Out of Hands: Artifacts Guide

A complete guide to all artifacts in Out of Hands.

Out of Hands: Artifacts Guide

Below this section are all of the weapons, items, and myths you can obtain to use in your deck. Some keywords will reappear, here’s a key for them.

KeywordDescription
MeleeThese weapons can only hit a back row target if they have no connected enemies.
RangedThese weapons can target any enemy in any row.
SweepThese weapons will hit the closest targets to the left and right of the initial target. They follow melee targeting rules.
ItemsThese are not weapons and are unaffected by anything that activates alongside them. They perform an action when held or when used on a weapon or the Heart.
MedicineThese apply an effect when picked up. Picking them up with a full Hand will not swap the item but rather activate the medicine while keeping the artifact in Hand.
MythThese activate on pick up, like medicine does, but they cost Life rather than Energy. They are effectively free medicine as long as you can pay the toll.

EffectDescription
BleedThis will cause damage to the bleeding target at the end of your turn equal to the stack number, then decreases the number by 1.
BarrierWhile a target has Barrier, it reduces all damage by the number shown. This can reduce damage to 0.
Multihand XSome weapons can be held with X number of hands, allowing it to do something else at the cost of 1 Energy and a Hand slot.
SplitChanges the item into two other items if grabbed by a second unopened hand. Similar to Multihand but doesn’t cost Energy.
Crimson RainA debuff only applied to your cards, Mirror, and Hands. Disables the target afflicted and makes them unable to be used, triggered, or picked up until the Rain is removed by killing enemies (-1 Rain per enemy) or directly attacked.

Out of Hands Complete Guide
AchievementsArtifacts
Melee WeaponsPhantoms
Spread WeaponsMedicine
Ranged WeaponsItems
Eyes, Mouths, HandsMyths