission. 

Before School

  • Start off the day by talking to Carla. Ask if she wants the module.
  • Time to be friends with Jerome. Talk to Cindy, Tell her you thought you two were still together and then say “Ouch” for an apple. She’ll give you a tissue for your issues.
  • Head over to Jerome to give it to him. Talk to him and ♥♥♥♥♥.
  • Go back to Carla and update her on the situation.
  • Carla will go distract Bob for a bit. Use the new screwdriver to get Nugget out of the crawl space.
  • Bell will ring, go to smart people’s class.

Morning Time

  • Go over and talk to Carla. She’ll give you the key that leads to the handicap ramp.
  • Head over and do your assessment, Grab the Spray. (I don’t think the reward matters here? I just chose the spray bottle.)
  • Ask to leave the room and Carla will bring you downstairs. She’ll distract Stevie so you can go past.
  • Use the key on the Handicap Ramp door.
  • Walk around to the front of the school and use the crawl space.
  • On the single box to the right, Use the squeaky toy you brought. Talk to Lily and Billy.
  • Head back out of the space and up the handicap ramp, Stevie will send you back to class like the strict lil’ ♥♥♥♥♥♥♥ he is.
  • Tell Carla and Jerome the new plan.
  • Bell rings

Lunch

  • Talk to Jerome and Carla. They’ll need you to get upstairs with Jerome.
  • Time to start a food fight. Talk to Buggs and ask him if he wants to. Jerome will give him the extra burgers he has.
  • Go buy a burger from the lunch lady and give it to Buggs to start the.. FOOOD FIIIIGHT.
  • Take this time to leave with Jerome and head upstairs.
  • Into the Girls bathroom with yee. Knock on the right stall.
  • Support Lily in this conversation.
  • Lily will try to leave but can’t. Use the Screwdriver t get into the Air vent leading into science class.
  • Change the plans to Robotics.
  • Bell will ring.

Study Hall

  • Don’t say anything t the teacher. Use up an apple.
  • Talk to both Carla and Jerome.
  • Take Carla upstairs to the girl’s bathroom.
  • Janitor put the lil explosive somewhere.
  • Take the cleaning spray down to the mess hall and drop it off there before returning back upstairs to meet Carla.
  • Tell her you dropped off the bottle and talk back to the Janitor.
  • Head downstairs into the Janitor’s closet.
  • Grab the explosive from.. what looks like a ♥♥♥♥ing sink but who the hell knows anymore with this game. (Cart’s bag after looking at VOD. Don’t mind me.)
  • Head back into the classroom and get back to your seats. Use up you last apple and go to science class.

Science Class

  • Talk to Carla.
  • Then go talk to Monty to get him to deactivate it. In order to do so for free he needs a date with Carla. Tell Carla about it, but she won’t be happy.
  • Tell Monty you got him the date, then get the explosive. Put the explosive under the press and squish that ♥♥♥♥.
  • Yay everyone’s smart. Bell rings.

Carla will stop you before you leave school and she’ll give you Laser Bomb.

Written by t.tv/jovikun

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