Harrim Quest Walkthrough
This quest begins automatically, right after you finish the first act and become a royal ruler. You should help Harrim by visiting the old dwarf fortress with him where the trolls made their lair. You’ll need this location in the main story quest of the chapter.
Once you arrive, go inside and come down to the lower level. In this story quest, you should defeat their leader and investigate the anvil which Harrim is going to break to end the quest.
The quest begins at the beginning of the fourth chapter ‘’The Varnhold Vanishing’’. Harrim with a dwarf from the Skjegge clan will arrive to the throne room and ask for help. To complete the quest, it is sufficient to visit the indicated dwarven fortress (on the lower left of the Temple of the Elk, see screenshot), defeat the adamantine golem and talk to the dwarves. Harrim will get the golem’s heart and you can decide what to do – ask Harrim to return the item to Torag or tell him that he is not obliged to do anything. The task will be completed, and you’ll get 2400 experience points.
The Unmaking Quest
An unusual guest will pay a visit to the throne room — Adamantine golem. He’ll tell you about the dwarves that have intruded into the dwarven fortress. Get your squad (including Harrim) together and head for the desolate dwarven fortress. There you’ll have to beat the golems to get inside. Then you need to decide who possesses the fortress. The talk is over, you’ll get 1440 XP. You should return to the capital and talk with Harrim to complete the quest.
More of this sort of thing:
- Pathfinder: Kingmaker – Troll Lair Walkthrough
- Pathfinder: Kingmaker – Troll Lair Depths Walkthrough
- Pathfinder Kingmaker: Relic Fragments & Artifacts (Locations & Effects)
- Pathfinder: Kingmaker – Ruined Watchtower Walkthrough
- Pathfinder: Kingmaker – Troll Trouble Walkthrough
- Pathfinder: Kingmaker – Goblin Fort Walkthrough