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Midnight Fight Express Perks List

Complete List of all Perks. (Including level required for unlocking, descriptions of each perk and score modifiers)

Midnight Fight Express Perks List

1. Factory
Big Heads
All characters have big heads.
+2500

2. Bro-Tel
Infinite Ammo
All projectile weapons wielded by the player have infinite ammo.
-100,000

3. Commuter Train
Unbreakable Weapons
All melee weapons have infinite durability.
-50,000

4. Metro Station
Deadly Counters
All counter moves kill enemies instantly.
-25,000

5. Restroom
Infinite Focus
Grants player unlimited focus.
-10,000

6. Abandoned Metro
Auto Gun Finishers
While wielding a bullet firing weapon, shooting an enemy up close will automatically trigger a gun finisher. Works only while the “Gun Finishers” skill is equipped.
-15,000

7. Train Tunnel
One Hit Kill
Every single melee hit kills enemy instantly.
-15,000

8. Sewers
Exploding Heads
Enemies heads will blow up with every kill. Works only when Blood is enabled.
+2500

9. Shipyard
Exploding Fists
Every fist hit spawns an explosion.
-25,000

10. The S.S. Muggler
Longer Rage
Rage lasts for a longer period of time.
-50,000

11. Oilrig
Increased Ragdoll Physics
All enemies will flail with twice the speed when killed.
+1000

12. Wavechase
Exploding Bullets
Every bullet from guns spawns an explosion on hit.
-25,000

13. Civilian Evacuation Centre
Knife Starter Pack
Start the level equipped with a knife.
-10,000

14. Gas Station
Pistol Starter Pack
Start the level equipped with a pistol.
-10,000

15. Motel
Shotgun Starter Pack
Start the level equipped with a shotgun.
-10,000

16. Hawthorne Diner
Sledgehammer Starter Pack
Start the level equipped with a sledgehammer.
-10,000

17. Game Studio
Rifle Starter Pack
Start the level equipped with a rifle.
-15,000

18. Train Station
Slippery Skin
Enemies can’t grab you.
-50,000

19. Slums
Untouchable
You are immune to any impacts.
-250,000

20. Fight Club
Armoured Skin
Your skin is bulletproof.
-150,000

21. Tavern
Packing Heat
All enemies spawn with a pistol.
+35,000

22. Russian Casino
Chef Special
All enemies spawn with a cleaver.
+25,000

23. Highway
Extended Combo Meter
Your combo meter lasts longer.
-100,000

24. Airport
Exploding Weapons
Every thrown weapon explodes on hit.
-50,000

25. Airplane
Slow Motion Kills
Every kill ends in slow motion.
+1000

26. Construction Site
X-Ray Kills
More frequent X-Ray effect kills.
+1000

27. Church
Sticky Weapons
Thrown weapons stick to enemies.
+1000

28. Graveyard
Unknockable
You can’t be knocked down.
-25,000

29. Suburbs
Rapid Fire
Faster fire rate.
-15,000

30. Nightclub
Confetti Party
Spawns confetti instead of blood.
+5000

31. VIP Room
Instant Revolver Ammo
Your revolver bullets load instantly.
-50,000

32. Alleyway
Ignore Defence
Enemy defence bars do not exist.
-75,000

33. Parking Garage
No Gravity
All dead bodies fly around.
+1000

34. Lobby
Mosquito Kills
Every single hit can kill you.
+50,000

35. Service Elevator
Faster Finishers
1.5x faster finisher attacks.
-10,000

36. Eightieth Floor
Faster Counters
1.5x faster counter attacks.
-10,000

37. Breakout
Sticky Rolls
You pick up every weapon automatically while rolling.
-5000

38. Laboratory
Electrified Fists
Every hit electrocutes enemies.
-50,000

39. Office
Madness
All enemies turn against each other.
-150,000

40. Rooftop
More Dummies
Two times more enemies spawn in Playground.

Notes:

  • To unlock a perk for a level you need to 100% it, this means doing all 3 challenges, collecting all 10 gold teeth and getting S rank.
  • Challenges cannot be completed with perks active but gold teeth and S rank can be done with a perk.
  • Getting S rank on many levels can be made much easier using perks, particularly Infinite Ammo if you get your hands on a gun early, also Chef Special can be very useful on levels where there are lots of enemies with guns.
  • Farming for gold teeth can also be made much easier using the Unbreakable Weapons perk.
  • Getting the challenges and gold teeth can be done on the easiest difficulty (“Custom” difficulty can be made the easiest with health turned up to 200)
  • On many levels I found getting S rank to be easier on realistic difficulty (which adds a +100,000 score modifier) and Infinite Ammo (which negates it with a -100,000 score modifier).
  • You cannot use perks on a level until you have completed it once. This is for each difficulty too, so if you complete it on normal then turn it up to realistic you will not be able to use perks until you have completed it on realistic.
  • Something to be aware of using the Infinite Ammo perk, shooting normally does not use ammo but performing gun finishers does.
Written by Spyderman

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