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Pathfinder Kingmaker: Magic Items List (Locations & Effects)

Magic Items List

Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful.

Weapons

Name Type Location Enchantment Effects
Arcane Protector Dagger Lone House, Bartholomew Delgado, Bridge over the Gudrin River +1 +3 dodge bonus to AC, immune to nauseated
Beastrender Falchion Goblin Fortress +2 Bane (animal)
Bound Thunder Trident Lizardfolk Village, Chieftain Vesket +1 +1d6 eletricity damage
Chaos Shard Dagger +2 Chance to confuse on hit (DC unknown)
The Crusher Greatclub Lone House, on troll during quest +2 Oversized (+1d8 damage -2 attack)
Chilly Midnight Sickle Dappled Quagmire +3 On hit the target must succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage
Decapitator Falcata +2 (+4) +4 enchantment while raging
Demolisher Pick, Heavy +1 Adamantium, Bane (undead)
Devourer of Metal Longbow, Composite Troll Lair, First floor (hidden floor tile, northwest corner) +1 Oversized (2d6 base damage, -2 to hit); +2d6 acid damage
Dogslicer +1 Shortsword Goblin Fort +1 Adamantium, Bane (undead)
Grim Finale Club Lizardfolk Village, weapon rack right of Chieftain’s hut +2 +1d6 negative energy; casts Vampiric Touch on target on critical hit; when unequipped, cast Finger of Death on user
Hairsplitter Estoc +1 Agile
Heart Piercer Sai Shaynih’a +3 Agile, bleed 1d6 hp/round on hit
Kneesplitter Pick, Heavy +2 Bane (giants)
Longshank Bane Spear Goblin Fort +1 Bane (giants, humans, elves, orcs, “other humanoids goblins call longshanks”)
Lord Protector Dueling Sword +2 -5 to damage and attack vs friendly targets
Lucky Longbow Longbow, Composite Monster Den +1 Lucky
Mallet of Woe Mace, Heavy Dwarven Ruins, Troll King +3 2d6 base damage; continuous effect Freedom of Movement spell
Mother’s Care Kukri Goblin Fort +2 Keen; +1d6 cold damage
Mother’s Warmth Kukri Goblin Fort +2 Keen; +1d6 fire damage
Noble Warhammer Warhammer +3
Savage Bow Longbow, Composite Stag Lord’s Fortress, Stag Lord +1 Casts Aspect of the Falcon 3/day
Second Execution Greataxe +1 Bane (undead)
Skullcrusher Heavy Mace Talon Peak – Ruins +2 On a critical hit, target must make a DC 17 Fortitude save or be stunned for 1d4 rounds, or staggered for 1 round on save
Slicer Scimitar +2 Runic Mageblade (+2 further bonus while a touch spell is charged)
Stratagem Rapier +2 Agile
Swordsman’s Passion Dueling Sword +2 Agile
Talon of the Wise Kama Lake Silverstep Village +2 Agile
Trollreaper Greataxe Ruined Watchtower +1 +1d6 acid damage
Warhammer of Hatred Warhammer Dragn +1 Bane (giants)

