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Little Goody Two Shoes Endings Guide

This guide will attempt to describe how to obtain each ending while spoiling as little possible.

Little Goody Two Shoes Endings Guide

Foreword

This guide is incomplete, and the information presented is most likely incorrect – mainly the part about how many hearts are required for the final date.

To get as many endings as possible during one playthrough, try to always date the same 2 out of 3 available ladies in a single day. Aim to have at least five hearts with both of them by Saturday, which is when the fair takes place. You’ll eventually have to start picking the correct response out of two options during a date to earn a heart! Make sure you do.

Make a save at the start of Saturday, and keep it separate. You can branch off into the majority of endings with this save file.

Also, be sure to read up on ending #4, that one is a bit more complicated than the rest.

#1 – Moira

During the fair, have at least 5 hearts with Rozenmarine and choose to hang out with her. Pick the correct option during her date, which rewards you with the final offering.
During the night, place all 3 offerings correctly and be adamant about wanting your wish over anything else in the last stretch of the game.

#2 – Treacherous Rose

During the fair, have at least 5 hearts with Freya and choose to hang out with her. Pick the correct option during her date, which rewards you with the final offering.
During the night, place all 3 offerings correctly and be adamant about wanting your wish over anything else in the last stretch of the game.

#3 – Judas’ Kiss

During the fair, have at least 5 hearts with Lebkuchen and choose to hang out with her. Pick the correct option during her date, which rewards you with the final offering.
During the night, place all 3 offerings correctly and be adamant about wanting your wish over anything else in the last stretch of the game.

#4 – Apostasy

This ending requires some work throughout the entire game.

  • Pick up the note near the entrance of the church on the first day.
  • Go to the crossroads (the area where the game begins) and examine the rocks with the symbol in the north. Pick up two items, then avoid the baddie and examine the rock at the bottom to escape.
  • 2 days later the entrance at the old mill will open up. Inside is a puzzle with a doll and 3 holes in the wall
    Hint: You can tear the doll apart inside your inventory. Place the correct body part into each of the 3 holes.
    You’ll find a note and a key.
  • 2 days later, you’ll be able to examine the town’s well (room all the way to the right) and use the key on it. Inside is a puzzle you need to solve
    Hint: The wall and the candles are mirrored. Place your pendant on the last open space after solving it.
    You’ll find another key.
  • During the fair, you can go inside the church and the door to the right will be open. After examining all prompts, you can curl up the carpet and find a trap door. Use the key here and go inside. The ending is yours once you examine something down there.

#5 – Star-crossed

During the fair, have at least 5 hearts with Rozenmarine and choose to hang out with her. Pick the correct option during her date, which rewards you with the final offering.
During the night, place all 3 offerings correctly, but when you see the tree with gold around it, select options where you show concern for your partner and decide against moving forward.

#6 – Grape Jewel

During the fair, have at least 5 hearts with Freya and choose to hang out with her. Pick the correct option during her date, which rewards you with the final offering.
During the night, place all 3 offerings correctly, but when you see the tree with gold around it, select options where you show concern for your partner and decide against moving forward.

#7 – Bells of Dawn

During the fair, have at least 5 hearts with Lebkuchen and choose to hang out with her. Pick the correct option during her date, which rewards you with the final offering.
During the night, place all 3 offerings correctly, but when you see the tree with gold around it, select options where you show concern for your partner and decide against moving forward.

#8 – The Kiss

During the fair, hang out with Rozenmarine regardless of how many hearts you have with her.
During the night, place the offerings incorrectly, just put something else entirely on the altars.
The ending is yours once you place the 3rd item.

#9 – Auto-da-fe

During the fair, hang out with Freya regardless of how many hearts you have with her.
During the night, place the offerings incorrectly, just put something else entirely on the altars.
The ending is yours once you place the 3rd item.

#10 – Motherly Cocoon

During the fair, hang out with Lebkuchen regardless of how many hearts you have with her.
During the night, place the offerings incorrectly, just put something else entirely on the altars.
The ending is yours once you place the 3rd item.

Two more unlisted endings

Some actions will give you a bad ending that is not listed in your room’s wardrobe, but do have achievements for getting them:

Forsaken: Have your suspicion plummet and be branded a witch. Unfortunately not sure when the event itself takes place.

Expiation: During the final confrontation with the wish granting person, show concern for your chosen lady instead of staying quiet.

Written by Rudra

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