Name | Power | Stack | Effect | Location |
Makeshift Shield | 10 | 1 | Takes damage for the Heart first, excess damage is dealt to the Heart. | Trinity Choice from Vending Machines |
Ripped Diary | 12 | 1 | Takes damage for the Heart first, excess damage is dealt to the Heart. The heart takes 1 damage when this artifact takes damage. | Ch, 1 defeat the encounter in the middle classroom, Exercise Book memory |
Postcard | 0 | 2 | Drag to an item to make it heal HP equal to excess damage | Trinity Choice from vending machines |
Plaster Sphere | 0 | 1 | Increases power while held in hand if an enemy is killed. Takes damage for the heart, excess damage is dealt to the heart, power is reset at the end of the turn. | Trinity Choice from Vending Machines |
Scatter Pearl | 0 | 1 | Consumes itself when attacking with a weapon, causing it to hit adjacent enemies (does nothing with spread weapons) | Ch. 3, defeat the right-most encounter in the Void Railway |
Design Drawing | 3 | 1 | Drag to a weapon to add its power to the weapon | Trinity Choice from Vending Machines |
Science Magazine | 0 | 1 | While held, the first instance of damage is also dealt to a random upper-row target | Ch. 3, defeat the up-right encounter in the Void Railway, Old Books memory |
Nature Magazine | 0 | 1 | The first instance of damage dealt to the heart by midfield enemies is also dealt to their connected targets | Ch. 3, defeat the up-right encounter in the Void Railway, Old Books memory |
Workbook | 7 | 1 | Takes damage for the heart first, excess damage is still dealt to the heart. If it survives being damaged, heal 2 HP | Ch, 1 defeat the encounter in the middle classroom, Exercise Book memory |
Abnormal Reflection | 0 | 1 | When the Heart is at 8 hp or less, this will be consumed on your next attack to do double damage | Ch. 3, defeat the top-most encounter in the Void Railway |
Bandage Roll | 2 | 3 | Drag to the heart to heal its power in HP | Room of Pain, interact with the bandages on the floor next to the bed |
Notebook | 6 | 1 | Takes damage for the Heart first, excess damage is NOT dealt to the Heart | Ch, 1 defeat the encounter in the middle classroom, Exercise Book memory |
Sick Cerebrum | 6 | 1 | Attack this item to do damage to the 3 enemies with the highest health | Trinity Choice from vending machines |
Watch | 0 | 2 | Drag to the Heart to trigger all Bleed effects | Ch. 2, vending machine outside (10 coins) |
Nightmare Giftbox | 2 | 1 | Heals 2 HP at the start of each turn while in hand. Drag to the Heart to fully restore HP, but halve your max HP each turn. | Ch. 4, vending machine in the maze of hands (30 coins) |
Magic Lamp | 0 | 1 | While held, this gains 1 power when an enemy dies. At the start of your turn, it deals 1 damage to a random enemy a number of times equal to its power | Ch. 4, Bring the Pot of Desires to the area where you obtained the Axe and defeat the encounter there |
Moon Coin | 1 | 1 | When picking up an artifact while this is held, it has a 50% chance to increase its value by 1 and heal the heart by the new value, and a 50% chance to reset its value | Ch. 2, reach the top of the Endless Stairway, accessible through the ladder in the elevator room of Kafka Block 4F (requires helping 6 phantoms in Phantom Park) |
Power Ring | 3 | 1 | While held in Hand, all attacks increase in power by this artifact’s power, then reduces its power by 1. This only applies to the initial hit, not any after damage. | Ch. 1, reward for completing the chapter, Her Ring memory |
Love Ring | 5 | 1 | When the Heart is damaged, heal Hp equal to this artifact’s power, then reduces its power by 1. | Ch. 1, reward for completing the chapter, Her Ring memory |
Restriction Ring | 3 | 1 | An enemy attacked gets Bleed equal to this artifact’s power, then reduces its power by 1. | Ch. 1, reward for completing the chapter, Her Ring memory |
Glued Paper | 12 | 1 | Heals its power in HP, then removes that much the following turn. Split – 6 power item, same ability | Ch. 2, turn in the Post Office Pickup Slip to the post office, Torn-Up Letter memory |
Messy Tape | 3 | 1 | This attacks a random enemy at the start of your turn without consuming it. SECRET: picking up one while having one in Hand will fuse the two together, allowing the one item to hit 2 random targets instead | Ch. 2, turn in the Post Office Pickup Slip to the post office, Torn-Up Letter memory |
Monster Story Board | 0 | 3 | Use on a weapon to give it the ability to deal excess damage to a midfield target to its connected upper-row target | Trinity Choice from vending machines |