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Mount & Blade 2 Bannerlord Companion Stats

Mount & Blade 2 Bannerlord Companion Stats

A character’s surname indicates their base skillset and personality types.

Other Mount & Blade II Bannerlord Guides:

Smiths and Crafters – 1 Surname

These guys are going to be your power smithing grinders. If you need some smithing done and your skill is not high enough use one of these guys to get it done. Most likely not too useful for most people considering how situational their skill is but feel free to take them if you want them. Careful of the smell. It tends to sit on their clothes.

the Smith
VIG: 90 140 80
CTR: 55 0 60
END: 60 60 0
Smithing: 60

Scouts – 14 Surnames

Increases party speed, Line of sight, and adds footprints to the overworld map. Recommend having in your party. Professional stalkers.

Of the Wastes,
Vig 180 180 180
Ctr 150 120 120
End 120 120
Scouting 140

Of the Hiils – (Vlandian),
the Wanderer – (Vlandian)
Vig 150 150 150
Ctr 125 100 100
End 100 100 X
Scouting 140

Horsethief – (Khuzait)
Vig: 180 180 180
Ctr: 150 120 120
End: 120 120 X
Scouting: 120

of the Brotherhood
Vig 150 150 150
Ctr 125 100 100
End 100 100 X
Scouting 100

Frostbeard
Vig 90 40 60
Ctr 135 60 60
End 60 80 X
Scouting 80

Horsethief – (Battanian),
the Ragged
Vig 150 100 120
Ctr 185 100 100
End 100 120 X
Scouting 60

The Wanderer – (Battanian)
Vig 150 150 170
Ctr 115 100 100
End 100 90 X
Scouting 60

Blacktooth
Vig 150 130 130
Ctr 125 80 130
End 100 130 X
Scouting 60

CowThief
Vig 150 100 120
Ctr 185 100 100
End 100 120 X
Scouting 60

The Fish
The Alone
The Scholar – (Aserai)
Vig 90 90 90
Ctr 75 60 60
End 60 60 0
Scouting 60

Tacticians – 6 Surnames

Tacticians do good at auto resolve battles as well as giving bonuses to troop morale, and debuffs to enemy morale. Personally I see no use for them other than party leaders. You really shouldn’t grab these guys up unless you really want a specific companion to lead another army in your empire. Offspring and spouses will be better suited for this. I once overheard these guys making a battle plan. One of them said “some of you may die. But that is a chance I am willing to take.” Then proceeded to outline how we are going to fire a barrage of arrows into the backs of our own guys in the hopes one of them hits an enemy soldier. The inventors of the term “broken arrow”.

The Golden,
The Falcon
Vig 180 180 180
Ctr 150 120 120
End 120 120 X
Tactics 100

The Silent,
Vig 150 160 170
Ctr 95 70 90
End 150 90 0
Tactics 60

The Brave,
Vig 120 130 140
Ctr 70 0 70
End 130 70 X
Tactics 60

The Outcast
VIG 120 80 100
CTR 130 70 80
END 120 80 0
Tactics 60

The Lucky
Vig 90 90 90
Ctr 75 60 60
End 60 60 0
Tactics 60

Rogues – 9 Surnames

The dishonorable bandits. These guys increase the level and amount of loot you receive. Keep an eye on your pockets around these guys. They are the kind of people who pretend to be robin hood but just end up buying value barn working women on the weekends.

The Prince
Vig: 150 150 150
Ctr: 125 100 100
End: 100 100 X
Roguery: 140

the Hyena
the Leopardess
Vig: 180 180 180
Ctr: 150 120 120
End: 120 120 0
Roguery: 100

The Butcher
Vig: 180 160 160
Ctr: 150 100 150
End: 120 150 X
Roguery: 60

The Shark
VIG: 120 100 100
CTR: 100 60 110
END: 80 110 X
Roguery: 60

Longknife,
Accursed,
the Mad
Vig: 90 90 90
Ctr: 75 60 60
End: 60 60 0
Roguery: 60

The Robber
Vig: 90 70 70
Ctr: 75 0 90
End: 60 90 0
Roguery: 60

Healers – 3 Surnames

Increases healing rate and decreases chance of a kill upon troops falling in combat. Good to always have one in your party to save on recruitment costs and time. Medics deserve to much respect too make any jokes about.