Accessories

Name Type Location Effects
Acerbic Ring Ring Given by Bokken on first visit to capital Attacks with bombs do +1d6 damage
Blessed Signet Ring Wearer can cast Bless 3/day, at caster level 1
Boots of Elvenkind Boots Sold by Enneo the Traveling Merchant
Unknown other source(s)
+5 competence bonus on Mobility checks
Cloak of Shadows Ring Sold by Hassuf +10 enhancement bonus to all Stealth checks and immunity to blindness and dazzling
Cloak of Winter Veil Cape +1 resistance bonus to all saves and 10 cold resistance
Cloak of the Winter Wolf Cape On a successful bite attack wearer deals 1d6 additional damage and trips the target
Cord of Stubborn Fury Belt Sold by Hassuf +2 enhancement bonus to Constitution and instead of being fatigued after raging, wearer takes 1 damage per round for twice as many rounds as was raging
Energy Source Ring Goblin Fort Allows 2 addition uses of channeled energy per day
Expert’s Hat Helmet Pre-order bonus +1 competence bonus on all skill checks
The Heart of Ira Necklace Varnhold Immunity to fatigue and exhaustion. Activate for aura of 2d6 damage that requires DC 17 Reflex save to avoid fatigue.
Helmet of Battlefield Clarity Ring Sold by Hassuf +2 insight bonus on Will saves and +2 bonus to attack rolls when Combat Expertise is used
Mesmerizing Necklace Necklace Pre-order bonus +1 DC to user’s Enchantment school spells and Color Spray (DC 13) 3/day
Necklace of Eternal Hunter Ring Sold by Hassuf +2 bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts
Paragon of Winter Ring Goblin Fort Wearer and their summoned creatures get cold resistance 30 but vulnerability to fire.
Professor’s Hat Helmet Bridge Over the Gudrin River (Cave) Increases carrying capacity by 200 and +2 competence bonus on all skill checks
Ring of Plentiful Hunts Ring Sold by Hassuf +1 damage bonus with bows and +2 luck bonus on Lore (Nature) checks
Ring of the Beast King Ring Sold by Hassuf +2 enhancement bonus to Strength and Dexterity to the wearer’s animal companion
Stag Helmet Helmet Stag Lord’s Fortress, Stag Lord +1 insight bonus to attack rolls against flat footed and flanked targets.
Stubborn Head Helmet Goblin Fort (special conditions) +4 enhancement bonus to Dexterity; +3 natural armor bonus to AC; +4 bonus to saving throws against death effects
Swiftfoot Boots Boots +10 enhancement bonus to speed
Tartuccio’s Present Ring Gift from Tartuccio during Prologue +1 deflection bonus to Armor Class
Wyvern Skin Cloak Cape +2 enhancement bonus to to natural armor, +4 resistance bonus to saving throws against poison, sleep and paralysis

Armor and Shields

Name Type Location Enchantment Effects
Ancestral Dwarwen Shield Shield, Heavy Candlemere Tower +2 DR 2/-
Blessed Path Armor, Heavy, Full Plate Troll Lair, lower floor (hidden secret) +2 +2 Charisma; +2 Wisdom; +4 sacred bonus to poison and compulsion saves; 2 more Smite Evil per day for Paladins; Alignment Restricted (Good)
Bombardier’s Vest Armor, Light, Leather Ratnook Hill – Cave, Wererat Alchemist +1 +2 bonus to attack rolls with bombs and similar weapons
Flameguard Shield, Tower Sold by Hassuf +1 +3 resistance bonus to Reflex saves, fire resistance 10
Heart of Valor Armor, Medium, Breastplate Troll Wilderness / Dwarven Ruins +2 Mithril and +4 morale bonus on saves against fear effects
Robe of Air Armor, Robe Goblin Fort 0 Electric Aura (+2 DC bonus to electrical spells)
Robe of Earth Armor, Robe 0 Acid Aura (+2 DC to acid spells)
Robe of Fire Armor, Robe Sepulchre of Forgotten Heroes 0 Fire Aura (+2 DC bonus to fire spells)
Robe of Water Armor, Robe Lonely Barrow 0 Cold Aura (+2 DC to cold spells)
Protector of Unjust Shield, Heavy +2 +2 resistance bonus to saving throws; +2 AC and save bonus against lawful outsiders; Alignment Restricted (Non-lawful, non-good)
Vest of Hundred Pockets Armor, Light, Studded Goblin Fort +2 +5 Trickery
Woodland’s Aegis Armor, Light, Studded +2 Casts Barkskin 1/day

Other

Name Source Effects
Bag of Holding Sold by Hassuf +200 carry weight.
Ember Royal and Imperial Edition bonus +1 moral bonus to saving throws.
Headchomper Pre-order bonus +2 moral bonus on Perception and Lore (Nature) checks
Peridot Wyvern Womb of Lamashtu Summons a wyvern for 10 minutes, once per day.
Small Bag of Holding Sold by Oleg Leveton +100 carry weight.

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