Name | Power | Stack | Effect | Location |
Steel Ruler | 8 | 1 | If it kills an enemy, the next weapon attack does double damage | Starting Deck |
Fountain Pen | 4 | 2 | None | Starting Deck |
Clothesline | 2 | 3 | None | Ch. 2, defeat the encounter in Kafka Block’s left room on 2F |
Finger Eraser | 4 | 1 | If this kills an enemy, restore 1 Energy | Trinity Choice from vending machines |
Tapered Needle | 8 | 1 | Excess damage dealt to a midfield target is done to its connected upper-row target. | Ch. 1, Defeat the Antler Demon for the first time |
Umbrella | 8 | 1 | If used on the Heart, convert it into Opened Umbrella (Item, takes damage for the Heart and reflects it to a random target) | Ch. 2, in front of the elevator on 2F |
Past Papers: 3 Years | 2 | 1 | Hits 3 times | Ch. 1, cafeteria vending machine (30 coins, must buy Real Exams: 4 Years first) |
Arcane Measuring Tape | 6 | 1 | Deals double damage to upper-row targets | Trinity Choice from vending machines |
Set Square | 8 | 1 | Takes damage for the Heart first, excess damage is dealt to the Heart | Ch. 1, defeat the encounter in the 1F Shared Classroom |
Table Tennis Racket | 8 | 1 | Excess damage is dealt to the lowest health target (does not have to be close or connected) | Ch. 1, defeat the encounter on the playground |
Stapler | 6 | 1 | Excess damage is dealt to each adjacent enemy. This continues until there is no more excess damage | Ch. 2, defeat the encounter in front of the Office Building |
Thought Seal | 8 | 1 | Damaged midfield targets do damage equal to their remaining health to their connected upper-row targets | Trinity Choice from vending machines starting in Ch. 4 |
Popsicle | 0 | 1 | Disables all midfield enemies’ abilities (they will still attack at the end of turn). Can only attack the midfield. | Ch. 1, Shopkeeper, you need the Popsicle Voucher |
Rollerball Pen | 8 | 1 | Gains 1 damage while in hand when you pick up an artifact (this includes itself) | Trinity Choice from vending machines |
Knuckledusters | 3 | 2 | Ignores any Barrier effects | Trinity Choice from vending machines |
Knife | 2 | 2 | Also causes Bleed equal to its damage | Trinity Choice from vending machines |
Portable Candle | 3 | 2 | While held, enemies can’t hide their health. | Ch. 1, defeat the encounter in the Empty Room |
Entry Exams: 5 Years | 5 | 1 | Ignores barriers. Hits 2 times. | Ch. 3, defeat the up-right encounter in the Void Railway, Old Books memory |
Plant Toy | 3 | 2 | Does double damage against enemies suffering from Bleed | Ch. 3, vending machine outside (10 coins) |
Super Racket | 6 | 2 | Multihand 4 – gain 6 power. Excess damage is dealt to the enemy with the lowest health, with that excess damage repeating until all damage has been dealt | Ch. 4, vending machine in the woods (10 coins) |
TV Remote | 4 | 2 | Multihand 4, increases damage by 2 per hand. Deals its damage -1 to the rightmost enemy in the same row, this repeats while reducing the damage by 1 each time until damage is 0. | Ch. 4, vending machine in the woods (30 coins) |
Glass | 5 | 1 | Increases damage by 1 while held if you defeat an enemy. | Ch. 4, defeat the encounter in the boat in the middle of the woods |
Tuning Fork | 5 | 1 | Does no damage to initial target, instead doing it to the two enemies adjacent (they can be on different rows, prioritizing midfield) | Ch. 1, playground vending machine (10 coins) |
Chopsticks | 4 | 1 | If this kills an enemy, restore 1 Energy. Split – Single Chopstick : same damage, 1 stack, melee weapon, no abilities. | Ch. 3, vending machine outside (30 coins) |
Big Light Bulb | 2 | 2 | Deals 4 additional damage with the second attack. SECRET: Drag to Mirror to take 4 damage and convert it to Broken Light Bulb. 6 power, no other abilities | Ch.2, defeat the encounter inside the Void Railway, left of where the north entrance takes you. Ray of Light memory |
Red ID Card | 2 | 1 | Inflicts 4 Bleed to adjacent enemies in the same row | Ch 1. Defeat the Antler Demon. ID Card memory |
Small Axe | 3 | 2 | Gains 2 damage at the start of every turn while held | Ch 4, in the clearing past the wall of hands, Axe memory |
Spirit Pot | 1 | 1 | If this deals less than 3 damage, this deals that much damage +1 to the enemy to the left, repeating until the damage hits 3 or more | Ch. 4, defeat the encounter at the end of the maze of hands, Pot of Desires memory |
Purgatory Pot | 3 | 1 | Damaged midfield targets do the same damage to their connected upper-row targets | Ch. 4, defeat the encounter at the end of the maze of hands, Pot of Desires memory |