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Pathfinder Kingmaker: Magic Items List (Locations & Effects)

Magic Items List

Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful.

Weapons

NameTypeLocationEnchantmentEffects
Arcane ProtectorDaggerLone House, Bartholomew Delgado, Bridge over the Gudrin River+1+3 dodge bonus to AC, immune to nauseated
BeastrenderFalchionGoblin Fortress+2Bane (animal)
Bound ThunderTridentLizardfolk Village, Chieftain Vesket+1+1d6 eletricity damage
Chaos ShardDagger+2Chance to confuse on hit (DC unknown)
The CrusherGreatclubLone House, on troll during quest+2Oversized (+1d8 damage -2 attack)
Chilly MidnightSickleDappled Quagmire+3On hit the target must succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage
DecapitatorFalcata+2 (+4)+4 enchantment while raging
DemolisherPick, Heavy+1Adamantium, Bane (undead)
Devourer of MetalLongbow, CompositeTroll Lair, First floor (hidden floor tile, northwest corner)+1Oversized (2d6 base damage, -2 to hit); +2d6 acid damage
Dogslicer +1ShortswordGoblin Fort+1Adamantium, Bane (undead)
Grim FinaleClubLizardfolk Village, weapon rack right of Chieftain’s hut+2+1d6 negative energy; casts Vampiric Touch on target on critical hit; when unequipped, cast Finger of Death on user
HairsplitterEstoc+1Agile
Heart PiercerSaiShaynih’a+3Agile, bleed 1d6 hp/round on hit
KneesplitterPick, Heavy+2Bane (giants)
Longshank BaneSpearGoblin Fort+1Bane (giants, humans, elves, orcs, “other humanoids goblins call longshanks”)
Lord ProtectorDueling Sword+2-5 to damage and attack vs friendly targets
Lucky LongbowLongbow, CompositeMonster Den+1Lucky
Mallet of WoeMace, HeavyDwarven Ruins, Troll King+32d6 base damage; continuous effect Freedom of Movement spell
Mother’s CareKukriGoblin Fort+2Keen; +1d6 cold damage
Mother’s WarmthKukriGoblin Fort+2Keen; +1d6 fire damage
Noble WarhammerWarhammer+3
Savage BowLongbow, CompositeStag Lord’s Fortress, Stag Lord+1Casts Aspect of the Falcon 3/day
Second ExecutionGreataxe+1Bane (undead)
SkullcrusherHeavy MaceTalon Peak – Ruins+2On a critical hit, target must make a DC 17 Fortitude save or be stunned for 1d4 rounds, or staggered for 1 round on save
SlicerScimitar+2Runic Mageblade (+2 further bonus while a touch spell is charged)
StratagemRapier+2Agile
Swordsman’s PassionDueling Sword+2Agile
Talon of the WiseKamaLake Silverstep Village+2Agile
TrollreaperGreataxeRuined Watchtower+1+1d6 acid damage
Warhammer of HatredWarhammerDragn+1Bane (giants)

