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Magic Items List
Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful.
Weapons
Name | Type | Location | Enchantment | Effects | |
---|---|---|---|---|---|
Arcane Protector | Dagger | Lone House, Bartholomew Delgado, Bridge over the Gudrin River | +1 | +3 dodge bonus to AC, immune to nauseated | |
Beastrender | Falchion | Goblin Fortress | +2 | Bane (animal) | |
Bound Thunder | Trident | Lizardfolk Village, Chieftain Vesket | +1 | +1d6 eletricity damage | |
Chaos Shard | Dagger | +2 | Chance to confuse on hit (DC unknown) | ||
The Crusher | Greatclub | Lone House, on troll during quest | +2 | Oversized (+1d8 damage -2 attack) | |
Chilly Midnight | Sickle | Dappled Quagmire | +3 | On hit the target must succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage | |
Decapitator | Falcata | +2 (+4) | +4 enchantment while raging | ||
Demolisher | Pick, Heavy | +1 | Adamantium, Bane (undead) | ||
Devourer of Metal | Longbow, Composite | Troll Lair, First floor (hidden floor tile, northwest corner) | +1 | Oversized (2d6 base damage, -2 to hit); +2d6 acid damage | |
Dogslicer +1 | Shortsword | Goblin Fort | +1 | Adamantium, Bane (undead) | |
Grim Finale | Club | Lizardfolk Village, weapon rack right of Chieftain’s hut | +2 | +1d6 negative energy; casts Vampiric Touch on target on critical hit; when unequipped, cast Finger of Death on user | |
Hairsplitter | Estoc | +1 | Agile | ||
Heart Piercer | Sai | Shaynih’a | +3 | Agile, bleed 1d6 hp/round on hit | |
Kneesplitter | Pick, Heavy | +2 | Bane (giants) | ||
Longshank Bane | Spear | Goblin Fort | +1 | Bane (giants, humans, elves, orcs, “other humanoids goblins call longshanks”) | |
Lord Protector | Dueling Sword | +2 | -5 to damage and attack vs friendly targets | ||
Lucky Longbow | Longbow, Composite | Monster Den | +1 | Lucky | |
Mallet of Woe | Mace, Heavy | Dwarven Ruins, Troll King | +3 | 2d6 base damage; continuous effect Freedom of Movement spell | |
Mother’s Care | Kukri | Goblin Fort | +2 | Keen; +1d6 cold damage | |
Mother’s Warmth | Kukri | Goblin Fort | +2 | Keen; +1d6 fire damage | |
Noble Warhammer | Warhammer | +3 | |||
Savage Bow | Longbow, Composite | Stag Lord’s Fortress, Stag Lord | +1 | Casts Aspect of the Falcon 3/day | |
Second Execution | Greataxe | +1 | Bane (undead) | ||
Skullcrusher | Heavy Mace | Talon Peak – Ruins | +2 | On a critical hit, target must make a DC 17 Fortitude save or be stunned for 1d4 rounds, or staggered for 1 round on save | |
Slicer | Scimitar | +2 | Runic Mageblade (+2 further bonus while a touch spell is charged) | ||
Stratagem | Rapier | +2 | Agile | ||
Swordsman’s Passion | Dueling Sword | +2 | Agile | ||
Talon of the Wise | Kama | Lake Silverstep Village | +2 | Agile | |
Trollreaper | Greataxe | Ruined Watchtower | +1 | +1d6 acid damage | |
Warhammer of Hatred | Warhammer | Dragn | +1 | Bane (giants) |
Accessories
Name | Type | Location | Effects |
---|---|---|---|
Acerbic Ring | Ring | Given by Bokken on first visit to capital | Attacks with bombs do +1d6 damage |
Blessed Signet | Ring | Wearer can cast Bless 3/day, at caster level 1 | |
Boots of Elvenkind | Boots | Sold by Enneo the Traveling Merchant Unknown other source(s) |
+5 competence bonus on Mobility checks |
Cloak of Shadows | Ring | Sold by Hassuf | +10 enhancement bonus to all Stealth checks and immunity to blindness and dazzling |
Cloak of Winter Veil | Cape | +1 resistance bonus to all saves and 10 cold resistance | |
Cloak of the Winter Wolf | Cape | On a successful bite attack wearer deals 1d6 additional damage and trips the target | |
Cord of Stubborn Fury | Belt | Sold by Hassuf | +2 enhancement bonus to Constitution and instead of being fatigued after raging, wearer takes 1 damage per round for twice as many rounds as was raging |
