Gozreh Cleric Build
Decent DC’s for heightened control Spells, pet, some heals, bit of damage, summons. Is not as good at the job as sylvan sorc is as he lacks some debuff spells and doesn’t double as a resident dazzler, but has heals, so if you have to condense roles – he will do fine. Better than companion clerics at any rate. Channels will mostly go to blessings of the faithful and that’s what your empty rounds should consist of.
Overview | |||||||
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Role | |||||||
Race | Human | ||||||
Alignment | Any (with deity restrictions) | ||||||
Deity | Gozreh | ||||||
Domains | Water + Animal | ||||||
Pet | Leopard | ||||||
Main Skills | Perception | ||||||
Secondary Skills | |||||||
Important Gear | Amulet of Dying wisdom, +Stat items, Ring of circumstances, Necromancer’s Staff. |
Stats | ||||||
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STR | DEX | CON | INT | WIS | CHA | |
7 | 15 | 15 | 7 | 19 > 24 | 11 |
Final Build | ||||||
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Cleric (Ecclesitheurge) | Alchemist (Vivisectionist) | |||||
18 | 2 |
Leveling Guide | |
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Level | Take |
1 | Cleric – Spell Focus: Evocation // Spell Focus: Conjuration |
2 | Cleric |
3 | Cleric – Greater Spell Focus: Conjuration |
4 | Cleric |
5 | Cleric – Boon Companion |
6 | Cleric |
7 | Cleric – Heighten Spell |
8 | Cleric |
9 | Cleric – Extend Spell |
10 | Cleric |
11 | Cleric – Greater Spell Focus: Evocation |
12 | Cleric |
13 | Cleric – Skill Focus: Perception |
14 | Cleric |
15 | Cleric – Blind Fight |
16 | Cleric |
17 | Cleric – Extra Channel |
18 | Alchemist |
19 | Alchemist – Extra Channel // Cognatogen |
20 | Cleric |
Key Spells: Entangle✝, Shield of Faith✝✝, Sound burst✝, Barkskin✝✝, Stat spells✝✝, Stinking Cloud (+heighten), Animate Dead, Archon’s Aura, Slowing Mud, Cloudkill, Vinetrap, Blade Barrier, Mind Blanks
✝Earlygame CC
✝✝Pet buffs
Sylvan Sorcerer
Your controller with some damage attached for late-game. Has a pet to carry his stuff.
Can be human to fit in Skill focus: Persuaion at the cost of effectively 2 AB.
Dazzling is taken so he doesn’t just stand there after initial control spells are fired. It’s useful, especially with maxed out charisma
Animate dead and bloodline spells will do fine as fodder summons.
40 Cha endgame + 2 fom bokken elixir = 42Cha, 10+9+16+2+1 = 38 Conjuration DC 10+9+16+2+(2)+1=38/40 Evocation DC before rods.
Has CC effects for every save, Attack the lowest. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will.
Heighten all your CC spells. And damage spells too if you need something on the level.
Delay Poison Communal from a friendly cleric or alchemist will go a long way. Easiest CC combo in the game as it forces loads of saves.
Overview | |||||||
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Role | Control/Support/Damage Dealer | ||||||
Race | Human | ||||||
Alignment | Any | ||||||
Main Skills | Persuasion (max) | ||||||
Secondary Skills | Stealth | ||||||
Important Gear | +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. |
Stats✝ | ||||||
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STR | DEX | CON | INT | WIS | CHA | |
5 | 17 | 15 | 11 | 7 | 19 |
Final Build | ||||||
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Sorcerer (Sylvan) | Alchemist (Vivisectionist) | |||||
18 | 2 |
Animal Companion | |||||||
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Name | Leopard✝ |
✝Medium size, so won’t be so annoying to deal with
Leveling Guide | |
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Level | Take |
1 | Sorcerer – Spell Focus: Conjuration, Greater Spell Focus: Conjuration |
2 | Sorcerer |
3 | Sorcerer – Spell Focus: Evocation |
4 | Sorcerer |
5 | Sorcerer – Spell Specialization |
6 | Sorcerer |
7 | Sorcerer – Point-Blank Shot // Precise Shot |
8 | Sorcerer |
9 | Sorcerer – Heighten Spell |
10 | Sorcerer |
11 | Sorcerer – Weapon Focus: Ray |
12 | Sorcerer |
13 | Sorcerer – Dazzling Display // Improved Initiative |
14 | Sorcerer |
15 | Sorcerer – Greater Spell Focus: Evocation |
16 | Sorcerer |
17 | Sorcerer – Elemental Focus: Electricity |
18 | Sorcerer |
19 | Alchemist – Greater Elemental Focus: Electricity |
20 | Alchemist – Cognatogen |
Spell Specialization | |
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Level | Spell |
5-8 | Magic Missile |
9 | Stinking Cloud |
10-11 | Acidic Spray |
12-17 | Chain Lightning |
16+ | Stormbolts |
Spell Priority | |
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Level | Spells |
1 | Mage Armor, Grease, Magic Missile, Reduce Person, True Strike |
2 | Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison |
3 | Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal) |
4 | Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal) |
5 | Acidic Spray, Cloudkill, Vinetrap✝, Angelic Aspect, Echolocation |
6 | Chain Lighting, Heroism (Greater)✝✝, Chains of Light✝✝✝, Dispel Magic (Greater)✝ |
7 | Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff✝ |
8 | Stormbolts, Mindblank, Summon Nature’s Ally VIII |
9 | Tsunami |
✝You will get this as a Bloodline spell, don’t have to pick it.
✝✝Or sirocco/hellfire ray if you don’t have too many phys attackers, so your bard can cover.
✝✝✝Can be skipped too. Will targeting spells are not the most important.
Alchemist Spells | |||||||
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Spell | True Strike |