Outward Guide

Outward All Trainers

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.

As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.

Other Outward Guides:

In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.

Outward All Trainers

Outward All Trainers

Breakthrough trainers

These trainers can teach you a variety of skills and passive buffs as well as “breakthrough” skills and passives which allow you to learn advanced skills.

Trainer / SpecialtyLocation
HuntingBerg (Enmerkar Forest)
Rune MagicBerg (Enmerkar Forest)
Wind MagicCabal of Wind Tower (Chersonese)
Kazite SpellbladeCierzo (Chersonese)
ChakramMonsoon (Hallowed Marsh)
MonkMonsoon (Hallowed Marsh)
MercenaryLevant (Abrassar Desert)
RogueLevant (Abrassar Desert)

One-of trainers

These trainers teach a single skill only, usually a weapon skill.

TrainerLocation
Burac (weapon skill)Cierzo (Chersonese)
First WatcherConflux Ley Line (Chersonese)
Third WatcherConflux Ley Line (Chersonese)
Blacksmith’s MentorBerg (Enmerkar Forest)
Mofat / Light BoonMonsoon (Hallowed Marsh)
PolearmMonsoon (Hallowed Marsh)
Two-handedMonsoon temple (Hallowed Marsh)
Cyril Turnbull / MistBerg, Blue Chamber Collective
Immaculate / PossessedImmaculate’s Cave west of Ghost Valley (Chersonese)
BackstabPrisoner in Vendavel Fortress (Chersonese)
Merchant / WarmLevant (Abrassar Desert)
King Simeon / Simeon’s Gambit (Spear skill)Levant Palace (Abrassar Desert)
Markus / Puncture (1H Sword skill)Levant Slums (Abrassar Desert)

General

SkillCost / CooldownRequirementsDescription
Push KickStamina 9 Cooldown 15sN/AWeak attack with Knockback
Dagger SlashStamina 2 Cooldown 0.5sDagger (equipped)Quick attack with equipped dagger.
Fire/ReloadN/APistol, BulletsLoad equipped weapon with ammunition from pocket, or fire it if already reloaded; this skill can also be used to fire any special ammunition loaded into weapon as a result of other abilities
Throw LanternStamina 4Lantern (equipped)Throw your equipped Lantern ahead of you, creating an area of effect that deals Burning damage for 5 seconds; note that this will (obviously) destroy your Lantern
EnrageCooldown 500sN/AGrants the Rage boon, which increases attack impact. Using this skill burns some maximum health until you sleep. Certain skills require this boon to be active.
Predator LeapStamina 13 Cooldown 40sRage boon; melee weaponJump attack that creates a shockwave upon landing for high impact and damage.
SparkMana 5 Cooldown 3sN/ATiny fire explosion that deals negligible damage, but can be used in combination with other spells for greater effects. Can light campfires.

Kazite Spellblade

Gong StrikeStamina 11 Cooldown 30sInfused Weapon; Shield (equipped)Strike your weapon on your shield, removing any elemental infusion to cause an explosion of that element.600 Silver
Elemental DischargeMana 15 Cooldown 10sInfused WeaponFire a projectile of the element infused into your weapon.600 Silver
Infuse FireMana 15Warm BoonInfuse your weapon with the element of Fire, allowing it inflict Burning status on enemies; consumes Warm Boon status600 Silver
Infuse IceMana 15Cool BoonInfuse your weapon with the element of Frost, allowing it inflict Slow Down status on enemies; consumes Cool Boon status600 Silver
Spellblade’s AwakeningN/AN/AIncrease Maximum Health, Stamina and Mana by 151 Skill Point; 500 Silver
Shield ChargeStamina 15 Cooldown 30sShield (equipped)Deal Impact damage with your shield, with a chance to hit twice and inflicting Confuse status100 Silver
Steady ArmN/AN/AIncrease Impact Resistance by 15 while blocking50 Silver
FitnessN/AN/AIncrease Maximum Health by 25; increases health restored while sleeping by 20%50 Silver

Wild Hunter

SkillCost / CooldownRequirementsDescriptionTraining Fee
Evasion ShotStamina 12 Cooldown 30sBow (equipped)Shoot an arrow while jumping backward, inflicting Cripple on your target. You must be locked on to your target to use this skill.50 Silver
EnrageCooldown 500sN/AGrants Rage status (+25% to equipped weapon’s Impact) to player, at the cost of lowering your maximum Health until the next time you sleep.50 Silver
Hunter’s EyeN/A (Passive)Bow (equipped)Allows player to lock on to targets from farther away while using a bow.50 Silver
Sniper ShotStamina 15 Cooldown 30sBow (equipped)Fire a much stronger shot, but with a delay100 Silver
Survivor’s ResilienceN/A (Passive)N/AIncrease maximum Health by 401 Breakthrough Point; 500 Silver
Predator LeapStamina 13 Cooldown 40sMelee Weapon (equipped)Perform a strong jumping attack that deals Damage and Impact. Can only be performed under Rage status.
Note: Learning this skill will prevent you from learning Piercing Shot.
600 Silver
Piercing ShotStamina 15 Cooldown 30sBow (equipped)Fire a strong shot that can pierce through multiple enemies while inflicting Extreme Bleeding (-1% Health per sec) on targets.
Note: Learning this skill will prevent you from learning Predator Leap.
600 Silver