Energy Source | Ring | Goblin Fort | Allows 2 addition uses of channeled energy per day |
Expert’s Hat | Helmet | Pre-order bonus | +1 competence bonus on all skill checks |
The Heart of Ira | Necklace | Varnhold | Immunity to fatigue and exhaustion. Activate for aura of 2d6 damage that requires DC 17 Reflex save to avoid fatigue. |
Helmet of Battlefield Clarity | Ring | Sold by Hassuf | +2 insight bonus on Will saves and +2 bonus to attack rolls when Combat Expertise is used |
Mesmerizing Necklace | Necklace | Pre-order bonus | +1 DC to user’s Enchantment school spells and Color Spray (DC 13) 3/day |
Necklace of Eternal Hunter | Ring | Sold by Hassuf | +2 bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts |
Paragon of Winter | Ring | Goblin Fort | Wearer and their summoned creatures get cold resistance 30 but vulnerability to fire. |
Professor’s Hat | Helmet | Bridge Over the Gudrin River (Cave) | Increases carrying capacity by 200 and +2 competence bonus on all skill checks |
Ring of Plentiful Hunts | Ring | Sold by Hassuf | +1 damage bonus with bows and +2 luck bonus on Lore (Nature) checks |
Ring of the Beast King | Ring | Sold by Hassuf | +2 enhancement bonus to Strength and Dexterity to the wearer’s animal companion |
Stag Helmet | Helmet | Stag Lord’s Fortress, Stag Lord | +1 insight bonus to attack rolls against flat footed and flanked targets. |
Stubborn Head | Helmet | Goblin Fort (special conditions) | +4 enhancement bonus to Dexterity; +3 natural armor bonus to AC; +4 bonus to saving throws against death effects |
Swiftfoot Boots | Boots | +10 enhancement bonus to speed | |
Tartuccio’s Present | Ring | Gift from Tartuccio during Prologue | +1 deflection bonus to Armor Class |
Wyvern Skin Cloak | Cape | +2 enhancement bonus to to natural armor, +4 resistance bonus to saving throws against poison, sleep and paralysis |
Armor and Shields
Name | Type | Location | Enchantment | Effects |
---|---|---|---|---|
Ancestral Dwarwen Shield | Shield, Heavy | Candlemere Tower | +2 | DR 2/- |
Blessed Path | Armor, Heavy, Full Plate | Troll Lair, lower floor (hidden secret) | +2 | +2 Charisma; +2 Wisdom; +4 sacred bonus to poison and compulsion saves; 2 more Smite Evil per day for Paladins; Alignment Restricted (Good) |
Bombardier’s Vest | Armor, Light, Leather | Ratnook Hill – Cave, Wererat Alchemist | +1 | +2 bonus to attack rolls with bombs and similar weapons |
Flameguard | Shield, Tower | Sold by Hassuf | +1 | +3 resistance bonus to Reflex saves, fire resistance 10 |
Heart of Valor | Armor, Medium, Breastplate | Troll Wilderness / Dwarven Ruins | +2 | Mithril and +4 morale bonus on saves against fear effects |
Robe of Air | Armor, Robe | Goblin Fort | 0 | Electric Aura (+2 DC bonus to electrical spells) |
Robe of Earth | Armor, Robe | 0 | Acid Aura (+2 DC to acid spells) | |
Robe of Fire | Armor, Robe | Sepulchre of Forgotten Heroes | 0 | Fire Aura (+2 DC bonus to fire spells) |
Robe of Water | Armor, Robe | Lonely Barrow | 0 | Cold Aura (+2 DC to cold spells) |
Protector of Unjust | Shield, Heavy | +2 | +2 resistance bonus to saving throws; +2 AC and save bonus against lawful outsiders; Alignment Restricted (Non-lawful, non-good) | |
Vest of Hundred Pockets | Armor, Light, Studded | Goblin Fort | +2 | +5 Trickery |
Woodland’s Aegis | Armor, Light, Studded | +2 | Casts Barkskin 1/day |
Other
Name | Source | Effects |
---|---|---|
Bag of Holding | Sold by Hassuf | +200 carry weight. |
Ember | Royal and Imperial Edition bonus | +1 moral bonus to saving throws. |
Headchomper | Pre-order bonus | +2 moral bonus on Perception and Lore (Nature) checks |
Peridot Wyvern | Womb of Lamashtu | Summons a wyvern for 10 minutes, once per day. |
Small Bag of Holding | Sold by Oleg Leveton | +100 carry weight. |