The Surgeon
VIG: 60 60 60
CTR: 50 40 40
END: 40 40 0
Medicine: 80

The Healer and Willowbark
Vig 60 60 60
Ctr 50 40 40
End 40 40 0
Scouting 40 the healer or 20 Willowbark
Medicine 60

Engineers – 4 Surnames

Going to be good at Sieges and construction. Recommend having one in your party. These guys never had any friends in high school so they thought “I bet I can make a machine to launch a 90kg projectile 300 meters accurately into Chads face” and feckin did it. Medieval version of a school shooter.

the Engineer
VIG: 120 120 120
CTR: 100 80 80
END: 80 80 0
Engineering: 80

the Knowing
the Wainwright
VIG: 60 60 60
CTR: 50 40 40
END: 40 40 0
Engineering: 80

the Scholar – (imperial)
Vig: 60 60 60
Cnt: X X X
End: X X X
Engineering: 60

MultiSkilled Wanderers – 3 Surnames

A few wanderers in this game seem to have multiple main skillsets. Overachievers if you ask me.

Bitterdraught
VIG: 60 60 60
Charm: 90
Medicine: 60

the Black – (Vlandian)
Vig: 180 180 180
Ctr: 150 120 120
End: 120 120 X
Scouting: 80
Roguery: 120

the Wanderer – (Aserai)
Vig: 150 150 150
Ctr: 125 100 100
End: 100 100 X
Scouting: 80
Tactics: 100

Caravaneers and Stewards – 2 Surnames

These companions are good for leading Caravans but not too much else. The steward skill can make them good Governors but I think it is a waste of a companion slot to use them for anything other than Caravan leading. These guys are the type who would charge you for bumming a smoke.

the Swift
VIG: 150 150 150
CTR: 125 100 100
END: 100 100 0
Roguery: 100
Trade: 80
Steward: 80

the Spicevendor
Vig: 120 120 120
Ctr: 100 80 80
End: 80 80 X
Trading: 100
StewardShip: 80

Generic Warriors – 25 Surnames

These guys are good at one thing. Chopping the heads off of greedy landlords. Viva La Revolution!

The Swordsman
VIG: 270 270 270
CTR: 225 180 180
END: 180 180 180

IronBelly
Vig: 180 160 160
Ctr: 150 100 150
End: 120 150 X

The Fatherless,
The Grey Falcon
Vig: 180 140 160
Ctr: 180 110 120
End: 160 120 0
Charm 10

the Shieldmaiden,
the Red,
Coalbiter,
the Bull
Vig: 150 200 140
Ctr: 100 80 100
End: 100 100 0

Ironeye
Vig: 150 150 150
Ctr: 125 100 100
End: 100 100 X

the Loud
Vig: 150 160 170
Ctr: 95 70 90
End: 150 90 X

Fairhair,
the Boar,
the Wanderer – (Imperial)
Vig: 150 150 170
Ctr: 115 100 100
End: 100 90 X

the Grizzled
Vig: 150 150 150
Ctr: 115 150 90
End: 80 90 X

The Barrelchested,
BreakSkull
VIG: 120 170 100
CTR: 80 60 80
END: 80 80 0

the Wronged – (Battanian)
Vig: 150 130 130
Ctr: 150 80 130
End: 100 130 X

the Black – (Imperial)
Vig: 120 120 120
Ctr: 90 120 70
End: 60 70 X

the Hawk,
the She-Wolf,
the Wronged – (Vlandian)
Vig: 120 120 120
Ctr: 100 80 80
End: 80 80 X

of the Hills – (Imperial)
Vig: 120 70 90
Ctr: 160 80 80
End: 80 80 X

Bloodaxe,
of the Company
Vig: 90 90 90
Ctr: 75 60 60
End: 60 60 X

the Wronged – (Imperial)
Vig: 90 90 90
Ctr: 65 110 X
End: X X X

It’s end. I hope “Mount & Blade 2 Bannerlord Companion Stats Guide” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

Written by OdintheGreat

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