Rune Sage

SkillCost / CooldownRequirementsDescriptionTraining Fee
Rune: ShimMana 8 Cooldown 2sLexicon (equipped)Cast a Red rune that can be combo’ed into other runes to produce a stronger spell.50 Silver
Rune: DezMana 8 Cooldown 2sLexicon (equipped)Cast a Blue rune that can be combo’ed into other runes to produce a stronger spell.50 Silver
Rune: FalMana 8 Cooldown 2sLexicon (equipped)Cast a Green rune that can be combo’ed into other runes to produce a stronger spell.50 Silver
Rune: EgothMana 8 Cooldown 2sLexicon (equipped)Cast a Purple rune that can be combo’ed into other runes to produce a stronger spell.50 Silver
Well of ManaN/A (Passive)N/AIncrease maximum Mana by 401 Breakthrough Point; 500 Silver
Arcane SyntaxN/A (Passive)N/AUnlock more powerful Runic Spell combinations.600 Silver
Internalized LexiconN/A (Passive)N/AAllows player to cast Runic Spells without needing a Lexicon equipped in the off-hand slot.
Note: Learning this skill will prevent you from learning Runic Prefix.
600 Silver
Runic PrefixN/A (Passive)N/AEnhance all Runic Spells with a variety of additional effects.
Note: Learning this skill will prevent you from learning Internalized Lexicon.
600 Silver

Philosopher

SkillCost / CooldownRequirementsDescriptionTraining Fee
Chakram PierceMana 5 Cooldown 6sChakram (equipped), Discipline boon activeThrow Chakram ahead at target, with a chance to hit twice.50 Silver
Chakram ArcMana 8 Cooldown 12sChakram (equipped), Discipline boon activeArea of effect attack in front of player, dealing Damage and Impact.100 Silver
Fire SigilMana 7Fire Stone (inventory)Consume 1 Fire Stone to cast a magic Fire sigil circle on ground, empowering other skills with additional effects.50 Silver
Mana WardMana 7 Cooldown 20sN/AShield player from damage for a short period. Can be combo’ed into other spells.50 Silver
Leyline ConnectionN/A (Passive)N/APermanent 0.15 Mana regeneration per second.1 Breakthrough Point; 500 Silver
Chakram DanceMana 20 Cooldown 120sChakram (equipped), Discipline boon activeThrow Chakram in front of player in a zig-zag pattern, capable of hitting targets multiple times.600 Silver
Ice SigilMana 7Cold Stone (inventory)Consume 1 Cold Stone to cast a magic Ice sigil circle on ground, empowering other skills with additional effects.
Note: Learning this skill will prevent you from learning Fire Affinity.
600 Silver
Fire AffinityN/A (Passive)N/AIncrease Fire resistance by 20 and Fire damage you inflict by 15%.
Note: Learning this skill will prevent you from learning Ice Sigil.
600 Silver

Warrior Monk

SkillCost / CooldownRequirementsDescriptionTraining Fee
FocusCooldown 500sN/AGrants player the Discipline boon (Weapon Damage increased).50 Silver
BraceCooldown 200sN/ABlock incoming attack, restoring Stability and granting player the Discipline boon (Weapon Damage increased). Nearby enemies are knocked back.50 Silver
Slow MetabolismN/A (Passive)N/AIncrease the amount of time needed for player to get Hungry, Thirsty and Sleepy.50 Silver
Steadfast AsceticN/A (Passive)N/AIncrease maximum Stamina by 40.1 Breakthrough Point; 500 Silver
Perfect StrikeStamina 10 Cooldown 30sMelee weapon (equipped), Discipline boon activePerform a lunging attack that ignores defence/block while inflicting the Pain status (-25% Physical Resistance) on target.
Note: Learning this skill will prevent you from learning Master of Motion.
600 Silver
Master of MotionN/A (Passive)Discipline boon activeIncrease player’s Damage and Impact Resistance by 15 each, so long as they keep the Discipline boon active.
Note: Learning this skill will prevent you from learning Perfect Strike.
600 Silver
Flash OnslaughtStamina 25 Cooldown 240sMelee weapon (equipped), Discipline boon activeAttack all nearby enemies, dealing Damage and Impact. Consumes Discipline boon.
Note: Learning this skill will prevent you from learning Counterstrike.
600 Silver
CounterstrikeStamina 12 Cooldown 100sMelee weapon (equipped)Block incoming damage, then deal a high Damage counterattack.
Note: Learning this skill will prevent you from learning Flash Onslaught.
600 Silver

Mercenary

All special Bullet skills only serve to load a special round into your equipped pistol. You still need to use the basic “Fire/Reload” pistol skill (which the player already knows at the start of the game) to actually attack targets with it!

