A complete guide to all artifacts in Out of Hands.
Out of Hands: Artifacts Guide
Below this section are all of the weapons, items, and myths you can obtain to use in your deck. Some keywords will reappear, here’s a key for them.
Keyword
Description
Melee
These weapons can only hit a back row target if they have no connected enemies.
Ranged
These weapons can target any enemy in any row.
Sweep
These weapons will hit the closest targets to the left and right of the initial target. They follow melee targeting rules.
Items
These are not weapons and are unaffected by anything that activates alongside them. They perform an action when held or when used on a weapon or the Heart.
Medicine
These apply an effect when picked up. Picking them up with a full Hand will not swap the item but rather activate the medicine while keeping the artifact in Hand.
Myth
These activate on pick up, like medicine does, but they cost Life rather than Energy. They are effectively free medicine as long as you can pay the toll.
Effect
Description
Bleed
This will cause damage to the bleeding target at the end of your turn equal to the stack number, then decreases the number by 1.
Barrier
While a target has Barrier, it reduces all damage by the number shown. This can reduce damage to 0.
Multihand X
Some weapons can be held with X number of hands, allowing it to do something else at the cost of 1 Energy and a Hand slot.
Split
Changes the item into two other items if grabbed by a second unopened hand. Similar to Multihand but doesn’t cost Energy.
Crimson Rain
A debuff only applied to your cards, Mirror, and Hands. Disables the target afflicted and makes them unable to be used, triggered, or picked up until the Rain is removed by killing enemies (-1 Rain per enemy) or directly attacked.