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Outward Status Effects (Positive & Negative)

No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends.

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Outward Status Effects

Effects (status effects) are temporary or permanent conditions in Outward. Some Effects apply only to character, while others apply to the Enemies as well. Use Food, Potions or Equipment to gain, inflict, or remove effects.

Outward Status Effects

Positive Effects

Name Effect
Health Recovery Health recovery +0.2-0.5/s
Mana ratio recovery Mana recovery +0.15-0.25/s
Stamina recovery Stamina recovery +0.3-1.2/s
Water effect Stamina regen 0.3/s; Hot Weather Defense +10; Cures Burning
Bandages Health recovery +0.5/s
Physical Attack Up +20% weapon physical damage
Impact Up Weapon impact +20%
Impact Resistance Up Impact Resistance +25%
Force Bubble Immunity to damage
Immolate 0.3 Fire damage per second; +30% Fire damage
Gabbery Wine -20% mana cost; +15 Physical resistance; -15 Impact resistance
Cold Weather Defense Up +15 Cold Weather Defense
Hot Weather Defense Up +15 Hot Weather Defense
Weather Defense +20 Hot and Cold Weather Defense
Sleep -5-20% Stamina cost
Stealth Up Makes you harder to spot
Speed Up Movement speed +15%

Negative Effects

Name Effect Cure(s)
Tired Stamina regen -30% +0.3 Mana per second Rest
Very Tired Stamina cost +15% +0.2 Mana per second Rest
Cold Movement speed -15% Stamina regen -15%. Heat; Warm Potion; Soothing Tea; Turmmip Potage.
Acute Cold Stamina regen -30% Soothing Tea
Wet Cold Weather defense -2; Frost resistance -25; Frost resistance +25
Hungry Burnt health accumulates 3x faster Food
Very Hungry Burnt health accumulates 3x faster; damage dealt -25% Food
Thirsty Burnt Stamina accumulates 3x faster Water
Very Thirsty Burnt health accumulates 3x faster; damage dealt -25% Water
Infection Health -3% per min; food recovery -15% Bitter Spicy Tea
Acute Infection Health -7% per min; food recovery -25% Bitter Spicy Tea
Extreme Infection Health -10% per min; food recovery -35% Bitter Spicy Tea
Indigestion Chance to negate effects of food Mineral Tea; Needle Tea
Acute Indigestion High chance to negate effects of food Mineral Tea; Needle Tea
Life Drain Maximum health -30% to -100% None
Bleeding Health -0.5% Bandages; Great Life Potion
Extreme Bleeding Health -1% Bandages; Great Life Potion
Burn Fire Damage -25%; Fire Resist -25%
Burning 2 Fire damage per sec Water
Chill Frost Damage -25%; Frost Resist -25%
Confusion Impact resistance -25%
Crippled Movement speed -50%
Curse Decay Damage -25%; Decay Resist -25%
Doomed Lightning Damage -25%; Lightning Resist -25%
Elemental Vulnerability Non-physical damage received +25%
Haunted Ethereal Damage -25%; Ethereal Resist -25%
Pain Physical resistance -25% Hex Cleaner
Marsh Poison 1 Decay damage per second Antidote
Marsh High Poison 5 decay damage per second Antidote
Poison 1 Decay damage per second Antidote
Extreme Poison 3 Decay damage per second Antidote
Slow Down Movement speed -25%

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