SkillCost / CooldownRequirementsDescriptionTraining Fee
Shatter BulletCooldown 5sPistol (equipped), Iron ScrapsLoad a bullet that deals high Impact while inflicting the Pain status (-25% Physical Resistance) on target.50 Silver
Frost BulletCooldown 5sPistol (equipped), Cool boon activeLoad a bullet that deals Damage over a small area while inflicting the Freezing status (Slowdown) on targets. Consumes Cool boon.100 Silver
Fast MaintenanceN/A (Passive)N/ARepairing equipment takes 50% less time while resting.50 Silver
Armor TrainingN/A (Passive)N/ADecrease Stamina and movement penalties from wearing armor by 50%.100 Silver
Swift FootN/A (Passive)N/AIncrease movement speed by 10%.1 Breakthrough Point; 500 Silver
MarathonerN/A (Passive)N/AConsume 40% less Stamina when sprinting.600 Silver
Blood BulletMana 12 Cooldown 5sPistol (equipped), Possessed boon activeLoad a bullet that restores player’s Health when it deals Damage on target.
Note: Learning this skill will prevent you from learning Shield Infusion.
600 Silver
Shield InfusionStamina 5 Cooldown 60sShieldLaunch an elemental explosion directly in front of player when blocking an elemental attack with a Shield
Note: Learning this skill will prevent you from learning Blood Bullet.
600 Silver

Rogue

SkillCost / CooldownRequirementsDescriptionTraining Fee
BackstabStamina 5 Cooldown 15sDagger (equipped)Triple the Damage and Impact of any dagger attack that hits target’s back.50 Silver
Opportunist StabStamina 5 Cooldown 10sDagger (equipped)Deal double damage with enhanced knockback against targets inflicted with Pain or Confusion status. If the target has both ailments, then effect becomes quadrupled instead.100 Silver
Sweep KickStamina 12 Cooldown 15sN/APerform a high Impact attack in a wide arc in front of player. Targets inflicted with the Confusion ailment will be knocked down instantly.50 Silver
Pressure Plate TrainingN/A (Passive)N/APlayer learns how to craft and deploy Pressure Plate traps that can armed with a variety of charges.50 Silver
Feather DodgeN/A (Passive)N/AConsume 50% less Stamina when performing dodge rolls. Equipped backpacks no longer negatively affect dodging ability.1 Breakthrough Point; 500 Silver
Serpent’s ParryStamina 7 Cooldown 100sDagger (equipped)Counter incoming physical attack that stuns target if they are already afflicted with Confusion, or applies Extreme Bleeding if target is already afflicted with Pain.600 Silver
Stealth TrainingN/A (Passive)N/AEnemies have a harder time spotting you. Note that sprinting or carrying a light source will still blow your cover as normal.
Note: Learning this skill will prevent you from learning Pressure Plate Expertise.
600 Silver
Pressure Plate ExpertiseN/A (Passive)N/AIncrease effective of Pressure Plate Traps, and allows player to re-arm any traps already laid with new charges.
Note: Learning this skill will prevent you from learning Stealth Training.
600 Silver

Shaman

SkillCost / CooldownRequirementsDescriptionTraining Fee
Reveal SoulMana 5 Cooldown 5sN/AAllows players to see the “souls” of any human enemy they have killed, so that these souls can be affected with other spells for a variety of combo effects.50 Silver
Call to ElementsMana 5 Cooldown 120sN/AGrants player a Boon based on their current location.50 Silver
Mana PushMana 5 Cooldown 15sN/ADeals high Impact in wide area in front of player. Can also be combo’ed into other spells.50 Silver
Weather ToleranceN/A (Passive)N/AIncrease player Hot and Cold Weather Resistance by 8 each. Also increases Decay Resistance by 5.100 Silver
Shamanic ResonanceN/A (Passive)N/AIncrease effects of any active Boon on player by 10.1 Breakthrough Point; 500 Silver
Wind SigilMana 10 Cooldown 100sActivated Wind Altar in current regionCast a magic Wind sigil circle on ground, empowering other skills with additional effects.
Note: Learning this skill will prevent you from learning Infuse Wind
600 Silver
Infuse WindMana 10 Cooldown 100sActivated Wind Altar in current regionEnhance Impact and Attack Speed of equipped weapon for 180s.
Note: Learning this skill will prevent you from learning Wind Sigil
600 Silver
ConjureMana 10 Cooldown 8sN/ATransforms human souls unveiled by Reveal Soul spell into a skeletal ally that fights alongside player for 280s.600 Silver

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