Accessories

NameTypeLocationEffects
Acerbic RingRingGiven by Bokken on first visit to capitalAttacks with bombs do +1d6 damage
Blessed SignetRingWearer can cast Bless 3/day, at caster level 1
Boots of ElvenkindBootsSold by Enneo the Traveling Merchant
Unknown other source(s)
+5 competence bonus on Mobility checks
Cloak of ShadowsRingSold by Hassuf+10 enhancement bonus to all Stealth checks and immunity to blindness and dazzling
Cloak of Winter VeilCape+1 resistance bonus to all saves and 10 cold resistance
Cloak of the Winter WolfCapeOn a successful bite attack wearer deals 1d6 additional damage and trips the target
Cord of Stubborn FuryBeltSold by Hassuf+2 enhancement bonus to Constitution and instead of being fatigued after raging, wearer takes 1 damage per round for twice as many rounds as was raging
Energy SourceRingGoblin FortAllows 2 addition uses of channeled energy per day
Expert’s HatHelmetPre-order bonus+1 competence bonus on all skill checks
The Heart of IraNecklaceVarnholdImmunity to fatigue and exhaustion. Activate for aura of 2d6 damage that requires DC 17 Reflex save to avoid fatigue.
Helmet of Battlefield ClarityRingSold by Hassuf+2 insight bonus on Will saves and +2 bonus to attack rolls when Combat Expertise is used
Mesmerizing NecklaceNecklacePre-order bonus+1 DC to user’s Enchantment school spells and Color Spray (DC 13) 3/day
Necklace of Eternal HunterRingSold by Hassuf+2 bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts
Paragon of WinterRingGoblin FortWearer and their summoned creatures get cold resistance 30 but vulnerability to fire.
Professor’s HatHelmetBridge Over the Gudrin River (Cave)Increases carrying capacity by 200 and +2 competence bonus on all skill checks
Ring of Plentiful HuntsRingSold by Hassuf+1 damage bonus with bows and +2 luck bonus on Lore (Nature) checks
Ring of the Beast KingRingSold by Hassuf+2 enhancement bonus to Strength and Dexterity to the wearer’s animal companion
Stag HelmetHelmetStag Lord’s Fortress, Stag Lord+1 insight bonus to attack rolls against flat footed and flanked targets.
Stubborn HeadHelmetGoblin Fort (special conditions)+4 enhancement bonus to Dexterity; +3 natural armor bonus to AC; +4 bonus to saving throws against death effects
Swiftfoot BootsBoots+10 enhancement bonus to speed
Tartuccio’s PresentRingGift from Tartuccio during Prologue+1 deflection bonus to Armor Class
Wyvern Skin CloakCape+2 enhancement bonus to to natural armor, +4 resistance bonus to saving throws against poison, sleep and paralysis

Armor and Shields

NameTypeLocationEnchantmentEffects
Ancestral Dwarwen ShieldShield, HeavyCandlemere Tower+2DR 2/-
Blessed PathArmor, Heavy, Full PlateTroll Lair, lower floor (hidden secret)+2+2 Charisma; +2 Wisdom; +4 sacred bonus to poison and compulsion saves; 2 more Smite Evil per day for Paladins; Alignment Restricted (Good)
Bombardier’s VestArmor, Light, LeatherRatnook Hill – Cave, Wererat Alchemist+1+2 bonus to attack rolls with bombs and similar weapons
FlameguardShield, TowerSold by Hassuf+1+3 resistance bonus to Reflex saves, fire resistance 10
Heart of ValorArmor, Medium, BreastplateTroll Wilderness / Dwarven Ruins+2Mithril and +4 morale bonus on saves against fear effects
Robe of AirArmor, RobeGoblin Fort0Electric Aura (+2 DC bonus to electrical spells)
Robe of EarthArmor, Robe0Acid Aura (+2 DC to acid spells)
Robe of FireArmor, RobeSepulchre of Forgotten Heroes0Fire Aura (+2 DC bonus to fire spells)
Robe of WaterArmor, RobeLonely Barrow0Cold Aura (+2 DC to cold spells)
Protector of UnjustShield, Heavy+2+2 resistance bonus to saving throws; +2 AC and save bonus against lawful outsiders; Alignment Restricted (Non-lawful, non-good)
Vest of Hundred PocketsArmor, Light, StuddedGoblin Fort+2+5 Trickery
Woodland’s AegisArmor, Light, Studded+2Casts Barkskin 1/day

Other

NameSourceEffects
Bag of HoldingSold by Hassuf+200 carry weight.
EmberRoyal and Imperial Edition bonus+1 moral bonus to saving throws.
HeadchomperPre-order bonus+2 moral bonus on Perception and Lore (Nature) checks
Peridot WyvernWomb of LamashtuSummons a wyvern for 10 minutes, once per day.
Small Bag of HoldingSold by Oleg Leveton+100 carry weight.

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